MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.990
fDecay=0.980
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.008
fWaveScale=1.006
fWaveSmoothing=0.450
fWaveParam=0.000
fModWaveAlphaStart=1.010
fModWaveAlphaEnd=1.010
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=1.000
zoom=1.06400
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.03030
sy=0.97059
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.470
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=1.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=7.680
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.19986
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.500
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x=(sin(time/7)*0.3)+0.5;
shape_0_per_frame2=y=(cos(time/7)*0.3)+0.5;
shapecode_1_enabled=1
shapecode_1_sides=46
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.100
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x=(sin(time*3.01)*0.1)+0.5;
shape_1_per_frame2=y=(sin(time*2.01)*0.1)+0.5;
shapecode_2_enabled=1
shapecode_2_sides=46
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.08963
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.100
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x=(sin((time*2.013)+1)*0.1)+0.5;
shape_2_per_frame2=y=(cos(time*5.032)*0.1)+0.5;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.060
shapecode_3_y=0.080
shapecode_3_rad=0.54279
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.800
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=rad=sin(time)*0.2+1.6;
shape_3_per_frame2=a=sin(time)*0.7;
shape_3_per_frame3=a=if(above(bass-bass_att,0.1),1,a);
shape_3_per_frame4=border_a=if(above(bass-bass_att,0.1),1,border_a);
shape_3_per_frame5=ang=sin(time*0.51)*0.5;
shape_3_per_frame6=//x=abs(cos(time*0.31));
per_frame_1=ib_r = 0.5 + (5.499*( 0.60*sin(0.933*time/2) + 0.40*sin(1.045*time/2) ));
per_frame_2=ib_g = 0.5 + (5*( 0.60*sin(0.900*time/2) + 0.40*sin(0.956*time/2) ));
per_frame_3=ib_b = 0.5 + (5.499*( 0.60*sin(0.910*time/2) + 0.40*sin(0.920*time/2) ));
per_frame_4=wave_a=0;
per_frame_5=decay =2;
per_frame_6=zoom =-1;
per_frame_7=rot=0;
per_frame_8=warp=0;
per_frame_9=q1 = oldq1+0.0055*(bass+bass_att+(bass*bass_att)-1);
per_frame_10=oldq1 = below(q1,30000)*q1;
per_frame_11=monitor =q1;
per_pixel_1=dx=0.01*(bass*bass+bass_att)*sin((sin(sqrt(4)-rad))*5+(rad*5*sin(q1)))*y*ang;
per_pixel_2=dy=0.01*(bass*bass+bass_att)*cos((sin(sqrt(4)-rad))*5+(-rad*5*sin(q1)))*x*rad*ang;
per_pixel_3=
per_pixel_4=rot=(sin(time/(rad*time))*x)/(atan(time/rad)/(ang/3)/x/((sin(time/6)*0.5+0.5)*y));
per_pixel_5=warp=(tan(time/10)*y)/(atan(time/6)/(rad*(sin(time/3)*0.5+0.5))/y)*3
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`    //ret = lerp(GetBlur1(uv)*1,ret,ret);
warp_6=`    // darken (decay) over time
warp_7=`    if (ret.x+ret.y+ret.z < (0+((mid+bass+treb)/3)*.3)){
warp_8=`       ret.x = ret.x+.6;
warp_9=`       ret.y = ret.y+.6;
warp_10=`       ret.z = ret.z+.6;
warp_11=`       }else{
warp_12=`       ret = (ret - .005)*0.99; //or try: ret -= 0.004;
warp_13=`    }
warp_14=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1=abs(frac(uv.yx+.5)-.5) ;
comp_4=`uv=(uv1.yx*2);
comp_5=`
comp_6=`    float3 goo = tex2D(sampler_main, uv).xyz;    
comp_7=`goo-=roam_sin.wzy*roam_cos;
comp_8=`ret=goo;
comp_9=`    float3 d = float3(texsize.zw, 0)*2.5;
comp_10=`    float b1 = lum(GetBlur1(uv + d.xz));
comp_11=`    float b2 = lum(GetBlur1(uv - d.xz));
comp_12=`    float b3 = lum(GetBlur1(uv + d.zy));
comp_13=`    float b4 = lum(GetBlur1(uv - d.zy));
comp_14=`
comp_15=`    ret *= 0.5; 
comp_16=`    ret += (b1-b2)*3.4*float3(1,0.7,0.3);
comp_17=`    ret += (b3-b4)*3.4*float3(0.2,0.5,0.7);
comp_18=`    if (lum(ret)>0.6){ret=lerp(ret, tex2d(sampler_noise_lq,uv*10),0.1)*1.1;};
comp_19=`   ret*=ret*0.8+q6*q5*0.35;
comp_20=`float4 noise2 = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(roam_sin.xy),lum(roam_cos.yx),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_21=`                                        + time*float3(0,0,1)*0.2 );
comp_22=`ret *= (noise2)*3; 
comp_23=`}
