MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=2.400
fDecay=0.975
fVideoEchoZoom=1.051
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.640
fWaveSmoothing=0.270
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.85235
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.960
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=32
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.20000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.400
shapecode_0_a=0.500
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.200
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang = time*0.4;;
shape_0_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.7);
shape_0_per_frame3=y = 0.5 + 0.3*sin(time*1.43) + 0.03*sin(time*0.7);
shape_0_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.20000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.500
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.200
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shape_1_per_frame1=ang = time*0.4;;
shape_1_per_frame2=x = 0.5 + 0.3*cos(time*1.104) + 0.03*cos(time*0.7);
shape_1_per_frame3=y = 0.5 + 0.3*sin(time*1.27) + 0.03*sin(time*0.7);
shape_1_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.500
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.200
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=ang = time*0.4;;
shape_2_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.9);
shape_2_per_frame3=y = 0.5 + 0.3*sin(time*1.18) + 0.03*sin(time*0.9);
shape_2_per_frame4=r =0.5 + 0.5*sin(q8*0.413 + 1);
shape_2_per_frame5=g = 0.5 + 0.5*sin(q8*0.363 + 2);
shape_2_per_frame6=b = 0.5 + 0.5*sin(q8*0.871 + 5);
shape_2_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.835 + 4);
shape_2_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.686+ 1);
shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.938 + 3);
shape_2_per_frame10=sides = 360;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.1;
per_frame_9=
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_14=
per_frame_15=tt = tt + tic*treb;
per_frame_16=mt = mt + tic*mid;
per_frame_17=bt = bt + tic*bass;
per_frame_18=vt = vt + tic*vav;
per_frame_19=
per_frame_20=sp = abs(vav - slide)*.1;
per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
per_frame_22=toc = 1;
per_frame_23=
per_frame_24=q1 = 0;
per_frame_25=
per_frame_26=q2 = bt*.5 + 5;
per_frame_27=q3 = mt*.5 + 3;
per_frame_28=q4 = tt*.5;
per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2;
per_frame_30=
per_frame_31=zoom = 1 - bass_avg*.2;
per_frame_32=
per_frame_33=monitor = q5;
per_pixel_1=coy = (coy + below(y,oy))*above(q1,0);
per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
per_pixel_3=
per_pixel_4=moy = max(coy,moy);
per_pixel_5=mox = max(cox,mox);
per_pixel_6=
per_pixel_7=nu = 4;
per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu;
per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu;
per_pixel_10=
per_pixel_11=
per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
per_pixel_13=
per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
per_pixel_16=
per_pixel_17=dis = (x + (1-y));
per_pixel_18=
per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis);
per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
per_pixel_21=
per_pixel_22=zm = q5;
per_pixel_23=modx = if(above(dis,1),zm,-zm);
per_pixel_24=mody = if(above(dis,1),-zm,zm);
per_pixel_25=
per_pixel_26=
per_pixel_27=dx = dx*mod + (1-mod)*modx;
per_pixel_28=dy = dy*mod + (1-mod)*mody;
per_pixel_29=
per_pixel_30=rot = .3*mod;
per_pixel_31=
per_pixel_32=
per_pixel_33=oy = y;
per_pixel_34=ocoy = coy;
per_pixel_35=q1 = q1 + 1;
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret = ret*1.5 - 0.1;
comp_5=`
comp_6=`    float4 g;
comp_7=`    float3 d = float3(texsize.zw * 4, 0);
comp_8=`    g.x = lum(GetBlur1(uv + d.xz));
comp_9=`    g.y = lum(GetBlur1(uv - d.xz));
comp_10=`    g.z = lum(GetBlur1(uv + d.zy));
comp_11=`    g.w = lum(GetBlur1(uv - d.zy));
comp_12=`    
comp_13=`    ret *= 0.7;
comp_14=`    ret.x += saturate(g.x-g.y)*5;
comp_15=`    ret.z += saturate(g.y-g.x)*5;
comp_16=`    //ret.xy += (g.xz-g.yw)*3;
comp_17=`
comp_18=`ret.x = GetBlur1(uv).x - 0.03;
comp_19=`ret.z = GetBlur2(uv).z*1.5 - 0.05;
comp_20=`ret *= 2.3;
comp_21=`
comp_22=`}
comp_23=`
comp_24=`
