MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.020
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=4.800
mv_dx=0.400
mv_dy=0.000
mv_l=1.000
mv_r=0.000
mv_g=0.500
mv_b=1.000
mv_a=0.100
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.060
wave_0_per_point1=xspout=.5;
wave_0_per_point2=yspout=-.01;
wave_0_per_point3=
wave_0_per_point4=pphase=9999*sample*sample*.0001;
wave_0_per_point5=pphase2=.1+((sample*3349*sample)%100)*.01;
wave_0_per_point6=pheight=((sample*9893)%100)*.002;
wave_0_per_point7=yheight=((sample*1231*sample)%100)*.01;
wave_0_per_point8=
wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
wave_0_per_point10=g=((sample*9954)%100)*.01;
wave_0_per_point11=
wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point14=
wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
wave_0_per_point16=
wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
wave_0_per_point18=
wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
wave_0_per_point20=
wave_0_per_point21=x=px;
wave_0_per_point22=y=py;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=pphase=(sample*5671*cos(time*.0001));
wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.2);
wave_1_per_point3=
wave_1_per_point4=//xspout=.5;
wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(int(rand(40))*.01),xspout);
wave_1_per_point6=//yspout=.5;
wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(int(rand(40))*.01),yspout);
wave_1_per_point8=
wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight);
wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight);
wave_1_per_point11=
wave_1_per_point12=x=px;
wave_1_per_point13=y=py;
wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1));
wave_1_per_point15=
wave_1_per_point16=r=treb*2;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs*4;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wave_2_per_point80=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_frame1=t1=q1;
wave_3_per_frame2=
wave_3_per_frame3=t7=.0;
wave_3_per_frame4=t8=.45;
wave_3_per_frame5=
wave_3_per_frame6=ddx=.25*cos(5.7119*t1)+2.5963*t1*sin(5.7119*t1);
wave_3_per_frame7=ddy=.3125*sin(5.7119*t1)-3.2453*t1*cos(5.7119*t1);
wave_3_per_frame8=ddtan=atan2(ddy,ddx);
wave_3_per_frame9=t2=-ddtan;
wave_3_per_frame10=
wave_3_per_frame11=val1=((-.5*cos(5.7119*t1))*cos(t2)-(-.625*sin(5.7119*t1))*sin(t2));
wave_3_per_frame12=val2=((-.5*cos(5.7119*t1))*sin(t2)+(-.625*sin(5.7119*t1))*cos(t2));
wave_3_per_frame13=
wave_3_per_frame14=t6=-sign(t1);
wave_3_per_frame15=t7=t7-val1;
wave_3_per_frame16=t8=t8-val2;
wave_3_per_frame17=
wave_3_per_frame18=t3=q2;
wave_3_per_point1=sample=pow(sample,.85);
wave_3_per_point2=
wave_3_per_point3=c1=6.2831*t1/(1.1-sample);
wave_3_per_point4=c=cos(c1);
wave_3_per_point5=s=sin(c1);
wave_3_per_point6=c2=sqrt(1-sample);
wave_3_per_point7=
wave_3_per_point8=ox=t7-.5*c2*c;
wave_3_per_point9=oy=t8-.625*c2*s;
wave_3_per_point10=
wave_3_per_point11=x=t7+((ox-t7)*cos(t2)-(oy-t8)*sin(t2));
wave_3_per_point12=y=t8+((ox-t7)*sin(t2)+(oy-t8)*cos(t2));
wave_3_per_point13=
wave_3_per_point14=inv=1/sqr(1.1-sample);
wave_3_per_point15=fdx=-.25*pow(1-sample,-.5)*c-c2*s*3.1415*t1*inv;
wave_3_per_point16=fdy=-.3125*c2*s+3.9268*c2*c*t1*inv;
wave_3_per_point17=invMag=1/sqrt(sqr(fdx)+sqr(fdy));
wave_3_per_point18=fdx=fdx*invMag;
wave_3_per_point19=fdy=fdy*invMag;
wave_3_per_point20=
wave_3_per_point21=rdx=fdx*cos(1.5707+t2)-fdy*sin(1.5707+t2);
wave_3_per_point22=rdy=fdx*sin(1.5707+t2)+fdx*cos(1.5707+t2);
wave_3_per_point23=tt=int(rand(100))/100;
wave_3_per_point24=x=x+rdx*(.15*tt)*(1-sample);
wave_3_per_point25=y=y+rdy*(.15*tt)*(1-sample);
wave_3_per_point26=
wave_3_per_point27=x=x*.55;
wave_3_per_point28=y=(y-.5)*.55+.5;
wave_3_per_point29=
wave_3_per_point30=r=sample;
wave_3_per_point31=g=1-sample;
wave_3_per_point32=b=1;
wave_3_per_point33=a=below(sample,.995);
wave_3_per_point34=
wave_3_per_point35=
wave_3_per_point36=y=y+t3;
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=1.000
shapecode_0_y=0.590
shapecode_0_rad=0.55923
shapecode_0_ang=3.39292
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=100.00000
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=1.000
shape_0_per_frame1=x=sin(time/10)*0.1+0.5+(treb_att*0.1);
shapecode_1_enabled=0
shapecode_1_sides=13
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.900
shapecode_1_y=0.840
shapecode_1_rad=0.36457
shapecode_1_ang=3.07876
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=4.14146
shapecode_1_r=0.250
shapecode_1_g=0.050
shapecode_1_b=0.000
shapecode_1_a=0.200
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=//additive=above(sin(time*50),.95);
shapecode_2_enabled=1
shapecode_2_sides=6
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.300
shapecode_2_y=0.700
shapecode_2_rad=1.08925
shapecode_2_ang=0.81681
shapecode_2_tex_ang=3.14159
shapecode_2_tex_zoom=0.50422
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=//tex_ang=(sin(time/4)*0.5+0.5)*6.28;
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.28428
shapecode_3_ang=3.14159
shapecode_3_tex_ang=4.90089
shapecode_3_tex_zoom=2.98776
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.950
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=1.000
shape_3_per_frame1=ang=time/10;
shape_3_per_frame2=tex_zoom=3.4+(bass*0.03);
shape_3_per_frame3=var=above(bass_att,0.7);
shape_3_per_frame4=a=var;
shape_3_per_frame5=a2=var;
shape_3_per_frame6=border_a=var;
shape_3_per_frame7=
shape_3_per_frame8=
shape_3_per_frame9=//This preset fluctuates between 53.2 and 55.44 fps on my box.  Texture size_2048 Meshsize_36*24
shape_3_per_frame10=//On a SuperScan Pro 800 Hitachi
shape_3_per_frame11=//On a Radion_9600
shape_3_per_frame12=//1280*1024_Screen_Resolution
shape_3_per_frame13=//;) hello! I am ATHEN ANDANDA!
per_frame_1=warp=0;
per_frame_2=
per_frame_3=framethird = frame%3;
per_frame_4=
per_frame_5=x1 = 0.5 + 0.15*sin(0.416*time) + 0.15*sin(0.832*time) + 0.1*sin(1.324*time);
per_frame_6=x2 = 0.5 + 0.15*sin(0.341*time) + 0.15*sin(0.768*time) + 0.1*sin(1.523*time);
per_frame_7=x3 = 0.5 + 0.15*sin(0.287*time) + 0.15*sin(0.913*time) + 0.1*sin(1.142*time);
per_frame_8=r1 = 0.5 + 0.15*sin(0.512*time) + 0.15*sin(0.943*time) + 0.1*sin(1.024*time);
per_frame_9=r2 = 0.5 + 0.15*sin(0.483*time) + 0.15*sin(0.879*time) + 0.1*sin(1.423*time);
per_frame_10=r3 = 0.5 + 0.15*sin(0.531*time) + 0.15*sin(0.671*time) + 0.1*sin(1.442*time);
per_frame_11=g1 = 0.5 + 0.15*sin(0.248*time) + 0.15*sin(0.829*time) + 0.1*sin(1.623*time);
per_frame_12=g2 = 0.5 + 0.15*sin(0.461*time) + 0.15*sin(0.699*time) + 0.1*sin(1.254*time);
per_frame_13=g3 = 0.5 + 0.15*sin(0.397*time) + 0.15*sin(0.768*time) + 0.1*sin(1.157*time);
per_frame_14=b1 = 0.5 + 0.15*sin(0.211*time) + 0.15*sin(0.652*time) + 0.1*sin(1.865*time);
per_frame_15=b2 = 0.5 + 0.15*sin(0.333*time) + 0.15*sin(0.978*time) + 0.1*sin(1.359*time);
per_frame_16=b3 = 0.5 + 0.15*sin(0.475*time) + 0.15*sin(0.791*time) + 0.1*sin(1.011*time);
per_frame_17=wave_x = if(equal(framethird,0),x1,if(equal(framethird,1),x2,x3));
per_frame_18=wave_r = if(equal(framethird,0),r1,if(equal(framethird,1),r2,r3));
per_frame_19=wave_g = if(equal(framethird,0),g1,if(equal(framethird,1),g2,g3));
per_frame_20=wave_b = if(equal(framethird,0),b1,if(equal(framethird,1),b2,b3));
per_frame_21=
per_frame_22=volume = 0.3*(bass+mid);
per_frame_23=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_24=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_25=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_26=peakbass_att = max(bass_att,peakbass_att);
per_frame_27=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_28=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_29=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.99 + (1-above(time - lastbeat, 2*beatrate))*0.998);
per_frame_30=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_31=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_32=dx = if(beat,1-2*int(rand(2)),0);
per_frame_33=ob_a = if(beat,0,0.65);
per_frame_34=mv_a = if(beat,1,0.05);
per_pixel_1=dy = 0.004 + 0.0005*sin(10*x+0.459*time) + 0.0005*sin(14*x+0.325*time) + 0.0005*sin(1.231*time);
per_pixel_2=//dx = dx + 0.0001*sin(9*y+0.612*time) + 0.0001*sin(13*y+0.429*time) + 0.0001*sin(1.027*time);
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv-.5);// * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`
warp_11=`//##hier unten statt - auch plus
warp_12=`float z = 12*length((abs(uv1.x)-abs(uv1.y)));
warp_13=`//z = length(uv1)*22;
warp_14=`
warp_15=`float2 d = normalize(uv1);
warp_16=`float2 rs = clamp(tan(z)*d,-2,2);
warp_17=`uv1 += -.010*lum(GetBlur1(uv))*d;
warp_18=`uv1 -= rs/60; //auch minus und frac versuchen
warp_19=`
warp_20=`uv6 = .4*cos(uv1*6+rand_frame*0);
warp_21=`mus = .01/(length(uv6)-.001*q27);
warp_22=`mus *= .3*(1+roam_cos);
warp_23=`//mus = .2;
warp_24=`
warp_25=`
warp_26=`//probier auch 1*z;
warp_27=`float3 crisp= tex2D(sampler_main,(uv1)*(.8+.2*z)+.5);
warp_28=`
warp_29=`float3 ret1 = crisp + mus;
warp_30=`
warp_31=`q25 = q24+.4; //##hier auf 1 setzen
warp_32=`q25 = .5;
warp_33=`ret = q25*(ret1*.96-.025) + (1-q25)* GetPixel(uv_orig);
warp_34=`
warp_35=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`//float ang1 = atan2(uv1.y, uv1.x);
comp_6=`//float rad1 = log(length(uv1)-0.1);
comp_7=`
comp_8=`float rad2 = length(uv1) + .1;
comp_9=`float rad1 = .1/rad2 ;
comp_10=`
comp_11=`float2 uv2 = float2 (ang/3.14, rad1);
comp_12=`uv2.y = uv2.y  +0.1*time;
comp_13=`uv2.x = uv2.x  +.0*time;
comp_14=`
comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5);
comp_16=`uv3.y = uv3.y  +0.08*time ;
comp_17=`uv3.x = uv3.x  + time/32;
comp_18=`
comp_19=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3);
comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3));
comp_21=`
comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8);
comp_23=`
comp_24=`crisp = 3*crisp * pow(rad,1);
comp_25=`
comp_26=`float mask = saturate(1-4*rad);
comp_27=`
comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv);
comp_29=`
comp_30=`}
