MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.958178
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=1.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.399900
ob_g=0.000000
ob_b=0.000000
ob_a=0.200000
ib_size=0.000000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=3.915805
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); 
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
shape_0_per_frame10=
shape_0_per_frame11=rad = .1*cent;
shape_0_per_frame12=a = .8;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.070000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.000000
shape_1_per_frame1=trig = q24;
shape_1_per_frame2=
shape_1_per_frame3=
shape_1_per_frame4=x0 = x0*bnot(trig) + trig*(.5+ rand(100)/200); 
shape_1_per_frame5=y0 = y0*bnot(trig) + trig*(.5+ rand(100)/200); 
shape_1_per_frame6=
shape_1_per_frame7=
shape_1_per_frame8=x0 = x0 + .1*q1*(3+q26)/fps;
shape_1_per_frame9=y0 = y0 + .1*q2*(3+q26)/fps;
shape_1_per_frame10=
shape_1_per_frame11=x0 = x0 - int(x0);
shape_1_per_frame12=y0 = y0 - int(y0);
shape_1_per_frame13=
shape_1_per_frame14=tex_ang = time;
shape_1_per_frame15=tex_zoom = q1;
shape_1_per_frame16=ang = time/100*q2;
shape_1_per_frame17=x = x0; y = y0;
shape_1_per_frame18=rad0 = rad0*bnot(trig) + trig*(.04+rand(100)/1000);
shape_1_per_frame19=rad = rad0;
shape_1_per_frame20=
shape_1_per_frame21=
shape_1_per_frame22=r0 = bnot(trig)*r0 + trig * rand(10)/10;
shape_1_per_frame23=g0 = bnot(trig)*g0 + trig * rand(10)/10;
shape_1_per_frame24=b0 = bnot(trig)*b0 + trig * rand(10)/10;
shape_1_per_frame25=
shape_1_per_frame26=r = r0; b = b0; g = g0;
shape_1_per_frame27=r2 = 0; b2 = 0; g2 = 0;
shape_1_per_frame28=a= 1; a2 = .3; 
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5 - 0*rand(15)/200;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a = min(q21/2 ,.9);
shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.010000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=0.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
shape_3_per_frame1=rad = q2+.02
shape_3_per_frame2=;
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=monitor = index4;
per_frame_13=
per_frame_14=q20 = avg;
per_frame_15=q21 = beat;
per_frame_16=q22 = peak;
per_frame_17=q23 = index;
per_frame_18=q24 = is_beat;
per_frame_19=q26 = bass + mid + treb;
per_frame_20=q11 = min(q22,3);
per_frame_21=
per_frame_22=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_23=
per_frame_24=k1 =  is_beat*equal(index,0);
per_frame_25=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_27=rott = p2 * 3.14159265359/2;
per_frame_28=
per_frame_29=q27 = 8-index;
per_frame_30=q28 = index2;
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=zoom = 1.0 + .02*q1;
per_frame_38=rot = .01*q2;
per_frame_39=dx = .0*index;
per_frame_40=
per_frame_41=wave_a = 0;
warp_1=`float3 color;
warp_2=`float2 uv2, zz;
warp_3=`float dx, dy;
warp_4=`shader_body {
warp_5=`
warp_6=`float2 uv1 = (uv-.5)*aspect.xy;
warp_7=`
warp_8=`float2 hor = float2 (texsize.w,0);
warp_9=`float2 ver = float2 (0,texsize.z);
warp_10=`
warp_11=`
warp_12=`float2 k1 = float2((uv.x), (uv.y));
warp_13=`
warp_14=`float3 ret1 = GetBlur1(uv) ;
warp_15=`
warp_16=`zz = uv.xy * texsize.xy *(.01);
warp_17=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_18=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_19=`uv.xy -= float2(h1,h2)*texsize.zw * (8+6*q11);
warp_20=`
warp_21=`uv2 = uv/2*q27/4; //variieren
warp_22=`
warp_23=`float2 uv3 = uv2; //Krausen nur mit uv
warp_24=`
warp_25=`dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
warp_26=`dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
warp_27=`
warp_28=`//dx = 0; dy = 0;
warp_29=`
warp_30=`dx *=1; dy *= 1;;
warp_31=`float f1 = .15+.1*q28;
warp_32=`float2 uv4 = uv2+time/100;
warp_33=`
warp_34=`dx += f1*(tex2D(sampler_noise_hq,uv4).x-.5); 
warp_35=`dy += f1*(tex2D(sampler_noise_hq,uv4).y-.5); 
warp_36=`
warp_37=`color =  .9+.1*roam_cos;
warp_38=`
warp_39=`float2 dz = float2 (dx,dy);
warp_40=`
warp_41=`zz = dz;
warp_42=`
warp_43=`float3 crisp= tex2D(sampler_main,uv+zz*.04);
warp_44=`float3 crisp2 = tex2D(sampler_main,uv);
warp_45=`crisp += crisp2;
warp_46=`crisp *= .5;
warp_47=`crisp +=.05*color - length(zz)*.3;
warp_48=`
warp_49=`ret1 = crisp;
warp_50=`ret = ret1 * .97 -  .015 ;
warp_51=`}
comp_1=`float z;
comp_2=`float3 ret1, neu, mus;
comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
comp_4=`shader_body
comp_5=`{
comp_6=`float2 uv2;
comp_7=`//uv = (uv-0.5) * aspect.xy + .5;    
comp_8=`dz = 0;
comp_9=`
comp_10=`
comp_11=`float2 hor = float2(texsize.z,0);
comp_12=`float2 ver = float2(0,texsize.w);
comp_13=`
comp_14=`float dist = 1;
comp_15=`float inten = 1;
comp_16=`ret1 = 0;
comp_17=`float anz = 1;
comp_18=`float n = 0;
comp_19=`uv4 = (uv);
comp_20=`    dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
comp_21=`    dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
comp_22=`
comp_23=`//uv4 = 0;
comp_24=`
comp_25=`mus = .5*GetPixel(uv4+.1*dz)+0*dz.x+.01;
comp_26=`
comp_27=`uv2 = uv-.5;
comp_28=`while (n <= anz) {
comp_29=`    dist = 1-frac(1.0/anz*n-.1); //evtl sqrt !;
comp_30=`
comp_31=`    inten =  sqrt(dist)*(1-dist*dist)*4;
comp_32=`
comp_33=`    uv3 = 2*uv2*dist + .5 + 0.0*time;
comp_34=`
comp_35=`//    uv3 *= aspect.yx;
comp_36=`    uv3 = frac(uv3);
comp_37=`
comp_38=`    uv3 = .2 * cos(42*uv3+time/2) + 99*dz;
comp_39=`    neu = saturate(.01/length(uv3)) ;
comp_40=`    neu = dist*neu + (1-dist)*lum(neu);
comp_41=`    ret1 = max(ret1,neu*inten);
comp_42=`n++;
comp_43=`}
comp_44=`
comp_45=`
comp_46=`ret = ret1  +  saturate(16*mus*(.1+ret1));
comp_47=`}
