MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.700
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=0.827
fWaveScale=3.878
fWaveSmoothing=0.090
fWaveParam=0.980
fModWaveAlphaStart=1.030
fModWaveAlphaEnd=1.270
fWarpAnimSpeed=0.228
fWarpScale=4.141
fZoomExponent=0.43865
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.18090
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.720
ob_size=0.005
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=1.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=sw = (1-sw)*above(sample,0);
wave_0_per_point2=
wave_0_per_point3=osa = sample*above(sample,0);
wave_0_per_point4=
wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_0_per_point6=
wave_0_per_point7=mod = value1;
wave_0_per_point8=mod = mod*sw;
wave_0_per_point9=
wave_0_per_point10=y = if(sw,osa,sample);
wave_0_per_point11=y = sample;
wave_0_per_point12=x = .5 - mod*.5;
wave_0_per_point13=
wave_0_per_point14=osa = sample;
wave_0_per_point15=
wave_0_per_point16=mo = 3.7 + mod*6 + q10;
wave_0_per_point17=
wave_0_per_point18=r = q12;//.5 + sin(mo)*.5;
wave_0_per_point19=g = q13;//.5 + sin(mo + 1.0472)*.5;
wave_0_per_point20=b = q11;//.5 + sin(mo + 2.0944)*.5;
wave_0_per_point21=
wave_0_per_point22=a = 1 - abs(mod)*12;
wave_0_per_point23=a = 1-sw;
wave_0_per_point24=a = max(0,min(a,1));
wave_0_per_point25=
wave_0_per_point26=x = (x-0.5)*(q31/q32) + 0.5;
wave_0_per_point27=y = (y-0.5)*(q32/q31) + 0.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=sw = (1-sw)*below(sample,1);
wave_1_per_point2=
wave_1_per_point3=osa = sample*above(sample,0);
wave_1_per_point4=
wave_1_per_point5=mod = pow(value2*2,2)*sign(value2)*.5;
wave_1_per_point6=
wave_1_per_point7=mod = value2;
wave_1_per_point8=mod = mod*sw;
wave_1_per_point9=
wave_1_per_point10=y = if(sw,osa,sample);
wave_1_per_point11=y = sample;
wave_1_per_point12=x = .5 + mod*.5;
wave_1_per_point13=
wave_1_per_point14=osa = sample;
wave_1_per_point15=
wave_1_per_point16=mo = 3.7 + mod*6 + q10;
wave_1_per_point17=
wave_1_per_point18=r = q13;//.5 + sin(mo)*.5;
wave_1_per_point19=g = q11;//.5 + sin(mo + 1.0472)*.5;
wave_1_per_point20=b = q12;//.5 + sin(mo + 2.0944)*.5;
wave_1_per_point21=
wave_1_per_point22=a = 1 - abs(mod)*12;
wave_1_per_point23=a = 1-sw;
wave_1_per_point24=a = max(0,min(a,1));
wave_1_per_point25=
wave_1_per_point26=x = (x-0.5)*(q31/q32) + 0.5;
wave_1_per_point27=y = (y-0.5)*(q32/q31) + 0.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=12
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=92
shapecode_0_x=0.800
shapecode_0_y=0.500
shapecode_0_rad=0.03469
shapecode_0_ang=1.57070
shapecode_0_tex_ang=1.25664
shapecode_0_tex_zoom=3.07260
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=t1 = time - int (time);
shape_0_per_frame2=sample = instance/num_inst;
shape_0_per_frame3=t_abs = sample*3;
shape_0_per_frame4=t_rel = sample-time/5;
shape_0_per_frame5=vol=bass+mid+treb;
shape_0_per_frame6=ampl = 2*t_abs/2*vol*.5;
shape_0_per_frame7=
shape_0_per_frame8=k1=sin(time/13);
shape_0_per_frame9=k2=sin(time/12);
shape_0_per_frame10=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4  ;
shape_0_per_frame11=oy = ampl*cos (t_abs*(31+5*k2));
shape_0_per_frame12=oz = -1  ;
shape_0_per_frame13=
shape_0_per_frame14=
shape_0_per_frame15=r = sqr(sin(t_rel*3.4));
shape_0_per_frame16=g = sqr(sin(t_rel));
shape_0_per_frame17=b = sqr (cos(t_rel*1.8));
shape_0_per_frame18=
shape_0_per_frame19=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a;
shape_0_per_frame20=
shape_0_per_frame21=xang = time/9.5;
shape_0_per_frame22=yang = 0*time/7;
shape_0_per_frame23=zang = -time/22;
shape_0_per_frame24=fov = 0.5;
shape_0_per_frame25=
shape_0_per_frame26=
shape_0_per_frame27=// Rotation um x,y,z
shape_0_per_frame28=
shape_0_per_frame29=mx = ox*cos(zang) - oy*sin(zang);
shape_0_per_frame30=my = ox*sin(zang) + oy*cos(zang);
shape_0_per_frame31=
shape_0_per_frame32=ox = mx;
shape_0_per_frame33=oy = my;
shape_0_per_frame34=mx = ox*cos(yang) + oz*sin(yang);
shape_0_per_frame35=mz = - ox*sin(yang) + oz*cos(yang);
shape_0_per_frame36=ox = mx;
shape_0_per_frame37=oz = mz;
shape_0_per_frame38=my = oy*cos(xang) - oz*sin(xang);
shape_0_per_frame39=mz = oy*sin(xang) + oz*cos(xang);
shape_0_per_frame40=oy = my;
shape_0_per_frame41=oz = mz;
shape_0_per_frame42=
shape_0_per_frame43=oz = oz - 6;
shape_0_per_frame44=x = ox*fov/oz +0.5;
shape_0_per_frame45=//x = (x-.5)*0.75 + 0.5;
shape_0_per_frame46=y = oy*fov/oz + 0.5;
shape_0_per_frame47=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=11
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.03333
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = int(rand(100))*.01;
shape_1_per_frame2=y = int(rand(100))*.01;
shape_1_per_frame3=
shape_1_per_frame4=a = if(above(frame%3,0),0,1);
shape_1_per_frame5=vol=bass+mid+treb;
shape_1_per_frame6=rad = vol*.1;
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.03333
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shape_2_per_frame1=x = int(rand(100))*.01;
shape_2_per_frame2=y = int(rand(100))*.01;
shape_2_per_frame3=
shape_2_per_frame4=a = if(above(frame%7,0),0,1);
shape_2_per_frame5=a2 = if(above(frame%7,0),0,1);
shape_2_per_frame6=border_a = 0;
shape_2_per_frame7=vol=bass+mid+treb;
shape_2_per_frame8=rad = vol*.1;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=wave_a = 0;
per_frame_2=zoom = 0.996;
per_frame_3=warp = 0.18 - (bass-treb)*0.15;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`
warp_5=`float error     = 0.5;        // maximum random pixel offset
warp_6=`float diffusion = 0.006;      // dither strength
warp_7=`float fadeout   = -0.0006;    // may be minor 1/256 due to the error diffusion dither;
warp_8=`
warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur2(lerp(uv_orig,uv,-12)));
warp_11=`uv = lerp(uv_orig,uv, magic*12 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error;
warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout;
warp_13=`
warp_14=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`    float3 base = GetPixel(uv);
comp_5=`    float2 d = texsize.zw*2;
comp_6=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_7=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_8=`    float2 my_uv = uv + float2(dx.y,dy.y)*0.05;
comp_9=`    float grad = length(my_uv-uv)*32;
comp_10=`    float emboss = (dx.y+dy.y)*4 + 0.5;
comp_11=`
comp_12=`    float2 uv_echo =  0.5 + (uv-0.5) * float2(-1,1) + float2(dx.y,dy.y)*0.05;
comp_13=`    float3 bird = max( tex2D(sampler_main, my_uv).x, tex2D(sampler_main, uv_echo).x);
comp_14=`           bird = pow(bird,1.4)*pow(hue_shader,2);
comp_15=`
comp_16=`    float3 bg = emboss*float3(0,0,1) + float3(2,3,0)*grad + float3(1,0,0)*base.y - float3(0,0,0.3);
comp_17=`           bg = bg*0.6*saturate(1 - bird.x*4);
comp_18=`
comp_19=`    float3 wave = GetBlur1(uv+float2(dx.y,dy.y)*0.1)*saturate(1-bird.x*0);
comp_20=`
comp_21=`ret = bg + bird;
comp_22=`ret = lerp(ret, 1, wave.z*6*(1-bird*3));
comp_23=`
comp_24=`}
