MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.000
fDecay=0.000
fVideoEchoZoom=1.002
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.581
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.11550
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=2.560
nMotionVectorsY=48.000
mv_dx=0.360
mv_dy=-0.800
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=sw = (1-sw)*above(sample,0);
wave_0_per_point2=
wave_0_per_point3=osa = sample*above(sample,0);
wave_0_per_point4=
wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_0_per_point6=
wave_0_per_point7=mod = value1;
wave_0_per_point8=mod = mod*sw;
wave_0_per_point9=
wave_0_per_point10=y = if(sw,osa,sample);
wave_0_per_point11=y = sample*.7+.15;
wave_0_per_point12=x = .5 - mod*.5;
wave_0_per_point13=
wave_0_per_point14=osa = sample;
wave_0_per_point15=
wave_0_per_point16=mo = 3.7 + mod*6 + q1;
wave_0_per_point17=
wave_0_per_point18=r = .5 + sin(mo)*.5;
wave_0_per_point19=g = .5 + sin(mo + 1.0472)*.5;
wave_0_per_point20=b = .5 + sin(mo + 2.0944)*.5;
wave_0_per_point21=
wave_0_per_point22=a = 1 - abs(mod)*12;
wave_0_per_point23=a = 1-sw;
wave_0_per_point24=a = max(0,min(a,1));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=sw = (1-sw)*below(sample,1);
wave_1_per_point2=
wave_1_per_point3=osa = sample*above(sample,0);
wave_1_per_point4=
wave_1_per_point5=mod = pow(value2*2,2)*sign(value2)*.5;
wave_1_per_point6=
wave_1_per_point7=mod = value2;
wave_1_per_point8=mod = mod*sw;
wave_1_per_point9=
wave_1_per_point10=y = if(sw,osa,sample);
wave_1_per_point11=y = sample*.7+.15;
wave_1_per_point12=x = .5 + mod*.5;
wave_1_per_point13=
wave_1_per_point14=osa = sample;
wave_1_per_point15=
wave_1_per_point16=mo = 3.7 + mod*6 + q1;
wave_1_per_point17=
wave_1_per_point18=r = .5 + sin(mo)*.5;
wave_1_per_point19=g = .5 + sin(mo + 1.0472)*.5;
wave_1_per_point20=b = .5 + sin(mo + 2.0944)*.5;
wave_1_per_point21=
wave_1_per_point22=a = 1 - abs(mod)*12;
wave_1_per_point23=a = 1-sw;
wave_1_per_point24=a = max(0,min(a,1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=256
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_point1=sw = (1-sw)*above(sample,0);
wave_2_per_point2=
wave_2_per_point3=osa = sample*above(sample,0);
wave_2_per_point4=
wave_2_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_2_per_point6=
wave_2_per_point7=mod = value1;
wave_2_per_point8=mod = mod;
wave_2_per_point9=
wave_2_per_point10=y = if(sw,osa,sample);
wave_2_per_point11=y = sample*.7+.15;
wave_2_per_point12=x = .5 - mod*.5;
wave_2_per_point13=
wave_2_per_point14=osa = sample;
wave_2_per_point15=
wave_2_per_point16=mo = 3.7 + mod*6 + q1;
wave_2_per_point17=
wave_2_per_point18=//r = .5 + sin(mo)*.5;
wave_2_per_point19=//g = .5 + sin(mo + 1.0472)*.5;
wave_2_per_point20=//b = .5 + sin(mo + 2.0944)*.5;
wave_2_per_point21=
wave_2_per_point22=//a = 1 - abs(mod)*12;
wave_2_per_point23=//a = 1-sw;
wave_2_per_point24=a = max(0,min(a,1));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=256
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=1.000
wave_3_per_point1=sw = (1-sw)*above(sample,0);
wave_3_per_point2=
wave_3_per_point3=osa = sample*above(sample,0);
wave_3_per_point4=
wave_3_per_point5=mod = pow(value2*2,2)*sign(value2)*.5;
wave_3_per_point6=
wave_3_per_point7=mod = value2;
wave_3_per_point8=mod = mod;
wave_3_per_point9=
wave_3_per_point10=y = if(sw,osa,sample);
wave_3_per_point11=y = sample*.7+.15;
wave_3_per_point12=x = .5 + mod*.5;
wave_3_per_point13=
wave_3_per_point14=osa = sample;
wave_3_per_point15=
wave_3_per_point16=mo = 3.7 + mod*6 + q1;
wave_3_per_point17=
wave_3_per_point18=//r = .5 + sin(mo)*.5;
wave_3_per_point19=//g = .5 + sin(mo + 1.0472)*.5;
wave_3_per_point20=//b = .5 + sin(mo + 2.0944)*.5;
wave_3_per_point21=
wave_3_per_point22=//a = 1 - abs(mod)*12;
wave_3_per_point23=//a = 1-sw;
wave_3_per_point24=a = max(0,min(a,1));
shapecode_0_enabled=1
shapecode_0_sides=54
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=1.000
shapecode_0_rad=0.13478
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ti = q1;
shape_0_per_frame2=rad = q2;
shape_0_per_frame3=x = (ti - int(ti))*.5;
shape_0_per_frame4=
shape_0_per_frame5=
shapecode_1_enabled=1
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.000
shapecode_1_rad=0.13478
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ti = q1;
shape_1_per_frame2=rad = q2;
shape_1_per_frame3=x = 1-(ti - int(ti))*.5;
shape_1_per_frame4=
shapecode_2_enabled=1
shapecode_2_sides=43
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.690
shapecode_2_y=0.500
shapecode_2_rad=0.54820
shapecode_2_ang=0.00000
shapecode_2_tex_ang=3.89557
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=0.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=rad = .4 + q3;
shape_2_per_frame2=
shape_2_per_frame3=tex_zoom = 1/rad*.8;
shape_2_per_frame4=
shape_2_per_frame5=x = .5 + q3;
shape_2_per_frame6=
shape_2_per_frame7=tex_ang = -q4;
shape_2_per_frame8=
shape_2_per_frame9=ti = q5 + sin(time*1.234);
shape_2_per_frame10=
shape_2_per_frame11=x = .5 + q3*sin(ti);
shape_2_per_frame12=y = .5 + q3*cos(ti)*.5;
shapecode_3_enabled=1
shapecode_3_sides=43
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.87965
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=rad = .4 + q3;
shape_3_per_frame2=
shape_3_per_frame3=tex_zoom = 1/rad*.8;
shape_3_per_frame4=
shape_3_per_frame5=x = .5 - q3;
shape_3_per_frame6=
shape_3_per_frame7=tex_ang = q4;
shape_3_per_frame8=
shape_3_per_frame9=ti = q5 + sin(time*.948) + 3.1416;
shape_3_per_frame10=
shape_3_per_frame11=x = .5 + q3*sin(ti)*1.5;
shape_3_per_frame12=y = .5 + q3*cos(ti)*.5;
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=tic = min(time-tin,.1);
per_frame_4=tin = time;
per_frame_5=
per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_7=
per_frame_8=ra = 1/tic*.25;
per_frame_9=
per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_11=
per_frame_12=ra = 1/tic*.05;
per_frame_13=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_14=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_15=
per_frame_16=ra = 1/tic*.05;
per_frame_17=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_18=
per_frame_19=
per_frame_20=tt = tt + tic*treb;
per_frame_21=mt = mt + tic*mid;
per_frame_22=bt = bt + tic*bass;
per_frame_23=vt = vt + tic*vav;
per_frame_24=
per_frame_25=q1 = time;
per_frame_26=
per_frame_27=q2 = vav*.1;
per_frame_28=
per_frame_29=q3 = .02 + bass_avg*.05; // size & displacement rad
per_frame_30=
per_frame_31=q4 = 3.1416 + 1.57 + (treb_avg + mid_avg)*.25; // tex_ang
per_frame_32=
per_frame_33=//q4 = (treb_avg - mid_avg);
per_frame_34=//q4 = bass_avg - (treb_avg + mid_avg)*.5;
per_frame_35=//q4 = -bass_avg;
per_frame_36=
per_frame_37=
per_frame_38=q5 = vt; // xy movement
per_frame_39=
per_frame_40=monitor = q4;
per_frame_41=
per_frame_42=//rot = .025*max(.7,vav);
per_frame_43=rot = .025*(.7 + vav*.25);
per_frame_44=//rot = .025*vav;
per_frame_45=
per_pixel_1=mod = .1;
per_pixel_2=
per_pixel_3=//sw = above(x,.5);
per_pixel_4=
per_pixel_5=//dy = mod*pow(abs(y - .5)*2,1.5)*sign(y-.5);
per_pixel_6=
per_pixel_7=//dy = .2*sign(y-.5)*sw;
per_pixel_8=
per_pixel_9=//sy = 1 + (1-sw)*.116;
per_pixel_10=
per_pixel_11=
per_pixel_12=//rot = .05;
per_pixel_13=
per_pixel_14=cx = if(above(y,.5),-1,2);
warp_1=`sampler sampler_fw_clouds;
warp_2=`shader_body
warp_3=`{// sample previous frame
warp_4=`ret = tex2D( sampler_main, uv ).xyz;
warp_5=`float blur =sin(bass*90)*rad;
warp_6=`ret=0.125*(
warp_7=`GetPixel(float2(uv.x-0.01*blur,uv.y-0.01*blur)) +
warp_8=`GetPixel(float2(uv.x+0.01*blur,uv.y+0.01*blur)) +
warp_9=`GetPixel(float2(uv.x-0.01*blur,uv.y+0.01*blur)) +
warp_10=`GetPixel(float2(uv.x+0.01*blur,uv.y-0.01*blur)) +
warp_11=`GetPixel(float2(uv.x,uv.y-0.01*blur)) +
warp_12=`GetPixel(float2(uv.x,uv.y+0.01*blur)) +
warp_13=`GetPixel(float2(uv.x-0.01*blur,uv.y)) +
warp_14=`GetPixel(float2(uv.x+0.01*blur,uv.y)));
warp_15=`//add a 'bass overbright' effect:
warp_16=`ret-=-(lum(ret)<sin(time*90))*ret*blur+(lum(ret)>sin(-time*90))*ret*blur;
warp_17=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 orig = uv;
comp_4=`
comp_5=`    float inv_zoom = 1;//min(aspect.x,aspect.y)*1.0;
comp_6=`    //float t = saturate(time*0.33);
comp_7=`    //t = t*t*(3 - 2*t);
comp_8=`    //inv_zoom = lerp(1, inv_zoom, t);
comp_9=`
comp_10=`    uv -= 0.5;
comp_11=`    uv *= inv_zoom;
comp_12=`    uv *= aspect.xy;
comp_13=`
comp_14=`    float2 uv2;  
comp_15=`    uv2.x = uv.x*cos(q1) - uv.y*sin(q1);
comp_16=`    uv2.y = uv.x*sin(q1) + uv.y*cos(q1);
comp_17=`    uv2 *= aspect.zw;
comp_18=`    uv2 += 0.5;
comp_19=`
comp_20=`    ret = abs( tex2D(sampler_main, uv2).xyz*2.65
comp_21=`                            + GetBlur1(uv2)*-2 );
comp_22=`
comp_23=`    ret.xyz *= 1.5;
comp_24=`}
comp_25=`
comp_26=`
