[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.880000
fVideoEchoZoom=0.996630
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=0.999900
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.500000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.500000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.400000
shape_0_per_frame1=//complex movement
shape_0_per_frame2=//must init vars
shape_0_per_frame3=
shape_0_per_frame4=speed = (q1*0.1 + bass + 0.5)*0.05;
shape_0_per_frame5=
shape_0_per_frame6=xs = if(below(xs,1),1.1 , xs);
shape_0_per_frame7=ys = if(below(ys,1),1.1 , ys);
shape_0_per_frame8=
shape_0_per_frame9=xs = if(above(xs,1200),1.1 , xs);
shape_0_per_frame10=ys = if(above(ys,1000),1.1 , ys);
shape_0_per_frame11=
shape_0_per_frame12=xs = xs +  sin(q2*1.2)*speed;
shape_0_per_frame13=ys = ys + cos(q2)*speed;
shape_0_per_frame14=
shape_0_per_frame15=x = 0.5 + 0.5*sin(xs);
shape_0_per_frame16=y = 0.5 + 0.5*sin(ys);
shape_0_per_frame17=
shape_0_per_frame18=r = 0.5 + 0.5*sin(q2*3 + x);
shape_0_per_frame19=g = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_0_per_frame20=b = 0.5 + 0.5*sin(q2*3.5 + y);
shape_0_per_frame21=
shape_0_per_frame22=r2 = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_0_per_frame23=g2 = 0.5 + 0.5*sin(q2*3.7 + x);
shape_0_per_frame24=b2 = 0.5 + 0.5*sin(q2*3 + y);
shape_0_per_frame25=
shape_0_per_frame26=border_r = 0.5 + 0.5*sin(q2*3 + x);
shape_0_per_frame27=border_g = 0.5 + 0.5*sin(q2*3.3 + y);
shape_0_per_frame28=border_b = 0.5 + 0.5*sin(q2*3.6 + x*y);
shape_0_per_frame29=
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=0.500000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.500000
shapecode_1_border_r=0.500000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.400000
shape_1_per_frame1=//complex movement
shape_1_per_frame2=//must init vars
shape_1_per_frame3=
shape_1_per_frame4=speed = (q1*0.1 + bass + 0.5)*0.05;
shape_1_per_frame5=
shape_1_per_frame6=xs = if(below(xs,1),1.1 , xs);
shape_1_per_frame7=ys = if(below(ys,1),1.1 , ys);
shape_1_per_frame8=
shape_1_per_frame9=xs = if(above(xs,1200),1.1 , xs);
shape_1_per_frame10=ys = if(above(ys,1000),1.1 , ys);
shape_1_per_frame11=
shape_1_per_frame12=xs = xs +  sin(q2*1.2)*speed;
shape_1_per_frame13=ys = ys + cos(q2)*speed;
shape_1_per_frame14=
shape_1_per_frame15=x = 0.5 + 0.5*sin(xs);
shape_1_per_frame16=y = 0.5 + 0.5*sin(ys);
shape_1_per_frame17=
shape_1_per_frame18=x = 1 - x;
shape_1_per_frame19=
shape_1_per_frame20=r = 0.5 + 0.5*sin(q2*3 + x);
shape_1_per_frame21=g = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_1_per_frame22=b = 0.5 + 0.5*sin(q2*3.5 + y);
shape_1_per_frame23=
shape_1_per_frame24=r2 = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_1_per_frame25=g2 = 0.5 + 0.5*sin(q2*3.7 + x);
shape_1_per_frame26=b2 = 0.5 + 0.5*sin(q2*3 + y);
shape_1_per_frame27=
shape_1_per_frame28=border_r = 0.5 + 0.5*sin(q2*3 + x);
shape_1_per_frame29=border_g = 0.5 + 0.5*sin(q2*3.3 + y);
shape_1_per_frame30=border_b = 0.5 + 0.5*sin(q2*3.6 + x*y);
shape_1_per_frame31=
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=0.500000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.400000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.400000
shape_2_per_frame1=//complex movement
shape_2_per_frame2=//must init vars
shape_2_per_frame3=
shape_2_per_frame4=speed = (q1*0.1 + bass + 0.5)*0.1;
shape_2_per_frame5=
shape_2_per_frame6=xs = if(below(xs,1),1.1 , xs);
shape_2_per_frame7=ys = if(below(ys,1),1.1 , ys);
shape_2_per_frame8=
shape_2_per_frame9=xs = if(above(xs,1200),1.1 , xs);
shape_2_per_frame10=ys = if(above(ys,1000),1.1 , ys);
shape_2_per_frame11=
shape_2_per_frame12=xs = xs +  sin(q2*1.2)*speed;
shape_2_per_frame13=ys = ys + cos(q2)*speed;
shape_2_per_frame14=
shape_2_per_frame15=x = 0.5 + 0.5*sin(xs);
shape_2_per_frame16=y = 0.5 + 0.5*sin(ys);
shape_2_per_frame17=
shape_2_per_frame18=r = 0.5 + 0.5*sin(q2*3 + x);
shape_2_per_frame19=g = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_2_per_frame20=b = 0.5 + 0.5*sin(q2*3.5 + y);
shape_2_per_frame21=
shape_2_per_frame22=r2 = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_2_per_frame23=g2 = 0.5 + 0.5*sin(q2*3.7 + x);
shape_2_per_frame24=b2 = 0.5 + 0.5*sin(q2*3 + y);
shape_2_per_frame25=
shape_2_per_frame26=border_r = 0.5 + 0.5*sin(q2*3 + x);
shape_2_per_frame27=border_g = 0.5 + 0.5*sin(q2*3.3 + y);
shape_2_per_frame28=border_b = 0.5 + 0.5*sin(q2*3.6 + x*y);
shape_2_per_frame29=
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=0.500000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.500000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.400000
shape_3_per_frame1=//complex movement
shape_3_per_frame2=//must init vars
shape_3_per_frame3=
shape_3_per_frame4=speed = (q1*0.1 + bass + 0.5)*0.1;
shape_3_per_frame5=
shape_3_per_frame6=xs = if(below(xs,1),1.1 , xs);
shape_3_per_frame7=ys = if(below(ys,1),1.1 , ys);
shape_3_per_frame8=
shape_3_per_frame9=xs = if(above(xs,1200),1.1 , xs);
shape_3_per_frame10=ys = if(above(ys,1000),1.1 , ys);
shape_3_per_frame11=
shape_3_per_frame12=xs = xs +  sin(q2*1.2)*speed;
shape_3_per_frame13=ys = ys + cos(q2)*speed;
shape_3_per_frame14=
shape_3_per_frame15=x = 0.5 + 0.5*sin(xs);
shape_3_per_frame16=y = 0.5 + 0.5*sin(ys);
shape_3_per_frame17=
shape_3_per_frame18=x = 1 - x;
shape_3_per_frame19=
shape_3_per_frame20=r = 0.5 + 0.5*sin(q2*3 + x);
shape_3_per_frame21=g = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_3_per_frame22=b = 0.5 + 0.5*sin(q2*3.5 + y);
shape_3_per_frame23=
shape_3_per_frame24=r2 = 0.5 + 0.5*sin(q2*3.3 + x*y);
shape_3_per_frame25=g2 = 0.5 + 0.5*sin(q2*3.7 + x);
shape_3_per_frame26=b2 = 0.5 + 0.5*sin(q2*3 + y);
shape_3_per_frame27=
shape_3_per_frame28=border_r = 0.5 + 0.5*sin(q2*3 + x);
shape_3_per_frame29=border_g = 0.5 + 0.5*sin(q2*3.3 + y);
shape_3_per_frame30=border_b = 0.5 + 0.5*sin(q2*3.6 + x*y);
shape_3_per_frame31=
per_frame_1=basstime = basstime + bass_att*0.03;
per_frame_2=vol = pow(bass+mid+treb,2);
per_frame_3=basssum = vol;
per_frame_4=
per_frame_5=stickybit = time%2;
per_frame_6=
per_frame_7=//avg vol
per_frame_8=//buffer 1
per_frame_9=volAvg = volAvg + vol*equal(stickybit,1);
per_frame_10=//number of samples 1 or framerate
per_frame_11=sample1 = sample1 + equal(stickybit,1);
per_frame_12=//buffer 2
per_frame_13=volAvg2 = volAvg2 + vol*equal(stickybit,0);
per_frame_14=//number of samples 2
per_frame_15=sample2 = sample2 + equal(stickybit,0);
per_frame_16=
per_frame_17=//transision
per_frame_18=edge = bnot(equal(bit2,stickybit));
per_frame_19=
per_frame_20=volAvg = volAvg - volAvg*edge*stickybit;
per_frame_21=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
per_frame_22=
per_frame_23=sample1 = sample1  - sample1*edge*stickybit;
per_frame_24=sample2 = sample2  - sample2*edge*equal(stickybit,0);
per_frame_25=
per_frame_26=//test vol against avg buffer lvl
per_frame_27=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
per_frame_28=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
per_frame_29=
per_frame_30=diff = diff;
per_frame_31=
per_frame_32=bit2 = time%2;
per_frame_33=
per_frame_34=q1 = diff;
per_frame_35=//q2 = basstime;
per_frame_36=
per_frame_37=difftime = difftime + diff*0.03;
per_frame_38=q2 = difftime;
per_frame_39=
per_frame_40=//fix a strange error
per_frame_41=difftime = if(above(difftime,2000),0, difftime);
per_frame_42=
per_frame_43=monitor = q2;
per_frame_44=
per_frame_45=//translation
per_frame_46=gx = if(below(gx, 1), 1 , gx);
per_frame_47=gy = if(below(gy, 1), 1 , gy);
per_frame_48=
per_frame_49=gx = if(above(gx, 1300), 1 , gx);
per_frame_50=gy = if(above(gy, 1200), 1 , gy);
per_frame_51=
per_frame_52=speed = (diff*0.1 + bass + 0.5)*0.05;
per_frame_53=
per_frame_54=gx = gx + 1.2*sin(difftime)*speed;
per_frame_55=gy = gy + sin(diff)*speed;
per_frame_56=
per_frame_57=q5 = 0.5 +  0.5*sin(gx);
per_frame_58=q6 = 0.5 + 0.5*sin(gy);
per_pixel_1=zoom = 1 - q1*0.1;
per_pixel_2=rot = (rad-q1)*q1*0.1;
per_pixel_3=sx = 1 + (q5*0.1*q1);
per_pixel_4=sy = 1 + (q5*0.1*q1);
