MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.000
fDecay=0.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.312
fWaveScale=1.229
fWaveSmoothing=0.000
fWaveParam=0.200
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.303
fWarpScale=3.259
fZoomExponent=0.45112
fShader=0.000
zoom=1.02979
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.09861
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.370
shapecode_0_y=0.500
shapecode_0_rad=3.00000
shapecode_0_ang=3.64425
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.500
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.300
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_init1=t1 = int(rand(100))*0.01;
shape_0_init2=t2 = int(rand(100))*0.01;
shape_0_per_frame1=ang = time*(0.3 + 0.1*t1);
shape_0_per_frame2=rad = rad * (0.9 + 0.2*t2);
shape_0_per_frame3=r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
shape_0_per_frame4=g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
shape_0_per_frame5=b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
shape_0_per_frame6=r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
shape_0_per_frame7=g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
shape_0_per_frame8=b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
shapecode_1_enabled=1
shapecode_1_sides=5
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.370
shapecode_1_y=0.500
shapecode_1_rad=0.70653
shapecode_1_ang=3.64425
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.800
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=t1 = int(rand(100))*0.01;
shape_1_init2=t2 = int(rand(100))*0.01;
shape_1_per_frame1=x = x + 0.05*sin(time*1.25+3);
shape_1_per_frame2=y = y + 0.03*sin(time*1.49+1);
shape_1_per_frame3=ang = time*(0.3 + 0.1*t1);
shape_1_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_1_per_frame5=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_1_per_frame6=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_1_per_frame7=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_1_per_frame8=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_1_per_frame9=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_1_per_frame10=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.670
shapecode_2_y=0.430
shapecode_2_rad=0.70653
shapecode_2_ang=4.20974
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.800
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=t1 = int(rand(100))*0.01;
shape_2_init2=t2 = int(rand(100))*0.01;
shape_2_per_frame1=x = x + 0.05*sin(time*2.17);
shape_2_per_frame2=y = y + 0.03*sin(time*1.83);
shape_2_per_frame3=ang = time*(0.3 + 0.1*t1);
shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame5=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
shape_2_per_frame6=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
shape_2_per_frame7=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=6
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.16122
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=1.000
shape_3_per_frame1=x = x + 0.2*sin(time*1.14);
shape_3_per_frame2=y = y + 0.1*sin(time*0.93+2);
per_frame_1=warp = 0;
per_frame_2=volume = 0.3*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_16=peakbass_att = max(bass_att,peakbass_att);
per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_22=wave_x = xpos + 0.5;
per_frame_23=wave_y = 1-(ypos + 0.5);
per_frame_24=wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_25=wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_26=wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
per_frame_28=mv_r = if(beat, 1, ib_r);
per_frame_29=mv_b = if(beat, wave_b, ib_b);
per_frame_30=//mv_a = if(beat, 0.1, ib_a);
per_frame_31=//ib_a = 0.015;
per_frame_32=q3 = wave_mystery;
per_frame_33=q1 = wave_x;
per_frame_34=q2 = 1-wave_y;
per_frame_35=q2 = ypos+0.5;
per_frame_36=warp=0;
per_frame_37=
per_frame_38=//q2 = 1-(ypos + 0.5);
per_frame_39=//q1 = 0.5;
per_frame_40=//q2=0.5;
per_frame_41=ob_r = 1-wave_g;
per_frame_42=ob_b = 1-wave_r;
per_frame_43=ob_g = 1-wave_b;
per_frame_44=
per_frame_45=monitor = wave_y;
per_frame_46=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
per_frame_47=movement = if(above(movement,10000), 0, movement);
per_frame_48=rot =1*sin(movement);
per_frame_49=cx = wave_x;
per_frame_50=cy = y_pos+0.5;
per_frame_51=
per_frame_52=q8 = movement;
per_frame_53=
per_frame_54=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_55=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_56=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_57=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_58=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_59=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_60=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_61=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_62=decay = decay - 0.01*equal(frame%6,0);
per_frame_63=dx = dx + dx_residual;
per_frame_64=dy = dy + dy_residual;
per_frame_65=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_66=dx_residual = (equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual)*0.9;
per_frame_67=dy_residual = (equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual)*0.9;
per_frame_68=wave_x = wave_x - dx_residual*7;
per_frame_69=wave_y = wave_y - dy_residual*7;
per_frame_70=
per_frame_71=zoom = zoom + 0.04*cos(time*0.513+2);
per_frame_72=q1 = 0.12*cos(time*0.479+1);
per_frame_73=q2 = 0.12*cos(time*0.359+2);
per_frame_74=q3=(sin(time)+1)/2+.3;
per_frame_75=q4=(sin(time*1.1)+1)/2+.3;
per_frame_76=q5=(sin(time*1.2)+1)/2+.3;
per_frame_77=
per_pixel_1=myy = x-q1;
per_pixel_2=myx = y-q2+0.1;
per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
warp_1=`sampler sampler_rand00;
warp_2=`sampler sampler_rand01;
warp_3=`sampler sampler_rand02;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float3 uv_sphere;
warp_8=`uv_sphere.xy = uv*.04-time*roam_sin*.0005;
warp_9=`uv_sphere.xy = frac( uv_sphere.xy  ) * 2.0;
warp_10=`uv_sphere.xy = 1.0 - abs( uv_sphere.xy - 1.0 );
warp_11=`uv_sphere = tex2Dbias( sampler_rand00     , float4(uv_sphere.xy,0.0,-0.5) );
warp_12=`
warp_13=`float3 uv_sphere2;
warp_14=`uv_sphere2.yz = uv*.1-time*roam_sin*.000485;
warp_15=`uv_sphere2.yz = frac( uv_sphere2.yz  ) * 2.0;
warp_16=`uv_sphere2.yz = 1.0 - abs( uv_sphere2.yz - 1.0 );
warp_17=`uv_sphere2 = tex2Dbias( sampler_rand01     , float4(uv_sphere2.yz,-.5,0) );
warp_18=`
warp_19=`float3 uv_sphere3;
warp_20=`uv_sphere3.zx = uv*.2-time*roam_sin*.00047;
warp_21=`uv_sphere3.zx = frac( uv_sphere3.zx  ) * 2.0;
warp_22=`uv_sphere3.zx = 1.0 - abs( uv_sphere3.zx - 1.0 );
warp_23=`uv_sphere3 = tex2Dbias( sampler_rand02     , float4(uv_sphere3.zx,.5,-.5) );
warp_24=`
warp_25=`ret.x = uv_sphere*q3;
warp_26=`ret.y = uv_sphere2*q4;
warp_27=`ret.z = uv_sphere3*q5;
warp_28=`if((ret.z > .5)&&(ret.y>.5)&&(ret.x>.5)) ret=1-ret;
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    float lum = ret.xz;
comp_5=`    ret += lum;
comp_6=`    float2 texc = ret.xyz/lum;
comp_7=`    ret = tex2D(sampler_main, texc) * ret.xyz * 4;
comp_8=`//ret=1-ret;
comp_9=`}
