MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.210
fDecay=0.500
fVideoEchoZoom=1.002
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.625
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.880
fModWaveAlphaEnd=1.980
fWarpAnimSpeed=0.010
fWarpScale=0.010
fZoomExponent=0.01000
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.96881
sy=1.00183
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.800
ob_b=0.700
ob_a=0.000
ib_size=0.000
ib_r=1.000
ib_g=0.000
ib_b=0.300
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=0.000
mv_g=0.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=100.00000
wavecode_0_smoothing=0.90000
wavecode_0_r=0.000
wavecode_0_g=0.700
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x=cos(time)*0.1;
wave_0_per_point2=y=sin(time)*0.1
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=81.95444
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=wave_x=1;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=16
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.73891
shapecode_0_ang=3.14159
shapecode_0_tex_ang=0.18850
shapecode_0_tex_zoom=0.93101
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(time/2)*6;
shape_0_per_frame2=var=0.12-(above(bass,0.8)*0.2);
shape_0_per_frame3=
shape_0_per_frame4=//x=sin(time/3)/10;
shape_0_per_frame5=//y=cos(time/3)/10;
shape_0_per_frame6=g=sin(time/10)*0.1;
shape_0_per_frame7=r=cos(time/12)*0.2;
shape_0_per_frame8=b=sin(time/15)*0.3;
shape_0_per_frame9=g2=cos(time/15)*0.3;
shape_0_per_frame10=r2=sin(time/20)*0.1;
shape_0_per_frame11=b2=cos(time/10)*0.2;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.41490
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=5.58213
shapecode_1_r=0.360
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.200
shapecode_1_b2=0.600
shapecode_1_a2=0.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=cos(time)*6;
shape_1_per_frame2=sides=20-((bass+mid+treb)/3)*15;
shape_1_per_frame3=x=cos(time/2)*0.3+0.5;
shape_1_per_frame4=y=sin(time/2)*0.3+0.5;
shape_1_per_frame5=r=sin(time/5)*0.8;
shape_1_per_frame6=g=sin(time/5)*0.879;
shape_1_per_frame7=b=cos(time/5)*.567;
shape_1_per_frame8=r2=sin(time/5)*0.8;
shape_1_per_frame9=g2=cos(time/5)*0.879;
shape_1_per_frame10=b2=cos(time/5)*567;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.21524
shapecode_2_ang=5.02655
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=0.26672
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=sin(time/5)*6;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=-.999;
per_frame_3=//rot=sin(time/10)*0.3;
per_frame_4=ib_b=((sin(time/10))+0.5*0.5)+0.3;
per_frame_5=ib_g=((cos(time/7)*0.3)+0.5*0.5)+0.3;
per_frame_6=ib_r=((sin(time/8)*0.3)+0.5*0.5)+0.3;
per_frame_7=ob_b=(sin((time/8)+0.9)+0.5*0.5)+0.5;
per_frame_8=ob_g=sin((time/10)+0.1);
per_frame_9=ob_r=(cos(time/7))+0.3;
per_frame_10=
per_frame_11=//per frame less reactive volume for all unused q vars, put before other q vars are set for cop out mashing
per_frame_12=vb = vb*0.95 + (1-vb)*pow(bass_att,2)*0.02;
per_frame_13=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_14=vm = vm*0.95 + (1-vm)*pow(mid_att,2)*0.02;
per_frame_15=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_16=vt = vt*0.95 + (1-vt)*pow(treb_att,2)*0.02;
per_frame_17=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_18=vvb = min(1,max(0,vvb));
per_frame_19=vvm = min(1,max(0,vvm));
per_frame_20=vvt = min(1,max(0,vvt));
per_frame_21=q1   = (vvb+vvm+vvt)*10;
per_frame_22=q2   = (vvb+vvm+vvt)*10;
per_frame_23=q3   = (vvb+vvm+vvt)*10;
per_frame_24=q4   = (vvb+vvm+vvt)*10;
per_frame_25=q5   = (vvb+vvm+vvt)*10;
per_frame_26=q6   = (vvb+vvm+vvt)*10;
per_frame_27=q7   = (vvb+vvm+vvt)*10;
per_frame_28=q8   = (vvb+vvm+vvt)*10;
per_frame_29=q9   = (vvb+vvm+vvt)*10;
per_frame_30=q10  = (vvb+vvm+vvt)*10;
per_frame_31=q11  = (vvb+vvm+vvt)*10;
per_frame_32=q12  = (vvb+vvm+vvt)*10;
per_frame_33=q13  = (vvb+vvm+vvt)*10;
per_frame_34=q14  = (vvb+vvm+vvt)*10;
per_frame_35=q15  = (vvb+vvm+vvt)*10;
per_frame_36=q16  = (vvb+vvm+vvt)*10;
per_frame_37=q17  = (vvb+vvm+vvt)*10;
per_frame_38=q18  = (vvb+vvm+vvt)*10;
per_frame_39=q19  = (vvb+vvm+vvt)*10;
per_frame_40=q20  = (vvb+vvm+vvt)*10;
per_frame_41=q21  = (vvb+vvm+vvt)*10;
per_frame_42=q22  = (vvb+vvm+vvt)*10;
per_frame_43=q23  = (vvb+vvm+vvt)*10;
per_frame_44=q24  = (vvb+vvm+vvt)*10;
per_frame_45=q25  = (vvb+vvm+vvt)*10;
per_frame_46=q26  = (vvb+vvm+vvt)*10;
per_frame_47=q27  = (vvb+vvm+vvt)*10;
per_frame_48=q28  = (vvb+vvm+vvt)*10;
per_frame_49=q29  = (vvb+vvm+vvt)*10;
per_frame_50=q30  = (vvb+vvm+vvt)*10;
per_frame_51=q31  = (vvb+vvm+vvt)*10;
per_frame_52=q32  = (vvb+vvm+vvt)*10;
per_frame_53=
per_pixel_1=xtc=sin(time);
per_pixel_2=
per_pixel_3=speed=40-above(bass,0.9)*15;
per_pixel_4=speed=speed+xtc;
per_pixel_5=
per_pixel_6=
per_pixel_7=acid=x*sin(time/10);
per_pixel_8=morphine=y*cos(time/10);
per_pixel_9=
per_pixel_10=dmt=above((treb*treb*treb/3),2.5)*.01;
per_pixel_11=saliva=above(treb,0.9)*.01;
per_pixel_12=
per_pixel_13=cx=dmt*(rad)*0.1;
per_pixel_14=cy=saliva*(rad)*0.1;
per_pixel_15=
per_pixel_16=dx=sin(y*speed)*0.01;
per_pixel_17=dy=cos(x*speed)*0.01;
per_pixel_18=
per_pixel_19=zoom=cos(x*(sin(time/10)*0.1))+(y*(cos(time/10)*0.1));
per_pixel_20=
per_pixel_21=warp=-2*(((sin(time/2)*0.5+0.5)*2)*x)+(((cos(time/2)*0.5+0.5)*2)*y)
warp_1=`#define sampler_pic sampler_onefish
warp_2=`sampler2D sampler_pic;
warp_3=`
warp_4=`shader_body
warp_5=`{
warp_6=`    ret = tex2D( sampler_main, uv ).xyz;
warp_7=`
warp_8=`    // ERROR DIFFUSION DITHER - looks great
warp_9=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_10=`    ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1;
warp_11=`
warp_12=`    // mix in img...
warp_13=`    float3 pic = tex2D(sampler_pic, uv_orig*aspect.xy).xyz;
warp_14=`    float lum = lum(pic);
warp_15=`    float use_it = abs(lum*0.8+0.1 - (frac(time*0.2)*0.5+0.25));
warp_16=`    use_it = saturate(1 - use_it*13);
warp_17=`    ret = lerp(ret, pic, use_it.xxx);
warp_18=`
warp_19=`    // darken over time
warp_20=`    //ret -= 0.004;
warp_21=`    //ret *= 0.99;
warp_22=`    ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 );  // center only
warp_23=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    
comp_4=`    //rotate texture cords
comp_5=`    float texRotU2 = (uv[0] - 0.5)*cos(-q8*0.29) + (uv[1] - 0.5)*sin(-q8*0.29);
comp_6=`    float texRotv2 = -(uv[0] - 0.5)*sin(-q8*0.29) + (uv[1] - 0.5)*cos(-q8*0.29);
comp_7=`
comp_8=`	
comp_9=`	    float2 uv2 = float2(texRotU2*0.8 +0.5, texRotv2*0.8 + 0.5);
comp_10=`
comp_11=`    float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_12=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_13=`                tex2D(sampler_main, uv_echo).xyz, 
comp_14=`                0.50 
comp_15=`              )*0.8;
comp_16=`    
comp_17=`    ret += tex2D(sampler_main, uv2*q9).xyz*0.2;
comp_18=`    ret *= 1.00; //gamma
comp_19=`    ret = 1 - ret*(1 - ret)*4; //invert
comp_20=`}
