MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.140
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.601
fWaveSmoothing=0.000
fWaveParam=0.300
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=1.08069
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99983
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.800
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=63
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.01000
shapecode_0_ang=3.40540
shapecode_0_tex_ang=3.14150
shapecode_0_tex_zoom=1.64460
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.400
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=rad = rad + 0.1*q3;
shapecode_1_enabled=0
shapecode_1_sides=34
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.000
shapecode_1_y=0.450
shapecode_1_rad=0.18167
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.700
shapecode_1_g=0.600
shapecode_1_b=0.700
shapecode_1_a=1.000
shapecode_1_r2=0.600
shapecode_1_g2=0.600
shapecode_1_b2=0.600
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=r = r + 0.3*(0.6*sin(time*2.4) + 0.4*sin(0.34*time));
shape_1_per_frame2=b = b + 0.3*(0.6*sin(time*1.65) + 0.4*sin(0.976*time));
shape_1_per_frame3=g = g + 0.3*(0.6*sin(time*2.05) + 0.4*sin(0.577*time));
shape_1_per_frame4=
shape_1_per_frame5=//r=0;
shape_1_per_frame6=//b=0;
shape_1_per_frame7=//g=0;
shape_1_per_frame8=r2=r;
shape_1_per_frame9=b2=b;
shape_1_per_frame10=g2=g;
shapecode_2_enabled=0
shapecode_2_sides=54
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.000
shapecode_2_y=0.600
shapecode_2_rad=0.13478
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.700
shapecode_2_g=0.600
shapecode_2_b=0.700
shapecode_2_a=1.000
shapecode_2_r2=0.600
shapecode_2_g2=0.600
shapecode_2_b2=0.600
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=//r = r + 0.3*(0.6*sin(time*1.87) + 0.4*sin(1.98*time));
shape_2_per_frame2=//b = b + 0.3*(0.6*sin(time*1.3434) + 0.4*sin(1.78*time));
shape_2_per_frame3=//g = g + 0.3*(0.6*sin(time*1.9887) + 0.4*sin(1.6*time));
shape_2_per_frame4=r=0;
shape_2_per_frame5=b=0;
shape_2_per_frame6=g=0;
shape_2_per_frame7=r2=r;
shape_2_per_frame8=b2=b;
shape_2_per_frame9=g2=g;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.000
shapecode_3_y=0.200
shapecode_3_rad=0.20068
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.91+1.3);
per_frame_2=
per_frame_3=wave_r = 0.5 + 0.5*(0.6*sin(time*1.3) + 0.4*sin(0.98*time));
per_frame_4=wave_b = 0.5 + 0.5*(0.6*sin(time*1.1) + 0.4*sin(0.78*time));
per_frame_5=wave_g = 0.5 + 0.5*(0.6*sin(time*1.2) + 0.4*sin(0.6*time));
per_frame_6=
per_frame_7=q8=wave_r;
per_frame_8=q7=wave_b;
per_frame_9=q6=wave_g;
per_frame_10=
per_frame_11=wr = 0.5+0.4*(0.6*sin(time*0.2) + 0.4*sin(0.8*time));
per_frame_12=wb = 0.5+0.4*(0.6*sin(time*0.377) + 0.4*sin(0.5*time));
per_frame_13=wg = 0.5+0.4*(0.6*sin(time*0.7) + 0.4*sin(0.4*time));
per_frame_14=
per_frame_15=q10=wr;//*above(bass_thresh, 1.9)*1;
per_frame_16=q11=wb;//*above(bass_thresh, 1.9)*1;
per_frame_17=q12=wg;//*above(bass_thresh, 1.9)*1;
per_frame_18=
per_frame_19=q18 = 0.01*sin(time*0.1);
per_frame_20=q17 = -0.01*sin(time*0.254);
per_frame_21=q2=bass_thresh;
per_frame_22=
per_frame_23=vol=(bass+mid+treb)*0.25;
per_frame_24=vol=vol*vol;
per_frame_25=q3=vol;
per_frame_26=
per_frame_27=mtime=mtime+vol*0.01;
per_frame_28=q2=mtime*0.25;
per_frame_29=
per_frame_30=wave_x = wave_x + 0.5*sin(mtime);
per_frame_31=wave_y = wave_y - 0.5*cos(mtime*1.4)
per_frame_32=
per_frame_33=//warp=0;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`    float3 rc = GetBlur2(uv)+GetPixel(uv);
warp_5=`    float2 ruv = uv = 0.5 + (uv-0.5)*(1+(rc.y*0.05));  
warp_6=`
warp_7=`    ruv = frac(float2(uv.x+pow(rc.x,q17), uv.y+pow(rc.x, q18)));
warp_8=`    
warp_9=`
warp_10=`    ret = tex2D(sampler_fc_main, float2(ruv.x, ruv.y)).xyz;
warp_11=`    
warp_12=`    float3 noise3 = lerp(float3(q8,q7,q6),float3(q10,q11,q12), rad);    
warp_13=`    float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
warp_14=`    noise2 += noise3;
warp_15=`    
warp_16=`    ret += 0.3*saturate(cross((1-ret), (noise2)));
warp_17=`    
warp_18=`    ret *= 0.97; 
warp_19=`    
warp_20=`
warp_21=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret *= float3(0.8, 0.2, 0.4);
comp_5=`
comp_6=`    ret *= 1.14; //gamma
comp_7=`    ret *= ret; //darken
comp_8=`}
