MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.157
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99950
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00900
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=0.700
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=14
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=512
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10260
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=rad=(bass+treb)/100;
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shape_0_per_frame16=r=int(rand(100))/100;
shape_0_per_frame17=g=int(rand(100))/100;
shape_0_per_frame18=b=int(rand(100))/100;
shape_0_per_frame19=r2=int(rand(100))/100;
shape_0_per_frame20=g2=int(rand(100))/100;
shape_0_per_frame21=b2=int(rand(100))/100;
shape_0_per_frame22=r_border=int(rand(100))/100;
shape_0_per_frame23=g_border=int(rand(100))/100;
shape_0_per_frame24=b_border=int(rand(100))/100;
shapecode_1_enabled=1
shapecode_1_sides=23
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1024
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10262
shapecode_1_ang=0.43982
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.500
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.500
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=rad=(bass+treb)/75;
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shape_1_per_frame16=r=int(rand(100))/100;
shape_1_per_frame17=g=int(rand(100))/100;
shape_1_per_frame18=b=int(rand(100))/100;
shape_1_per_frame19=r2=int(rand(100))/100;
shape_1_per_frame20=g2=int(rand(100))/100;
shape_1_per_frame21=b2=int(rand(100))/100;
shape_1_per_frame22=r_border=int(rand(100))/100;
shape_1_per_frame23=g_border=int(rand(100))/100;
shape_1_per_frame24=b_border=int(rand(100))/100;
shapecode_2_enabled=0
shapecode_2_sides=14
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=256
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20269
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=256
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.22389
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=// raytraced sphere code
per_frame_2=
per_frame_3=d = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon
per_frame_4=z = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view
per_frame_5=
per_frame_6=zz = 1 + bass_att*0; // linear zoom
per_frame_7=
per_frame_8=pi = asin(1)*2;
per_frame_9=pi2inv = 0.5/pi;
per_frame_10=maskangle = asin( 1/d);
per_frame_11=q32 = maskangle; // hit = (cameras angle < mask_angle)
per_frame_12=q31 = d;
per_frame_13=q30 = z;
per_frame_14=q29 = pi2inv;
per_frame_15=q28 = pi;
per_frame_16=q27 = 1/zz;
per_frame_17=
per_frame_18=v = 0.4;
per_frame_19=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_20=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_21=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_22=
per_frame_23=n = n + j1*0.0152;
per_frame_24=n1 = n1 + j2*0.0152;
per_frame_25=n2 = n2 + j3*0.0152;
per_frame_26=
per_frame_27=vol=(bass+mid+treb)*0.25;
per_frame_28=vol=vol;
per_frame_29=q3=vol;
per_frame_30=mtime = mtime+vol*0.01;
per_frame_31=q1=mtime;
per_frame_32=
per_frame_33=zoom = zoom + 0.015*vol;
per_frame_34=
per_frame_35=w1 = n*0.01;    // solid angles to rotate the sphere in its origin
per_frame_36=w2 = n1*0.01;
per_frame_37=w3 = n2*0.01;
per_frame_38=
per_frame_39=q20 = cos(w1);
per_frame_40=q21 = sin(w1);
per_frame_41=q22 = cos(w2);
per_frame_42=q23 = sin(w2);
per_frame_43=q24 = cos(w3);
per_frame_44=q25 = sin(w3);
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`
warp_5=`float error     = 0.5;        // maximum random pixel offset
warp_6=`float diffusion = 0.006;      // dither strength
warp_7=`float fadeout   = -0.0006;    // may be minor 1/256 due to the error diffusion dither;
warp_8=`
warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur2(lerp(uv_orig,uv,-12)));
warp_11=`uv = lerp(uv_orig,uv, magic*12 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error;
warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout;
warp_13=`
warp_14=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv2 = uv;
comp_4=`uv2.x=1-uv2.x;
comp_5=`uv2 = .5+(uv2-.5)*.98;
comp_6=`uv = 0.5 + (uv-0.5)*0.98;
comp_7=`    float2 d = texsize.zw*4;
comp_8=`    float2 d2= texsize.zw*4;
comp_9=`
comp_10=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_11=`    float3 dx2= ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv2-float2(1,0)*d2) );
comp_12=`
comp_13=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_14=`    float3 dy2 = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv2-float2(0,1)*d2) );
comp_15=`
comp_16=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_17=`                                        + time*float3(0,0,1)*0.2 );
comp_18=`float4 noise2= tex3D(sampler_noisevol_hq, ((uv2.xyy+float3(lum(dx2),lum(dy2),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_19=`                                        + time*float3(0,0,1)*0.2 );
comp_20=`uv -= float2(lum(dx),lum(dy))*0.04;
comp_21=`uv2-= float2(lum(dx2),lum(dy2))*0.04;
comp_22=`
comp_23=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv));
comp_24=`float3 ret2 = abs(GetPixel(uv2)+GetBlur1(uv2)-GetBlur2(uv2)-GetBlur3(uv2));
comp_25=`ret *= lum(noise)*3; 
comp_26=`ret2*= lum(noise)*3; 
comp_27=`ret = pow(ret,0.5);
comp_28=`ret2= pow(ret2,0.5);
comp_29=`ret2=.5-ret2;
comp_30=`ret-=.3-ret2;
comp_31=`}
