MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=2.000
fDecay=0.920
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.500
nVideoEchoOrientation=2
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=3.931
fWaveScale=1.566
fWaveSmoothing=0.000
fWaveParam=0.540
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.905
fWarpScale=1.817
fZoomExponent=1.00000
fShader=0.000
zoom=0.98030
rot=0.08000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.19986
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.500
ib_size=0.180
ib_r=0.300
ib_g=0.300
ib_b=0.300
ib_a=0.100
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.78430
shapecode_0_ang=0.25133
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.99990
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang = 3.14 + 1.57*sin(time)*sin(time);
shape_0_per_frame2=rad = 0.5 + 0.15*bass_att;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.17987
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=2
shapecode_2_x=0.500
shapecode_2_y=1.000
shapecode_2_rad=0.19285
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = 0.5+0.5*sin(time*1.12);
per_frame_2=wave_g = 0.5+0.5*sin(time*1.22);
per_frame_3=wave_b = 0.5*0.5*sin(time*1.32);
per_frame_4=ib_r = wave_b;
per_frame_5=ib_g = wave_r;
per_frame_6=ib_b = wave_g;
per_frame_7=rot = 0.1*(sin(treb)*sin(treb));
per_frame_8=vol=bass+treb+mid;
per_frame_9=q11=-2+sin(time)*.5+vol;
per_frame_10=q12=-2+sin(time)*.5+vol;
per_frame_11=q29=(vol)*1;
per_frame_12=q30=vol*1.5;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 pixelsize = texsize.zw;
warp_4=`float2 uvm = uv;
warp_5=`
warp_6=`float2 noise_uv = uv*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_7=`float4 noiseVal = tex2D(sampler_noise_lq, noise_uv);
warp_8=`
warp_9=`ret.xyz = saturate(tex2D( sampler_pw_main,uvm).xyz*float3(1,1,1) - float3(.0,.0,.0));
warp_10=`ret.xyz = tex2D( sampler_pw_main,uvm).xyz;
warp_11=`
warp_12=`
warp_13=`float3 rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.xy-.5)*12*pixelsize).xyz;
warp_14=`if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) {
warp_15=`ret.xy = rsamp.xy;
warp_16=`}
warp_17=`
warp_18=`rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.zw-.5)*48*pixelsize).xyz;
warp_19=`if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) {
warp_20=`ret.xy = rsamp.xy;
warp_21=`}
warp_22=`
warp_23=`ret.z = tex2D(sampler_fw_main,ret.xy).z;
warp_24=`
warp_25=`ret.z += q29*.005;
warp_26=`if(ret.z+ret.y+ret.x<.9)ret*=.1;
warp_27=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw*8;
comp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_6=`    float2 light_pos = float2(q11,q12);
comp_7=`    float3 col = float3(4,4,4);
comp_8=`    float c = 4;
comp_9=`    float dd = 16;
comp_10=`    float3 plastic;
comp_11=`    plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5));
comp_12=`    plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5));
comp_13=`    plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5));
comp_14=`
comp_15=`    ret = plastic*GetPixel(uv)*1.5;
comp_16=`
comp_17=`
comp_18=`}
