MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=1.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.630
fWaveParam=-1.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=5.996
fWarpScale=1.331
fZoomExponent=1.01000
fShader=0.000
zoom=0.99853
rot=0.00200
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.900
ob_b=0.200
ob_a=1.000
ib_size=0.000
ib_r=0.201
ib_g=0.500
ib_b=0.500
ib_a=1.000
nMotionVectorsX=12.800
nMotionVectorsY=9.600
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.49138
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.700
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shape_0_per_frame2=a=bass_att+mid_att+treb_att;
shape_0_per_frame3=a=a*0.25;
shape_0_per_frame4=a=a*a*1.5;
shape_0_per_frame5=r2 = 0.5*sin(bass*1.31);
shape_0_per_frame6=g2 = 0.5*sin(bass*1.32);
shape_0_per_frame7=b2 = 0.5*sin(bass*1.33);
shape_0_per_frame8=r = bass+1.31*time;
shape_0_per_frame9=g = bass+1.32*time/2;
shape_0_per_frame10=b = bass+1.33*time/3;
shape_0_per_frame11=//zoom = sin(bass);
shape_0_per_frame12=rad = sin(bass);
shapecode_1_enabled=0
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.01842
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.81954
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=beatcounter =0;
per_frame_1=ob_r = 0.21 - 0.2*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_2=ob_g = 0.5 - 0.46*sin(time*1.724);
per_frame_3=ob_b = 0.65 - 0.3*cos(time*1.816);
per_frame_4=warp =0;
per_frame_5=ib_size = 0.025;
per_frame_6=ib_r = ib_r + 0.2*(0.6*sin(time*3.034)+0.4*cos(time*2.14));
per_frame_7=ib_g = ib_g + 0.5*(0.6*sin(time*3.147)+0.4*cos(time*2.015));
per_frame_8=ib_b = ib_b - 0.5*(0.6*sin(time*3.431)+0.4*cos(time*1.842));
per_frame_9=dx = dx +0.001+abs(0.003*(0.6*sin(time*0.234) + 0.4*cos(time*0.437)));
per_frame_10=dy = dy + abs(0.003*(0.7*sin(time*0.213) + 0.3*cos(time*0.315)));
per_frame_11=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att);
per_frame_12=xamptarg = if(equal((frame+.5)%15,0),min(0.5*volume*bass_att,0.5),xamptarg);
per_frame_13=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_14=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_15=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_16=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_17=xpos = xpos + 0.001*xspeed;
per_frame_18=q2 = xpos;
per_frame_19=yamptarg = if(equal((frame+.5)%15,0),min(0.3*volume*treb_att,0.5),yamptarg);
per_frame_20=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_21=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_22=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_23=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_24=ypos = ypos + 0.001*yspeed;
per_frame_25=q4 = ypos;
per_frame_26=bass_effect = max(max(bass,bass_att)-1.2,0);
per_frame_27=echo_zoom = 1.32 + 0.3*(0.59*sin(q4+time*0.865) + 0.41*cos(q2+time*1.192)) + 0.05*bass_effect;
per_frame_28=volume = 0.15*(bass_att+bass+mid+mid_att);
per_frame_29=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
per_frame_30=lastbeat = if(equal(lastbeat,0),time,lastbeat);
per_frame_31=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_32=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
per_frame_33=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
per_frame_34=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_35=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
per_frame_36=lastbeat = if(beat,time,lastbeat);
per_frame_37=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
per_frame_38=beatcounter = if(above(beat,0),beatcounter +1, beatcounter);
per_frame_39=beatcounter = if(above(beatcounter,7), 0, beatcounter);
per_frame_40=beateven = (beatcounter+.5)%2;
per_frame_41=mode = if(beat,(mode+(int(rand(3))+1)+.5)%4,mode);
per_frame_42=echo_orient = mode;
per_frame_43=wave_a = if(beat,1,0);
per_frame_44=wave_r = wave_r + 0.2*sin(time*0.7854) - 0.2*beateven;
per_frame_45=wave_b = wave_b + 0.1*sin(time*0.8254) + 0.2*beateven;
per_frame_46=wave_g = wave_g + 0.1*sin(time*0.854) + 0.2*beateven;
per_frame_47=q6 = beat;
per_frame_48=wave_mode = if(beateven,7,0);
per_frame_49=mv_a = if(beat,if(equal(beatcounter,6),1,0),0);
per_frame_50=mv_r = if(mv_a,int(rand(2)),0);
per_frame_51=mv_b = if(mv_a,int(rand(2)),0);
per_frame_52=mv_g= if(mv_a,int(rand(2)),0);
per_pixel_1=box =0.5+0.8*((2*x+.5)%4+(2*y+.5)%2);
per_pixel_2=q1 = 8.45+0.3*(sin(pow(x,3)+0.177*time)-cos(pow(y,3)+0.223*time));
per_pixel_3=q7 = above(box,1);
per_pixel_4=zoom = if(q7,(q1*.1) + q6*6 ,zoom);
per_pixel_5=rot = if(q7,0.63*sin(0.385*time + 0.12*sin(0.67*time) + 0.1*q4 + 0.12*q2 +q6*50),rot);
per_pixel_6=cx = cx - 0.15*sin(2*q4);
per_pixel_7=cy = cy + 0.14*sin(2*q2);
per_pixel_8=sx = if(q7,sx+q6*18,sx);
per_pixel_9=sy = if(q7,sy+q6*18,sy);
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`
warp_4=`shader_body {
warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_6=`
warp_7=`float2 uv1 = (uv-.5);
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
warp_11=`
warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
warp_13=`uv6 += sin(q32*uv1);
warp_14=`mus = .2/(sqrt(uv6.x)+.2);
warp_15=`
warp_16=`mus *= float3 (1.1,1,.95);
warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
warp_18=`
warp_19=`float3 blur = GetBlur1(frac(uv));
warp_20=`
warp_21=`float2 hor = float2 (0.005,0);
warp_22=`float2 ver = float2 (0,.005);
warp_23=`
warp_24=`float dx = lum(tex2D(sampler_main,uv+hor) 
warp_25=`         - tex2D(sampler_main,uv-hor));
warp_26=`float dy = lum(tex2D(sampler_main,uv+ver) 
warp_27=`         - tex2D(sampler_main,uv-ver));
warp_28=`
warp_29=`
warp_30=`float2 zz = float2 (dx,dy);
warp_31=`
warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
warp_34=`crisp += crisp2/2;
warp_35=`crisp *= .67;
warp_36=`crisp +=.08 * mus - length(zz)*blur;
warp_37=`
warp_38=`float3 ret1 = crisp - lum(blur)*.04;
warp_39=`ret = ret1 * .99 -  .04 ;
warp_40=`}
comp_1=`
comp_2=`sampler sampler_pw_noise_lq;
comp_3=`shader_body
comp_4=`{
comp_5=`
comp_6=`float corr = texsize.xy*texsize_noise_hq.zw;
comp_7=`float2 p0 = .5 + float2(q1,q2);
comp_8=`
comp_9=`float2 uv1 = (uv-p0)*aspect.xy;
comp_10=`float ang1 = atan2(uv1.y, uv1.x);
comp_11=`
comp_12=`float rad2 = length(uv1);
comp_13=`float rad1 = -1*rad2 + 0.05/(rad2-0.08);
comp_14=`
comp_15=`float2 uv2 = float2 (ang*1.8, clamp(rad1,-8, 8));
comp_16=`uv2.y = uv2.y/2 + time/2;
comp_17=`
comp_18=`float3 tube = lum(tex2D(sampler_noise_hq, corr*uv2));
comp_19=`//tube  = sqrt(abs (tube-.8));
comp_20=`
comp_21=`
comp_22=`float2 uv3 = uv + tube/64;
comp_23=`double3 blur = lum(GetBlur1 (uv3));
comp_24=`double3 crisp =(GetPixel(uv3));
comp_25=`
comp_26=`double3 ret2 = crisp + blur;
comp_27=`
comp_28=`double3 lblue = float3 (0.3, 0.5, 1)/3 *(1-rad);
comp_29=`ret2 = ret2 + lblue;
comp_30=`
comp_31=`ret = -1*tube*rad + (1+q24/4)*ret2 * (1-tube/2); 
comp_32=`}
