[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.334502
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=0
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.325445
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=warp = 0;
per_frame_2=wave_r = above(sin(50*time),0)*1;
per_frame_3=wave_g = above(sin(50*time),0)*1;
per_frame_4=wave_b = above(sin(50*time),0)*1;
per_frame_5=wave_y= wave_y + 0.5*sin(time);
per_frame_6=
per_frame_7=//wave_mystery = above(sin(0.25*time),0)*1;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=rot = rot + (0.008*above(bass,1.5)*thresh)*sin(7*time);
per_pixel_5=dx = dx + above(bass_att,0.5)*(1+dx_r);
per_pixel_6=dy = dy + above(treb_att,0.5)*(1+dy_r);
per_pixel_7=//zoom = zoom + 0.001*(0.7*rad);
