MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.210
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.070
fWaveScale=1.229
fWaveSmoothing=0.900
fWaveParam=0.200
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=0.000
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.92178
fShader=1.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=0.600
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_per_frame1=trel = q1-.0;
wave_1_per_frame2=t1 = int(trel)/2;
wave_1_per_frame3=t2 = trel - int(trel);
wave_1_per_point1=k1 = (sample*512) % 8;
wave_1_per_point2=
wave_1_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) 
wave_1_per_point4=   + (1-equal(k1,0))*t1;
wave_1_per_point5=
wave_1_per_point6=exc = 1+int(rand(5));
wave_1_per_point7=ampl = sample*sqrt(t2) * (1+exc);
wave_1_per_point8=
wave_1_per_point9=f1 = q4*ampl* sin(t1*6.28/4096);
wave_1_per_point10=f2 = q4*ampl* cos(t1*6.28/4096);
wave_1_per_point11=
wave_1_per_point12=x = q2 + k1* f1 ;
wave_1_per_point13=y = q3 + k1* f2;
wave_1_per_point14=
wave_1_per_point15=a = equal(k1,6) + equal (k1,0);
wave_1_per_point16=
wave_1_per_point17=r = 1;
wave_1_per_point18=b = equal (k1,0);
wave_1_per_point19=g = .6* (1+.6*equal (k1,0))  ;
wave_1_per_point20=a = a * q5 * (1-0*t2*t2);
wave_1_per_point21=//a = 0;
wave_1_per_point22= 
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.01348
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.000
wavecode_2_a=0.310
wave_2_init1=t1 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init2=t2 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init3=t3 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init4=t4 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init5=t5 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init6=t6 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init7=t7 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init8=t8 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init9=
wave_2_per_frame1=trel = q1-.33;
wave_2_per_frame2=t1 = int(trel)/3;
wave_2_per_frame3=t2 = trel - int(trel);
wave_2_per_frame4=
wave_2_per_frame5=
wave_2_per_frame6=
wave_2_per_point1=k1 = (sample*512) % 8;
wave_2_per_point2=
wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) 
wave_2_per_point4=   + (1-equal(k1,0))*t1;
wave_2_per_point5=
wave_2_per_point6=ampl = sample*sqrt(t2);
wave_2_per_point7=
wave_2_per_point8=f1 = q4*ampl* sin(t1*6.28/4096);
wave_2_per_point9=f2 = q4*ampl* cos(t1*6.28/4096);
wave_2_per_point10=
wave_2_per_point11=x = q2 + k1* f1 ;
wave_2_per_point12=y = q3 + k1* f2;
wave_2_per_point13=
wave_2_per_point14=a = equal(k1,6) + equal (k1,0);
wave_2_per_point15=
wave_2_per_point16=r = 1;
wave_2_per_point17=b = equal (k1,0);
wave_2_per_point18=g = .6* (1+.6*equal (k1,0));
wave_2_per_point19=a = a * q5 * (1-0*t2*t2);
wave_2_per_point20=//a = 0;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.600
wavecode_3_b=0.000
wavecode_3_a=1.000
wave_3_per_frame1=trel = q1-.66;
wave_3_per_frame2=t1 = int(trel);
wave_3_per_frame3=t2 = trel - int(trel);
wave_3_per_point1=k1 = (sample*512) % 8;
wave_3_per_point2=
wave_3_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096) 
wave_3_per_point4=   + (1-equal(k1,0))*t1;
wave_3_per_point5=
wave_3_per_point6=ampl = sample*sqrt(t2);
wave_3_per_point7=
wave_3_per_point8=f1 = q4*ampl* sin(t1*6.28/4096);
wave_3_per_point9=f2 = q4*ampl* cos(t1*6.28/4096);
wave_3_per_point10=
wave_3_per_point11=x = q2 + k1* f1 ;
wave_3_per_point12=y = q3 + k1* f2;
wave_3_per_point13=
wave_3_per_point14=a = equal(k1,6) + equal (k1,0);
wave_3_per_point15=
wave_3_per_point16=r = 1;
wave_3_per_point17=b = equal (k1,0);
wave_3_per_point18=g = .6* (1+.6*equal (k1,0));
wave_3_per_point19=a = a * q5 * (1-0*t2*t2);
wave_3_per_point20=//a = 0;
shapecode_0_enabled=0
shapecode_0_sides=33
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.520
shapecode_0_rad=0.66530
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00530
shapecode_0_tex_zoom=1.14795
shapecode_0_r=0.990
shapecode_0_g=0.900
shapecode_0_b=0.990
shapecode_0_a=0.970
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=0.890
shapecode_0_a2=0.600
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=54
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.290
shapecode_1_y=0.500
shapecode_1_rad=0.01000
shapecode_1_ang=3.76991
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=6.16617
shapecode_1_r=0.850
shapecode_1_g=0.000
shapecode_1_b=1.000
shapecode_1_a=0.900
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.860
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shape_1_per_frame1=t0 = time/3;
shape_1_per_frame2=x = t0 - int(t0);
shape_1_per_frame3=y = 0.3+mid/50;
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.01100
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.700
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=t0 = time/3;
shape_2_per_frame2=x = t0 - int(t0);
shape_2_per_frame3=y = 0.5+treb /50;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01645
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.31212
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
shape_3_per_frame1=t0 = time/3;
shape_3_per_frame2=x = t0 - int(t0);
shape_3_per_frame3=
shape_3_per_frame4=//y = q2/30+0.8;
shape_3_per_frame5=
shape_3_per_frame6=y1 = .8 + bass+treb+mid;
shape_3_per_frame7=y = (y1-y0)/200 + .8;
shape_3_per_frame8=y0 = y1;
shape_3_per_frame9=
shape_3_per_frame10=
shape_3_per_frame11=b_ = b_*.9 +bass;
shape_3_per_frame12=m_ = m_*.9 +mid;
shape_3_per_frame13=t_ = t_*.9 +treb;
shape_3_per_frame14=
shape_3_per_frame15=y = .8 + (bass+mid+treb)/150;
shape_3_per_frame16=y = 0.8 + (q2+q1)/30;
shape_3_per_frame17=//f.0 = 3;
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=wave_a = 0;
per_frame_4=
per_frame_5=// elastic thread code
per_frame_6=
per_frame_7=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_8=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_9=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_10=x1 = 0.5 + (xx1-xx2)*2;
per_frame_11=y1 = 0.4 + yy1*1.5;
per_frame_12=dt = 0.03/fps;
per_frame_13=vx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);
per_frame_14=vy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);
per_frame_15=vx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);
per_frame_16=vy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);
per_frame_17=vx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);
per_frame_18=vy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);
per_frame_19=x2 = x2 + vx2; y2 = y2 + vy2;
per_frame_20=x3 = x3 + vx3; y3 = y3 + vy3;
per_frame_21=x4 = x4 + vx4; y4 = y4 + vy4;
per_frame_22=vx2 = if(above(x2,0),vx2,abs(vx2)*0.5);
per_frame_23=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);
per_frame_24=vx3 = if(above(x3,0),vx3,abs(vx3)*0.5);
per_frame_25=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);
per_frame_26=vx4 = if(above(x4,0),vx4,abs(vx4)*0.5);
per_frame_27=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);
per_frame_28=vy2 = if(above(y2,0),vy2,abs(vy2)*0.5);
per_frame_29=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);
per_frame_30=vy3 = if(above(y3,0),vy3,abs(vy3)*0.5);
per_frame_31=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);
per_frame_32=vy4 = if(above(y4,0),vy4,abs(vy4)*0.5);
per_frame_33=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);
per_frame_34=q1 = x1;q2 = x2;q3 = x3;q4 = x4;
per_frame_35=q5 = y1;q6 = y2;q7 = y3;q8 = y4;
per_frame_36=q9 = 1/aspectx;
per_frame_37=q10 = 1/aspecty;
per_frame_38=q11 = aspectx;
per_frame_39=q12 = aspecty;
per_frame_40=
per_frame_41=// coloring borders
per_frame_42=bb = bb*0.99 + bass*0.02;
per_frame_43=mm = mm*0.99 + mid*0.02;
per_frame_44=tt = tt*0.99 + treb*0.02;
per_frame_45=
per_frame_46=mx = max(max(bb,mm),tt);
per_frame_47=mn = min(min(bb,mm),tt);
per_frame_48=
per_frame_49=ob_r = (bb-mn)/(mx-mn);
per_frame_50=ob_b = (mm-mn)/(mx-mn);
per_frame_51=ob_g = (tt-mn)/(mx-mn);
per_frame_52=
per_frame_53=v = 0.4/fps;
per_frame_54=bm = bm + (ob_r-ob_b)*v;
per_frame_55=mt = mt + (ob_b-ob_g)*v;
per_frame_56=
per_frame_57=// coordinates spiral 1
per_frame_58=q21 = 0.5; // X
per_frame_59=q22 = 0; // Y
per_frame_60=
per_frame_61=// coordinates spiral 2
per_frame_62=q23 = -0.5;
per_frame_63=q24 = 0;
per_frame_64=
per_frame_65=q25 = 0.5/asin(1); // pi/4
per_frame_66=
per_frame_67=q26 = -bm; // rotation
per_frame_68=q27 = mt; // growth
per_pixel_1=x = 0.5 + (x-0.5)*q11;
per_pixel_2=y = 0.5 + (y-0.5)*q12;
per_pixel_3=xx = q4;
per_pixel_4=yy = 1-q8;
per_pixel_5=
per_pixel_6=dx = 0; dy = 0;
per_pixel_7=
per_pixel_8=d = sqrt((x-xx)*(x-xx)+(y-yy)*(y-yy));
per_pixel_9=
per_pixel_10=r = 0.11;
per_pixel_11=v = 20;
per_pixel_12=dx = (v*(sin(y-yy)*(d-r)-(x-xx)*(d-r/2)))*(1.00-sigmoid(d-r,100));
per_pixel_13=dy = (-v*(sin(x-xx)*(d-r)+(y-yy)*(d-r/2)))*(1.00-sigmoid(d-r,100));
warp_1=`shader_body {
warp_2=`
warp_3=`//uv = uv_orig;
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`float2 tmp = uv1;
warp_8=`tmp.x = ang*3; tmp.y = rad;
warp_9=`uv1 = tmp;
warp_10=`
warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1);
warp_12=`
warp_13=`float3 ret1 = GetBlur1 (uv)-.3;
warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1;
warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1;
warp_16=`
warp_17=`ret = -.4*blur + crisp;
warp_18=`    
warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2); 
warp_20=`  ret -= 0.04;
warp_21=`}
comp_1=`float2 d, uv_y;
comp_2=`float3 dx, dy;
comp_3=`float2 numerator, denominator, fraction;
comp_4=`
comp_5=`shader_body
comp_6=`{
comp_7=`
comp_8=`/*** Flexis cleaned up Moebius spiral code ***/
comp_9=`
comp_10=`float cutoff = 0.95;
comp_11=`int n = -1;
comp_12=`float s = 0.4;
comp_13=`
comp_14=`   float2 c = (uv-0.5)*2*aspect.wz;
comp_15=`   numerator = (c + float2(q21,q22))*64;
comp_16=`   denominator = c + float2(q23,q24);
comp_17=`   fraction = float2( numerator.x*denominator.x + numerator.y*denominator.y,
comp_18=`                      numerator.y*denominator.x - numerator.x*denominator.y)/
comp_19=`                      (denominator.x*denominator.x + denominator.y*denominator.y);
comp_20=`   c = fraction-0.5;
comp_21=`   float1 ang_hq = n*atan2(c.x,c.y);
comp_22=`   float2 spiral = float2(ang_hq*q25+q26,s*aspect.w*log(length(c))+ang_hq*q25+q27);
comp_23=`   spiral = 0.5 + (0.5 - abs( frac( spiral * 0.5 ) * 2.0 - 1.0 ))*cutoff; // mirror
comp_24=`
comp_25=`/**********************************************/
comp_26=`float2 uvo = uv;
comp_27=`uv = spiral;
comp_28=`
comp_29=`    d = texsize.zw*8;
comp_30=`    dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_31=`    dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_32=`
comp_33=`float3 base = GetPixel(uv);
comp_34=`float3 emboss = (-dx + dy + 1)*1.2;
comp_35=`
comp_36=`    d = texsize.zw*2;
comp_37=`    dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_38=`    dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_39=`
comp_40=`float grad = length(float2(dx.x,dy.x));
comp_41=`
comp_42=`ret = lerp( float3(0.5,0.4,0.6)*base.x*emboss.x,
comp_43=`            float3(8,5,2)*grad,
comp_44=`            grad*4.2
comp_45=`          ); 
comp_46=`ret = lerp(ret,4*ret,GetPixel(uv).y*0.5-GetBlur1(uv).z*0.3*float3(0.3,1,1));
comp_47=`
comp_48=`grad = length(float2(dx.z,dy.z));
comp_49=`ret = lerp(ret, float3(2,2,0), grad*0.7);
comp_50=`}
comp_51=`
