MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.140
fDecay=1.000
fVideoEchoZoom=1.002
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.630
fWaveSmoothing=0.360
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.503
fZoomExponent=1.00000
fShader=0.000
zoom=1.01300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.06322
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=44
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03347
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=fran = 1;
shape_0_init2=xs = 1;
shape_0_init3=ys = 1;
shape_0_init4=xm = 0.5;
shape_0_init5=ym = 0.5;
shape_0_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_0_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_0_per_frame3=
shape_0_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.4 + 0.6*cos(time*0.62));
shape_0_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.5 + 0.5*cos(time*0.78));
shape_0_per_frame6=
shape_0_per_frame7=x = xm;
shape_0_per_frame8=y = ym;
shape_0_per_frame9=
shape_0_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3);
shape_0_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32);
shape_0_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16);
shape_0_per_frame13=r2 = r; g2 = g; b2 = b;
shape_0_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.03347
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=fran = 1;
shape_1_init2=xs = 1;
shape_1_init3=ys = 1;
shape_1_init4=xm = 0.5;
shape_1_init5=ym = 0.5;
shape_1_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_1_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_1_per_frame3=
shape_1_per_frame4=xm = xm + 0.03*xs*(sin(time*0.53)*0.6 + 0.4*cos(time*0.62));
shape_1_per_frame5=ym = ym + 0.03*ys*(sin(time*0.29)*0.7 + 0.3*cos(time*0.78));
shape_1_per_frame6=
shape_1_per_frame7=x = xm;
shape_1_per_frame8=y = ym;
shape_1_per_frame9=
shape_1_per_frame10=r = 0.5 + 0.25*sin(x*12) + 0.25*sin(y*3);
shape_1_per_frame11=g = 0.5 + 0.25*sin(x*7) + 0.25*sin(y*32);
shape_1_per_frame12=b = 0.5 + 0.25*sin(x*21) + 0.25*sin(y*16);
shape_1_per_frame13=r2 = r; g2 = g; b2 = b;
shape_1_per_frame14=rad = 0.2*(bass_att + mid_att + treb_att)/3;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.03347
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=fran = 1;
shape_2_init2=xs = 1;
shape_2_init3=ys = 1;
shape_2_init4=xm = 0.5;
shape_2_init5=ym = 0.5;
shape_2_per_frame1=xs = xs*(1 - 2*above(xm,0.99) - 2*below(xm,0.01));
shape_2_per_frame2=ys = ys*(1 - 2*above(ym,0.99) - 2*below(ym,0.01));
shape_2_per_frame3=
shape_2_per_frame4=xm = xm + 0.03*xs*(sin(time*0.35)*0.5 + 0.5*cos(time*0.87));
shape_2_per_frame5=ym = ym + 0.03*ys*(sin(time*0.92)*0.3 + 0.7*cos(time*0.26));
shape_2_per_frame6=
shape_2_per_frame7=x = xm;
shape_2_per_frame8=y = ym;
shape_2_per_frame9=
shape_2_per_frame10=r = 0.5 + 0.5*sin(time*0.25);
shape_2_per_frame11=g = 0.5 + abs(r)*sin(time*0.5);
shape_2_per_frame12=b = 0.5 + abs(g)*sin(time);
shape_2_per_frame13=r2 = r; g2 = g; b2 = b;
shape_2_per_frame14=rad = 1.6*(bass_att + mid_att + treb_att)/3;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = 1;
per_frame_2=wave_g = 1;
per_frame_3=wave_b = 1;
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;
per_frame_15=wave_x = wave_x - dx_residual*7;
per_frame_16=wave_y = wave_y - dy_residual*7;
per_frame_17=wave_mystery = time*0.03;
warp_1=`sampler sampler_pw_noise_lq;
warp_2=`sampler sampler_shub1;
warp_3=`shader_body {
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`//uv = float2(uv.x,uv.y)*aspect.xy;
warp_8=`
warp_9=`int2 k1 = (texsize.xy*uv)%2;
warp_10=`
warp_11=`double3 ist = GetBlur1(uv);
warp_12=`
warp_13=`double3 crisp = tex2D(sampler_main,uv);
warp_14=`crisp = crisp + (.003) -.00*pow(rad,2);
warp_15=`
warp_16=`float3 ret1 = crisp;
warp_17=`
warp_18=`float3 dec = float3(.98,0.98,0.975);
warp_19=`
warp_20=`ret1 = ret1 * (1-.0*ist)*(1-.08*abs(tan(4*ist*1.58)));
warp_21=`ret = ret1;
warp_22=`ret = ret -.01;
warp_23=`}
comp_1=`
comp_2=`shader_body
comp_3=`{
comp_4=`    float2 uv_echo = (uv - 0.5)*float2(-1,1) + 0.5;
comp_5=`    ret = lerp( tex2D(sampler_main, (uv-0.5)*0.98 + 0.5).xyz, 
comp_6=`                tex2D(sampler_main, (uv_echo-0.5)*0.98 + 0.5).xyz, 
comp_7=`                0.50 
comp_8=`              )  + GetBlur3(uv) + GetBlur3(uv_echo)
comp_9=`              + GetBlur1(uv) + GetBlur1(uv_echo); //video echo; //video echo
comp_10=`    ret *= 10.00; //gamma
comp_11=`    //ret =  ret*(1 - ret)*10; //brighten
comp_12=`}