MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=2.700
fDecay=0.990
fVideoEchoZoom=1.216
fVideoEchoAlpha=0.800
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=1.000
ob_b=0.000
ob_a=1.000
ib_size=0.100
ib_r=1.000
ib_g=0.000
ib_b=0.000
ib_a=0.100
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=13
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=1.000
shapecode_0_a=0.600
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.500
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.600
shape_0_per_frame1=x = q1 + int(rand(15))*bass_att*0.02;
shape_0_per_frame2=y = q2 + int(rand(15))*mid_att*0.02;
shape_0_per_frame3=rad = 0.076 + 0.004*int(rand(11));
shape_0_per_frame4=
shape_0_per_frame5=b = .35+.2*sin(time*0.73)+int(rand(100))*0.001;
shape_0_per_frame6=b2 = .35+.2*sin(time*0.73)+int(rand(100))*0.001;
shape_0_per_frame7=g = .55+.125*sin(time*.43)+int(rand(100))*0.001;
shape_0_per_frame8=g2 = .55+.125*sin(time*.43)+int(rand(100))*0.001;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=14
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.09990
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.600
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.500
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.600
shape_1_per_frame1=x = q2 + int(rand(15))*mid_att*0.02;
shape_1_per_frame2=y = 1-q1 + int(rand(15))*treb_att*0.02;
shape_1_per_frame3=rad = 0.076 + 0.004*int(rand(11));
shape_1_per_frame4=
shape_1_per_frame5=r = .4 +.2*sin(time*.53)+int(rand(100))*0.001;
shape_1_per_frame6=r2 = .4 +.2*sin(time*.53)+int(rand(100))*0.001;
shape_1_per_frame7=b  = .55 +.12*sin(time*.63)+int(rand(100))*0.001;
shape_1_per_frame8=b2  = .55 +.12*sin(time*.63)+int(rand(100))*0.001;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=2.29737
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.42077
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.200
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.200
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r - 0.4*bass;
per_frame_2=wave_b= wave_b - 0.4*treb;
per_frame_3=wave_g = wave_g - 0.4*mid;
per_frame_4=mv_l = mv_l + 0.2*bass;
per_frame_5=mv_r = mv_r + wave_r *0.7;
per_frame_6=mv_b = mv_b + wave_b *0.7;
per_frame_7=mv_g = mv_g + wave_g *0.7;
per_frame_8=rot = rot + 0.8*bass*(min(0.07*sqr(zoom/treb_att),0.07*sqr(zoom/bass_att)));
per_pixel_1=zoom = zoom + 0.019 + 0.3*min((0.55-rad)*max(bass_att,bass),(0.55-rad)*0.3*sin(bass));
warp_1=`shader_body
warp_2=`{
warp_3=`    ret = tex2D( sampler_main, uv ).xyz;
warp_4=`
warp_5=`    // ERROR DIFFUSION DITHER - looks great
warp_6=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_7=`    ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*3;
warp_8=`
warp_9=`    // darken over time
warp_10=`    //ret -= 0.004;
warp_11=`    //ret *= 0.99;
warp_12=`    //ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 );  // center only
warp_13=`    ret = frac(ret - 0.005);
warp_14=`}
warp_15=`
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`ret = tex2D(sampler_main, uv).x,
comp_5=`
comp_6=`ret = lerp (
comp_7=`GetBlur1(uv).x + GetBlur3(uv).x,
comp_8=`ret,
comp_9=`pow(ret,.5));
comp_10=`  
comp_11=`//  ret = tex2D(sampler_main, uv).x - GetBlur1(uv).x;
comp_12=`    ret = pow(ret,float3(.5,1.2,8))*1.25 -.25;
comp_13=`    ret *= 1.0; //gamma
comp_14=` 
comp_15=`}
