[preset00]
fRating=3.000
fGammaAdj=3.100
fDecay=0.900
fVideoEchoZoom=1.104
fVideoEchoAlpha=0.500
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.020
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.010
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.015
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=1.000
nMotionVectorsX=32.000
nMotionVectorsY=24.000
mv_dx=0.020
mv_dy=-0.020
mv_l=1.000
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.67089
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.94248
shapecode_0_tex_zoom=0.53426
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.170
shape_0_per_frame1=flux=q5*9;
shape_0_per_frame2=fluxs=max(flux,0);
shape_0_per_frame3=fluxs=min(fluxs,1);
shape_0_per_frame4=advflux=(q3*fluxs) + (-q3 * (1-fluxs));
shape_0_per_frame5=adv=adv+advflux;
shape_0_per_frame6=advs=adv/256;
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=ang=advs;
shape_0_per_frame10=rad=1.671 + q3/25
shapecode_1_enabled=0
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.350
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.100
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=y=0.1 + q2*0.4;
shape_1_per_frame2=rad=q2/2;
shape_1_per_frame3=ang=-q2*2
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.590
shapecode_2_y=0.500
shapecode_2_rad=0.44484
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.100
shapecode_2_g2=0.050
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=dir = 3;
shape_2_init2=mover = 0;
shape_2_init3=rotator = .255
shape_2_per_frame1=ang = rotator;
shape_2_per_frame2=x = if(equal(dir,1),1 - mover,if(equal(dir,1.5),.15,if(equal(dir,2),0,if(equal(dir,2.5),0, if(equal(dir,3),0+mover,if(equal(dir,3.5),1,if(equal(dir,4),1,1)))))));
shape_2_per_frame3=y = if(equal(dir,1),1,if(equal(dir,1.5),1,if(equal(dir,2),1 - mover,if(equal(dir,2.5),0, if(equal(dir,3),0,if(equal(dir,3.5),0,if(equal(dir,4),0+mover,1)))))));
shape_2_per_frame4=mover = if(equal(dir,1),mover + .005,if(equal(dir,1.5),0,if(equal(dir,2),mover + .005,if(equal(dir,2.5),0, if(equal(dir,3),mover+.005,if(equal(dir,3.5),0,if(equal(dir,4),mover+.005,0)))))));
shape_2_per_frame5=dir = if(equal(dir,1),if(above(mover,.995),1.5,dir),if(equal(dir,1.5),if(below(rotator,-1.29),2,dir), if(equal(dir,2),if(above(mover,.995),2.5,dir),if(equal(dir,2.5),if(below(rotator,-2.85),3,dir), if(equal(dir,3),if(above(mover,.995),3.5,dir),if(equal(dir,3.5),if(below(rotator,-4.44),4,dir), if(equal(dir,4),if(above(mover,.995),4.5,dir),if(equal(dir,4.5),if(below(rotator,-5.94),1,dir),dir))))))));
shape_2_per_frame6=rotator = if(equal(dir,1.5),if(above(rotator,-1.31),rotator - .05,rotator),if(equal(dir,2),-1.3, if(equal(dir,2.5),if(above(rotator,-2.87),rotator-.05,rotator),if(equal(dir,3),-2.86, if(equal(dir,3.5),if(above(rotator,-4.46),rotator-.05,rotator),if(equal(dir,4),-4.45, if(equal(dir,4.5),if(above(rotator,-5.97),rotator-.05,rotator),if(equal(dir,4),-5.96,.26))))))));
shape_2_per_frame7=
shape_2_per_frame8=//Ok, enough with the crazy ifs, we got our tram moving, now for some reaction.
shape_2_per_frame9=
shape_2_per_frame10=b = above(mid,1.5);
shape_2_per_frame11=r2 = above(mid,1.5);
shape_2_per_frame12=g2 = above(mid,1.5);
shape_2_per_frame13=b2 = above(mid,1.5);
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.840
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.980
shapecode_3_g=1.000
shapecode_3_b=0.980
shapecode_3_a=0.300
shapecode_3_r2=0.000
shapecode_3_g2=0.090
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x=sin(time/2)*0.4 + 0.5;
shape_3_per_frame2=y=sin(time)*0.4+0.5;
shape_3_per_frame3=rad=(q1*q1)/2;;
shape_3_per_frame4=ang=q1*4;
shape_3_per_frame5=
shape_3_per_frame6=r=0.70 + (sin(time/2))*0.50;
shape_3_per_frame7=g=0.70 + (sin(time/2 + 2)) * 0.50;
shape_3_per_frame8=b=0.70 + (sin(time/2 + 4)) * 0.5
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=
per_frame_4=
per_frame_5=//Thanks to Zylot for rainbow generator
per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
per_frame_11=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
per_frame_12=ib_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
per_frame_13=ib_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
per_frame_14=ib_bass=min(bass_att*1+0.2 , 1);
per_frame_15=ib_r=ib_r*ib_bass;
per_frame_16=ib_g=ib_g*ib_bass;
per_frame_17=ib_b=ib_b*ib_bass;
per_frame_18=gamma=1+min(bass,1)*0.3;
per_frame_19=
per_frame_20=
per_frame_21=ob_r=ib_r-0.5;
per_frame_22=ob_g=ib_g-0.5;
per_frame_23=ob_b=ib_b-0.5;
per_frame_24=q1=ib_r;
per_frame_25=q2=ib_g;
per_frame_26=q3=ib_b;
per_frame_27=
per_frame_28=
per_frame_29=
per_frame_30=decay = 0.99;
per_frame_31=
per_frame_32=
per_frame_33=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
per_frame_34=solarize=above(0.5,bass);
per_frame_35=//darken=above(0.4,treb);
per_frame_36=
per_frame_37=musictime=musictime+(bass*bass)*0.003;
per_frame_38=basstime=basstime+(bass*bass)*0.03;
per_frame_39=
per_frame_40=
per_frame_41=xpos=sin(musictime*0.6)*0.4;
per_frame_42=ypos=sin(musictime*0.4)*0.2;
per_frame_43=q4=xpos;
per_frame_44=q5=ypos;
per_frame_45=q6=basstime
per_pixel_1=ti = time*-.6;
per_pixel_2=rot = sin((rad+ti)*6.2832)*.01;
per_pixel_3=
per_pixel_4=
per_pixel_5=
per_pixel_6=sz = .4;
per_pixel_7=xsec = above(x,sz)*below(x,1-sz);
per_pixel_8=ysec = above(y,sz)*below(y,1-sz);
per_pixel_9=
per_pixel_10=zoom = if(xsec + ysec,zoom,.98);
per_pixel_11=
per_pixel_12=dx = if(xsec + ysec,dx,.5);
per_pixel_13=dy = if(xsec + ysec,dy,.5);
per_pixel_14=
per_pixel_15=sx = if(xsec + ysec,.9 + q3,1);
per_pixel_16=
per_pixel_17=rot = if(xsec + ysec,rot,q4*(1-2*above(x,.8)));
per_pixel_18=coy = (coy + below(y,oy))*above(q1,0);
per_pixel_19=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
per_pixel_20=
per_pixel_21=moy = max(coy,moy);
per_pixel_22=mox = max(cox,mox);
per_pixel_23=
per_pixel_24=nu = 4;
per_pixel_25=pox = ((cox/nu) - int(cox/nu))*nu;
per_pixel_26=poy = ((coy/nu) - int(coy/nu))*nu;
per_pixel_27=
per_pixel_28=
per_pixel_29=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
per_pixel_30=
per_pixel_31=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
per_pixel_32=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
per_pixel_33=
per_pixel_34=dis = (x + (1-y));
per_pixel_35=
per_pixel_36=mod = if(above(dis,1),dis - 1,1-dis);
per_pixel_37=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
per_pixel_38=
per_pixel_39=zm = q5;
per_pixel_40=modx = if(above(dis,1),zm,-zm);
per_pixel_41=mody = if(above(dis,1),-zm,zm);
per_pixel_42=
per_pixel_43=
per_pixel_44=dx = dx*mod + (1-mod)*modx;
per_pixel_45=dy = dy*mod + (1-mod)*mody;
per_pixel_46=
per_pixel_47=rot = (sin(time/8)*0.45+0.04201)*mod;
per_pixel_48=
per_pixel_49=
per_pixel_50=oy = y;
per_pixel_51=ocoy = coy;
per_pixel_52=q1 = q1 + 1;
