MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.100
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.729
fWarpScale=2.108
fZoomExponent=1.64463
fShader=0.000
zoom=1.01901
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.45599
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=0.500
ob_b=0.250
ob_a=0.160
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=sp = sample*6.28*8*8*4;
wave_0_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_0_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_0_per_point4=vol = .2;
wave_0_per_point5=
wave_0_per_point6=mod = if(below(mid_att,1.8),mid_att+.2,2);
wave_0_per_point7=
wave_0_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_0_per_point9=oy = (sample - 0)*mod;
wave_0_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_0_per_point11=
wave_0_per_point12=xang = time*0.672;
wave_0_per_point13=axang = 0;
wave_0_per_point14=yang = time*-1.351;
wave_0_per_point15=ayang = 0;
wave_0_per_point16=zang = time*-0.401;
wave_0_per_point17=azang = 0;
wave_0_per_point18=fov = 0.6 + 0.2*sin(time);
wave_0_per_point19=fov = .5;
wave_0_per_point20=
wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point23=ox = mx;
wave_0_per_point24=oy = my;
wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point27=ox = mx;
wave_0_per_point28=oz = mz;
wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point31=oy = my;
wave_0_per_point32=oz = mz;
wave_0_per_point33=
wave_0_per_point34=oz = abs(oz) - 2;
wave_0_per_point35=x = ox*fov/oz + 0.5;
wave_0_per_point36=x = (x-.5)*0.75 + 0.5;
wave_0_per_point37=y = oy*fov/oz + 0.5;
wave_0_per_point38=
wave_0_per_point39=r = 1 + sin(sp);
wave_0_per_point40=b = 0.5 + 0.5*sin(sample*1.57);
wave_0_per_point41=g = 0.5 + 0.5*cos(sample*1.57);
wave_0_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=sp = sample*6.28*8*8*4;
wave_1_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_1_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_1_per_point4=vol = .2;
wave_1_per_point5=
wave_1_per_point6=mod = if(below(bass_att,1.8),bass_att+.2,2);
wave_1_per_point7=
wave_1_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_1_per_point9=oy = (sample - 0)*mod;
wave_1_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_1_per_point11=
wave_1_per_point12=xang = time*-0.321;
wave_1_per_point13=axang = 0;
wave_1_per_point14=yang = time*1.531;
wave_1_per_point15=ayang = 0;
wave_1_per_point16=zang = time*-0.101;
wave_1_per_point17=azang = 0;
wave_1_per_point18=fov = 0.6 + 0.2*sin(time);
wave_1_per_point19=fov = .5;
wave_1_per_point20=
wave_1_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point23=ox = mx;
wave_1_per_point24=oy = my;
wave_1_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point27=ox = mx;
wave_1_per_point28=oz = mz;
wave_1_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point31=oy = my;
wave_1_per_point32=oz = mz;
wave_1_per_point33=
wave_1_per_point34=oz = abs(oz) - 2;
wave_1_per_point35=x = ox*fov/oz + 0.5;
wave_1_per_point36=x = (x-.5)*0.75 + 0.5;
wave_1_per_point37=y = oy*fov/oz + 0.5;
wave_1_per_point38=
wave_1_per_point39=g = 1 + sin(sp);
wave_1_per_point40=r = 0.5 + 0.5*sin(sample*1.57);
wave_1_per_point41=b = 0.5 + 0.5*cos(sample*1.57);
wave_1_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=sp = sample*6.28*8*8*4;
wave_2_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_2_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_2_per_point4=vol = .2;
wave_2_per_point5=
wave_2_per_point6=mod = if(below(treb_att,1.8),treb_att+.2,2);
wave_2_per_point7=
wave_2_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_2_per_point9=oy = (sample - 0)*mod;
wave_2_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_2_per_point11=
wave_2_per_point12=xang = time*0.221;
wave_2_per_point13=axang = 0;
wave_2_per_point14=yang = time*-0.411;
wave_2_per_point15=ayang = 0;
wave_2_per_point16=zang = time*1.201;
wave_2_per_point17=azang = 0;
wave_2_per_point18=fov = 0.6 + 0.2*sin(time);
wave_2_per_point19=fov = .5;
wave_2_per_point20=
wave_2_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point23=ox = mx;
wave_2_per_point24=oy = my;
wave_2_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point27=ox = mx;
wave_2_per_point28=oz = mz;
wave_2_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point31=oy = my;
wave_2_per_point32=oz = mz;
wave_2_per_point33=
wave_2_per_point34=oz = abs(oz) - 2;
wave_2_per_point35=x = ox*fov/oz + 0.5;
wave_2_per_point36=x = (x-.5)*0.75 + 0.5;
wave_2_per_point37=y = oy*fov/oz + 0.5;
wave_2_per_point38=
wave_2_per_point39=b = 1+sin(sp);
wave_2_per_point40=g = 0.5 + 0.5*sin(sample*1.57);
wave_2_per_point41=r = 0.5 + 0.5*cos(sample*1.57);
wave_2_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q10 = 0;
per_frame_init_2=my_rot = 0;
per_frame_init_3=my_zoom = 1;
per_frame_init_4=s = 0.5;
per_frame_1=wave_r = 0.85 + 0.25*sin(0.437*time+1);
per_frame_2=wave_g = 0.85 + 0.25*sin(0.544*time+2);
per_frame_3=wave_b = 0.85 + 0.25*sin(0.751*time+3);
per_frame_4=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_5=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_6=decay = decay - 0.01*equal(frame%6,0);
per_frame_7=dx = dx + dx_residual;
per_frame_8=dy = dy + dy_residual;
per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_10=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;
per_frame_11=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;
per_frame_12=wave_x = wave_x - dx_residual*7;
per_frame_13=wave_y = wave_y - dy_residual*7;
per_frame_14=wave_mystery = time*37.03;
per_frame_15=
per_frame_16=new_rot = rot + 0.013*( 0.60*sin(17.381*time) + 0.40*sin(11.579*time) );
per_frame_17=new_zoom = zoom + 0.01*( 0.60*sin(20.1934*time+3) + 0.40*sin(16.307*time+9) );
per_frame_18=new_warp = warp + 0.34*( 0.60*sin(13.5442*time) + 0.40*sin(22.543*time) );
per_frame_19=new_cx = cx + 0.310*( 0.60*sin(16.374*time) + 0.40*sin(26.294*time) );
per_frame_20=new_cy = cy + 0.310*( 0.60*sin(18.393*time) + 0.40*sin(37.223*time) );
per_frame_21=new_s = rand(100)*0.01;
per_frame_22=
per_frame_23=// this is a great way to respond to beats:
per_frame_24=// once you get one, let it decay at a constant rate!!
per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3));
per_frame_26=q9 = rg;
per_frame_27=
per_frame_28=// custom beat detection code: (fps-independent; quiet songs don't freak out)
per_frame_29=decay_rate = pow(0.993, fps);  // lower # = more hasty to declare a beat
per_frame_30=min_att    = 2.5;               // lower # = quieter songs can declare beats
per_frame_31=decay_to   = 1.0;               // lower # = more hasty to declare a beat
per_frame_32=beat =           bass/max(min_att,bass_att);
per_frame_33=beat = max(beat, mid /max(min_att,mid_att ));
per_frame_34=beat = max(beat, treb/max(min_att,treb_att));
per_frame_35=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to );
per_frame_36=beat_level     = (beat - prev_beat - 0.07)*24;
per_frame_37=is_beat = above(beat_level, 0.5);
per_frame_38=prev_beat = beat;
per_frame_39=  // put your beat responses HERE:
per_frame_40=  wave_a = beat_level + 1.65;
per_frame_41=  rot = (1-is_beat)*my_rot + (is_beat)*new_rot;
per_frame_42=  zoom = (1-is_beat)*my_zoom + (is_beat)*new_zoom;
per_frame_43=  warp = (1-is_beat)*my_warp + (is_beat)*new_warp;
per_frame_44=  cx = (1-is_beat)*my_cx + (is_beat)*new_cx;
per_frame_45=  cy = (1-is_beat)*my_cy + (is_beat)*new_cy;
per_frame_46=  s = (1-is_beat)*my_s + (is_beat)*new_s;
per_frame_47=my_rot = rot;
per_frame_48=my_zoom = zoom;
per_frame_49=my_warp = warp;
per_frame_50=my_cx = cx;
per_frame_51=my_cy = cy;
per_frame_52=my_s = s;
per_frame_53=
per_frame_54=q11 = s;
per_pixel_1=zoom = zoom + cos(ang*7)*0.02;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`
warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
warp_8=`
warp_9=`float2 uv6 = uv1;
warp_10=`float z = q10*24*length(((uv1.x)*(uv1.y)));
warp_11=`float2 d = normalize(uv1);
warp_12=`float2 rs = clamp(tan(z)*d,-2,2);
warp_13=`uv += .01*lum(GetBlur1(uv))*float2 (0,1);
warp_14=`uv -= rs/200;
warp_15=`
warp_16=`uv6 = .4*sin(uv*6+rand_frame*16);
warp_17=`mus = .1/(length(uv6));
warp_18=`mus *= .5*(1+roam_cos);
warp_19=`
warp_20=`float3 blur = GetBlur2(frac(uv));
warp_21=`
warp_22=`float3 crisp= tex2D(sampler_main,uv);
warp_23=`
warp_24=`float3 ret1 = crisp - blur*.02 + .1*mus;
warp_25=`
warp_26=`q25 = 1;
warp_27=`ret = q25*(ret1*.99-.025) + (1-q25)* GetPixel(uv_orig);
warp_28=`
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=` 
comp_4=`    uv = 0.05 + 0.9*uv;
comp_5=`    ret = GetBlur1(uv);
comp_6=`    uv += -.05*asin(3*ret.yx)+.05*cos(2*ret.zz)-0.025;
comp_7=`    
comp_8=`    ret = tex2D(sampler_main,uv);
comp_9=`    ret += GetBlur1(uv);
comp_10=` 
comp_11=`    // palettize:
comp_12=` //   ret = pow(lum(ret), float3(0.3, .76, 0.87));
comp_13=`
comp_14=`    // invert
comp_15=`    ret = saturate(ret);
comp_16=`    ret *= ret;
comp_17=`    //ret.xyz *= 2; // a little bit of overbright
comp_18=`}
comp_19=`
comp_20=`
