MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.210
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.772
fZoomExponent=4.40100
fShader=0.000
zoom=1.03100
rot=0.00300
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=branch=int(rand(2));
wave_0_per_point2=
wave_0_per_point3=//base
wave_0_per_point4=wx=if(equal(sc,0),.5,wx);
wave_0_per_point5=wy=if(equal(sc,0),0,wy);
wave_0_per_point6=
wave_0_per_point7=wx=if(equal(sc,1),.5,wx);
wave_0_per_point8=wy=if(equal(sc,1),.1,wy);
wave_0_per_point9=
wave_0_per_point10=//calculate previous branch length
wave_0_per_point11=d=if(below(sc,2),.3,.7*d);
wave_0_per_point12=
wave_0_per_point13=//angle
wave_0_per_point14=wainc=if(equal(branch,1),.2+sin(time),-.2);
wave_0_per_point15=
wave_0_per_point16=wa=if(below(sc,2),3.1415927*.5,wa+wainc);
wave_0_per_point17=
wave_0_per_point18=//branches
wave_0_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_0_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_0_per_point21=
wave_0_per_point22=//sample count
wave_0_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_0_per_point24=
wave_0_per_point25=a=if(below(sc,2),0,.1);
wave_0_per_point26=
wave_0_per_point27=x=wx;
wave_0_per_point28=y=wy;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=branch=int(rand(2));
wave_1_per_point2=
wave_1_per_point3=//base
wave_1_per_point4=wx=if(equal(sc,0),.5,wx);
wave_1_per_point5=wy=if(equal(sc,0),1,wy);
wave_1_per_point6=
wave_1_per_point7=wx=if(equal(sc,1),.5,wx);
wave_1_per_point8=wy=if(equal(sc,1),.9,wy);
wave_1_per_point9=
wave_1_per_point10=//calculate previous branch length
wave_1_per_point11=d=if(below(sc,2),.3,.7*d);
wave_1_per_point12=
wave_1_per_point13=//angle
wave_1_per_point14=wainc=if(equal(branch,1),.2+sin(time),-.2);
wave_1_per_point15=
wave_1_per_point16=wa=if(below(sc,2),3.1415927*1.5,wa+wainc);
wave_1_per_point17=
wave_1_per_point18=//branches
wave_1_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_1_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_1_per_point21=
wave_1_per_point22=//sample count
wave_1_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_1_per_point24=
wave_1_per_point25=a=if(below(sc,2),0,.1);
wave_1_per_point26=
wave_1_per_point27=x=wx;
wave_1_per_point28=y=wy;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=branch=int(rand(2));
wave_2_per_point2=
wave_2_per_point3=//base
wave_2_per_point4=wx=if(equal(sc,0),0,wx);
wave_2_per_point5=wy=if(equal(sc,0),.5,wy);
wave_2_per_point6=
wave_2_per_point7=wx=if(equal(sc,1),.1,wx);
wave_2_per_point8=wy=if(equal(sc,1),.5,wy);
wave_2_per_point9=
wave_2_per_point10=//calculate previous branch length
wave_2_per_point11=d=if(below(sc,2),.3,.7*d);
wave_2_per_point12=
wave_2_per_point13=//angle
wave_2_per_point14=wainc=if(equal(branch,1),.25+cos(time),-.25);
wave_2_per_point15=
wave_2_per_point16=wa=if(below(sc,2),3.1415927*2,wa+wainc);
wave_2_per_point17=
wave_2_per_point18=//branches
wave_2_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_2_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_2_per_point21=
wave_2_per_point22=//sample count
wave_2_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_2_per_point24=
wave_2_per_point25=a=if(below(sc,2),0,.1);
wave_2_per_point26=
wave_2_per_point27=x=wx;
wave_2_per_point28=y=wy;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=branch=int(rand(2));
wave_3_per_point2=
wave_3_per_point3=//base
wave_3_per_point4=wx=if(equal(sc,0),1,wx);
wave_3_per_point5=wy=if(equal(sc,0),.5,wy);
wave_3_per_point6=
wave_3_per_point7=wx=if(equal(sc,1),.9,wx);
wave_3_per_point8=wy=if(equal(sc,1),.5,wy);
wave_3_per_point9=
wave_3_per_point10=//calculate previous branch length
wave_3_per_point11=d=if(below(sc,2),.3,.7*d);
wave_3_per_point12=
wave_3_per_point13=//angle
wave_3_per_point14=wainc=if(equal(branch,1),.25+cos(time),-.25);
wave_3_per_point15=
wave_3_per_point16=wa=if(below(sc,2),3.1415927*1,wa+wainc);
wave_3_per_point17=
wave_3_per_point18=//branches
wave_3_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_3_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_3_per_point21=
wave_3_per_point22=//sample count
wave_3_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_3_per_point24=
wave_3_per_point25=a=if(below(sc,2),0,.1);
wave_3_per_point26=
wave_3_per_point27=x=wx;
wave_3_per_point28=y=wy;
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.46815
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.63904
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.500
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=time*.1;
shape_0_per_frame2=
shape_0_per_frame3=sides=int(abs(sin(time*.5)*7));
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.02743
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.050
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=time*.1;
shape_1_per_frame2=
shape_1_per_frame3=r=.7+(sin(time)*.3);
shape_1_per_frame4=g=.7+(cos(time)*.3);
shape_1_per_frame5=b=.7+(sin(time+.12)*.3);
shape_1_per_frame6=
shape_1_per_frame7=rad=rad+(treb_att*bass_att*.5);
shape_1_per_frame8=x=.5+(sin(time)*.5);
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.02508
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.050
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=time*.25;
shape_2_per_frame2=
shape_2_per_frame3=g=.7+(sin(time)*.3);
shape_2_per_frame4=b=.7+(cos(time)*.3);
shape_2_per_frame5=r=.7+(sin(time+.12)*.3);
shape_2_per_frame6=
shape_2_per_frame7=r2=.7+(sin(time)*.3);
shape_2_per_frame8=g2=.7+(cos(time)*.3);
shape_2_per_frame9=b2=.7+(sin(time+.12)*.3);
shape_2_per_frame10=
shape_2_per_frame11=rad=rad+(treb_att*bass_att*.5);
shape_2_per_frame12=y=.5+(sin(time)*.25);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=2.66717
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.60804
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.100
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.010
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = min(1,max(0,(bass_att-1)*1.3));
per_frame_2=wave_g = wave_r*0.7;
per_frame_3=wave_b = wave_r*0.1;
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.038*time) + 0.40*sin(0.054*time) );
per_frame_5=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
per_frame_6=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
warp_1=`#define sampler_pic sampler_prayerwheel
warp_2=`sampler2D sampler_pic;
warp_3=`
warp_4=`shader_body
warp_5=`{
warp_6=`    ret = tex2D( sampler_main, uv ).xyz;
warp_7=`
warp_8=`    // ERROR DIFFUSION DITHER - looks great
warp_9=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_10=`    ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1;
warp_11=`
warp_12=`    // mix in img...
warp_13=`    float3 pic = tex2D(sampler_pic, uv_orig).xyz;
warp_14=`    float lum = lum(pic);
warp_15=`    float use_it = abs(lum - frac(time*0.2));
warp_16=`    use_it = saturate(1 - use_it*33);
warp_17=`    ret = lerp(ret, pic, use_it.xxx);
warp_18=`
warp_19=`    // darken over time
warp_20=`    //ret -= 0.004;
warp_21=`    //ret *= 0.99;
warp_22=`    ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 );  // center only
warp_23=`}
warp_24=`
comp_1=`shader_body
comp_2=`{
comp_3=`    uv = 0.05 + 0.9*uv;
comp_4=`
comp_5=`    // equivalent of a laplacian: [center*4 - each of the 4 neighbors*1]
comp_6=`    ret = 0;
comp_7=`    ret += tex2D(sampler_main, uv ).xyz*4;
comp_8=`    ret -= GetBlur1(uv)*4;
comp_9=`ret *= -1;
comp_10=`
comp_11=`    // little bit of noise:
comp_12=`    //ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy 
comp_13=`    //       + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
comp_14=` 
comp_15=`    // palettize:
comp_16=`    ret = pow(ret, float3(0.5, 0.5, 0.7));
comp_17=`
comp_18=`    ret = (ret-0.1)*1.1;
comp_19=`   
comp_20=`    //ret.xyz *= 2; // a little bit of overbright
comp_21=`}
comp_22=`
comp_23=`
