MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=4.100
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.626
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.08925
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=sp = sample*6.28*8*8*4;
wave_0_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_0_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_0_per_point4=vol = .2;
wave_0_per_point5=
wave_0_per_point6=mod = if(below(mid_att,1.8),mid_att+.2,2);
wave_0_per_point7=
wave_0_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_0_per_point9=oy = (sample - 0)*mod;
wave_0_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_0_per_point11=
wave_0_per_point12=xang = time*0.672;
wave_0_per_point13=axang = 0;
wave_0_per_point14=yang = time*-1.351;
wave_0_per_point15=ayang = 0;
wave_0_per_point16=zang = time*-0.401;
wave_0_per_point17=azang = 0;
wave_0_per_point18=fov = 0.6 + 0.2*sin(time);
wave_0_per_point19=fov = .5;
wave_0_per_point20=
wave_0_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point23=ox = mx;
wave_0_per_point24=oy = my;
wave_0_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point27=ox = mx;
wave_0_per_point28=oz = mz;
wave_0_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point31=oy = my;
wave_0_per_point32=oz = mz;
wave_0_per_point33=
wave_0_per_point34=oz = abs(oz) - 2;
wave_0_per_point35=x = ox*fov/oz + 0.5;
wave_0_per_point36=x = (x-.5)*0.75 + 0.5;
wave_0_per_point37=y = oy*fov/oz + 0.5;
wave_0_per_point38=
wave_0_per_point39=r = 1 + sin(sp);
wave_0_per_point40=b = 0.5 + 0.5*sin(sample*1.57);
wave_0_per_point41=g = 0.5 + 0.5*cos(sample*1.57);
wave_0_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=sp = sample*6.28*8*8*4;
wave_1_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_1_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_1_per_point4=vol = .2;
wave_1_per_point5=
wave_1_per_point6=mod = if(below(bass_att,1.8),bass_att+.2,2);
wave_1_per_point7=
wave_1_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_1_per_point9=oy = (sample - 0)*mod;
wave_1_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_1_per_point11=
wave_1_per_point12=xang = time*-0.321;
wave_1_per_point13=axang = 0;
wave_1_per_point14=yang = time*1.531;
wave_1_per_point15=ayang = 0;
wave_1_per_point16=zang = time*-0.101;
wave_1_per_point17=azang = 0;
wave_1_per_point18=fov = 0.6 + 0.2*sin(time);
wave_1_per_point19=fov = .5;
wave_1_per_point20=
wave_1_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point23=ox = mx;
wave_1_per_point24=oy = my;
wave_1_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point27=ox = mx;
wave_1_per_point28=oz = mz;
wave_1_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point31=oy = my;
wave_1_per_point32=oz = mz;
wave_1_per_point33=
wave_1_per_point34=oz = abs(oz) - 2;
wave_1_per_point35=x = ox*fov/oz + 0.5;
wave_1_per_point36=x = (x-.5)*0.75 + 0.5;
wave_1_per_point37=y = oy*fov/oz + 0.5;
wave_1_per_point38=
wave_1_per_point39=g = 1 + sin(sp);
wave_1_per_point40=r = 0.5 + 0.5*sin(sample*1.57);
wave_1_per_point41=b = 0.5 + 0.5*cos(sample*1.57);
wave_1_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=sp = sample*6.28*8*8*4;
wave_2_per_point2=vol = (bass_att + mid_att + treb_att)*0.33;
wave_2_per_point3=vol = 0.2 + 0.5*(value1 + value2);
wave_2_per_point4=vol = .2;
wave_2_per_point5=
wave_2_per_point6=mod = if(below(treb_att,1.8),treb_att+.2,2);
wave_2_per_point7=
wave_2_per_point8=ox = 0.5*sin(sp)*sin(sample*3.14)*vol;
wave_2_per_point9=oy = (sample - 0)*mod;
wave_2_per_point10=oz = 0.5*cos(sp)*sin(sample*3.14)*vol;
wave_2_per_point11=
wave_2_per_point12=xang = time*0.221;
wave_2_per_point13=axang = 0;
wave_2_per_point14=yang = time*-0.411;
wave_2_per_point15=ayang = 0;
wave_2_per_point16=zang = time*1.201;
wave_2_per_point17=azang = 0;
wave_2_per_point18=fov = 0.6 + 0.2*sin(time);
wave_2_per_point19=fov = .5;
wave_2_per_point20=
wave_2_per_point21=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point22=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point23=ox = mx;
wave_2_per_point24=oy = my;
wave_2_per_point25=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point26=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point27=ox = mx;
wave_2_per_point28=oz = mz;
wave_2_per_point29=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point30=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point31=oy = my;
wave_2_per_point32=oz = mz;
wave_2_per_point33=
wave_2_per_point34=oz = abs(oz) - 2;
wave_2_per_point35=x = ox*fov/oz + 0.5;
wave_2_per_point36=x = (x-.5)*0.75 + 0.5;
wave_2_per_point37=y = oy*fov/oz + 0.5;
wave_2_per_point38=
wave_2_per_point39=b = 1+sin(sp);
wave_2_per_point40=g = 0.5 + 0.5*sin(sample*1.57);
wave_2_per_point41=r = 0.5 + 0.5*cos(sample*1.57);
wave_2_per_point42=a = 0.5 + (oz + 2)*0.25;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=1.800
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=1.800
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=1.800
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=x1 = 0.5;
per_frame_init_2=x2 = 0.51;
per_frame_init_3=
per_frame_init_4=y2 = 0.9;
per_frame_init_5=y1 = 0.7;
per_frame_init_6=
per_frame_init_7=x3 = 0.8;
per_frame_init_8=y3 = 0.5;
per_frame_init_9=
per_frame_init_10=x4 = 0.2;
per_frame_init_11=y4 = 0.5;
per_frame_init_12=
per_frame_init_13=
per_frame_init_14=ax1 = 0;
per_frame_init_15=ay1 = 0;
per_frame_init_16=ax2 = 0;
per_frame_init_17=ay2 = 0;
per_frame_init_18=ax3 = 0;
per_frame_init_19=ay3 = 0;
per_frame_init_20=
per_frame_init_21=vx1 = 0.000;
per_frame_init_22=vx2 = 0.000;
per_frame_1=
per_frame_2=sx=1+.01*(8*bass%8)*equal(time%(int(24-2*bass)),0);
per_frame_3=sy=1+.01*(8*mid%8) *equal(time%(12+int(24-2*bass)),0);
per_frame_4=
per_frame_5=zoom = 1;
per_frame_6=warp = 0;
per_frame_7=wave_a = 0;
per_frame_8=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
per_frame_9=r = 0.12+ max(bass_att,treb_att)*0.002;
per_frame_10=bounce = below(y1,r);
per_frame_11=y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.94 + (r-y1)*0.1, vy1-0.0003*60/fps);
per_frame_12=bounce = below(x1,r);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.94 + (r-x1)*0.1, vx1);
per_frame_13=bounce = above(x1,1-r);vx1 = if(bounce, - abs(vx1)*0.94 + (1-r-x1)*0.04, vx1);
per_frame_14=bounce = below(y2,r);y2 = y2 + vy2;vy2 = if(bounce,abs(vy2)*0.94+(r-y2)*.1, vy2-0.0003*60/fps);
per_frame_15=bounce = below(x2,r);x2 = x2+ vx2;vx2 = if(bounce, abs(vx2)*0.94 + (r-x2)*0.1, vx2);
per_frame_16=bounce = above(x2,1-r);vx2 = if(bounce, - abs(vx2)*0.94 + (1-r-x2)*0.1, vx2);
per_frame_17=bounce = below(y3,r);y3 = y3 + vy3;vy3 = if(bounce,abs(vy3)*0.94+(r-y3)*.1, vy3-0.0003*60/fps);
per_frame_18=bounce = below(x3,r);x3 = x3+ vx3;vx3 = if(bounce, abs(vx3)*0.94 + (r-x3)*0.1, vx3);
per_frame_19=bounce = above(x3,1-r);vx3 = if(bounce, - abs(vx3)*0.94 + (1-r-x3)*0.1, vx3);
per_frame_20=bounce = below(y4,r);y4 = y4 + vy4;vy4 = if(bounce,abs(vy4)*0.94+(r-y4)*.1, vy4-0.0003*60/fps);
per_frame_21=bounce = below(x4,r);x4 = x4+ vx4;vx4 = if(bounce, abs(vx4)*0.94 + (r-x4)*0.1, vx4);
per_frame_22=bounce = above(x4,1-r);vx4 = if(bounce, - abs(vx4)*0.94 + (1-r-x4)*0.1, vx4);
per_frame_23=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_24=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_25=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_26=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_27=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_28=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_29=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_30=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_31=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_32=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_33=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_34=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_35=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_36=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_37=bounce = below( sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)), 2*r);
per_frame_38=ref_ang = atan2(x3-x2,y3-y2)+asin(1); // common tangent
per_frame_39=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx2,vy2);w2 = atan2(vx3,vy3);
per_frame_40=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
per_frame_41=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
per_frame_42=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_43=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_44=bounce = below( sqrt( sqr(x1+vx1-x4-vx4) + sqr(y1+vy1-y4-vy4)), 2*r);
per_frame_45=ref_ang = atan2(x4-x1,y4-y1)+asin(1); // common tangent
per_frame_46=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx1,vy1);w2 = atan2(vx4,vy4);
per_frame_47=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_48=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_49=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_50=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_51=bounce = below( sqrt( sqr(x2+vx2-x4-vx4) + sqr(y2+vy2-y4-vy4)), 2*r);
per_frame_52=ref_ang = atan2(x4-x2,y4-y2)+asin(1); // common tangent
per_frame_53=v1 = sqrt(vx2*vx2+vy2*vy2);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx2,vy2);w2 = atan2(vx4,vy4);
per_frame_54=vx2 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx2);
per_frame_55=vy2 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy2);
per_frame_56=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_57=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_58=bounce = below( sqrt( sqr(x3+vx3-x4-vx4) + sqr(y3+vy3-y4-vy4)), 2*r);
per_frame_59=ref_ang = atan2(x4-x3,y4-y3)+asin(1); // common tangent
per_frame_60=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx4*vx4+vy4*vy4);w1 = atan2(vx3,vy3);w2 = atan2(vx4,vy4);
per_frame_61=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_62=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_63=vx4 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx4);
per_frame_64=vy4 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy4);
per_frame_65=//pogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogopogo
per_frame_66=q1 = aspectx;
per_frame_67=q2 = aspecty;
per_frame_68=q3 = x1;
per_frame_69=q4 = y1;
per_frame_70=q5 = r;
per_frame_71=q6 = x2;
per_frame_72=q7 = y2;
per_frame_73=q8 = r;
per_frame_74=q9 = x3;
per_frame_75=q10 = y3;
per_frame_76=q11 = r;
per_frame_77=q12 = x4;
per_frame_78=q13 = y4;
per_frame_79=q14 = r;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 noiseVal =.0*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_6=`float3 Feedback = GetBlur1(1-uv);
warp_7=`
warp_8=`float2 zz = uv1 *texsize.xy *.01;
warp_9=`zz =mul(zz,float2x2(_qa));
warp_10=`zz = zz.yx;
warp_11=`float2 h1 =  cos(zz);
warp_12=`
warp_13=`uv += h1*texsize.zw * 12;
warp_14=`
warp_15=`float3 crisp = tex2D(sampler_main,uv);
warp_16=`
warp_17=`ret = crisp+noiseVal-.01;
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`float rad2 = length(uv1) + .1;
comp_6=`float rad1 = .1/rad2 ;
comp_7=`
comp_8=`float2 uv2 = float2 (ang/3.14, q27*rad1);
comp_9=`uv2.y = uv2.y  +.1*q30;
comp_10=`uv2.x = uv2.x  +.2*time;
comp_11=`
comp_12=`float2 uv3 = float2 (ang/3.14, 4*rad1);
comp_13=`uv3.y = uv3.y  -.2*q30;
comp_14=`uv3.x = uv3.x  +.0*time;
comp_15=`uv3 = frac(uv3);
comp_16=`
comp_17=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3);
comp_18=`crisp = max(crisp,2*GetBlur2(frac(uv2)) + GetBlur2(frac(uv3)));
comp_19=`
comp_20=`float3 lay1 = uv.y*pow(1-rad,8)*roam_cos;
comp_21=`
comp_22=`crisp = 3*crisp * pow(rad,1);
comp_23=`float mask = saturate(1-4*rad);
comp_24=`
comp_25=`ret = crisp + lay1*mask + mask * 2*GetBlur1(frac(uv));
comp_26=`
comp_27=`}
