MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=0.952
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.700
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=2.10000
fShader=0.000
zoom=1.02500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.30900
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.000
wave_y=0.000
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=200
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.01000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=t1 = sample+time*.2;
wave_0_per_point2=
wave_0_per_point3=x = .35* sin (6*t1) ;
wave_0_per_point4=my = .35* cos (3*t1)* sin (-10+20*sample) ;
wave_0_per_point5=mz = .35* cos (7*t1) * cos (-5+10*sample) ;
wave_0_per_point6= 
wave_0_per_point7=
wave_0_per_point8=/////// rotations... by flexi
wave_0_per_point9=
wave_0_per_point10=d = 1; 
wave_0_per_point11=zoom = 1;
wave_0_per_point12=
wave_0_per_point13=w1 = .3*time;
wave_0_per_point14=w2 = .1*time;
wave_0_per_point15=w3 = .2*time;
wave_0_per_point16=
wave_0_per_point17=x1 = cos(w1)*mx + sin(w1)*my;
wave_0_per_point18=y1 = -sin(w1)*mx + cos(w1)*my;
wave_0_per_point19=z1 = mz;
wave_0_per_point20=
wave_0_per_point21=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point22=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point23=y2 = y1;
wave_0_per_point24=
wave_0_per_point25=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point26=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point27=x3 = x2;
wave_0_per_point28=
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=200
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02705
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.24699
shapecode_0_r=1.000
shapecode_0_g=0.400
shapecode_0_b=0.300
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.510
shape_0_per_frame1=sample=instance/num_inst;
shape_0_per_frame2=rad=.22*sample;
shape_0_per_frame3=r=sample;
shape_0_per_frame4=ang=(1-sample)*time*15;
shape_0_per_frame5=sides=(1-sample)* 14;
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=t1 = sample+time*.2;
shape_0_per_frame9=mx = .4* (.6*sin (7*t1)+.4*sin (4.3*t1)) ;
shape_0_per_frame10=my = .4*  (.6*cos (3.3*t1)+.4*cos (6.9*t1))* sin (-10+20*sample) ;
shape_0_per_frame11=mz = .4* (.6*cos (4.1*t1)+.4*cos (6.9*t1)) * cos (-5+10*sample) ;
shape_0_per_frame12= 
shape_0_per_frame13=
shape_0_per_frame14=/////// rotations... by flexi
shape_0_per_frame15=
shape_0_per_frame16=d = 1; 
shape_0_per_frame17=zoom = 1;
shape_0_per_frame18=
shape_0_per_frame19=w1 = .3*time;
shape_0_per_frame20=w2 = .1*time;
shape_0_per_frame21=w3 = .2*time;
shape_0_per_frame22=
shape_0_per_frame23=x1 = cos(w1)*mx + sin(w1)*my;
shape_0_per_frame24=y1 = -sin(w1)*mx + cos(w1)*my;
shape_0_per_frame25=z1 = mz;
shape_0_per_frame26=
shape_0_per_frame27=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_0_per_frame28=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_0_per_frame29=y2 = y1;
shape_0_per_frame30=
shape_0_per_frame31=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_0_per_frame32=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_0_per_frame33=x3 = x2;
shape_0_per_frame34=
shape_0_per_frame35=
shape_0_per_frame36=// perspective calculation
shape_0_per_frame37=
shape_0_per_frame38=l = sqrt(x3*x3 + y3*y3);
shape_0_per_frame39=w = atan2(x3,y3);
shape_0_per_frame40=p = tan(asin(1) + atan2(d+z3,l));
shape_0_per_frame41=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_0_per_frame42=
shape_0_per_frame43=my_x = zoom*sin(w)*p;
shape_0_per_frame44=my_y = zoom*cos(w)*p;
shape_0_per_frame45=
shape_0_per_frame46=x = 0.5 + my_x;
shape_0_per_frame47=y = 0.5 + my_y;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*equal(frame%5,0);
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad);
per_pixel_2=zoom=zoom+0.04*sin(time*1.2+ang*6.28*3);
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`    
warp_6=`    // darken (decay) over time
warp_7=`ret-=roam_sin.wzy*roam_cos.zxy;
warp_8=`    ret = ret- (ret*.5);
warp_9=`    ret = ret*(abs(GetBlur2(uv)-.5))*5;
warp_10=`    ret = ret - .01;
warp_11=`}
comp_1=`
comp_2=`shader_body
comp_3=`{
comp_4=`    float3 txr = float3(uv,q2);
comp_5=`txr-=roam_sin.zyx*roam_cos.ywx;
comp_6=`    float2 uv_echo = (uv - 0.5)*float2(-1,1) + 0.5;
comp_7=`    ret = lerp( tex2D(sampler_main, (uv-0.5)*0.98 + 0.5).xyz, 
comp_8=`                tex2D(sampler_main, (uv_echo-0.5)*0.98 + 0.5).xyz, 
comp_9=`                0.50 
comp_10=`              )  + GetBlur3(uv) + GetBlur3(uv_echo)
comp_11=`              + GetBlur1(uv) + GetBlur1(uv_echo); //video echo; //video echo
comp_12=`    ret *= tex3D(sampler_noisevol_hq, txr); 
comp_13=`   ret *= 2.0; //gamma
comp_14=`    //ret =  ret*(1 - ret)*10; //brighten
comp_15=`}
