MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.700
fDecay=0.995
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=1.186
fWaveSmoothing=0.500
fWaveParam=0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.22167
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=2.21670
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_per_frame1=r = q1;
shape_0_per_frame2=g = q2;
shape_0_per_frame3=b = q3;
shape_0_per_frame4=r2 = q2;
shape_0_per_frame5=g2 = q3;
shape_0_per_frame6=b2 = q1;
shape_0_per_frame7=x = x + 0.21*cos(time) + 0.121*sin(1.2*time) + 0.15*sin(0.63*time);
shape_0_per_frame8=y = y + 0.134*cos(1.13*time) + 0.2*sin(0.8*time) + 0.213*sin(0.43*time);
shape_0_per_frame9=border_r = q3;
shape_0_per_frame10=border_b = q2;
shape_0_per_frame11=border_g = q1;
shape_0_per_frame12=ang = ang + 4.52*cos(time);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.24486
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.48885
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=1.000
shape_1_per_frame1=r = q2;
shape_1_per_frame2=g = q3;
shape_1_per_frame3=b = q1;
shape_1_per_frame4=r2 = q3;
shape_1_per_frame5=g2 = q1;
shape_1_per_frame6=b2 = q2;
shape_1_per_frame7=x = x + 0.11*cos(0.6*time) + 0.122*sin(1.12*time) + 0.155*sin(0.83*time);
shape_1_per_frame8=y = y + 0.134*cos(0.513*time) + 0.126*sin(1.48*time) + 0.13*sin(0.743*time);
shape_1_per_frame9=border_r = q1;
shape_1_per_frame10=border_b = q2;
shape_1_per_frame11=border_g = q3;
shape_1_per_frame12=ang = ang + 4.52*cos(time);
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.27048
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.55044
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shape_2_per_frame1=r = q3;
shape_2_per_frame2=g = q1;
shape_2_per_frame3=b = q2;
shape_2_per_frame4=r2 = q1;
shape_2_per_frame5=g2 = q2;
shape_2_per_frame6=b2 = q3;
shape_2_per_frame7=x = x + 0.201*cos(1.11*time) + 0.1022*sin(1.512*time) + 0.215*sin(0.83*time);
shape_2_per_frame8=y = y + 0.134*cos(1.03*time) + 0.1026*sin(0.648*time) + 0.2*sin(1.743*time);
shape_2_per_frame9=border_r = q1;
shape_2_per_frame10=border_b = q3;
shape_2_per_frame11=border_g = q2;
shape_2_per_frame12=ang = ang + 4.52*cos(time);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=bass_tick = above(bass_att,bass_tick)*2 + (1-above(bass_att,bass_tick))*
per_frame_2=((bass_tick-1.3)*0.96+1.3);
per_frame_3=treb_tick = above(treb_att,treb_tick)*2 + (1-above(treb_att,treb_tick))*
per_frame_4=((treb_tick-1.3)*0.96+1.3);
per_frame_5=mid_tick = above(mid_att,mid_tick)*2 + (1-above(mid_att,mid_tick))*
per_frame_6=((mid_tick-1.3)*0.96+1.3);
per_frame_7=bass_shift = equal(bass_tick,2)*0.95*sin(time*5) + (1-equal(bass_tick,2))*bass_shift;
per_frame_8=treb_shift = equal(treb_tick,2)*0.95*sin(time*5) + (1-equal(treb_tick,2))*treb_shift;
per_frame_9=mid_shift = equal(mid_tick,2)*0.95*sin(time*5) + (1-equal(mid_tick,2))*mid_shift;
per_frame_10=
per_frame_11=wave_r = wave_r + bass_shift;
per_frame_12=wave_g = wave_g + mid_shift;
per_frame_13=wave_b = wave_b + treb_shift;
per_frame_14=
per_frame_15=ob_r = 1-abs(wave_r);
per_frame_16=ob_g = 1-abs(wave_g);
per_frame_17=ob_b = 1-abs(wave_b);
per_frame_18=ib_r = 1-abs(wave_b);
per_frame_19=ib_g = 1-abs(wave_r);
per_frame_20=ib_b = 1-abs(wave_r);
per_frame_21=ob_size = ob_size + 0.15*sin(bass_att);
per_frame_22=ib_size = ib_size + 0.15*cos(treb_att);
per_frame_23=ob_a = ob_a - 0.5*sin(bass_att);
per_frame_24=ib_a = ib_a - 0.5*sin(mid_att);
per_frame_25=q1 = wave_r;
per_frame_26=q2 = wave_b;
per_frame_27=q3 = wave_g;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=
per_pixel_6=sx = sx + 16*dx_r*sin((0.5-rad*3)*2-sin(2.1*abs(x*13-bass_att/y*rad)));
per_pixel_7=sy = sy + 16*dy_r*sin((0.5-rad*3)*2-sin(2.1*abs(y*13-bass_att/x*rad)));
per_pixel_8=rot = rot + 0.2*cos((rad*3)*2-cos(4*abs(rad*12-bass_att/x*y)));
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`//Code bits by Flexi and Geiss
comp_5=`
comp_6=`    float2 d = texsize.zw*6;
comp_7=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_8=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_9=`float2 uv_y = uv-0.25*(float2(lum(dx),lum(dy)));
comp_10=`
comp_11=`ret = .25*lum(saturate(2*GetBlur3(uv)));
comp_12=`ret -= .8*lum(saturate(20*(0.6*GetBlur2(uv)-.01)-2));
comp_13=`ret = ret + lum(saturate(30*((GetPixel(uv)+GetBlur1(uv)*.15)-.01)-2))-.1;
comp_14=`ret += .55;
comp_15=`ret = lerp(ret,ret*(GetBlur3(uv_y)-GetBlur1(uv_y)),pow(hue_shader,ret));
comp_16=`
comp_17=`float3 ret2 = -.5*lum(GetBlur3(uv_y));
comp_18=`ret2 += .8*GetBlur1(uv_y);
comp_19=`ret2 = ret-.9*GetPixel(uv_y)-.1;
comp_20=`ret2 -= .75;
comp_21=`ret2 = lerp(ret2,1.2*ret2*(GetBlur3(uv)-GetBlur1(uv)),pow(hue_shader.zxy,ret));
comp_22=`
comp_23=`ret = abs(ret-1.2*ret2);
comp_24=`//ret = ret2;
comp_25=`ret *= ret;
comp_26=`
comp_27=`}
