MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=2.050
fDecay=0.990
fVideoEchoZoom=1.008
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.625
fWaveScale=1.187
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.190
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.500
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=9
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.12566
shapecode_0_ang=3.39292
shapecode_0_tex_ang=0.37680
shapecode_0_tex_zoom=0.32473
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=0.030
shapecode_0_border_g=0.670
shapecode_0_border_b=0.790
shapecode_0_border_a=1.000
shape_0_per_frame1=x=x+sin(time*0.9)*.13;
shape_0_per_frame2=y=y+sin(time*0.5)*.16;
shape_0_per_frame3=border_r = q1;
shape_0_per_frame4=border_b = q2;
shape_0_per_frame5=border_g = q3;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.12572
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=1.000
shape_1_per_frame1=//: Aderrasi was here too
shape_1_per_frame2=rad = rad -0.2 + 0.2*bass_att;;
shape_1_per_frame3=r = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time);
shape_1_per_frame4=g = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time);
shape_1_per_frame5=b = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time);
shape_1_per_frame6=r2 = 1-abs(r);
shape_1_per_frame7=g2 = 1-abs(g);
shape_1_per_frame8=b2 = 1-abs(b);
shape_1_per_frame9=ang = ang + 3*abs(tan(1*time));
shape_1_per_frame10=x = x + 0.14*cos(time) + 0.2*sin(0.42*time);
shape_1_per_frame11=y = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time);
shape_1_per_frame12=border_r = q1;
shape_1_per_frame13=border_b = q2;
shape_1_per_frame14=border_g = q3;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.03000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.210
shapecode_2_g=0.440
shapecode_2_b=0.230
shapecode_2_a=1.000
shapecode_2_r2=0.180
shapecode_2_g2=1.000
shapecode_2_b2=0.110
shapecode_2_a2=1.000
shapecode_2_border_r=0.150
shapecode_2_border_g=0.400
shapecode_2_border_b=0.480
shapecode_2_border_a=1.000
shape_2_per_frame1=ang = time*2.4;
shape_2_per_frame2=x = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2);
shape_2_per_frame3=y = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7);
shape_2_per_frame4=r = 0.5 + 0.5*sin(time*1.013 + 5);
shape_2_per_frame5=g = 0.5 + 0.5*sin(time*1.063 + 2);
shape_2_per_frame6=b = 0.5 + 0.5*sin(time*1.054 + 1);
shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*1.085 + 3);
shape_2_per_frame8=g2 = 0.5 + 0.5*sin(time*1.056+ 1);
shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*1.038 + 4);
shape_2_per_frame10=border_r = q1;
shape_2_per_frame11=border_b = q2;
shape_2_per_frame12=border_g = q3;
shapecode_3_enabled=1
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.510
shapecode_3_y=0.490
shapecode_3_rad=0.09986
shapecode_3_ang=0.06283
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=0.460
shapecode_3_border_g=0.280
shapecode_3_border_b=0.540
shapecode_3_border_a=1.000
shape_3_per_frame1=x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5);
shape_3_per_frame2=y = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5);
shape_3_per_frame3=r = 0.5 + 0.5*sin(time*1.013 + 2);
shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.863 + 3);
shape_3_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1);
shape_3_per_frame6=r2 = 0.5 + 0.5*sin(time*1.185 + 3);
shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*1.356+ 2);
shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.738 + 4);
shape_3_per_frame9=border_r = q1;
shape_3_per_frame10=border_b = q2;
shape_3_per_frame11=border_g = q3;
per_frame_init_1=vol = 0; p1 = 0;
per_frame_init_2=vx = .2; vy = -0.1;
per_frame_init_3=kx = 0; ky = 0;
per_frame_init_4=
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.999, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=
per_frame_18=vol = bass_att + treb_att;
per_frame_19=v2 = v2 * dec_med + vol * (1-dec_med) ;
per_frame_20=q26 = max(atan (vol - v2),0);
per_frame_21=q27 = index + 1;
per_frame_22=
per_frame_23=sw = sw*dec_med + (1-dec_med)*(index2%2);
per_frame_24=q28 = sw;
per_frame_25=kiss = kiss*dec_med 
per_frame_26=      +(1-dec_med)*bnot(index2)*below(index,4);
per_frame_27=q29 = kiss;
per_frame_28=
per_frame_29=k1 =  is_beat*bnot(index);
per_frame_30=k2 =  is_beat*bnot(index);
per_frame_31=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_32=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_33=rott = p2 * 3.1416/2;
per_frame_34=monitor = k1;
per_frame_35=q1 = cos(rott);
per_frame_36=q2 = sin(rott);
per_frame_37=q3 = -q2;
per_frame_38=q4 = q1;
per_frame_39=
per_frame_40=
per_frame_41=q5 = cos(time/4);
per_frame_42=q6 = -sin(time/4);
per_frame_43=q7 = -q6;
per_frame_44=q8 = q5;
per_frame_45=
per_frame_46=zoom = 1;
per_frame_47=rot = -0;
per_frame_48=
per_frame_49=
per_frame_50=//KUGEL-POS
per_frame_51=dt = .1*30/fps;
per_frame_52=m = 1; //Masse
per_frame_53=//Gravitationszentrum
per_frame_54=x0 = .0; y0 = 0;
per_frame_55=
per_frame_56=ax = -(xk-x0)/m + sign(vx+.001)*dt*bass/40; 
per_frame_57=ay = -(yk-y0)/m + sign(vy+.001)*dt*treb/40;
per_frame_58=monitor = index3;
per_frame_59=vx = vx*dec_slow + ax * dt; 
per_frame_60=vy = vy*dec_slow + ay * dt;
per_frame_61=
per_frame_62=xk = xk + vx*dt; 
per_frame_63=yk = yk + vy*dt;
per_frame_64=
per_frame_65=q9 = xk; q10 = yk;
per_frame_66=
per_frame_67=
per_frame_68=
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float k2 = (20*uv)%2;
warp_13=`
warp_14=`float2 zz = uv.xy * texsize.xy *.08;
warp_15=`float h1 = (tan(zz.x));
warp_16=`float h2 = (tan(zz.y));
warp_17=`
warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3;
warp_19=`
warp_20=`
warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30;
warp_22=`
warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_24=`    
warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18);
warp_26=`}
comp_1=`sampler sampler_seaweed;
comp_2=`shader_body
comp_3=`{
comp_4=`uv = uv + 2*texsize.zw*float2(cos(uv.y*texsize.y/2),sin(uv.x*texsize.x/2));
comp_5=`
comp_6=`    ret = 1.4*pow(saturate(GetBlur1(uv))*((tex2D(sampler_pc_main,uv)-GetBlur3(uv))),0.5);
comp_7=`}
