MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=2.750
fDecay=1.000
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=4.100
fWaveScale=0.972
fWaveSmoothing=0.900
fWaveParam=0.094
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.10000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=1.000
wave_y=0.500
ob_size=0.030
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.400
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=40
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.59957
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.33450
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_init1=bob = 1.5;
shape_0_init2=ro = 0;
shape_0_init3=red = rand(20);
shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
shape_0_per_frame2=bob = bob*above(bob,0.01) - 0.01 + 1*(1 - above(bob,0.01));
shape_0_per_frame3=bob = 0.4 + 0.4*sin(time*0.8);
shape_0_per_frame4=bob = bob*vol;
shape_0_per_frame5=rad = bob;
shape_0_per_frame6=border_1 = 0.4;
shape_0_per_frame7=sides = 30;
shape_0_per_frame8=ro = ro + 0.02;
shape_0_per_frame9=ang = ro;
shape_0_per_frame10=rad = 0.6;
shape_0_per_frame11=
shape_0_per_frame12=sp = red*0.025;
shape_0_per_frame13=spi = 0.5 - sp;
shape_0_per_frame14=tm = time*0.1;
shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
shape_0_per_frame16=border_g = 0.5 + sp*sin(tm*1.294) + spi*cos(tm*0.87);
shape_0_per_frame17=border_b = 0.5 + sp*sin(tm*1.418) + spi*cos(tm*0.76);
shapecode_1_enabled=1
shapecode_1_sides=40
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
shape_1_per_frame2=x = 0.5 + 0.225*sin(time);
shape_1_per_frame3=y = 0.5 + 0.3*cos(time);
shape_1_per_frame4=
shape_1_per_frame5=rad = rad*mid_att;
shape_1_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
shape_1_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
shape_1_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
shape_1_per_frame9=
shapecode_2_enabled=1
shapecode_2_sides=40
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
shape_2_per_frame2=x = 0.5 + 0.225*sin(time + 2.09);
shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
shape_2_per_frame4=
shape_2_per_frame5=rad = rad*bass_att;
shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
shape_2_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
shape_2_per_frame9=
shapecode_3_enabled=1
shapecode_3_sides=40
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 0.5 + 0.5*(sin(time*1.1)*0.3 + 0.7*sin(time*0.5));
shape_3_per_frame2=x = 0.5 + 0.225*sin(time + 4.19);
shape_3_per_frame3=y = 0.5 + 0.3*cos(time + 4.19);
shape_3_per_frame4=
shape_3_per_frame5=rad = rad*treb_att;
shape_3_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
shape_3_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
shape_3_per_frame8=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
shape_3_per_frame9=
per_frame_1=warp=0;
per_frame_2=wave_r = wave_r + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_3=wave_b = wave_b - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.722));
per_frame_4=wave_g = wave_g + 0.4*sin(time*1.931);
per_frame_5=wave_r = 0.2125*wave_r + 0.7154*wave_g + 0.0721*wave_b;
per_frame_6=wave_g = wave_r;
per_frame_7=wave_b = wave_r;
per_frame_8=vol = 0.167*(bass+mid);
per_frame_9=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_10=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_11=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_12=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_13=xpos = xpos + 0.001*xspeed;
per_frame_14=wave_x = 1.25*xpos + 0.5;
per_frame_15=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_16=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_17=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_18=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_19=ypos = ypos + 0.001*yspeed;
per_frame_20=wave_y = 1.25*ypos + 0.5;
per_frame_21=dx = dx + dx_residual;
per_frame_22=dy = dy + dy_residual;
per_frame_23=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_24=dx_residual = equal(bass_thresh,2)*0.003*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_25=dy_residual = equal(bass_thresh,2)*0.001*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
per_frame_26=rot = 0.1;
per_frame_27=
per_frame_28=vol=(bass+mid+treb)*0.25;
per_frame_29=vol=vol*vol;
per_frame_30=mtime=mtime + vol*0.01;
per_frame_31=q8=mtime;
per_frame_32=
per_frame_33=
per_frame_34=q1=sin(mtime) * sin(mtime*3) * 0.4 + 0.5;
per_frame_35=q2=cos(mtime*1.3) * sin(mtime*5.4) * 0.4 + 0.5;
per_frame_36=
per_frame_37=
per_frame_38=
per_frame_39=ib_r = tan(time);
per_frame_40=ib_r = min(1, max(ib_r,0));
per_frame_41=
per_frame_42=ib_g = tan(time+2.1);
per_frame_43=ib_g = min(1, max(ib_g,0));
per_frame_44=
per_frame_45=ib_b = tan(time+4.2);
per_frame_46=ib_b = min(1, max(ib_b,0));
per_frame_47=
per_frame_48=q3 = 10+8*(0.6*sin(0.223*time) + 0.4*sin(0.153*time));
per_frame_49=q4 = 1/q3;
per_frame_50=q5 = 0.5*sign(xpos);
per_frame_51=q6 = 0.5*sign(ypos);
per_frame_52=
per_frame_53=monitor=q4
per_frame_54=
per_frame_55=
per_pixel_1=cx = ((0&(x*q3-q5))+q5)*q4;
per_pixel_2=cy = ((0&(y*q3-q6))+q6)*q4;
per_pixel_3=newx = q1-x;
per_pixel_4=newy = q2-y;
per_pixel_5=newrad = sqrt((newx)*(newx)+0.5625*(newy)*(newy))*2;
per_pixel_6=newzoom = pow(1.05 + 0.03*newrad, pow(0.01+sin(newrad*newrad), newrad*2-1));
per_pixel_7=dx = (newx)*newzoom - newx;
per_pixel_8=dy = (newy)*newzoom - newy;
per_pixel_9=dx =dx*0.1;
per_pixel_10=dy=dy*0.1;
per_pixel_11=rot = 2*newrad*(0.5*(0.5-rad)+0.1);
per_pixel_12=rot=rot*sin(time)*0.2;
per_pixel_13=sx=-1;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame 3 times, creating radial blur
warp_4=`    float2 v = normalize(uv - 0.5);
warp_5=`    //v = v.yx * float2(1,-1);
warp_6=`    v *= texsize.zw;
warp_7=`    ret = 0.2*(   tex2D( sampler_main, uv ).xyz
warp_8=`                   +  tex2D(sampler_main, uv - v*2.5 ).xyz
warp_9=`                   +  tex2D(sampler_main, uv - v*5.5 ).xyz
warp_10=`                   +  tex2D(sampler_main, uv - v*9  ).xyz
warp_11=`                   +  tex2D(sampler_main, uv - v*13 ).xyz
warp_12=`    );
warp_13=`    
warp_14=`    // darken over time
warp_15=`    ret = (ret-0.01)*0.975; //or try: ret -= 0.004;
warp_16=`}
comp_1=`float3 ret1, neu, blur;
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`uv -= 0.5;
comp_8=`uv *= aspect.xy;    
comp_9=`
comp_10=`float2 tmp = uv;
comp_11=`ret1 = 0;
comp_12=`int anz = 5;
comp_13=`int n = 0;
comp_14=`while (n <= anz) {
comp_15=`    ang2 = 6.28*n/anz;
comp_16=`    c = cos(ang2);
comp_17=`    s = sin(ang2);
comp_18=`    uv2.x =  uv.x*c - uv.y*s;
comp_19=`    uv2.y =  uv.x*s + uv.y*c;
comp_20=`    neu = GetPixel (uv2 + 0.4 + .02*q27 );
comp_21=`    blur= GetBlur1 (uv2 + 0.4 + .02*q27 );
comp_22=`    ret1 = max(ret1, neu+blur*2);
comp_23=`n++;
comp_24=`}
comp_25=`
comp_26=`
comp_27=`// I think this bit's from ORB
comp_28=`ret = (ret1-0.0125)*0.7;
comp_29=`    float3 retish = 1 - ret*(1-ret)*4; //solarize
comp_30=`    ret = float3(retish[0]*0.5,retish[1]*0.5,retish[2]);
comp_31=`    ret *= 0.5;
comp_32=`
comp_33=`
comp_34=`}