MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000
fGammaAdj=1.420
fDecay=0.950
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.711
fWaveScale=0.024
fWaveSmoothing=0.540
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=0.07880
fShader=0.000
zoom=0.94150
rot=-0.04000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.290
wave_g=0.460
wave_b=0.730
wave_x=0.500
wave_y=1.000
ob_size=0.000
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.100
ib_size=0.050
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=32.000
nMotionVectorsY=28.800
mv_dx=0.000
mv_dy=0.000
mv_l=0.100
mv_r=0.400
mv_g=0.400
mv_b=0.900
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=256
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=y = 0.2 + 0.01*int(value1*50+10);
wave_0_per_point2=x = sample;
wavecode_1_enabled=0
wavecode_1_samples=82
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=4.02709
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.300
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=2
shapecode_0_x=0.400
shapecode_0_y=0.500
shapecode_0_rad=0.80790
shapecode_0_ang=6.28319
shapecode_0_tex_ang=1.25664
shapecode_0_tex_zoom=0.33460
shapecode_0_r=0.600
shapecode_0_g=0.600
shapecode_0_b=0.600
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=r = r + 0.300*(0.60*sin(1.22*time) + 0.4*sin(0.888*time));
shape_0_per_frame2=g = g + 0.300*(0.60*sin(0.90*time) + 0.4*sin(1.100*time));
shape_0_per_frame3=b = b + 0.300*(0.60*sin(1.12*time) + 0.4*sin(0.98*time));
shape_0_per_frame4=
shape_0_per_frame5=rad = rad + equal(q2,2)*0.5;
shape_0_per_frame6=
shape_0_per_frame7=y = y - 0.1*q6;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=2
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.33003
shapecode_1_ang=5.65480
shapecode_1_tex_ang=1.25650
shapecode_1_tex_zoom=0.40830
shapecode_1_r=0.600
shapecode_1_g=0.600
shapecode_1_b=0.600
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=r = r + 0.300*(0.60*sin(2.52*time) + 0.4*sin(2.588*time));
shape_1_per_frame2=g = g + 0.300*(0.60*sin(2.70*time) + 0.4*sin(2.700*time));
shape_1_per_frame3=b = b + 0.300*(0.60*sin(2.32*time) + 0.4*sin(2.180*time));
shape_1_per_frame4=
shape_1_per_frame5=rad = rad + equal(q2,2)*0.5;
shape_1_per_frame6=
shape_1_per_frame7=y = y - 0.15*q6;
shape_1_per_frame8=
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=2
shapecode_2_x=0.400
shapecode_2_y=0.400
shapecode_2_rad=0.33000
shapecode_2_ang=4.39820
shapecode_2_tex_ang=1.25650
shapecode_2_tex_zoom=0.40836
shapecode_2_r=0.600
shapecode_2_g=0.600
shapecode_2_b=0.600
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=r = r + 0.300*(0.60*sin(3.22*time) + 0.4*sin(3.888*time));
shape_2_per_frame2=g = g + 0.300*(0.60*sin(3.90*time) + 0.4*sin(3.100*time));
shape_2_per_frame3=b = b + 0.300*(0.60*sin(3.12*time) + 0.4*sin(3.980*time));
shape_2_per_frame4=
shape_2_per_frame5=rad = rad + equal(q2,2)*0.5;
shape_2_per_frame6=
shape_2_per_frame7=y = y - 0.1*q6;
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.400
shapecode_3_rad=0.33000
shapecode_3_ang=3.76990
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.40836
shapecode_3_r=0.600
shapecode_3_g=0.600
shapecode_3_b=0.600
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=r = r + 0.300*(0.60*sin(4.22*time) + 0.4*sin(4.888*time));
shape_3_per_frame2=g = g + 0.300*(0.60*sin(4.90*time) + 0.4*sin(4.100*time));
shape_3_per_frame3=b = b + 0.300*(0.60*sin(4.12*time) + 0.4*sin(4.980*time));
shape_3_per_frame4=
shape_3_per_frame5=rad = rad + equal(q2,2)*1;
shape_3_per_frame6=
shape_3_per_frame7=y = y - 0.1*q6;
shape_3_per_frame8=
per_frame_init_1=q8 = 1;
per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.91+1.3);
per_frame_2=
per_frame_3=//ob_r = 0.1 + 0.1*(0.6*sin(vol*time*8) + 0.4*sin(1.2*time));
per_frame_4=//ob_b = 0.1 + 0.1*(0.6*sin(vol*time*8) + 0.4*sin(0.8*time));
per_frame_5=//ob_g = 0.1 + 0.1*(0.6*sin(vol*time*8) + 0.4*sin(1.1*time));
per_frame_6=
per_frame_7=
per_frame_8=vol = 0.1*(vol*9 + (bass_att+mid_att+treb_att)*0.333333);
per_frame_9=
per_frame_10=q1 = vol;
per_frame_11=q2 = bass_thresh;
per_frame_12=
per_frame_13=temp = temp + (above(vol,1.1)*1.5 + (below(vol,1.1)*1));
per_frame_14=q8 = temp;
per_frame_15=
per_frame_16=//cx = cx + 0.4*sin(temp*0.15);
per_frame_17=
per_frame_18=
per_frame_19=q3 = q3 + below(vol,1.1)*(-0.5) + above(vol,1.1)*2;
per_frame_20=
per_frame_21=q3=1; //comment out to get some jerky movement that goes with the beat better
per_frame_22=      //maybe someone can rig up a solution that's not so jerky... =2 is interesting too
per_frame_23=
per_frame_24=cx = cx + 0.4*sin(q3*(sin(q8/(8*q3))));
per_frame_25=q6 = cx;
per_frame_26=
per_frame_27=//30 fps max to avoid crack bird!
per_pixel_1=cy = cy - cos(rad*q1*(sin(time*0.6)));
per_pixel_2=
per_pixel_3=cx = cx + 1.5*sin(rad*q3*(sin(q8/(8*q3))));
warp_1=`shader_body
warp_2=`{
warp_3=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_4=`    
warp_5=`    ret *= 0.95; 
warp_6=`}
comp_1=`sampler sampler_sky;
comp_2=`shader_body
comp_3=`{
comp_4=`    ret = tex2D(sampler_main, float2(1-uv.x, uv.y)).xyz;
comp_5=`    ret += tex2D(sampler_main, uv).xyz;
comp_6=`    //ret += tex2D(sampler_sky, float2(uv.x, uv.y-q6*0.5))*(1-uv.y);
comp_7=`    //ret *= (GetBlur3(uv)+GetBlur3(float2(1-uv.x, uv.y)))*1; 
comp_8=`    ret *= 1.42; //gamma
comp_9=` 
comp_10=`    //ret = sqrt(ret); //brighten
comp_11=`    ret *= ret; //darken
comp_12=`}
