MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.800
fWaveScale=0.010
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.01000
wavecode_0_smoothing=1.00000
wavecode_0_r=0.300
wavecode_0_g=0.300
wavecode_0_b=1.000
wavecode_0_a=0.190
wave_0_per_point1=//// stars
wave_0_per_point2=
wave_0_per_point3=q10=123*sample;
wave_0_per_point4=
wave_0_per_point5=x = -.5+sample;
wave_0_per_point6=y = -.5+abs(sin(q10));
wave_0_per_point7=
wave_0_per_point8=t=.01*time;
wave_0_per_point9=mx = x*cos(t)+y*sin(t);
wave_0_per_point10=my = y*cos(t)-x*sin(t);
wave_0_per_point11=
wave_0_per_point12=///random factor
wave_0_per_point13=p1=.1*sin(630*sample);
wave_0_per_point14=p2=.1*sin(530*sample);
wave_0_per_point15=
wave_0_per_point16=x= .5+p1+mx;
wave_0_per_point17=y= .5+p2+my;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.20929
wavecode_1_smoothing=0.00000
wavecode_1_r=0.300
wavecode_1_g=0.200
wavecode_1_b=1.000
wavecode_1_a=0.100
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.800
wavecode_2_g=0.800
wavecode_2_b=1.000
wavecode_2_a=0.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.40000
wavecode_3_r=1.000
wavecode_3_g=0.600
wavecode_3_b=1.000
wavecode_3_a=0.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=15
shapecode_0_x=0.500
shapecode_0_y=0.970
shapecode_0_rad=1.00025
shapecode_0_ang=0.00000
shapecode_0_tex_ang=4.52389
shapecode_0_tex_zoom=0.40034
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.400
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.400
shapecode_0_border_b=1.000
shapecode_0_border_a=0.020
shape_0_per_frame1=sample=instance/num_inst;
shape_0_per_frame2=
shape_0_per_frame3=x=sample+.3*sin(43*sample+.06*time);
shape_0_per_frame4=y=.5+.6*sin(53*sample-.04*time);
shapecode_1_enabled=1
shapecode_1_sides=30
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=15
shapecode_1_x=0.680
shapecode_1_y=0.500
shapecode_1_rad=0.01416
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.300
shapecode_1_b=0.600
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.200
shapecode_1_border_r=0.300
shapecode_1_border_g=0.400
shapecode_1_border_b=1.000
shapecode_1_border_a=0.060
shape_1_per_frame1=sample=instance/num_inst;
shape_1_per_frame2=
shape_1_per_frame3=x1=sample+.3*sin(43*sample+.06*time);
shape_1_per_frame4=y1=.5+.6*sin(53*sample-.04*time);
shape_1_per_frame5=
shape_1_per_frame6=
shape_1_per_frame7=t=.3*time*(1+.3*sin(33*sample));
shape_1_per_frame8=x=x1 +.5*sin(t)/q6;
shape_1_per_frame9=y=y1 +.5*cos(t);
shape_1_per_frame10=
shape_1_per_frame11=
shapecode_2_enabled=1
shapecode_2_sides=30
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=800
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.09475
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.300
shapecode_2_border_g=0.400
shapecode_2_border_b=1.000
shapecode_2_border_a=0.400
shape_2_per_frame1=sample=instance/num_inst;
shape_2_per_frame2=
shape_2_per_frame3=//// rings
shape_2_per_frame4=
shape_2_per_frame5=n=20;  s1=n*sample;  s2=s1%n;  t1=6.28*s1;  t2=-1*time;  c=instance%2;  border_a=-.01+.4*sample;
shape_2_per_frame6=
shape_2_per_frame7=x=(.03/n)*sin(1+t1+t2)*s2;         y=(.03/n)*cos(1+t1+t2)*s2;
shape_2_per_frame8=x=x+.005*s2*t2*(1-1.4*sin(s2));    y=y+.005*s2*t2*(1+2*sin(s2));
shape_2_per_frame9=x=x+.04*sin(s2+time)*c;            y=y+.04*cos(s2+time)*c;
shape_2_per_frame10=x= int(x+1)-x;                     y= int(y+1)-y;
shape_2_per_frame11=
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.790
shapecode_3_y=0.500
shapecode_3_rad=0.59126
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.85319
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=0.500
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.400
shapecode_3_border_r=1.000
shapecode_3_border_g=0.600
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=
per_frame_25=warp=0;
per_frame_26=wave_a=0;
per_frame_27=zoom=1;
per_frame_28=decay=.7;
per_frame_29=
per_frame_30=q6=aspecty;
per_frame_31=
warp_1=`sampler sampler_fw_clouds;
warp_2=`shader_body
warp_3=`{// sample previous frame
warp_4=`ret = tex2D( sampler_main, uv ).xyz;
warp_5=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_6=`                      ((uv.xyy*q27
warp_7=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_8=`                      ).xyz*
warp_9=`                      float3(1,1,0)*0.05 + 
warp_10=`                      time*float3(0,0,1)*q29
warp_11=`                     );
warp_12=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_13=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_14=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_15=`float blur =sin(bass*90)*rad;
warp_16=`ret=0.125*(
warp_17=`GetPixel(float2(uv.x-0.01*blur,uv.y-0.01*blur)) +
warp_18=`GetPixel(float2(uv.x+0.01*blur,uv.y+0.01*blur)) +
warp_19=`GetPixel(float2(uv.x-0.01*blur,uv.y+0.01*blur)) +
warp_20=`GetPixel(float2(uv.x+0.01*blur,uv.y-0.01*blur)) +
warp_21=`GetPixel(float2(uv.x,uv.y-0.01*blur)) +
warp_22=`GetPixel(float2(uv.x,uv.y+0.01*blur)) +
warp_23=`GetPixel(float2(uv.x-0.01*blur,uv.y)) +
warp_24=`GetPixel(float2(uv.x+0.01*blur,uv.y)));
warp_25=`//add a 'bass overbright' effect:
warp_26=`ret-=-(lum(ret)<sin(time*90))*ret*blur+(lum(ret)>sin(-time*90))*ret*blur;
warp_27=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv2 = uv;
comp_4=`uv2.x=1-uv2.x;
comp_5=`uv2 = .5+(uv2-.5)*.98;
comp_6=`uv = 0.5 + (uv-0.5)*0.98;
comp_7=`    float2 d = texsize.zw*4;
comp_8=`    float2 d2= texsize.zw*4;
comp_9=`
comp_10=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_11=`    float3 dx2= ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv2-float2(1,0)*d2) );
comp_12=`
comp_13=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_14=`    float3 dy2 = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv2-float2(0,1)*d2) );
comp_15=`
comp_16=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_17=`                                        + time*float3(0,0,1)*0.2 );
comp_18=`float4 noise2= tex3D(sampler_noisevol_hq, ((uv2.xyy+float3(lum(dx2),lum(dy2),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_19=`                                        + time*float3(0,0,1)*0.2 );
comp_20=`uv -= float2(lum(dx),lum(dy))*0.04;
comp_21=`uv2-= float2(lum(dx2),lum(dy2))*0.04;
comp_22=`
comp_23=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv));
comp_24=`float3 ret2 = abs(GetPixel(uv2)+GetBlur1(uv2)-GetBlur2(uv2)-GetBlur3(uv2));
comp_25=`ret *= lum(noise)*3; 
comp_26=`ret2*= lum(noise)*3; 
comp_27=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_28=`                      ((uv2.xyy*q28
comp_29=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_30=`                      ).xyz*
comp_31=`                      float3(1,1,0)*0.05 + 
comp_32=`                      time*float3(0,0,1)*q31
comp_33=`                     );
comp_34=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_35=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_36=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_37=`ret = pow(ret,0.5);
comp_38=`ret2= pow(ret2,0.5);
comp_39=`ret2=.5-ret2;
comp_40=`ret-=.3-ret2;
comp_41=`}
