MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=0
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.995
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=3
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.900
fWaveScale=0.030
fWaveSmoothing=0.500
fWaveParam=0.000
fModWaveAlphaStart=0.900
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=0.550
fWarpScale=100.000
fZoomExponent=1.33800
fShader=0.000
zoom=1.03000
rot=0.00000
cx=0.000
cy=0.000
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=27.640
nMotionVectorsY=20.800
mv_dx=0.000
mv_dy=0.000
mv_l=0.500
mv_r=1.000
mv_g=0.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=60
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.08000
wavecode_0_smoothing=0.40000
wavecode_0_r=0.000
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=0.970
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=20
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.07000
wavecode_1_smoothing=0.65000
wavecode_1_r=0.300
wavecode_1_g=0.300
wavecode_1_b=0.300
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=30
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.07000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.300
wavecode_2_g=0.300
wavecode_2_b=0.300
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=60
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=99
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=1.000
shapecode_0_y=0.630
shapecode_0_rad=1.30000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.76300
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.970
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.550
shapecode_1_rad=0.22500
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.970
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.850
shapecode_2_y=0.000
shapecode_2_rad=1.30000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=2.06800
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.970
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.970
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=1
shapecode_3_sides=3
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.020
shapecode_3_y=0.500
shapecode_3_rad=0.73300
shapecode_3_ang=1.31900
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=100.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=0.970
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.970
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=wave_x = wave_x + 0.000*( 0.00*sin(2.121*time) + 0.00*sin(1.621*time) );
per_frame_2=wave_y = wave_y + 0.000*( 0.00*sin(1.742*time) + 0.00*sin(2.322*time) );
per_frame_3=wave_r = wave_r + 0.500*( 0.50*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_4=wave_g = wave_g + 0.500*( 0.50*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_5=wave_b = wave_b + 0.500*( 0.50*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_6=rot = rot + 0.010*sin(time+0.010);
per_frame_7=decay = decay - 0.00*equal(frame%30,0);
per_frame_8=zoom=zoom+(bass_att-1)*0.1;
per_frame_9=zoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
warp_1=`shader_body
warp_2=`{
warp_3=`    float1 d = 0.005;
warp_4=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
warp_5=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
warp_6=`    float2 my_uv = uv - float2(dx,dy)*0.01;
warp_7=`
warp_8=`
warp_9=`
warp_10=`    float2 v = 0.01;
warp_11=`    ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
warp_12=`
warp_13=`    
warp_14=`    ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
warp_15=`    ret.y += 0.006-GetBlur3(uv-floor(uv)).x*5;
warp_16=`
warp_17=`    ret.y = lerp( ret.y, lum(ret).x, 0);
warp_18=`
warp_19=`//--------------------------------
warp_20=`
warp_21=`    d = 0.01;
warp_22=`    my_uv = float2(-dy,dx)*0.05;
warp_23=`
warp_24=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
warp_25=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
warp_26=`    my_uv += uv - float2(dx,dy)*0.005;
warp_27=`
warp_28=`
warp_29=`
warp_30=`    v = 0.01;
warp_31=`    ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
warp_32=`
warp_33=`    
warp_34=`    ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
warp_35=`    ret.z *= 0.95;
warp_36=`    ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
warp_37=`
warp_38=`    ret.x = tex2D( sampler_main, uv_orig).x - 0.3;
warp_39=`
warp_40=`}
