MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.900
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=2.581
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=1.766
fZoomExponent=1.00016
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=2.560
nMotionVectorsY=48.000
mv_dx=0.360
mv_dy=-0.800
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.80000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=sw = (1-sw)*above(sample,0);
wave_0_per_point2=
wave_0_per_point3=osa = sample*above(sample,0);
wave_0_per_point4=
wave_0_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_0_per_point6=
wave_0_per_point7=mod = value1;
wave_0_per_point8=mod = mod*sw;
wave_0_per_point9=
wave_0_per_point10=y = if(sw,osa,sample*.5+.25);
wave_0_per_point11=y = sample*.5+.25;
wave_0_per_point12=y = (y-0.5)/(q32) + 0.5;
wave_0_per_point13=x = .5 - mod*.5;
wave_0_per_point14=
wave_0_per_point15=osa = sample;
wave_0_per_point16=
wave_0_per_point17=mo = 3.7 + mod*6 + q1;
wave_0_per_point18=
wave_0_per_point19=r = .5 + sin(q8*.9 +mo)*.5;
wave_0_per_point20=g = .5 + sin(q8*.89+mo + 1.5472)*.5;
wave_0_per_point21=b = .5 + sin(q8*.88+mo + 2.8944)*.5;
wave_0_per_point22=
wave_0_per_point23=a = 3 - abs(mod)*12;
wave_0_per_point24=a = 3-sw;
wave_0_per_point25=a = max(0,min(a,1));
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.80000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=sw = (1-sw)*below(sample,1);
wave_1_per_point2=
wave_1_per_point3=osa = sample*above(sample,0);
wave_1_per_point4=
wave_1_per_point5=mod = pow(value2*2,2)*sign(value2)*.5;
wave_1_per_point6=
wave_1_per_point7=mod = value2;
wave_1_per_point8=mod = mod*sw;
wave_1_per_point9=
wave_1_per_point10=y = if(sw,osa,sample*.5+.25);
wave_1_per_point11=y = sample*.5+.25;
wave_1_per_point12=y = (y-0.5)/(q32) + 0.5;
wave_1_per_point13=x = .5 + mod*.5;
wave_1_per_point14=
wave_1_per_point15=osa = sample;
wave_1_per_point16=
wave_1_per_point17=mo = 3.7 + mod*6 + q1;
wave_1_per_point18=
wave_1_per_point19=r = .5 + sin(q8*.95+mo)*.5;
wave_1_per_point20=g = .5 + sin(q8*.96+mo + 1.5472)*.5;
wave_1_per_point21=b = .5 + sin(q8*.97+mo + 2.8944)*.5;
wave_1_per_point22=
wave_1_per_point23=a = 3 - abs(mod)*12;
wave_1_per_point24=a = 3-sw;
wave_1_per_point25=a = max(0,min(a,1));
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=256
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.80000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=0.000
wavecode_2_a=0.300
wave_2_per_point1=sw = (1-sw)*above(sample,0);
wave_2_per_point2=
wave_2_per_point3=osa = sample*above(sample,0);
wave_2_per_point4=
wave_2_per_point5=mod = pow(value1*2,2)*sign(value1)*.5;
wave_2_per_point6=
wave_2_per_point7=mod = value1;
wave_2_per_point8=mod = mod;
wave_2_per_point9=
wave_2_per_point10=y = if(sw,osa,sample*.5+.25);
wave_2_per_point11=y = sample*.5+.25;
wave_2_per_point12=y = (y-0.5)/(q32) + 0.5;
wave_2_per_point13=x = .5 - mod*.5;
wave_2_per_point14=
wave_2_per_point15=osa = sample;
wave_2_per_point16=
wave_2_per_point17=mo = 3.7 + mod*6 + q1;
wave_2_per_point18=
wave_2_per_point19=//r = .5 + sin(mo)*.5;
wave_2_per_point20=//g = .5 + sin(mo + 1.0472)*.5;
wave_2_per_point21=//b = .5 + sin(mo + 2.0944)*.5;
wave_2_per_point22=
wave_2_per_point23=//a = 1 - abs(mod)*12;
wave_2_per_point24=//a = 1-sw;
wave_2_per_point25=a = max(0,min(a,1));
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=256
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.80000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=0.000
wavecode_3_a=0.300
wave_3_per_point1=sw = (1-sw)*above(sample,0);
wave_3_per_point2=
wave_3_per_point3=osa = sample*above(sample,0);
wave_3_per_point4=
wave_3_per_point5=mod = pow(value2*2,2)*sign(value2)*.5;
wave_3_per_point6=
wave_3_per_point7=mod = value2;
wave_3_per_point8=mod = mod;
wave_3_per_point9=
wave_3_per_point10=y = if(sw,osa,sample*.5+.25);
wave_3_per_point11=y = sample*.5+.25;
wave_3_per_point12=y = (y-0.5)/(q32) + 0.5;
wave_3_per_point13=x = .5 + mod*.5;
wave_3_per_point14=
wave_3_per_point15=osa = sample;
wave_3_per_point16=
wave_3_per_point17=mo = 3.7 + mod*6 + q1;
wave_3_per_point18=
wave_3_per_point19=//r = .5 + sin(mo)*.5;
wave_3_per_point20=//g = .5 + sin(mo + 1.0472)*.5;
wave_3_per_point21=//b = .5 + sin(mo + 2.0944)*.5;
wave_3_per_point22=
wave_3_per_point23=//a = 1 - abs(mod)*12;
wave_3_per_point24=//a = 1-sw;
wave_3_per_point25=a = max(0,min(a,1));
shapecode_0_enabled=0
shapecode_0_sides=32
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=33
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.500
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=trans = int(rand(int(q30)))/15+instance-instance;
shape_0_per_frame2=trans2 = int(rand(int(q30)))/15+instance-instance;
shape_0_per_frame3=trans3 = int(rand(int(q30)))/15+instance-instance;
shape_0_per_frame4=a = trans;
shape_0_per_frame5=
shape_0_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_0_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_0_per_frame8=rad = .09 + int(rand(int(q30)))/15+instance-instance;
shape_0_per_frame9=r=int(rand(q30))*.1+instance-instance;
shape_0_per_frame10=g=int(rand(q30))*.1+instance-instance;
shape_0_per_frame11=b=int(rand(q30))*.1+instance-instance;
shape_0_per_frame12=r2=int(rand(q30))*.1+instance-instance;
shape_0_per_frame13=g2=int(rand(q30))*.1+instance-instance;
shape_0_per_frame14=b2=int(rand(q30))*.1+instance-instance;
shape_0_per_frame15=border_r=int(rand(q30))*.1+instance-instance;
shape_0_per_frame16=border_g=int(rand(q30))*.1+instance-instance;
shape_0_per_frame17=border_b=int(rand(q30))*.1+instance-instance;
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=7
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.500
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = int(rand(int(q30)))/15+instance-instance;
shape_1_per_frame2=trans2 = int(rand(int(q30)))/15+instance-instance;
shape_1_per_frame3=trans3 = int(rand(int(q30)))/15+instance-instance;
shape_1_per_frame4=a = trans;
shape_1_per_frame5=
shape_1_per_frame6=x = .5 + int(rand(15))*0.01*mid_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame7=y = .5 + int(rand(15))*0.01*mid_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame8=rad = .09 + int(rand(int(q30)))/15+instance-instance;
shape_1_per_frame9=r=int(rand(q30))*.1+instance-instance;
shape_1_per_frame10=g=int(rand(q30))*.1+instance-instance;
shape_1_per_frame11=b=int(rand(q30))*.1+instance-instance;
shape_1_per_frame12=r2=int(rand(q30))*.1+instance-instance;
shape_1_per_frame13=g2=int(rand(q30))*.1+instance-instance;
shape_1_per_frame14=b2=int(rand(q30))*.1+instance-instance;
shape_1_per_frame15=border_r=int(rand(q30))*.1+instance-instance;
shape_1_per_frame16=border_g=int(rand(q30))*.1+instance-instance;
shape_1_per_frame17=border_b=int(rand(q30))*.1+instance-instance;
shape_1_per_frame18=
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=33
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.500
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.500
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = int(rand(int(q30)))/5+instance-instance;
shape_2_per_frame2=trans2 = int(rand(int(q30)))/5+instance-instance;
shape_2_per_frame3=trans3 = int(rand(int(q30)))/5+instance-instance;
shape_2_per_frame4=a = trans;
shape_2_per_frame5=
shape_2_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame8=rad = .09 + int(rand(int(q30)))/15+instance-instance;
shape_2_per_frame9=r=int(rand(q30))*.1+instance-instance;
shape_2_per_frame10=g=int(rand(q30))*.1+instance-instance;
shape_2_per_frame11=b=int(rand(q30))*.1+instance-instance;
shape_2_per_frame12=r2=int(rand(q30))*.1+instance-instance;
shape_2_per_frame13=g2=int(rand(q30))*.1+instance-instance;
shape_2_per_frame14=b2=int(rand(q30))*.1+instance-instance;
shape_2_per_frame15=border_r=int(rand(q30))*.1+instance-instance;
shape_2_per_frame16=border_g=int(rand(q30))*.1+instance-instance;
shape_2_per_frame17=border_b=int(rand(q30))*.1+instance-instance;
shapecode_3_enabled=0
shapecode_3_sides=43
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.87965
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=rad = .4 + q3;
shape_3_per_frame2=
shape_3_per_frame3=tex_zoom = 1/rad*.8;
shape_3_per_frame4=
shape_3_per_frame5=x = .5 - q3;
shape_3_per_frame6=
shape_3_per_frame7=tex_ang = q4;
shape_3_per_frame8=
shape_3_per_frame9=ti = q5 + sin(time*.948) + 3.1416;
shape_3_per_frame10=
shape_3_per_frame11=x = .5 + q3*sin(ti)*1.5;
shape_3_per_frame12=y = .5 + q3*cos(ti)*.5;
per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time);
per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time);
per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = wave_g;
per_frame_7=ob_b = wave_r;
per_frame_8=ob_g = wave_b;
per_frame_9=ib_r = wave_r;
per_frame_10=ib_b = wave_g;
per_frame_11=ib_g = wave_r;
per_frame_12=
per_frame_13=ib_size = ib_size + 0.01*bass_att;
per_frame_14=q32=aspecty;
per_frame_15=atime=atime+(bass+treb+mid)*.03;
per_frame_16=q8=atime;
per_frame_17=q30=(bass+treb+mid)*2;
per_frame_18=q3=q30*2;
per_frame_19=q11=q30*.07;
per_frame_20=q12=1-q11;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.15*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.165*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom - 0.06;
per_pixel_6=dx = dx + 0.025*sin(abs(24*y))*sin(time);
per_pixel_7=dy = dy + 0.025*sin(abs(24*x))*cos(time);
per_pixel_8=sx = sx - 0.025*sin(cos(24*rad))*cos(time);
per_pixel_9=sy = sy - 0.025*sin(cos(24*rad))*sin(time);
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float2 uv1, uv6;
warp_4=`float dx,dy;
warp_5=`
warp_6=`shader_body {
warp_7=`
warp_8=`uv1 = (uv-.5);
warp_9=`
warp_10=`float2 ang2= tex2D (sampler_noise_hq,uv1/3+.006*time).xy;
warp_11=`uv6 = mul(uv1,float2x2(ang2.y,-ang2.x,ang2.x,ang2.y));
warp_12=`
warp_13=`mus = abs(.5*cos(uv6.y*14)-(cos(uv6.x*71)));
warp_14=`mus *= float3 (1,.96,.9)/25;
warp_15=`
warp_16=`uv6 = .2*sin(12*uv+rand_frame);
warp_17=`float3 dots = .001/length(uv6)* float3 (0.2,1,1);
warp_18=`
warp_19=`//dots = lum(tex2D (sampler_noise_hq,uv +rand_frame));
warp_20=`//dots = (dots-.7) * (dots >= .7) * float3 (0.2,1,1);
warp_21=`
warp_22=`mus -= dots;
warp_23=`
warp_24=`
warp_25=`float3 blur = GetBlur1(frac(uv));
warp_26=`
warp_27=`float2 hor = float2 (texsize.z,0);
warp_28=`float2 ver = float2 (0,texsize.w);
warp_29=`hor = float2 (.004,0);
warp_30=`ver = float2 (0,.004);
warp_31=`
warp_32=`
warp_33=`
warp_34=`float dx = lum(GetPixel(uv+hor)-GetPixel(uv-hor));
warp_35=`float dy = lum(GetPixel(uv+ver)-GetPixel(uv-ver));
warp_36=`
warp_37=`float2 zz = float2 (dx,dy);
warp_38=`
warp_39=`
warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
warp_41=`crisp +=.015 - length(zz)*blur/1.5;
warp_42=`
warp_43=`float3 ret1 = crisp - lum(blur)*.012 + mus;
warp_44=`//ret1 = abs(mus)/2;
warp_45=`ret = ret1 * .99 -  .04 ;
warp_46=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw*8;
comp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_6=`    float2 light_pos = float2(q11,q12);
comp_7=`    float3 col = float3(4,4,4);
comp_8=`    float c = 4;
comp_9=`    float dd = 16;
comp_10=`    float3 plastic;
comp_11=`    plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5));
comp_12=`    plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5));
comp_13=`    plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5));
comp_14=`
comp_15=`    ret = plastic*GetPixel(uv);
comp_16=`
comp_17=`}
