MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.000
fWaveScale=0.900
fWaveSmoothing=0.630
fWaveParam=1.000
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00600
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=48.000
mv_dx=-0.941
mv_dy=0.426
mv_l=5.000
mv_r=0.316
mv_g=0.078
mv_b=0.942
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.78903
shapecode_0_ang=0.62832
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.02009
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.700
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_init1=vx = 0;
shape_0_init2=vy = 0;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=
per_frame_init_2=c_x = 0.5;
per_frame_init_3=c_y = 0.5;
per_frame_1=
per_frame_2=sx=1+.01*(8*bass%8)*equal(time%(int(24-2*bass)),0);
per_frame_3=sy=1+.01*(8*mid%8) *equal(time%(12+int(24-2*bass)),0);
per_frame_4=
per_frame_5=q1 = aspectx;
per_frame_6=q2 = aspecty;
per_frame_7=rot = 0;
per_frame_8=zoom = 1;
per_frame_9=warp = 0;
per_frame_10=
per_frame_11=
per_frame_12=vol = bass*8 + mid*4 + treb*2;
per_frame_13=vol = vol*above(vol,17);
per_frame_14=monitor = vol;
per_frame_15=beat = above(vol,res);
per_frame_16=diff = (1-beat)*diff + beat*(vol-res);
per_frame_17=res = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);
per_frame_18=res = max(0,res);
per_frame_19=monitor = res;
per_frame_20=
per_frame_21=r = if(beat, 0.01*(rand(200)-100)*0.01,r);
per_frame_22=rot = r;
per_frame_23=
per_frame_24=c_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x);
per_frame_25=c_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y);
per_frame_26=
per_frame_27=
per_frame_28=q23 = c_x;
per_frame_29=q24 = c_y;
per_frame_30=
per_frame_31=// elastic thread code by Flexi
per_frame_32=
per_frame_33=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_34=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_35=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_36=x1 = 0.5 + (xx1-xx2)*2;
per_frame_37=y1 = 0.4 + yy1*1.5;
per_frame_38=dt = 0.03/fps;
per_frame_39=vx2 = vx2*(1-2*dt) + dt*((x1+x3-2*x2)*10);
per_frame_40=vy2 = vy2*(1-2*dt) + dt*((y1+y3-2*y2)*10-0.5);
per_frame_41=vx3 = vx3*(1-2*dt) + dt*((x2+x4-2*x3)*10);
per_frame_42=vy3 = vy3*(1-2*dt) + dt*((y2+y4-2*y3)*10-0.5);
per_frame_43=vx4 = vx4*(1-2*dt) + dt*((x3-x4)*10);
per_frame_44=vy4 = vy4*(1-2*dt) + dt*((y3-y4)*10-0.5);
per_frame_45=x2 = x2 + vx2; y2 = y2 + vy2;
per_frame_46=x3 = x3 + vx3; y3 = y3 + vy3;
per_frame_47=x4 = x4 + vx4; y4 = y4 + vy4;
per_frame_48=vx2 = if(above(x2,0),vx2,abs(vx2)*0.5);
per_frame_49=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.5);
per_frame_50=vx3 = if(above(x3,0),vx3,abs(vx3)*0.5);
per_frame_51=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.5);
per_frame_52=vx4 = if(above(x4,0),vx4,abs(vx4)*0.5);
per_frame_53=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.5);
per_frame_54=vy2 = if(above(y2,0),vy2,abs(vy2)*0.5);
per_frame_55=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.5);
per_frame_56=vy3 = if(above(y3,0),vy3,abs(vy3)*0.5);
per_frame_57=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.5);
per_frame_58=vy4 = if(above(y4,0),vy4,abs(vy4)*0.5);
per_frame_59=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.5);
per_frame_60=q1 = x1;q2 = x2;q3 = x3;q4 = x4;
per_frame_61=q5 = y1;q6 = y2;q7 = y3;q8 = y4;
per_frame_62=q9 = 1/aspectx;
per_frame_63=q10 = 1/aspecty;
per_frame_64=q11 = aspectx;
per_frame_65=q12 = aspecty;
per_frame_66=q13 = sqrt(vx4*vx4 + vy4*vy4)*0.8;
per_frame_67=q14 = atan2(vx4,vy4);
per_pixel_1=d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),2)-0.);
per_pixel_2=v = 0.03;
per_pixel_3=dx = v*(x-q23)*d;
per_pixel_4=dy = v*(y-q24)*d;
per_pixel_5=
per_pixel_6=
per_pixel_7=x = 0.5 + (x-0.5)*q11;
per_pixel_8=y = 0.5 + (y-0.5)*q12;
per_pixel_9=dir = -q14*1 + asin(1)*1;
per_pixel_10=
per_pixel_11=velocity = q13;
per_pixel_12=strength = 100;
per_pixel_13=size = 0.07;
per_pixel_14=
per_pixel_15=xx = q4;
per_pixel_16=yy = 1-q8;
per_pixel_17=
per_pixel_18=
per_pixel_19=x1 = xx   +cos(dir+1.5708)*size;
per_pixel_20=y1 = yy -sin(dir+1.5708)*size;
per_pixel_21=
per_pixel_22=x2 = xx   -cos(dir+1.5708)*size;
per_pixel_23=y2 = yy +sin(dir+1.5708)*size;
per_pixel_24=
per_pixel_25=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-size*2;
per_pixel_26=si1 = 1- 1/(1+pow(2,-d1*100));
per_pixel_27=
per_pixel_28=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-size*2;
per_pixel_29=si2 = 1- 1/(1+pow(2,-d2*100));
per_pixel_30=
per_pixel_31=dx += (si1*sin(y1-y)*d1  - si2*sin(y2-y)*d2)*strength*velocity;
per_pixel_32=dy += (-si1*sin(x1-x)*d1 + si2*sin(x2-x)*d2)*strength*velocity;
warp_1=`float2 d, uv_y, uv_z;
warp_2=`float3 dx, dy;
warp_3=`
warp_4=`shader_body
warp_5=`{
warp_6=`
warp_7=`   float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_8=`   float3 rand = tex2D(sampler_noise_lq, dither_uv).xyz-0.5;
warp_9=`
warp_10=`   d = texsize.zw*4;
warp_11=`   dx = GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig - float2(1,0)*d);
warp_12=`   dy = GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig - float2(0,1)*d);
warp_13=`   
warp_14=`   d = lerp(uv_orig,uv,1);
warp_15=`   uv_y = d - float2(dx.y,dy.y)*texsize.zw*6;
warp_16=`   uv_z = d - float2(dx.z,dy.z)*texsize.zw*6;
warp_17=`
warp_18=`
warp_19=`   ret.y = GetPixel(uv_y).y - 0.008 + (1-GetPixel(uv_orig).x)*0.018;
warp_20=`   ret.z = GetPixel(uv_z).z - 0.008 + (0+GetPixel(uv_orig).x)*0.018;
warp_21=`
warp_22=`    ret.x = tex2D( sampler_fc_main, uv+rand*texsize.zw*.5 ).x;
warp_23=`    ret.x += (ret.x - GetBlur3(uv).x)*0.15 + rand*0.0042;
warp_24=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 pos1 = float2(q3,q4);
comp_4=`float2 pos2 = float2(q6,q7);
comp_5=`float2 pos3 = float2(q9,q10);
comp_6=`float2 pos4 = float2(q12,q13);
comp_7=`
comp_8=`float3 col1 = float3(2,1,-1);
comp_9=`float3 col2 = float3(2,-1,1);
comp_10=`float3 col3 = float3(-1,1,2);
comp_11=`float3 col4 = float3(1,-1,2);
comp_12=`
comp_13=`    float2 d = texsize.zw*1.25;
comp_14=`    float3 dx = ( GetPixel(uv + float2(1,0)*d) - GetPixel(uv-float2(1,0)*d) );
comp_15=`    float3 dy = ( GetPixel(uv + float2(0,1)*d) - GetPixel(uv-float2(0,1)*d) );
comp_16=`
comp_17=`    float c = 8;
comp_18=`    float dd = 1;
comp_19=`
comp_20=`float3 light1 = dd - pow(length(uv-float2(lum(dx),lum(dy))*c-pos1),.2);
comp_21=`float3 light2 = dd - pow(length(uv-float2(lum(dx),lum(dy))*c-pos2),.2);
comp_22=`float3 light3 = dd - pow(length(uv-float2(lum(dx),lum(dy))*c-pos3),.2);
comp_23=`float3 light4 = dd - pow(length(uv-float2(lum(dx),lum(dy))*c-pos4),.2);
comp_24=`
comp_25=`ret = lerp(GetPixel(uv),max(max(light1*col1,light2*col2),max(light3*col3,light4*col4)),0.5);
comp_26=`
comp_27=`}
