MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000
fGammaAdj=1.700
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=1.311
fWaveSmoothing=0.500
fWaveParam=0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=2.15546
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=r = q1;
wave_0_per_frame2=g = q2;
wave_0_per_frame3=b = q3;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.54279
shapecode_0_ang=0.00000
shapecode_0_tex_ang=4.39823
shapecode_0_tex_zoom=0.90528
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=shpt = above(bass_att,shpt)*2+(1-above(bass_att,shpt))*((shpt-1.3)*0.96+1.3);
shape_0_per_frame2=sdx_r = equal(shpt,2)*0.015*sin(5*time)+(1-equal(shpt,2))*sdx_r;
shape_0_per_frame3=sdy_r = equal(shpt,2)*0.015*sin(6*time)+(1-equal(shpt,2))*sdy_r;
shape_0_per_frame4=sg1 = abs(sin(time));
shape_0_per_frame5=sg2 = 12*sdx_r*above(sg1,0.5) + 12*sdy_r*below(sg1,0.5);
shape_0_per_frame6=sg3 = if(equal(shpt,2),sg2,sg3);
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=ang = ang + 6*time+2;
shape_0_per_frame10=rad = rad + sg3;
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.20068
shapecode_1_ang=0.00000
shapecode_1_tex_ang=4.39823
shapecode_1_tex_zoom=1.48886
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=shpt = above(bass_att,shpt)*2+(1-above(bass_att,shpt))*((shpt-1.3)*0.96+1.3);
shape_1_per_frame2=sdx_r = equal(shpt,2)*0.015*sin(5*time)+(1-equal(shpt,2))*sdx_r;
shape_1_per_frame3=sdy_r = equal(shpt,2)*0.015*sin(6*time)+(1-equal(shpt,2))*sdy_r;
shape_1_per_frame4=sg1 = abs(sin(time));
shape_1_per_frame5=sg2 = 12*sdx_r*above(sg1,0.5) + 12*sdy_r*below(sg1,0.5);
shape_1_per_frame6=sg3 = if(equal(shpt,2),sg2,sg3);
shape_1_per_frame7=
shape_1_per_frame8=
shape_1_per_frame9=ang = ang + 6*time+2;
shape_1_per_frame10=x = x + 0.32*sin(3*time);
shape_1_per_frame11=y = y + 0.32*cos(3*time);
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.99;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1),mq29);
per_frame_12=mq30=if(above(chng,cthr),rand(1),mq30);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q30=mq30;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=wave_r = 0.5 + 0.5*sin(1.6*time);
per_frame_19=wave_g = 0.5 + 0.5*sin(4.1*time);
per_frame_20=wave_b = -1 + (1-wave_r + 1-wave_g);
per_frame_21=warp = 0;
per_frame_22=
per_frame_23=//wave_x = wave_x + 0.14*sin(1.52*time)+0.1*sin(2.1*time)+0.12*cos(0.63*time);
per_frame_24=//wave_y = wave_y + 0.15*cos(time)+0.11*sin(0.52*time)+0.18*cos(1.1*time);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=
per_pixel_6=zoom = 0.1*rad+1;
per_pixel_7=zoom = zoom - 6*dx_r*max(1.2*bass_att*tan(4*bass),dy_r*cos(12*ang)*bass_att);
per_pixel_8=rot = rot + 6*dy_r*max(1.2*treb_att*tan(4*mid),dx_r*sin(12*rad)*mid_att);
warp_1=`shader_body
warp_2=`{
warp_3=`float2 pixelsize = texsize.zw;
warp_4=`float2 uvm = uv_orig;
warp_5=`
warp_6=`float2 noise_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_7=`float4 noiseVal = tex2D(sampler_noise_hq, frac(noise_uv*8));
warp_8=`
warp_9=`ret.xyz = saturate(tex2D( sampler_pw_main,uvm).xyz*float3(1,1,.97) - float3(.0,.0,.001));
warp_10=`
warp_11=`
warp_12=`float3 rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.xy-.5)*6*pixelsize).xyz;
warp_13=`if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) {
warp_14=`ret.xy = rsamp.xy;ret.z = rsamp.z;}
warp_15=`
warp_16=`//rsamp = tex2D(sampler_pw_main,uvm + (noiseVal.zw-.5)*2*pixelsize).xyz;
warp_17=`//if (length(ret.xy - uvm) > length(rsamp.xy - uvm)) {
warp_18=`//ret.xy = rsamp.xy;ret.z = rsamp.z;}
warp_19=`
warp_20=`
warp_21=`ret.xy *= pow(ret.z,.01);
warp_22=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_23=`                      ((uv.xyy*q27
warp_24=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_25=`                      ).xyz*
warp_26=`                      float3(1,1,0)*0.05 + 
warp_27=`                      time*float3(0,0,1)*q29
warp_28=`                     );
warp_29=`if(ret.x> q21*roam_cos.y && ret.x<= q24*roam_sin.x)ret.y += (noise9).x*.5; 
warp_30=`if(ret.y> q22*roam_sin.x && ret.y<= q25*roam_cos.x)ret.z += (noise9).y*.5; 
warp_31=`if(ret.z> q23*roam_cos.x && ret.z<= q26*roam_sin.y)ret.x += (noise9).z*.5; 
warp_32=`
warp_33=`
warp_34=`
warp_35=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    uv = 0.05 + 0.9*uv;
comp_4=`
comp_5=`    // equivalent of a laplacian: [center*4 - each of the 4 neighbors*1]
comp_6=`    ret = 0;
comp_7=`    ret += tex2D(sampler_main, uv ).xyz*4;
comp_8=`    ret -= GetBlur1(uv)*4;
comp_9=`ret *= -1;
comp_10=`
comp_11=`    // little bit of noise:
comp_12=`    //ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy 
comp_13=`    //       + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
comp_14=` 
comp_15=`    // palettize:
comp_16=`    ret = pow(ret, float3(0.5, 0.5, 0.7));
comp_17=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_18=`                      ((uv.xyy*q28
comp_19=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_20=`                      ).xyz*
comp_21=`                      float3(1,1,0)*0.05 + 
comp_22=`                      time*float3(0,0,1)*q30 
comp_23=`                     );
comp_24=`if(ret.x> q26*roam_cos.y && ret.x<= q23*roam_sin.x)ret.z += (noise9).x*.5; 
comp_25=`if(ret.y> q25*roam_sin.x && ret.y<= q22*roam_cos.x)ret.x += (noise9).y*.5; 
comp_26=`if(ret.z> q24*roam_cos.x && ret.z<= q21*roam_sin.y)ret.y += (noise9).z*.5; 
comp_27=`
comp_28=`    ret = (ret-0.1)*1.1;
comp_29=`   
comp_30=`    //ret.xyz *= 2; // a little bit of overbright
comp_31=`}
comp_32=`
comp_33=`
