MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=2.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.63000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.000
wave_y=0.000
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=20
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.44484
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.500
shapecode_0_g=0.500
shapecode_0_b=0.040
shapecode_0_a=0.170
shapecode_0_r2=0.700
shapecode_0_g2=0.300
shapecode_0_b2=0.060
shapecode_0_a2=0.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.140
shapecode_0_border_a=0.000
shape_0_per_frame1=ins = instance/num_inst;
shape_0_per_frame2=nq = if(equal(instance,0), 1, n);
shape_0_per_frame3=ac = 18;
shape_0_per_frame4=bc = 1;
shape_0_per_frame5=m = 100;
shape_0_per_frame6=rad = bass_att *0.1 + n * 0.002;
shape_0_per_frame7=n = (ac * nq + bc) % m; 
shape_0_per_frame8=b = treb * 0.2;
shape_0_per_frame9=
shape_0_per_frame10=ang = n;
shape_0_per_frame11=//ang = 0.5 * time * ins + ins * 6.28;
shape_0_per_frame12=theta = if(1-equal(q1, 0), theta + 0.2, theta);
shape_0_per_frame13=x = 0.5 + 0.3 * sin(theta);// + 0.01*sin(ins*time*4.7);
shape_0_per_frame14=y = 0.5 + 0.3 * cos(theta);// + 0.01*cos(ins*time*7.9);
shape_0_per_frame15=
shape_0_per_frame16=
shape_0_per_frame17=a = mid*0.2;
shapecode_1_enabled=1
shapecode_1_sides=8
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=3
shapecode_1_x=0.660
shapecode_1_y=0.500
shapecode_1_rad=0.73160
shapecode_1_ang=1.44513
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.68515
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=y = 0.5 + 0.1 * sin(time*3);
shape_1_per_frame2=ang = time;
shape_1_per_frame3=
shape_1_per_frame4=//a2 = max((bass -0.7)* 0.1,0);
shape_1_per_frame5=
shape_1_per_frame6=g = 0.6+treb_att * 0.4;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q1 = 1;
per_frame_1=q1 = q1 * - above(bass, 2.3);
per_frame_2=rot = 0.6;
per_frame_3=monitor = q1;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`    
warp_6=`    ret = lerp(ret, 0.1-ret,0.04);
warp_7=`    
warp_8=`    
warp_9=`    // darken (decay) over time
warp_10=`    ret *= 0.98; //or try: ret -= 0.004;
warp_11=`    
warp_12=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_fc_main, uv * 0.75 + 0.2).xyz * 0.6;
comp_4=`    ret += tex2D(sampler_fc_main, float2(1-uv.x*0.8, uv.y*0.8)).xyz * 0.6;
comp_5=`    ret += GetBlur1(uv) * 0.5;
comp_6=`    ret = 1/(1+pow(2,-ret*3.5+3))*2 -0.2;
comp_7=`    ret *= 2.00; //gamma
comp_8=`}
