MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.220
fVideoEchoAlpha=0.000
nVideoEchoOrientation=2
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=1
bInvert=1
fWaveAlpha=11.202
fWaveScale=0.976
fWaveSmoothing=0.900
fWaveParam=-0.500
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=1.000
zoom=1.00034
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=0.160
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x = .5 + (bass*.02)*sin(sample*2*(time*10));
wave_0_per_point2=y = .5 + (bass*.02)*cos(sample*2*(time*10));
wave_0_per_point3=r = 1 + .5*sin(sample*2+(time*10));
wave_0_per_point4=g = 1 + .5*sin(sample*2+(time*50));
wave_0_per_point5=b = 1 + .5*sin(sample*2+(time*20));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.54279
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x = x + 0.362*cos(2.452*time);
shape_0_per_frame2=y = y + 0.352*sin(1.52*time);
shape_0_per_frame3=r = q3;
shape_0_per_frame4=b = q2;
shape_0_per_frame5=g = 1-abs(q1);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.33004
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x = x + 0.362*sin(2.452*time);
shape_1_per_frame2=y = y + 0.352*cos(1.52*time);
shape_1_per_frame3=x = x + 0.362*sin(0.1952*time);
shape_1_per_frame4=y = y + 0.352*cos(0.32*time);
shape_1_per_frame5=
shape_1_per_frame6=
shape_1_per_frame7=
shape_1_per_frame8=r = 1-abs(q3);
shape_1_per_frame9=g = q1;
shape_1_per_frame10=b = 1-abs(q2);
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=1.800
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = 0.65 + 0.5*sin(time*1.13);
per_frame_2=wave_g = 0.65 + 0.5*sin(time*1.23);
per_frame_3=wave_b = 0.65 + 0.5*sin(time*1.33);
per_frame_4=q1 = wave_r;
per_frame_5=q2 = wave_g;
per_frame_6=q3 = wave_b;
per_frame_7=
per_frame_8=
per_frame_9=xy1 = x*above(sin(time),0)+y*below(sin(time),0);
per_frame_10=xy2 = x*below(sin(time),0)+y*above(sin(time),0);
per_frame_11=q1 = xy1;
per_frame_12=q2 = xy2;
per_frame_13=
per_frame_14=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_frame_15=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_frame_16=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_frame_17=rg4 = abs(sin(0.4*time));
per_frame_18=rg5 = 0*above(rg4,0.75) + 1*below(rg4,0.25) + 2*above(rg4,0.25)*below(rg4,0.5)+
per_frame_19=3*below(rg4,0.75)*above(rg4,0.5);
per_frame_20=rg6 = if(equal(thresh,2),rg5,rg6);
per_frame_21=
per_frame_22=echo_orient = echo_orient + rg6;
per_frame_23=
per_frame_24=decay = min(0.995+abs(0.05*sin(time)),1);
per_frame_25=pfthresh = above(bass_att,pfthresh)*2+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
per_frame_26=pfdx_r = equal(pfthresh,2)*0.015*sin(5*time)+(1-equal(pfthresh,2))*pfdx_r;
per_frame_27=pfdy_r = equal(pfthresh,2)*0.015*sin(6*time)+(1-equal(pfthresh,2))*pfdy_r;
per_frame_28=rg1 = abs(sin(0.76*time));
per_frame_29=rg2 = 0*above(rg1,0.5) + 1*below(rg1,0.5);
per_frame_30=rg3 = if(equal(pfthresh,2),rg2,rg3);
per_frame_31=invert = 1;
per_frame_32=darken = 1-invert;
per_frame_33=echo_alpha = echo_alpha - 0.1*rg6;
per_frame_34=brighten = invert;
per_frame_35=//solarize = dx_r*50;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=
per_pixel_6=zoom = zoom + abs(0.05*(3*(0.5-rad)*bass_att*4));
per_pixel_7=zoom = zoom + if(above(bass_att,1.2),(0.06*sin(24*time)),0);
per_pixel_8=
per_pixel_9=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_10=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_11=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_12=tg1 = abs(sin(8*time));
per_pixel_13=tg2 = 8*above(tg1,0.75) + 12*below(tg1,0.25) + 16*above(tg1,0.25)*below(tg1,0.5);
per_pixel_14=24*above(tg1,0.5)*below(tg1,0.75);
per_pixel_15=tg3 = if(equal(thresh,2),tg2,tg3);
per_pixel_16=
per_pixel_17=zoom = zoom + abs(3*rad*dx_r);
per_pixel_18=dx = dx + dx_r*sin(sin(12+(tg3*y)))*(sin(3+(tg3*x)));
per_pixel_19=dy = dy + dy_r*sin(sin(12+(tg3*y)))*(sin(3+(tg3+x)));
per_pixel_20=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_21=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_22=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_23=
per_pixel_24=
per_pixel_25=tg1 = abs(sin(time));
per_pixel_26=tg2 = 12*above(tg1,0.8) + 4*below(tg1,0.2) +
per_pixel_27=6*above(tg1,0.2)*below(tg1,0.4) + 8*above(tg1,0.4)*below(tg1,0.6) +
per_pixel_28=10*above(tg1,0.6)*below(tg1,0.8);
per_pixel_29=tg3 = if(equal(thresh,2),tg2,tg3);
per_pixel_30=zoom = zoom + 0.6-(1.3*abs( 12*dx_r*cos(tg3*ang) - sin(14*dy_r*rad)*0.5-rad));
per_pixel_31=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_32=
per_pixel_33=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_34=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_35=zoom = zoom + 0.01;
per_pixel_36=zoom = zoom + (0.05 + 0.04*sin(time))*(0.2*sin(ang*time));
per_pixel_37=rot = rot + 0.01*(0.5*cos(ang*5*bass*time));
per_pixel_38=
per_pixel_39=dx = dx + 0.1*above(rad,0.25)*dx_r;
per_pixel_40=dy = dy + 0.1*above(rad,0.25)*dy_r;
per_pixel_41=rot=0.1*pow(-ang,3)-1.18*sin(ang);
per_pixel_42=zoom=1.45*sin(-rad)+1.3+ sin(rad);
per_pixel_43=dx = dx + 0.09*sin(q8*0.785);
per_pixel_44=dy = dy + 0.09*sin(q8*0.675);
per_pixel_45=//zoom = zoom +q7;
per_pixel_46=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_47=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_48=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_49=
per_pixel_50=rot = rot + 0.00006*(0.1*(time))+(0.5*(0.5-rad))+rad;
per_pixel_51=rot = rot - 0.1*sqr(0.5*cos(ang*time)*bass_att);
per_pixel_52=zoom = zoom - 0.09*(sin(1-rad)*0.25*(0.25*(5-rad)));
per_pixel_53=zoom = zoom - 0.05*above(y,0.5)*sqr(0.5*sin(ang*time)*0.1*bass_att);
per_pixel_54=zoom = zoom - 0.05*below(y,0.5)*sqr(0.5*cos(ang*time)*0.1*treb_att);
per_pixel_55=du = (x*2-1) - q1;
per_pixel_56=dv = (y*2-1) - q2;
per_pixel_57=dist = sqrt(du*du+dv*dv);
per_pixel_58=ang2 = atan2(du,dv) + time*0.15;
per_pixel_59=mult = 0.65*sin(dist*0.05);
per_pixel_60=dx = mult*sin(ang2*2-1.5);
per_pixel_61=dy = mult*cos(ang2*2-1.5);
per_pixel_62=rot=0.1*pow(-ang,3)-1.18*sin(ang);
per_pixel_63=zoom=2*sin(-rad)+1.3+ sin(rad);
per_pixel_64=dx = dx + 0.09*sin(q8*0.785);
per_pixel_65=dy = dy + 0.09*sin(q8*0.675);
per_pixel_66=zoom = zoom +q7;
warp_1=`shader_body {
warp_2=`
warp_3=`//uv = uv_orig;
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`float2 tmp = uv1;
warp_8=`tmp.x = ang*3; tmp.y = rad;
warp_9=`uv1 = tmp;
warp_10=`
warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1);
warp_12=`
warp_13=`float3 ret1 = GetBlur1 (uv)-.3;
warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1;
warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1;
warp_16=`
warp_17=`ret = -.4*blur + crisp;
warp_18=`    
warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2); 
warp_20=`  ret -= 0.04;
warp_21=`}
comp_1=`sampler sampler_rand00;
comp_2=`shader_body
comp_3=`{
comp_4=`ret = tex2D(sampler_rand00, frac(1-GetBlur2(uv).yx*0.6 + time*float2(0.057,.036)))
comp_5=`*(1+GetPixel(uv).x + GetBlur1(uv).y)*0.4;
comp_6=`
comp_7=`}
