MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.560
fDecay=1.000
fVideoEchoZoom=0.362
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.700
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=9.861
fWarpScale=16.217
fZoomExponent=1.50374
fShader=1.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.000
wave_y=0.000
ob_size=0.010
ob_r=1.000
ob_g=0.100
ob_b=0.000
ob_a=1.000
ib_size=0.050
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=0.000
nMotionVectorsY=0.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=200
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.01000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=t1 = sample+time*.2;
wave_0_per_point2=
wave_0_per_point3=x = .35* sin (6*t1) ;
wave_0_per_point4=my = .35* cos (3*t1)* sin (-10+20*sample) ;
wave_0_per_point5=mz = .35* cos (7*t1) * cos (-5+10*sample) ;
wave_0_per_point6= 
wave_0_per_point7=
wave_0_per_point8=/////// rotations... by flexi
wave_0_per_point9=
wave_0_per_point10=d = 1; 
wave_0_per_point11=zoom = 1;
wave_0_per_point12=
wave_0_per_point13=w1 = .3*time;
wave_0_per_point14=w2 = .1*time;
wave_0_per_point15=w3 = .2*time;
wave_0_per_point16=
wave_0_per_point17=x1 = cos(w1)*mx + sin(w1)*my;
wave_0_per_point18=y1 = -sin(w1)*mx + cos(w1)*my;
wave_0_per_point19=z1 = mz;
wave_0_per_point20=
wave_0_per_point21=x2 = cos(w2)*x1 + sin(w2)*z1;
wave_0_per_point22=z2 = -sin(w2)*x1 + cos(w2)*z1;
wave_0_per_point23=y2 = y1;
wave_0_per_point24=
wave_0_per_point25=y3 = cos(w3)*y2 + sin(w3)*z2;
wave_0_per_point26=z3 = -sin(w3)*y2 + cos(w3)*z2;
wave_0_per_point27=x3 = x2;
wave_0_per_point28=
wave_0_per_point29=
wave_0_per_point30=// perspective calculation
wave_0_per_point31=
wave_0_per_point32=l = sqrt(x3*x3 + y3*y3);
wave_0_per_point33=w = atan2(x3,y3);
wave_0_per_point34=p = tan(asin(1) + atan2(d+z3,l));
wave_0_per_point35=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
wave_0_per_point36=
wave_0_per_point37=my_x = zoom*sin(w)*p;
wave_0_per_point38=my_y = zoom*cos(w)*p;
wave_0_per_point39=
wave_0_per_point40=x = 0.5 + my_x;
wave_0_per_point41=y = 0.5 + my_y;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=200
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02705
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.24699
shapecode_0_r=1.000
shapecode_0_g=0.400
shapecode_0_b=0.300
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.510
shape_0_per_frame1=sample=instance/num_inst;
shape_0_per_frame2=rad=.22*sample;
shape_0_per_frame3=r=sample;
shape_0_per_frame4=ang=(1-sample)*time*15;
shape_0_per_frame5=sides=(1-sample)* 14;
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=t1 = sample+time*.2;
shape_0_per_frame9=mx = .4* (.6*sin (7*t1)+.4*sin (4.3*t1)) ;
shape_0_per_frame10=my = .4*  (.6*cos (3.3*t1)+.4*cos (6.9*t1))* sin (-10+20*sample) ;
shape_0_per_frame11=mz = .4* (.6*cos (4.1*t1)+.4*cos (6.9*t1)) * cos (-5+10*sample) ;
shape_0_per_frame12= 
shape_0_per_frame13=
shape_0_per_frame14=/////// rotations... by flexi
shape_0_per_frame15=
shape_0_per_frame16=d = 1; 
shape_0_per_frame17=zoom = 1;
shape_0_per_frame18=
shape_0_per_frame19=w1 = .3*time;
shape_0_per_frame20=w2 = .1*time;
shape_0_per_frame21=w3 = .2*time;
shape_0_per_frame22=
shape_0_per_frame23=x1 = cos(w1)*mx + sin(w1)*my;
shape_0_per_frame24=y1 = -sin(w1)*mx + cos(w1)*my;
shape_0_per_frame25=z1 = mz;
shape_0_per_frame26=
shape_0_per_frame27=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_0_per_frame28=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_0_per_frame29=y2 = y1;
shape_0_per_frame30=
shape_0_per_frame31=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_0_per_frame32=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_0_per_frame33=x3 = x2;
shape_0_per_frame34=
shape_0_per_frame35=
shape_0_per_frame36=// perspective calculation
shape_0_per_frame37=
shape_0_per_frame38=l = sqrt(x3*x3 + y3*y3);
shape_0_per_frame39=w = atan2(x3,y3);
shape_0_per_frame40=p = tan(asin(1) + atan2(d+z3,l));
shape_0_per_frame41=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_0_per_frame42=
shape_0_per_frame43=my_x = zoom*sin(w)*p;
shape_0_per_frame44=my_y = zoom*cos(w)*p;
shape_0_per_frame45=
shape_0_per_frame46=x = 0.5 + my_x;
shape_0_per_frame47=y = 0.5 + my_y;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.99;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(4),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(4),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1),mq29);
per_frame_12=mq30=if(above(chng,cthr),rand(1),mq30);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q30=mq30;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=warp = 0;
per_frame_19=volume = 0.3*(bass+mid+att);
per_frame_20=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_21=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_22=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_23=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_24=xpos = xpos + 0.001*xspeed;
per_frame_25=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_26=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_27=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_28=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_29=ypos = ypos + 0.001*yspeed;
per_frame_30=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_31=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_32=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_33=peakbass_att = max(bass_att,peakbass_att);
per_frame_34=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_35=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_36=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_37=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_38=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_39=wave_x = xpos + 0.5;
per_frame_40=wave_y = 1-(ypos + 0.5);
per_frame_41=wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_42=wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_43=wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_44=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
per_frame_45=mv_r = if(beat, 1, ib_r);
per_frame_46=mv_b = if(beat, wave_b, ib_b);
per_frame_47=//mv_a = if(beat, 0.1, ib_a);
per_frame_48=//ib_a = 0.015;
per_frame_49=q3 = wave_mystery;
per_frame_50=q1 = wave_x;
per_frame_51=q2 = 1-wave_y;
per_frame_52=q2 = ypos+0.5;
per_frame_53=warp=0;
per_frame_54=
per_frame_55=//q2 = 1-(ypos + 0.5);
per_frame_56=//q1 = 0.5;
per_frame_57=//q2=0.5;
per_frame_58=ob_r = 1-wave_g;
per_frame_59=ob_b = 1-wave_r;
per_frame_60=ob_g = 1-wave_b;
per_frame_61=
per_frame_62=monitor = wave_y;
per_frame_63=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
per_frame_64=movement = if(above(movement,10000), 0, movement);
per_frame_65=rot =1*sin(movement);
per_frame_66=cx = wave_x;
per_frame_67=cy = y_pos+0.5;
per_frame_68=
per_frame_69=q8 = movement;
per_pixel_1=myy = x-q1;
per_pixel_2=myx = y-q2+0.1;
per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
warp_1=`shader_body
warp_2=`{
warp_3=`float2 texpix = texsize.xy * texsize_noise_mq.zw;
warp_4=`float2 dither_uv_big = uv_orig*texpix*0.08;
warp_5=`dither_uv_big += float2(q1, q2) * 0.05;
warp_6=`float2 dither_uv = uv_orig*texpix*1 + rand_frame.xy;
warp_7=`float3 me = GetPixel(uv);
warp_8=`uv.x += (me.y - me.z) * 0.002 * q3;
warp_9=`uv.y += (me.x - 0.5) * 0.004 * q3;
warp_10=`ret = GetPixel(uv) * 0.7 + 0.15;
warp_11=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_12=`                      ((uv.xyy*q27
warp_13=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_14=`                      ).xyz*
warp_15=`                      float3(1,1,0)*0.05 + 
warp_16=`                      time*float3(0,0,1)*q29
warp_17=`                     );
warp_18=`if(ret.x> q21*roam_cos.y && ret.x<= q24*roam_sin.x)ret.x += (noise9).x*1.5; 
warp_19=`if(ret.y> q22*roam_sin.x && ret.y<= q25*roam_cos.x)ret.y -= (noise9).y*.5; 
warp_20=`if(ret.z> q23*roam_cos.x && ret.z<= q26*roam_sin.y)ret.z *= (noise9).z*1.5; 
warp_21=`
warp_22=`ret += (tex2D(sampler_noise_mq, dither_uv_big)-0.5) * 0.15;
warp_23=`ret += (tex2D(sampler_noise_lq, dither_uv)-0.5) * 0.035 * q3;
warp_24=`float minchan = min(min(ret.x, ret.y), ret.z);
warp_25=`ret -= minchan;
warp_26=`float maxchan = max(max(ret.x, ret.y), ret.z);
warp_27=`ret /= maxchan + 0.01;
warp_28=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 hor = float2 (texsize.z,0);
comp_4=`float2 ver = float2 (0,texsize.w);
comp_5=`float3 dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_6=`float3 dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_7=`float3 dz = (dx + dy) * 0.05;
comp_8=`
comp_9=`float shadow_layer = saturate(45.0*(0.294*length(1.0 - dz) - 0.5) + 0.02);
comp_10=`
comp_11=`ret = shadow_layer * (1.1 + 0.9 * GetPixel(uv));
comp_12=`ret*=.4;
comp_13=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_14=`                      ((uv.xyy*q28
comp_15=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_16=`                      ).xyz*
comp_17=`                      float3(1,1,0)*0.05 + 
comp_18=`                      time*float3(0,0,1)*q30 
comp_19=`                     );
comp_20=`if(ret.x> q26*roam_cos.y && ret.x<= q23*roam_sin.x)ret.x *= (noise9).x*1.5; 
comp_21=`if(ret.y> q25*roam_sin.x && ret.y<= q22*roam_cos.x)ret.y += (noise9).y*1.5; 
comp_22=`if(ret.z> q24*roam_cos.x && ret.z<= q21*roam_sin.y)ret.z -= (noise9).z*.5; 
comp_23=`}
