MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.560
fDecay=1.000
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.080
fWaveScale=0.030
fWaveSmoothing=0.000
fWaveParam=1.000
fModWaveAlphaStart=0.290
fModWaveAlphaEnd=0.290
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.40514
fShader=0.000
zoom=0.96098
rot=0.00000
cx=0.650
cy=0.350
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99999
sy=0.99999
wave_r=0.800
wave_g=0.800
wave_b=0.800
wave_x=0.500
wave_y=1.000
ob_size=0.035
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.300
ib_size=0.060
ib_r=0.200
ib_g=0.200
ib_b=0.200
ib_a=0.600
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=2
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.23297
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.100
shape_0_per_frame1=x = 0.5+0.38*if(equal(instance,0),1,-1)*sin(time+1.57);
shape_0_per_frame2=y = 0.5+0.38*if(equal(instance,0),1,-1)*cos(time+1.57);
shape_0_per_frame3=ang = sin(time);
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=11
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.09510
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.500
shapecode_1_g2=0.500
shapecode_1_b2=0.500
shapecode_1_a2=1.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.100
shape_1_per_frame1=x = 0.5+0.3*if(equal(instance,0),1,if(equal(instance,2),1,-1))*sin(time+0.785*instance);
shape_1_per_frame2=y = 0.5+0.3*if(equal(instance,0),1,if(equal(instance,2),1,-1))*cos(time+0.785*instance);
shape_1_per_frame3=ang = sin(time);
shape_1_per_frame4=r = q2;
shape_1_per_frame5=g = q3;
shape_1_per_frame6=b = q1;
shape_1_per_frame7=r2 = q3;
shape_1_per_frame8=g2 = q1;
shape_1_per_frame9=b2 = q2;
shape_1_per_frame10=rad = 0.06 + 0.03*bass_att;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=2
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10893
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.99009
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=0.500
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.500
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=//ang = ang+0.2*sin(time);
shape_2_per_frame2=rad = 0.2+0.3*bass_att;
shape_2_per_frame3=//ang = sin(2*(q4-q5));
shape_2_per_frame4=x = x - 0.3*cos(time)*if(equal(instance,0),-1,+1);
shape_2_per_frame5=y = y + 0.3*sin(time)*if(equal(instance,0),-1,+1);
shapecode_3_enabled=1
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.63016
shapecode_3_ang=0.75398
shapecode_3_tex_ang=0.75398
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ang = sin(2*(q2-q1));
shape_3_per_frame2=rad = 0.01+0.5*bass;
shape_3_per_frame3=sides = if(equal(q6+2,9),100,q6+2);
per_frame_1=
per_frame_2=q1 = 0.3 + 0.3*sin((time+0.33*treb)*3.213);
per_frame_3=q2 = 0.3 + 0.3*sin((time+0.33*treb)*3.533);
per_frame_4=q3 = 0.3 + 0.3*sin((time+0.33*treb)*3.733);
per_frame_5=
per_frame_6=wave_r = q2;
per_frame_7=wave_g = q3;
per_frame_8=wave_b = q1;
per_frame_9=ib_r = q1;
per_frame_10=ib_g = q2;
per_frame_11=ib_b = q3;
per_frame_12=ob_r = 1.3-q1;
per_frame_13=ob_g = 1.3-q2;
per_frame_14=ob_b = 1.3-q3;
per_frame_15=//zoom = 0.990-0.05*bass;
per_frame_16=
per_frame_17=vol = bass*8 + mid*4 + treb*2;
per_frame_18=vol = vol*above(vol,17);
per_frame_19=//monitor = vol;
per_frame_20=beat = above(vol,res);
per_frame_21=diff = (1-beat)*diff + beat*(vol-res);
per_frame_22=res = beat*(vol+2*diff) + (1-beat)*(res - (diff*0.04 + 0.12)*60/fps);
per_frame_23=res = max(0,res);
per_frame_24=//monitor = res;
per_frame_25=
per_frame_26=x = if(beat,int(rand(60))*0.01 + 0.2,x);
per_frame_27=y = if(beat,int(rand(60))*0.01 + 0.2,y);
per_frame_28=z = if(beat,int(rand(7)),z);
per_frame_29=q4 = x;
per_frame_30=q5 = y;
per_frame_31=q6 = z;
per_frame_32=dx = (dx - 0.036*(sin(6.5*(time+0.5*bass_att)))-0.01*treb_att)*if(above(q4,q5),1,-1);
per_frame_33=dy = (dy + 0.027*(cos(4*(time+0.5*bass_att)))-0.01*treb_att)*if(above(q4,q5),1,-1);
warp_1=`shader_body
warp_2=`{
warp_3=`    // PAINTERLY EFFECT:
warp_4=`    float2 uv2 = uv;
warp_5=`    const float mipbias = 0;
warp_6=`    float2 delta2 = texsize.zw*float2(1,1);
warp_7=`    float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
warp_8=`    uv2.xy += (blurry_color.xy-0.37) * 0.03;
warp_9=`
warp_10=`    // sample previous frame
warp_11=`    ret = tex2D( sampler_main, uv2 ).xyz;
warp_12=`
warp_13=`    // darken over time
warp_14=`    ret -= 0.004;
warp_15=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 uv_echo = (uv - 0.5)*0.993*float2(-1,-1) + 0.5;
comp_4=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_5=`                tex2D(sampler_main, uv_echo).xyz, 
comp_6=`                0.50 
comp_7=`              ); //video echo
comp_8=`    ret *= 1.56; //gamma
comp_9=`    ret = sqrt(ret); //brighten
comp_10=`    ret = 1 - ret; //invert
comp_11=`}
