MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.545
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=1.100
fModWaveAlphaEnd=1.100
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.14635
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01605
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=0.900
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=332
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=100.00000
wavecode_0_smoothing=0.90000
wavecode_0_r=0.000
wavecode_0_g=0.700
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x=int(rand(100))*0.01;
wave_0_per_point2=y=int(rand(100))*0.01;
wave_0_per_point3=r=1;g=0.9;b=1.0
wavecode_1_enabled=1
wavecode_1_samples=42
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=81.95444
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=0.000
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_per_frame1=wave_x=1;
wave_1_per_point1=x=int(rand(1000))*0.001;
wave_1_per_point2=y=int(rand(1000))*0.001;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=16
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.12772
shapecode_0_ang=0.18840
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=0.77829
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.000
shapecode_0_a=0.660
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=0.590
shapecode_0_border_g=0.810
shapecode_0_border_b=0.690
shapecode_0_border_a=0.000
shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);
shape_0_per_frame2=//a=DMT;
shape_0_per_frame3=//a2=.5*DMT;
shape_0_per_frame4=//border_a=0.4*DMT;
shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 );
shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);
shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5;
shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5;
shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2;
shape_0_per_frame10=//sides=bass*16
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=2
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.25230
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.25133
shapecode_1_tex_zoom=1.13600
shapecode_1_r=0.360
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.990
shapecode_1_border_a=0.000
shape_1_per_frame1=
shape_1_per_frame2=//adv=adv+(bass*bass)/15;
shape_1_per_frame3=
shape_1_per_frame4=r=int(rand(10))*0.1*0.5+0.5;
shape_1_per_frame5=
shape_1_per_frame6=x= q28;
shape_1_per_frame7=y= q29;
shape_1_per_frame8=rad=q32;
shape_1_per_frame9=ang= if(equal(instance,0),q30,q31);
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=2
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.25237
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.25133
shapecode_2_tex_zoom=1.13600
shapecode_2_r=0.360
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.990
shapecode_2_border_a=0.000
shape_2_per_frame1=
shape_2_per_frame2=//adv=adv+(bass*bass)/15;
shape_2_per_frame3=
shape_2_per_frame4=r=int(rand(10))*0.1*0.5+0.5;
shape_2_per_frame5=
shape_2_per_frame6=x= q23;
shape_2_per_frame7=y= q24;
shape_2_per_frame8=rad=q27;
shape_2_per_frame9=ang= if(equal(instance,0),q25,q26);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.860
shapecode_3_y=0.200
shapecode_3_rad=0.80814
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.45112
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=0.900
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=//wave_g = wave_g + 0.100*( 0.90*sin(0.583*time) + 0.10*sin(1.006*time) );
per_frame_2=//wave_b = wave_b + 0.100*( 0.90*sin(0.993*time) + 0.10*sin(0.933*time) );
per_frame_3=zoom = 0.935*zoom + 0.04*( 0.60*sin(0.339*bass_att) + 0.10*sin(0.276*bass_att) );
per_frame_4=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.003*( 0.60*sin(0.471*treb_att) + 0.40*sin(0.297*treb_att) );
per_frame_6=cy = cy + 0.003*( 0.60*sin(0.379*mid_att) + 0.40*sin(0.351*mid_att) );
per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=rot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834));
per_frame_9=dx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334));
per_frame_10=dy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334));
per_frame_11=
per_frame_12=q23 = int(rand(1000))/1000;
per_frame_13=q24 = int(rand(1000))/1000;
per_frame_14=q25 = (int(rand(1000))/1000)*6.28;
per_frame_15=q26 = q25 - 3.14;
per_frame_16=q27 = (int(rand(1000))/12000)+0.1;
per_frame_17=
per_frame_18=q28 = int(rand(1000))/1000;
per_frame_19=q29 = int(rand(1000))/1000;
per_frame_20=q30 = (int(rand(1000))/1000)*6.28;
per_frame_21=q31 = q30 - 3.14;
per_frame_22=q32 = (int(rand(1000))/14000)+0.1;
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 d = texsize.zw*12;
warp_4=`    float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
warp_5=`    float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
warp_6=`    float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
warp_7=`    uv_y = uv_y - float2(dx.y,dy.y)*texsize.zw;
warp_8=`
warp_9=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
warp_10=`    float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
warp_11=`
warp_12=`ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 + 
warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1;
warp_14=`
warp_15=`
warp_16=`   ret.y = tex2D( sampler_main, uv_y ).y;
warp_17=`   ret.y += (ret.y - GetBlur1(uv).y)*0.2 - 0.004;
warp_18=`   dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_19=`
warp_20=`uv_bg = uv_orig -(uv_orig-uv)*2 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw;
warp_21=`ret.z = GetPixel(uv_bg).z - 0.004;
warp_22=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw*4;
comp_4=`    float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_5=`    float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_6=`    float2 uv_y = uv-float2(dx,dy)*0.4;
comp_7=`
comp_8=`ret = lerp(float3(1,0.7,0)*tex2D(sampler_fc_main, uv_y).x,
comp_9=`                              float3(0.8,0.4,1), GetBlur1(uv).y*0.5);
comp_10=`
comp_11=`ret = lerp(ret,1,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
comp_12=`ret -= 0.1;
comp_13=`}
comp_14=`
