MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.700
fDecay=0.955
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=4.100
fWaveScale=2.850
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=2.30000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.500
ob_g=0.500
ob_b=0.500
ob_a=1.000
ib_size=0.010
ib_r=0.500
ib_g=0.500
ib_b=0.500
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.480
mv_g=0.400
mv_b=0.470
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=basstime=basstime+(bass*bass);
wave_0_per_frame2=t1=basstime*0.003;
wave_0_per_frame3=
wave_0_per_point1=//plot x,y,z to point on circle
wave_0_per_point2=smp=sample*6.283;
wave_0_per_point3=xp=sin(smp )*0.20;
wave_0_per_point4=yp=cos(smp )*0.20;
wave_0_per_point5=zp=0;
wave_0_per_point6=
wave_0_per_point7=
wave_0_per_point8=//alter shape;
wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
wave_0_per_point12=xp=xq;
wave_0_per_point13=zp=zq;
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=//rotate on y axis;
wave_0_per_point17=angy=t1*0.1;
wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
wave_0_per_point20=xp=xq;
wave_0_per_point21=zp=zq;
wave_0_per_point22=
wave_0_per_point23=//rotate on x axis
wave_0_per_point24=axs1 = sin(t1*0.15) + 1.6;
wave_0_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
wave_0_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
wave_0_per_point27=yp=yq;
wave_0_per_point28=zp=zq;
wave_0_per_point29=
wave_0_per_point30=//rotate on y axis again
wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
wave_0_per_point34=xp=xq;
wave_0_per_point35=zp=zq;
wave_0_per_point36=
wave_0_per_point37=//stretch y axis to compensate for aspect ratio
wave_0_per_point38=yp=yp*1.2;
wave_0_per_point39=
wave_0_per_point40=//push forward into viewpace
wave_0_per_point41=zp=zp+2.1;
wave_0_per_point42=
wave_0_per_point43=//project x,y,z into screenspace
wave_0_per_point44=xs=xp/zp;
wave_0_per_point45=ys=yp/zp;
wave_0_per_point46=
wave_0_per_point47=//center 0,0 in middle of screen
wave_0_per_point48=x=xs+0.5;
wave_0_per_point49=y=ys+0.5;
wave_0_per_point50=
wave_0_per_point51=r=1-q1;
wave_0_per_point52=g=1-q2;
wave_0_per_point53=b=1-q3;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=23
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.700
shapecode_0_rad=0.15493
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.01000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=y=bass_att*0.5+0.2;
shape_0_per_frame2=x=cos(time*2)*0.5+0.5;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.79140
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.55584
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=//ang = ang + (bass*.2) + (time*.4);
shape_1_per_frame2=rad=1.791+(bass*0.025);
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.01000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time*5) * .4 + .5;
shape_2_per_frame2=y=treb_att*0.5;
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.03300
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.01000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x=.5+(bass*0.07);
per_frame_1=warp = 0;
per_frame_2=old_bass_flop=bass_flop;
per_frame_3=old_treb_flop=treb_flop;
per_frame_4=old_mid_flop=mid_flop;
per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_6=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_7=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
per_frame_8=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_9=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
per_frame_10=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_11=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_12=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_13=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_14=pulse=if(above(abs(pulse),5000),-5000,pulse+mid_att*.1*bor(bor(bass_changed*bnot(treb_changed),treb_changed*bnot(bass_changed))*bnot(mid_changed),mid_changed));
per_frame_15=wave_b=if(treb_changed,1,if(mid_changed,.45,-.45))*q4;
per_frame_16=wave_g=if(bass_changed,.1,bass_flop);
per_frame_17=wave_r=if(mid_flop,1,.5*q2*treb_flop);
per_frame_18=ib_b=ib_b+.5*sin(pulse);
per_frame_19=ib_g=ib_g+5*sin(pulse*.8);
per_frame_20=ib_r=ib_r+5*sin(pulse*.8);
per_frame_21=ob_b=wave_r;
per_frame_22=ob_g=wave_b;
per_frame_23=ob_r=wave_g;
per_frame_24=wave_mystery=sin(pulse);
per_frame_25=q1=pulse;
per_pixel_1=zoom=zoom-cos(x*10*sin(time+q1*.9)-10*sin(time+q1))*.1-sin(rad*10*sin(time+q1*.5))*.1;
per_pixel_2=rot=rot+abs(1-zoom)*sin(time+q1)*2;
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`    float3 base = GetPixel(uv);
comp_5=`    float2 d = texsize.zw*2;
comp_6=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_7=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_8=`    float2 my_uv = uv + float2(dx.y,dy.y)*0.05;
comp_9=`    float grad = length(my_uv-uv)*32;
comp_10=`    float emboss = (dx.y+dy.y)*4 + 0.5;
comp_11=`
comp_12=`    float2 uv_echo =  0.5 + (uv-0.5) * float2(-1,1) + float2(dx.y,dy.y)*0.05;
comp_13=`    float3 bird = max( tex2D(sampler_main, my_uv).x, tex2D(sampler_main, uv_echo).x);
comp_14=`           bird = pow(bird,1.4)*pow(hue_shader,2);
comp_15=`
comp_16=`    float3 bg = emboss*float3(0,0,1) + float3(2,3,0)*grad + float3(1,0,0)*base.y - float3(0,0,0.3);
comp_17=`           bg = bg*0.6*saturate(1 - bird.x*4);
comp_18=`
comp_19=`    float3 wave = GetBlur1(uv+float2(dx.y,dy.y)*0.1)*saturate(1-bird.x*0);
comp_20=`
comp_21=`ret = bg + bird;
comp_22=`ret = lerp(ret, 1, wave.z*6*(1-bird*3));
comp_23=`
comp_24=`}
