MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=2.136
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=1.600
fModWaveAlphaEnd=1.600
fWarpAnimSpeed=9.861
fWarpScale=16.217
fZoomExponent=1.50374
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.040
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=0.100
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.5 + d*sample*(1-sample);
wave_0_per_point7=x =  -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.99596
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.98600
shapecode_1_ang=0.00000
shapecode_1_tex_ang=3.14159
shapecode_1_tex_zoom=0.99979
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.900
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shape_2_per_frame1=x = sin(time) * .4 + .5;
shape_2_per_frame2=
shape_2_per_frame3=
shape_2_per_frame4=pow( (bass*.15),2);
shapecode_3_enabled=0
shapecode_3_sides=36
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.81623
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.040
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = 1-q1;
shape_3_per_frame2=y = q2;
shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
per_frame_1=warp = 0;
per_frame_2=volume = 0.3*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_16=peakbass_att = max(bass_att,peakbass_att);
per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_22=//wave_x = xpos + 0.5;
per_frame_23=//wave_y = 1-(ypos + 0.5);
per_frame_24=wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
per_frame_25=wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
per_frame_26=wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
per_frame_28=mv_r = if(beat, 1, ib_r);
per_frame_29=mv_b = if(beat, wave_b, ib_b);
per_frame_30=//mv_a = if(beat, 0.1, ib_a);
per_frame_31=//ib_a = 0.015;
per_frame_32=q3 = wave_mystery;
per_frame_33=q1 = wave_x;
per_frame_34=q2 = 1-wave_y;
per_frame_35=q2 = ypos+0.5;
per_frame_36=warp=0;
per_frame_37=
per_frame_38=//q2 = 1-(ypos + 0.5);
per_frame_39=//q1 = 0.5;
per_frame_40=//q2=0.5;
per_frame_41=ob_r = 1-wave_g;
per_frame_42=ob_b = 1-wave_r;
per_frame_43=ob_g = 1-wave_b;
per_frame_44=
per_frame_45=monitor = wave_y;
per_frame_46=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
per_frame_47=movement = if(above(movement,10000), 0, movement);
per_frame_48=rot =1*sin(movement);
per_frame_49=cx = wave_x;
per_frame_50=cy = y_pos+0.5;
per_frame_51=
per_frame_52=q8 = movement;
per_pixel_1=myy = x-q1;
per_pixel_2=myx = y-q2+0.1;
per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).z; // first julia fractal iteration
warp_5=`ret.y = lerp(lerp(tex2D( sampler_fc_main, uv_m ).x, ret.x,0.5), 
warp_6=`             GetPixel(uv_orig).y,
warp_7=`             0.75); // 75% of motion blur to the green channel
warp_8=`
warp_9=`
warp_10=`float2 d = texsize.zw*6;
warp_11=`float2 uv_z = (uv_orig-0.5)*0.998 + 0.5; // a small dose of zoom-in
warp_12=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
warp_13=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
warp_14=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter
warp_15=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel
warp_16=`             tex2d(sampler_fc_main,uv_z).z);
warp_17=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = GetBlur1(uv);
comp_4=`
comp_5=`    float2 d = texsize.zw*8;
comp_6=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d));
comp_7=`    float3 dy = ( GetBlur1(uv+float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d));
comp_8=`
comp_9=`    float grad_x = length(float2(dx.x,dy.x))*1;
comp_10=`    float grad_z = length(float2(dx.z,dy.z))*1;
comp_11=`    float grad_y = length(float2(dx.y,dy.y))*1;
comp_12=`
comp_13=`    float2 uv_x = uv - float2(dx.x,dy.x)*0.4;
comp_14=`    float2 uv_z = uv - float2(dx.z,dy.z)*1.4;
comp_15=`    float2 uv_y = uv - float2(dx.y,dy.y)*0.1;
comp_16=`
comp_17=`    
comp_18=`
comp_19=`ret = GetPixel(uv).x*float3(0.7,0.6,0.5);
comp_20=`ret = lerp(ret,float3(1,0.8,0.4),grad_z*2);
comp_21=`ret = lerp(ret,float3(0.8,0.4,0),grad_x);
comp_22=`ret = lerp(ret,float3(1,1,0),GetBlur2(uv_x).z*GetBlur1(uv).x*1.4);
comp_23=`ret = lerp(ret,float3(0.2,0,0.6),GetPixel(uv).z*2);
comp_24=`ret = lerp(ret,float3(0.8,0.7,0.6),GetBlur1(uv_z).x*GetBlur1(uv).z);
comp_25=`ret = lerp(ret,float3(1,1,0),GetBlur2(uv_z).y*GetPixel(uv).z*2);
comp_26=`ret = lerp(ret,float3(1,1,1),grad_y);
comp_27=`ret = lerp(ret,float3(1,0,0),GetPixel(uv).y);
comp_28=`//ret = saturate(ret);
comp_29=`ret = lerp(ret,(1-GetPixel(uv_y).z)*float3(1,1,0),GetBlur1(uv_y).y*GetBlur1(uv).y);
comp_30=`}
