MILKDROP_PRESET_VERSION=201
PSVERSION=4
PSVERSION_WARP=4
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.700
fDecay=0.500
fVideoEchoZoom=0.594
fVideoEchoAlpha=0.500
nVideoEchoOrientation=2
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.125
fWaveScale=0.600
fWaveSmoothing=0.000
fWaveParam=0.160
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.03300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00054
sx=1.00000
sy=1.00000
wave_r=0.800
wave_g=0.800
wave_b=0.600
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=40
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.40271
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=vol=(bass+mid+treb_att)*.3333;
shape_0_per_frame3=
shape_0_per_frame4=redsine=.5+.15*bass*sin(time*3);
shape_0_per_frame5=greensine=.5+.15*mid*sin(time*2);
shape_0_per_frame6=bluesine=.5+.15*treb*sin(time);
shape_0_per_frame7=
shape_0_per_frame8=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.85));
shape_0_per_frame9=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.85));
shape_0_per_frame10=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.85));
shape_0_per_frame11=
shape_0_per_frame12=r=redif;
shape_0_per_frame13=g=greenif;
shape_0_per_frame14=b=blueif;
shape_0_per_frame15=
shape_0_per_frame16=r2=sin(time*.47);
shape_0_per_frame17=g2=sin(time*.72);
shape_0_per_frame18=b2=sin(time*.33);
shape_0_per_frame19=
shape_0_per_frame20=tex_ang=3.14+3.14*sin(time*.42);
shape_0_per_frame21=ang=3.14+3.14*sin(time*.55);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.100
shapecode_1_a=0.700
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=x=rand(10)*.1;
shape_1_per_frame2=y=rand(10)*.1;
shape_1_per_frame3=
shape_1_per_frame4=vol=(bass+mid+treb)*.3333;
shape_1_per_frame5=
shape_1_per_frame6=textured=above(vol,1.4);
shape_1_per_frame7=r=if(above(bass*2,mid+treb),.4,0);
shape_1_per_frame8=g=if(above(mid*2,treb+bass),.6,0);
shape_1_per_frame9=b=if(above(treb*2,bass+mid),.9,0);
shapecode_2_enabled=0
shapecode_2_sides=40
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.79140
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.55044
shapecode_2_r=0.100
shapecode_2_g=0.100
shapecode_2_b=0.100
shapecode_2_a=1.000
shapecode_2_r2=0.100
shapecode_2_g2=0.100
shapecode_2_b2=0.100
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=additive=above(bass,.55);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = (equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual)*0.9;
per_frame_14=dy_residual = (equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual)*0.9;
per_frame_15=wave_x = wave_x - dx_residual*7;
per_frame_16=wave_y = wave_y - dy_residual*7;
per_frame_17=dx = dx*0.6;
per_frame_18=dy = dy*0.4;
warp_1=`shader_body {
warp_2=`
warp_3=`//uv = uv_orig;
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`float2 tmp = uv1;
warp_8=`tmp.x = ang*3; tmp.y = rad;
warp_9=`uv1 = tmp;
warp_10=`
warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1);
warp_12=`
warp_13=`float3 ret1 = GetBlur1 (uv)-.3;
warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1;
warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1;
warp_16=`
warp_17=`ret = -.4*blur + crisp;
warp_18=`    
warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2); 
warp_20=`  ret -= 0.04;
warp_21=`}
comp_1=`// tribute to suksma!
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`    float2 uv2;
comp_6=`
comp_7=`    float4 c = float4(1,0.4,0.15,0.1);
comp_8=`
comp_9=`    uv2 = uv + float2(1,0)*texsize.zw;
comp_10=`    float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_11=`    uv2 = uv + float2(-1,0)*texsize.zw;
comp_12=`    float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_13=`
comp_14=`    uv2 = uv + float2(0,1)*texsize.zw;
comp_15=`    float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_16=`    uv2 = uv + float2(0,-1)*texsize.zw;
comp_17=`    float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
comp_18=`
comp_19=`    float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
comp_20=`
comp_21=`    ret = 0.5 + 0.5*g;
comp_22=`    ret *= saturate(length(ret.xy-0.5)*5);
comp_23=`    ret = ret.xxy;
comp_24=`    ret += 1.15;
comp_25=`    ret *= lerp(ret,ret*(GetBlur3(uv)-GetBlur1(uv)*treb_att),pow(hue_shader.xzy,bass_att));
comp_26=`    ret *= ret;
comp_27=`
comp_28=`    //ret *= 1.5; //old gamma effect    
comp_29=`}
