MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=1.210
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.100
fWaveScale=2.781
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.100
fWarpAnimSpeed=0.626
fWarpScale=1.331
fZoomExponent=1.00001
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.08925
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.370
shapecode_0_y=0.500
shapecode_0_rad=6.81129
shapecode_0_ang=3.64425
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.500
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_init1=t1 = rand(100)*0.01;
shape_0_init2=t2 = rand(100)*0.01;
shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.370
shapecode_1_y=0.500
shapecode_1_rad=0.89796
shapecode_1_ang=3.64425
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.500
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=t1 = rand(100)*0.01;
shape_1_init2=t2 = rand(100)*0.01;
shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.670
shapecode_2_y=0.430
shapecode_2_rad=0.51386
shapecode_2_ang=4.20974
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=t1 = rand(100)*0.01;
shape_2_init2=t2 = rand(100)*0.01;
shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.22298
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.600
shapecode_3_g=0.800
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
shape_3_per_frame3=ang = time;
per_frame_init_1=x1 = 0.5;
per_frame_init_2=y1 = 0.6;
per_frame_init_3=
per_frame_init_4=x2 = 0.5;
per_frame_init_5=y2 = 0.4;
per_frame_init_6=
per_frame_init_7=x3 = 0.5;
per_frame_init_8=y3 = 0.2;
per_frame_init_9=
per_frame_init_10=vr1 = 0.0001;
per_frame_init_11=vr2 = 0.0;
per_frame_init_12=vr3 = 0.0;
per_frame_init_13=
per_frame_init_14=vx1 = 0;
per_frame_init_15=vx2 = 0;
per_frame_init_16=vx3 = 0;
per_frame_1=zoom = 1;
per_frame_2=warp = 0;
per_frame_3=wave_a = 0;
per_frame_4=
per_frame_5=r = 0.04+ (bass_att+treb_att)*0.01;
per_frame_6=monitor = aspecty;
per_frame_7=vr = sin(vr1)*r;
per_frame_8=bounce = below(y1,r-(aspectx-1)*0.5);y1 = y1+vy1;vy1 = if(bounce, abs(vy1)*0.96 + (r-y1-(aspectx-1)*0.5)*0.1, vy1-0.0003*60/fps);
per_frame_9=vx1 = if(bounce, vx1 + (vr-vx1)*0.15, vx1);vr = if(bounce, vr + (vx1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_10=bounce = above(x1,1-r+(aspecty-1)*0.5);vx1 = if(bounce, - abs(vx1)*0.96 + (1-r-x1+(aspecty-1)*0.5)*0.1, vx1);
per_frame_11=vy1 = if(bounce, vy1 + (vr-vy1)*0.15, vy1);vr = if(bounce, vr + (vy1-vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_12=bounce = below(x1,r-(aspecty-1)*0.5);x1 = x1+vx1;vx1 = if(bounce, abs(vx1)*0.96 + (r-x1-(aspecty-1)*0.5)*0.1, vx1);
per_frame_13=vy1 = if(bounce, vy1 + (-vr-vy1)*0.15, vy1);vr = if(bounce, vr - (vy1+vr)*0.85 , vr);vr1 = asin(vr/r);
per_frame_14=
per_frame_15=vr = sin(vr2)*r;
per_frame_16=bounce = below(y2,r-(aspectx-1)*0.5);y2 = y2+vy2;vy2 = if(bounce, abs(vy2)*0.96 + (r-y2-(aspectx-1)*0.5)*0.1, vy2-0.0003*60/fps);
per_frame_17=vx2 = if(bounce, vx2 + (vr-vx2)*0.15, vx2);vr = if(bounce, vr + (vx2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_18=bounce = above(x2,1-r+(aspecty-1)*0.5);vx2 = if(bounce, - abs(vx2)*0.96 + (1-r-x2+(aspecty-1)*0.5)*0.1, vx2);
per_frame_19=vy2 = if(bounce, vy2 + (vr-vy2)*0.15, vy2);vr = if(bounce, vr + (vy2-vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_20=bounce = below(x2,r-(aspecty-1)*0.5);x2 = x2+vx2;vx2 = if(bounce, abs(vx2)*0.96 + (r-x2-(aspecty-1)*0.5)*0.1, vx2);
per_frame_21=vy2 = if(bounce, vy2 + (-vr-vy2)*0.15, vy2);vr = if(bounce, vr - (vy2+vr)*0.85 , vr);vr2 = asin(vr/r);
per_frame_22=
per_frame_23=vr = sin(vr3)*r;
per_frame_24=bounce = below(y3,r-(aspectx-1)*0.5);y3 = y3+vy3;vy3 = if(bounce, abs(vy3)*0.96 + (r-y3-(aspectx-1)*0.5)*0.1, vy3-0.0003*60/fps);
per_frame_25=vx3 = if(bounce, vx3 + (vr-vx3)*0.15, vx3);vr = if(bounce, vr + (vx3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_26=bounce = above(x3,1-r+(aspecty-1)*0.5);vx3 = if(bounce, - abs(vx3)*0.96 + (1-r-x3+(aspecty-1)*0.5)*0.1, vx3);
per_frame_27=vy3 = if(bounce, vy3 + (vr-vy3)*0.15, vy3);vr = if(bounce, vr + (vy3-vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_28=bounce = below(x3,r-(aspecty-1)*0.5);x3 = x3+vx3;vx3 = if(bounce, abs(vx3)*0.96 + (r-x3-(aspecty-1)*0.5)*0.1, vx3);
per_frame_29=vy3 = if(bounce, vy3 + (-vr-vy3)*0.15, vy3);vr = if(bounce, vr - (vy3+vr)*0.85 , vr);vr3 = asin(vr/r);
per_frame_30=
per_frame_31=bounce = below( sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)), 2*r);
per_frame_32=bounce = bounce*below(sqrt( sqr(x1+vx1-x2-vx2) + sqr(y1+vy1-y2-vy2)),sqrt( sqr(x1-x2) + sqr(y1-y2)));
per_frame_33=ref_ang = atan2(x2-x1,y2-y1)+asin(1); // common tangent
per_frame_34=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx1,vy1);w2 = atan2(vx2,vy2);
per_frame_35=vr = sin(vr1)*r; v2r=sin(vr2)*r;
per_frame_36=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_37=              + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_38=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_39=              + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_40=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_41=              + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_42=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_43=              + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_44=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_45=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_46=
per_frame_47=bounce = below( sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)), 2*r);
per_frame_48=bounce = bounce*below(sqrt( sqr(x1+vx1-x3-vx3) + sqr(y1+vy1-y3-vy3)),sqrt( sqr(x1-x3) + sqr(y1-y3)));
per_frame_49=ref_ang = atan2(x3-x1,y3-y1)+asin(1); // common tangent
per_frame_50=v1 = sqrt(vx1*vx1+vy1*vy1);v2 = sqrt(vx3*vx3+vy3*vy3);w1 = atan2(vx1,vy1);w2 = atan2(vx3,vy3);
per_frame_51=vr = sin(vr1)*r; v2r=sin(vr3)*r;
per_frame_52=vx1 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_53=              + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx1);
per_frame_54=vy1 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_55=              + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy1);
per_frame_56=vx3 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_57=              + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx3);
per_frame_58=vy3 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_59=              + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy3);
per_frame_60=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr1 = asin(vr/r);
per_frame_61=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr3 = asin(v2r/r);
per_frame_62=
per_frame_63=bounce = below( sqrt( sqr(x3+vx3-x2-vx2) + sqr(y3+vy3-y2-vy2)), 2*r);
per_frame_64=bounce = bounce*below(sqrt( sqr(x2+vx2-x3-vx3) + sqr(y2+vy2-y3-vy3)),sqrt( sqr(x2-x3) + sqr(y2-y3)));
per_frame_65=ref_ang = atan2(x2-x3,y2-y3)+asin(1); // common tangent
per_frame_66=v1 = sqrt(vx3*vx3+vy3*vy3);v2 = sqrt(vx2*vx2+vy2*vy2);w1 = atan2(vx3,vy3);w2 = atan2(vx2,vy2);
per_frame_67=vr = sin(vr3)*r; v2r=sin(vr2)*r;
per_frame_68=vx3 = if(bounce,sin(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-sin(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_69=              + sin(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vx3);
per_frame_70=vy3 = if(bounce,cos(ref_ang)*v1*cos(w1-ref_ang) + ((vr-v2r)-cos(ref_ang)*v1*cos(w1-ref_ang))*0.1
per_frame_71=              + cos(ref_ang+asin(1))*v2*cos(w2-ref_ang-asin(1)), vy3);
per_frame_72=vx2 = if(bounce,sin(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-sin(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_73=              + sin(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vx2);
per_frame_74=vy2 = if(bounce,cos(ref_ang)*v2*cos(w2-ref_ang) + ((v2r-vr)-cos(ref_ang)*v2*cos(w2-ref_ang))*0.1
per_frame_75=              + cos(ref_ang+asin(1))*v1*cos(w1-ref_ang-asin(1)), vy2);
per_frame_76=vr = if(bounce, vr + (cos(w1-ref_ang)*(v1-v2)-vr)*0.9 , vr);vr3 = asin(vr/r);
per_frame_77=v2r = if(bounce, v2r + (cos(w2-ref_ang)*(v2-v1)-v2r)*0.9 , v2r);vr2 = asin(v2r/r);
per_frame_78=
per_frame_79=
per_frame_80=
per_frame_81=
per_frame_82=q1 = aspectx;
per_frame_83=q2 = aspecty;
per_frame_84=q3 = r*2;
per_frame_85=
per_frame_86=q4  = x1;  q5 = y1;  q6 = vr1;
per_frame_87=q7  = x2;  q8 = y2;  q9 = vr2;
per_frame_88=q10 = x3; q11 = y3; q12 = vr3;
per_frame_89=
per_frame_90=q13 = atan2( (x1+x2+x3)/3 - 0.5, (y1+y2+y3)/3-0.5);
per_frame_91=q14 = sigmoid(sqrt( sqr((x1+x2+x3)/3 - 0.5) + sqr((y1+y2+y3)/3-0.5) ),2)*0.2;
warp_1=`shader_body
warp_2=`{
warp_3=`  float2 uv2 = lerp(uv_orig, uv, 0.2);
warp_4=`
warp_5=`  // diffused version:
warp_6=`  float ss = 0.3;
warp_7=`  float3 blur = 0.25*(
warp_8=`    tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1, 1)).xyz +
warp_9=`    tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1, 1)).xyz +
warp_10=`    tex2D(sampler_main, uv2+ss*texsize.zw*float2( 1,-1)).xyz +
warp_11=`    tex2D(sampler_main, uv2+ss*texsize.zw*float2(-1,-1)).xyz
warp_12=`  );
warp_13=`
warp_14=`  // diffusion:  
warp_15=`  ret = tex2D(sampler_main,uv2);//blur;
warp_16=`
warp_17=`  float F2 = 0.035;
warp_18=`  float k2 = 0.060;
warp_19=`  float s = 0.025;
warp_20=`  float scale = 9;
warp_21=`
warp_22=`  // reaction:
warp_23=`  float3 z = ret;
warp_24=`  float uvv = ret.x*ret.y*ret.y;
warp_25=`  z.x += (-uvv + F2*(1-ret.x) + 0.0007)*scale;
warp_26=`  z.y += (uvv - (F2+k2)*ret.y)*scale;
warp_27=`  //z.x += s*(16-ret.x*ret.y);
warp_28=`  //z.y += s*(ret.x*ret.y - ret.y - ret.z);
warp_29=`  z.z -= 0.02;
warp_30=`
warp_31=`  // apply laplacian:
warp_32=`  z.x += (blur - GetPixel(uv2))*0.2*scale;
warp_33=`
warp_34=`  ret = z;  
warp_35=`  //ret *= 0.98 + 0.02*saturate( (0.75 - rad )*10 );
warp_36=`  //ret *= 0.99;
warp_37=`
warp_38=`  // add noise:
warp_39=`  ret.x += 0.09*(tex2d(sampler_noise_lq, uv*texsize.xy*texsize_noise_lq.zw + rand_frame.xy).xyz*2-1);
warp_40=`
warp_41=`  // darken (decay) over time
warp_42=`  //ret = (ret - 0.002)*0.99;
warp_43=`}
comp_1=`sampler sampler_manyfish;
comp_2=`shader_body
comp_3=`{
comp_4=`    float2 d = texsize.zw*2;
comp_5=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_6=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_7=`
comp_8=`    float2 uv_dz = uv + float2(dy.z,-dx.z)*texsize.zw*64;
comp_9=`    float2 uv_dy = uv - float2(dy.z,-dx.z)*texsize.zw*32;
comp_10=`
comp_11=`ret = GetPixel(uv).y*0.2;
comp_12=`ret = lerp(float3(0.2,0.2,0),float3(0.6,0.6,0),GetBlur3(uv_dz).y*8); 
comp_13=`ret = lerp(ret,float3(1,1,1),GetBlur1(uv_dz).y*6); 
comp_14=`ret = lerp(ret,float3(0,0,0),GetPixel(uv_dz).y*2); 
comp_15=`
comp_16=`ret = lerp(ret,float3(0,1,0),GetBlur2(uv).z*1.2);
comp_17=`//ret = lerp(ret,float3(-.02,-4,2),GetPixel(uv).z);
comp_18=`
comp_19=`ret = lerp(ret,float3(1.4,0,0),GetBlur1(uv_dy).x*2);
comp_20=`ret = lerp(ret,0,GetPixel(uv_dy).x*2);
comp_21=`
comp_22=`}
comp_23=`