MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.300
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.22019
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.050
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.300
ib_size=0.090
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=//q1 = state;
wave_0_per_point2=//q2 = basstime;
wave_0_per_point3=
wave_0_per_point4=q1 =0;
wave_0_per_point5=speed = 1*cos(q2) + bass*0.1;
wave_0_per_point6=v = sample*1000 + bass*value1;
wave_0_per_point7=
wave_0_per_point8=//state 0 elipse
wave_0_per_point9=xs = xs + sin(v*0.1 + time)*speed;
wave_0_per_point10=ys = ys + cos(v*1.2 + q2)*speed;
wave_0_per_point11=
wave_0_per_point12=x = 0.5 + 0.5*cos(xs*0.04 +0.2*time)*sin(time*2 + xs);
wave_0_per_point13=y = 0.5 + 0.5*cos(ys*0.04 + 0.4*time)*cos(q2 + xs);
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=r = r + 0.5*sin(time*4.22);
wave_0_per_point17=g = g + 0.5*sin(time*4.307  + (-0.5-x)*(0.5-y));
wave_0_per_point18=b = g + 0.5*sin(time*4.959);
wave_0_per_point19=
wave_0_per_point20=x = x*0.75 + 0.125;
wave_0_per_point21=y = y*0.75 + 0.125;
wave_0_per_point22=
wave_0_per_point23=xs = if(above(xs,1000),0 ,xs);
wave_0_per_point24=ys = if(above(ys,800),0 ,ys);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=//q1 = state;
wave_1_per_point2=//q2 = basstime;
wave_1_per_point3=
wave_1_per_point4=q1 =0;
wave_1_per_point5=speed = 0.01*bass_att;
wave_1_per_point6=v = sample*100 + (value1*bass);
wave_1_per_point7=
wave_1_per_point8=//state 0 elipse
wave_1_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed;
wave_1_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed;
wave_1_per_point11=
wave_1_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs);
wave_1_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs);
wave_1_per_point14=
wave_1_per_point15=
wave_1_per_point16=r = r + 0.5*sin(time*5.52);
wave_1_per_point17=g = g + 0.5*sin(time*5.107);
wave_1_per_point18=b = g + 0.5*sin(time*5.359 + (-0.5-x)*(0.5-y));
wave_1_per_point19=
wave_1_per_point20=x = x*0.7 + 0.15;
wave_1_per_point21=y = y*0.7 + 0.15;
wave_1_per_point22=
wave_1_per_point23=xs = if(above(xs,1000),0 ,xs);
wave_1_per_point24=ys = if(above(ys,800),0 ,ys);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=//q1 = state;
wave_2_per_point2=//q2 = basstime;
wave_2_per_point3=
wave_2_per_point4=q1 =0;
wave_2_per_point5=speed = 0.01*bass_att;
wave_2_per_point6=v = sample*100 + (value1*bass);
wave_2_per_point7=
wave_2_per_point8=//state 0 elipse
wave_2_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed;
wave_2_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed;
wave_2_per_point11=
wave_2_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs);
wave_2_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs);
wave_2_per_point14=
wave_2_per_point15=
wave_2_per_point16=r = r + 0.5*sin(time*5.62 + (-0.5-x)*(0.5-y));
wave_2_per_point17=g = g + 0.5*sin(time*5.907);
wave_2_per_point18=b = g + 0.5*sin(time*5.359);
wave_2_per_point19=
wave_2_per_point20=x = x*0.4 + 0.3;
wave_2_per_point21=y = y*0.4 + 0.3;
wave_2_per_point22=
wave_2_per_point23=xs = if(above(xs,1000),0 ,xs);
wave_2_per_point24=ys = if(above(ys,800),0 ,ys);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1;
per_frame_2=zoom=0.98+.1*max(treb_att,bass_att);
per_frame_3=
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol=vol*vol;
per_frame_8=mtime=mtime+vol*0.1;
per_frame_9=
per_frame_10=q1=mtime*0.4;
per_frame_11=
per_frame_12=
per_frame_13=
per_frame_14=
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv_x = 0.5 + (uv_orig-0.5)*1.01;
warp_4=`ret.x = GetPixel(uv_x).x;
warp_5=`ret.x -= (GetBlur1(uv_x).x - GetPixel(uv_x).x + 0.004)*0.1;
warp_6=`
warp_7=`float2 zoom = 1.8;
warp_8=`float2 c = float2(0.25,0.551);
warp_9=`
warp_10=` float2 my_uv2 = (uv_orig-0.5)*zoom;
warp_11=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
warp_12=`
warp_13=`ret.y = tex2D(sampler_fc_main,my_uv2).y + 0.0038;
warp_14=`
warp_15=`    float2 d = texsize.zw*12;
warp_16=`    float2 uv_z = lerp(uv_orig,uv,0);
warp_17=`    float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
warp_18=`    float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
warp_19=`
warp_20=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
warp_21=`
warp_22=`    float2 uv_bg = lerp(uv_orig,uv,0.02)
warp_23=`                 + float2(dx.z,dy.z)*texsize.zw*4
warp_24=`                 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
warp_25=`
warp_26=`ret.z = tex2D(sampler_fc_main,uv_bg).z
warp_27=`      - (tex2D(sampler_fc_main,uv_bg).z
warp_28=`      - GetBlur3(uv_bg).z)*0.02
warp_29=`      - 0.008
warp_30=`      + (tex2D(sampler_noise_lq, dither_uv).z-0.5)*0.1;
warp_31=`
warp_32=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 d = texsize.zw*4;
comp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
comp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
comp_6=`
comp_7=`
comp_8=`float2 uv_y = uv - float2(dx.y,dy.y);
comp_9=`ret = GetBlur3(uv_y).x*float3(2,2,0);
comp_10=`ret = lerp(ret,float3(0.3,0.1,0.4), GetPixel(uv_y).x);
comp_11=`ret = lerp(ret,float3(4,0,0),GetPixel(uv).z*0.1);
comp_12=`ret = lerp(ret,lerp(4,float3(2,0,0),GetPixel(uv).z),GetPixel(uv+float2(dx.z,dy.z)*0.1).y*0.23);
comp_13=`}
