MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=1.000
fGammaAdj=1.210
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=1
fWaveAlpha=100.000
fWaveScale=28.599
fWaveSmoothing=0.500
fWaveParam=-1.000
fModWaveAlphaStart=0.400
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.86831
fShader=0.000
zoom=1.00020
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.500
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=20.35074
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=100.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.40031
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.500
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.500
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.500
shapecode_0_border_a=0.000
shape_0_per_frame1=sounds=(bass+treb+mid)/3;
shape_0_per_frame2=
shape_0_per_frame3=rad=rad*sounds*0.6;
shape_0_per_frame4=
shape_0_per_frame5=r=r+sin(bass)*g;
shape_0_per_frame6=g=g+sin(mid)*g;
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
shape_0_per_frame10=y=y+0.207*sin(time*bass*0.1);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.13465
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.300
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=
shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
shape_1_per_frame4=
shape_1_per_frame5=sounds=(bass+mid+treb)/3;
shape_1_per_frame6=
shape_1_per_frame7=rad=rad*(treb+mid)/3;
shape_1_per_frame8=
shape_1_per_frame9=x=x+0.300*sin(time*bass);
shape_1_per_frame10=y=y+0.317*cos(time*bass);
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20047
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.500
shapecode_2_g2=0.500
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=sounds=(bass+treb+mid)/3;
shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
shape_2_per_frame6=
shape_2_per_frame7=rad=rad;
shape_2_per_frame8=x=x+0.217*cos(time*2.3)+sounds*0.1;
shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_a = 0;
per_frame_2=//decay = 0.1;
per_frame_3=
per_frame_4=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_5=
per_frame_6=tic = min(time-tin,.1);
per_frame_7=tin = time;
per_frame_8=
per_frame_9=ra = 10;
per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_14=
per_frame_15=tt = tt + tic*treb_avg;
per_frame_16=mt = mt + tic*mid_avg;
per_frame_17=bt = bt + tic*bass_avg;
per_frame_18=
per_frame_19=sp = abs(vav - slide)*.1;
per_frame_20=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav;
per_frame_21=toc = 1;
per_frame_22=
per_frame_23=vt = vt + tic*slide;
per_frame_24=
per_frame_25=q1 = bt;
per_frame_26=q2 = mt;
per_frame_27=q3 = tt;
per_frame_28=q4 = slide*1;
per_frame_29=q5 = vt*.05 + 150;
per_frame_30=
per_frame_31=q6 = .01;//tic;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`    
warp_6=`    // motion blur by Geiss
warp_7=`    // 'v' points exactly one pixel, in the direction of motion
warp_8=`    float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_9=`    float3 s;
warp_10=`    ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_11=`    ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_12=`    ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_13=`    ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_14=`
warp_15=`    // darken (decay) over time
warp_16=`    ret = (ret-0.005)*0.98; //or try: ret -= 0.004;
warp_17=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 uv_echo = (uv - 0.5)*1.003*float2(-1,-1) + 0.5;
comp_4=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_5=`                tex2D(sampler_main, uv_echo).xyz, 
comp_6=`                0.50 
comp_7=`              ); //video echo
comp_8=`    ret *= 2.75; //gamma
comp_9=`    ret *= ret; //darken
comp_10=`}