MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.952379
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.391579
fWaveScale=1.575857
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.500000
wave_g=0.790000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.800000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=31.999998
nMotionVectorsY=24.000004
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.050000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=142
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.010000
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=t_abs = sample;
wave_0_per_point3=t_rel = sample-time/8;
wave_0_per_point4=
wave_0_per_point5=ox =  sin (sample*110) ;
wave_0_per_point6=oy =  cos (sample*110);
wave_0_per_point7=
wave_0_per_point8=oz = 4+1/(t_rel - int(t_rel));
wave_0_per_point9=
wave_0_per_point10=r = .3;
wave_0_per_point11=g = 0.7;
wave_0_per_point12=b = 1;
wave_0_per_point13=
wave_0_per_point14=a = .8;
wave_0_per_point15=
wave_0_per_point16=xang = 0;
wave_0_per_point17=yang = 0;
wave_0_per_point18=zang = 0;
wave_0_per_point19=fov = .5;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=// Rotation um x,y,z
wave_0_per_point23=
wave_0_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point26=
wave_0_per_point27=ox = mx;
wave_0_per_point28=oy = my;
wave_0_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point31=ox = mx;
wave_0_per_point32=oz = mz;
wave_0_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point35=oy = my;
wave_0_per_point36=oz = mz;
wave_0_per_point37=
wave_0_per_point38=x = ox*fov/oz +0.45;
wave_0_per_point39=y = oy*fov/oz + 0.45;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.545996
shapecode_0_ang=2.199115
shapecode_0_tex_ang=0.502655
shapecode_0_tex_zoom=2.023110
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=0.600000
shapecode_0_r2=0.800000
shapecode_0_g2=0.800000
shapecode_0_b2=0.800000
shapecode_0_a2=0.600000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.700000
shape_0_per_frame1=tex_ang =  1 + sin(time/9);
shape_0_per_frame2=rad = q29;
shape_0_per_frame3=tex_zoom = (2 + sin(time/17));
shape_0_per_frame4=additive = q22/6;
shape_0_per_frame5=textured = 1-bnot(q23)*q24;
shapecode_1_enabled=0
shapecode_1_sides=34
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.728634
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.500000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=0.099900
shapecode_1_r2=0.700000
shapecode_1_g2=0.400000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.010000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = .5 + rand(10)/25;
shape_2_per_frame2=y = .5 + rand(10)/25;
shape_2_per_frame3=ang = rand(6);
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=r2 = b;
shape_2_per_frame8=g2 = r;
shape_2_per_frame9=b2 = g;
shape_2_per_frame10=a = min(q21/2 ,.9);
shape_2_per_frame11=rad = a/9 ;
shape_2_per_frame12=
shape_2_per_frame13=a = .5;a2 = .8;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = max(peak,4);
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = max(bass + mid + treb,3);
per_frame_19=
per_frame_20=go = go*dec_slow + (1-dec_slow) * equal(index2,2);
per_frame_21=
per_frame_22=movez = movez + .1*(1+.3*q26)*30/fps * go;
per_frame_23=q30 = movez;
per_frame_24=
per_frame_25=k1 =  is_beat*equal(index,0);
per_frame_26=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_28=p3 = dec_med * p3+ (1-dec_med)*p2;
per_frame_29=rott = p3*3.1416/2;
per_frame_30=
per_frame_31=q1 = cos(rott);
per_frame_32=q2 = sin(rott);
per_frame_33=q3 = -q2;
per_frame_34=q4 = q1;
per_frame_35=
per_frame_36=
per_frame_37=str = str * dec_slow + (1-dec_slow) * index3;
per_frame_38=q27 = 4 - str;
per_frame_39=
per_frame_40=grid = grid*(dec_med) + (1-dec_med)* equal(index2,2)*bnot(index);
per_frame_41=mv_a = grid * .6;
per_frame_42=
per_frame_43=rot1 = dec_med * rot1 + (1-dec_med) * bnot(index2) ;
per_frame_44=q28 = rot1 ;
per_frame_45=
per_frame_46=copy = copy * dec_slow + (1-dec_slow)*index3;
per_frame_47=q29 = .3*copy;
per_frame_48=
per_frame_49=
per_frame_50=
per_pixel_1=dx = 0.02*q28;
per_pixel_2=rot = .04*q2;
per_pixel_3=zoom = .96 + .1*sin(time/7);
per_pixel_4=//zoom = 1.04;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float2 zz = uv1 *texsize.xy *.01;
warp_7=`zz =mul(zz,float2x2(_qa));
warp_8=`zz = -zz.yx;
warp_9=`float2 h1 = clamp(tan(zz.yx),-8,8) * cos(4*zz);
warp_10=`
warp_11=`uv += h1*texsize.zw * 16;
warp_12=`float3 crisp = tex2D(sampler_main,uv);
warp_13=`
warp_14=`ret = crisp*.99-.01;
warp_15=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`float rad2 = length(uv1) + .1;
comp_6=`float rad1 = .1/rad2 ;
comp_7=`
comp_8=`float2 uv2 = float2 (ang/3.14, q27*rad1);
comp_9=`uv2.y = uv2.y  +.1*q30;
comp_10=`uv2.x = uv2.x  +.2*time;
comp_11=`
comp_12=`float2 uv3 = float2 (ang/3.14, 4*rad1);
comp_13=`uv3.y = uv3.y  -.2*q30;
comp_14=`uv3.x = uv3.x  +.0*time;
comp_15=`uv3 = frac(uv3);
comp_16=`
comp_17=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3);
comp_18=`crisp = max(crisp,2*GetBlur2(frac(uv2)) + GetBlur2(frac(uv3)));
comp_19=`
comp_20=`float3 lay1 = uv.y*pow(1-rad,8)*roam_cos;
comp_21=`
comp_22=`crisp = 3*crisp * pow(rad,1);
comp_23=`float mask = saturate(1-4*rad);
comp_24=`
comp_25=`ret = crisp + lay1*mask + mask * 2*GetBlur1(frac(uv));
comp_26=`
comp_27=`}
