MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.803
fWaveScale=0.060
fWaveSmoothing=0.750
fWaveParam=1.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.010
fWarpScale=1.470
fZoomExponent=1.34784
fShader=0.000
zoom=0.99816
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00183
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=1.000
wave_y=1.000
ob_size=0.005
ob_r=0.510
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.110
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.12226
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.69327
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.900
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.900
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang = ang - 0.75*q1 + 0.75*q2;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=//decay=.1+abs(sin(time*.3)*.8);
per_frame_2=zoom=1;
per_frame_3=db = .75 * db + .25 * bass_att;
per_frame_4=bb = bb + .1 * db;
per_frame_5=dt = .75 * dt + .25 * treb_att;
per_frame_6=tt = tt + .1 * dt;
per_frame_7=dm = .75 * dm + .25 * mid_att;
per_frame_8=mm = mm + .1 * dm;
per_frame_9= 
per_frame_10=q2 = sin(.225*bb+time-.25*tt);
per_frame_11=q3 = cos(.25*bb+time-.235*tt);
per_frame_12=q1 = .2+.9*sin(.25*mm+time-.125*tt-.125*bb);
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 d = texsize.zw * 8;
warp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_7=`
warp_8=`float2 uv_blue = lerp(uv_orig,uv,1) + float2(dx.z,dy.z)*texsize.zw*4;
warp_9=`ret.z = GetPixel(uv_blue).z  - (GetPixel(uv_blue).z - GetBlur3(uv_blue).z)*0.02 - 0.008
warp_10=`            +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1;
warp_11=`
warp_12=`
warp_13=`float2 uv_red = 0.5 + (uv-0.5) - float2(0,0)*texsize.zw - float2(dx.x,dy.x)*texsize.zw;
warp_14=`ret.x = tex2D( sampler_main, uv_red ).x;
warp_15=`ret.x += (ret.x - GetBlur3(uv_red)).x*0.4 + 0.006;
warp_16=`
warp_17=`
warp_18=`float2 uv_green = lerp(uv_orig,uv,1) - float2(dx.x,dy.x)*texsize.zw*8
warp_19=`                                       + float2(dx.y,dy.y)*texsize.zw*4
warp_20=`                                       + float2(dx.z,dy.z)*texsize.zw*8;
warp_21=`ret.y = tex2d(sampler_fc_main,uv_green).y;
warp_22=`ret.y *= 1 + ret.x*0.1;
warp_23=`ret.y -= 0.004 + saturate(ret.z)*0.04;
warp_24=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv_o = uv;
comp_4=`
comp_5=`uv = (uv*(1.5+.8*q1))-.4*q1-.75;
comp_6=`uv = float2((uv.x)*q2 - (uv.y) * q3,(uv.x)* q3 + (uv.y) * q2)*1.75;
comp_7=`
comp_8=`uv = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_9=`
comp_10=`uv = 1.0 - abs( frac( (uv+.5*rad) * .5125 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_11=`
comp_12=`float2 zoom = 2;
comp_13=`float2 c = float2(.42,q1);
comp_14=`
comp_15=` float2 my_uv2 = (uv_orig-0.5)*zoom;
comp_16=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c;
comp_17=`uv = my_uv2;
comp_18=`
comp_19=`float2 uv2 =  1.0 - abs( frac( (uv) * .5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
comp_20=`uv = uv2;
comp_21=`
comp_22=`float2 uv_x = uv2;
comp_23=`ret = GetBlur2(uv_x).x*saturate(1-GetPixel(uv).z)*pow(hue_shader.yxz,8)*3;
comp_24=`ret = lerp(ret,pow(hue_shader.yzx,8)*1.4,GetPixel(uv_x).x*0.8 + GetBlur1(uv_x).x);
comp_25=`ret *= saturate(1 - GetBlur1(uv).y*4);
comp_26=`ret = lerp(ret,1,pow(hue_shader,8)*GetPixel(saturate(uv)).z*1.2);
comp_27=`ret = lerp(ret,pow(hue_shader,8).zxy*1.8,GetPixel(uv).y);
comp_28=`//ret = GetPixel(uv_o);
comp_29=`}
