MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=2.700
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=8.200
fWaveScale=0.759
fWaveSmoothing=0.540
fWaveParam=0.080
fModWaveAlphaStart=1.050
fModWaveAlphaEnd=1.650
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.10000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=1.00000
sy=1.00000
wave_r=0.700
wave_g=0.650
wave_b=0.700
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.500
ib_size=0.005
ib_r=0.500
ib_g=0.500
ib_b=0.500
ib_a=0.300
nMotionVectorsX=31.200
nMotionVectorsY=2.280
mv_dx=0.000
mv_dy=0.000
mv_l=2.500
mv_r=1.000
mv_g=1.000
mv_b=0.800
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=Eff_test =1;
per_frame_init_2=Eff_size = 400;
per_frame_1=warp=0;
per_frame_2=vol = 0.167*(bass+mid);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=ib_r = ib_r + 2*sin(time*4.132)*xpos;
per_frame_14=ib_b = ib_b + 2*sin(time*4.042)*ypos;
per_frame_15=ib_g = ib_g + 0.3*sin(time*0.631);;
per_frame_16=ob_g = beat*treb*0.5;
per_frame_17=ob_a = 0.5 + 0.5*beat;
per_frame_18=ob_size = ob_size + 0.01*beat;
per_frame_19=mv_dx =0.15* xpos;
per_frame_20=mv_dy = 0.15*ypos;
per_frame_21=mv_l = 0.15;
per_frame_22=mv_r = 1 - ib_r;
per_frame_23=mv_b = 1-ib_g;
per_frame_24=mv_g = 1-ib_b;
per_frame_25=volume = 0.15*(bass_att+bass+mid+mid_att);
per_frame_26=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
per_frame_27=lastbeat = if(equal(lastbeat,0),time,lastbeat);
per_frame_28=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_29=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
per_frame_30=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
per_frame_31=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_32=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
per_frame_33=lastbeat = if(beat,time,lastbeat);
per_frame_34=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
per_frame_35=Eff_test = if(below(Eff_size*200,500),1,0);
per_frame_36=Eff_size = if(beat,2.5*Eff_test+ 0.0025*int(rand(500)),Old_Eff_size);
per_frame_37=Old_Eff_size =Eff_size;
per_frame_38=q5 = Eff_size;
per_frame_39=mv_l = if(Eff_test,q5*3,mv_l);
per_frame_40=q6 = 3*xpos;
per_frame_41=q4 = 3*ypos;
per_frame_42=decay = decay + if(Eff_test,0,0.04);
per_frame_43=wave_r = 1-ib_g;
per_frame_44=wave_g = 1-ib_b;
per_frame_45=wave_b = 1-ib_b;
per_pixel_1=q1 = 0.4*rad;
per_pixel_2=q2= (0.3*rad);
per_pixel_3=q3  = below(rad,0.1*q5+ 0.3);
per_pixel_4=q7 =if(q3,0,10 + int(1*(rad)));
per_pixel_5=q8 =if(q3,0,10 + int(1*(rad)));
per_pixel_6=cx =if(q3,0.5,(0&(x*q7-q1))*(1/q7)+0.1*q1);
per_pixel_7=cy =if(q3,0.5,(0&(y*q8-q2))*(1/q8)+0.1*q2);
per_pixel_8=rot = if(q3,2*q6*rad,0.1*rad+ 0.1*bass+0.00*cx*cy);
per_pixel_9=zoom = if(q3,0.3+0.1*q5+ 0.5*q4,zoom);
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`    float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
warp_6=`    
warp_7=`    ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
warp_8=`    ret.y = tex2D( sampler_main, (uv-0.5)*0.9+0.5 ).y;
warp_9=`    ret.z = tex2D( sampler_main, (uv-0.5)*1.15+0.5 ).z;   
warp_10=`
warp_11=`    // darken (decay) over time
warp_12=`    ret *= 0.75; //or try: ret -= 0.004;
warp_13=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    uv = 0.05 + 0.9*uv;
comp_4=`
comp_5=`    // equivalent of a laplacian: [center*4 - each of the 4 neighbors*1]
comp_6=`    ret = 0;
comp_7=`    ret += tex2D(sampler_main, uv ).xyz*4;
comp_8=`    ret -= GetBlur1(uv)*4;
comp_9=`ret *= -1;
comp_10=`
comp_11=`    // little bit of noise:
comp_12=`    //ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy 
comp_13=`    //       + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
comp_14=` 
comp_15=`    // palettize:
comp_16=`    ret = pow(ret, float3(0.5, 0.5, 0.7));
comp_17=`
comp_18=`    ret = (ret-0.1)*1.1;
comp_19=`   
comp_20=`    //ret.xyz *= 2; // a little bit of overbright
comp_21=`}
comp_22=`
comp_23=`
