MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=0.952
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=2.10000
fShader=0.000
zoom=1.02500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.30900
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=14
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=181
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.05237
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shapecode_1_enabled=1
shapecode_1_sides=14
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=163
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.05186
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shapecode_2_enabled=1
shapecode_2_sides=12
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=512
shapecode_2_x=0.500
shapecode_2_y=0.550
shapecode_2_rad=0.05012
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.78740
shapecode_2_r=0.000
shapecode_2_g=0.020
shapecode_2_b=0.110
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=started = 0;
shape_2_init2=t1 = 0.412; //seeds for pseudo random generator
shape_2_init3=t2 = 0.4563;
shape_2_init4=t3 = 0.6452;
shape_2_init5=t4 = 0.2565;
shape_2_per_frame1=bb = bb + bass*bass*0.85*equal(instance,0);
shape_2_per_frame2=mm = mm + mid*mid*0.85*equal(instance,0);
shape_2_per_frame3=tt = tt + treb*treb*0.85*equal(instance,0);
shape_2_per_frame4=
shape_2_per_frame5=q3 = bb*0.012;
shape_2_per_frame6=q4 = mm*0.012;
shape_2_per_frame7=q5 = tt*0.012;
shape_2_per_frame8=
shape_2_per_frame9=rnd1 = if(equal(instance,0),t1,rnd1);
shape_2_per_frame10=rnd2 = if(equal(instance,0),t2,rnd2);
shape_2_per_frame11=rnd3 = if(equal(instance,0),t3,rnd3);
shape_2_per_frame12=rnd4 = if(equal(instance,0),t4,rnd4);
shape_2_per_frame13=rnd1 = 4*rnd1*(1-rnd1);
shape_2_per_frame14=rnd2 = 4*rnd2*(1-rnd2);
shape_2_per_frame15=rnd3 = 4*rnd3*(1-rnd3);
shape_2_per_frame16=rnd4 = 4*rnd4*(1-rnd4);
shape_2_per_frame17=t = .6;
shape_2_per_frame18=t =  (rnd1+time*t) - int(rnd1+time*t);
shape_2_per_frame19=t = t + rnd2*0.1;
shape_2_per_frame20=wh = rnd4*asin(1)*4;
shape_2_per_frame21=wv = 0.25 + rnd3*0.1;
shape_2_per_frame22=
shape_2_per_frame23=d = 1.4; // makes the perspective impact
shape_2_per_frame24=zoom = 1;
shape_2_per_frame25=l = 1;
shape_2_per_frame26=
shape_2_per_frame27=// Kardan angles
shape_2_per_frame28=
shape_2_per_frame29=w1 = q3; // first rotation: clockwise in the desktop pane
shape_2_per_frame30=w2 = q4; // rotation around vertical axis
shape_2_per_frame31=w3 = q5; // rotation around horizontal axis
shape_2_per_frame32=
shape_2_per_frame33=
shape_2_per_frame34=// definition of the 3D shape
shape_2_per_frame35=
shape_2_per_frame36=i = instance;
shape_2_per_frame37=
shape_2_per_frame38=my_x = t *(cos(wh)*sin(wv)*l);
shape_2_per_frame39=my_y = (-0.5 +(t-0.75)*(t-0.75))*cos(wv)*l;
shape_2_per_frame40=my_z = t*(sin(wh)*sin(wv)*l);
shape_2_per_frame41=
shape_2_per_frame42=
shape_2_per_frame43=// 3D rotations
shape_2_per_frame44=
shape_2_per_frame45=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_2_per_frame46=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_2_per_frame47=z1 = my_z;
shape_2_per_frame48=
shape_2_per_frame49=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_2_per_frame50=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_2_per_frame51=y2 = y1;
shape_2_per_frame52=
shape_2_per_frame53=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_2_per_frame54=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_2_per_frame55=x3 = x2;
shape_2_per_frame56=
shape_2_per_frame57=// perspective calculation
shape_2_per_frame58=
shape_2_per_frame59=p = tan(asin(1) + atan2(d+z3,sqrt(x3*x3 + y3*y3)));
shape_2_per_frame60=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_2_per_frame61=
shape_2_per_frame62=rad = rad/d;
shape_2_per_frame63=my_x = zoom*sin(atan2(x3,y3))*p;
shape_2_per_frame64=my_y = zoom*cos(atan2(x3,y3))*p;
shape_2_per_frame65=
shape_2_per_frame66=x = 0.5 + my_x;
shape_2_per_frame67=y = 0.5 + my_y;
shape_2_per_frame68=
shape_2_per_frame69=x = 0.5 + (x-0.5)/q2;
shape_2_per_frame70=y = 0.5 + (y-0.5)/q1;
shapecode_3_enabled=1
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=64
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.05186
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.01*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=decay = decay - 0.01*equal(frame%5,0);
per_pixel_1=rot=rot+0.16*sin(time*-3.3+rad*11)*(1.3-rad);
per_pixel_2=zoom=zoom+0.04*sin(time*1.2+ang*6.28*3);
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_5=`
warp_6=`ret-=roam_sin.wzy*roam_cos.zxy;
warp_7=`    // mix in code based off of Geiss's
warp_8=`    float pic = tex2D(sampler_noise_hq, uv_orig*aspect.xy*.5+.1*roam_cos+.1*time).xyz;
warp_9=`    float lum = lum(pic);
warp_10=`    float use_it = abs(lum+.25 - (0.5+roam_cos.xy*0.15));
warp_11=`    float LFNoise = tex2D(sampler_noise_hq, pic-(uv.yx*8 + (time*.15)));
warp_12=`    use_it = (1-use_it - (20*LFNoise));
warp_13=`    float tex = lerp(ret, pic, use_it.xxx)*1;
warp_14=`
warp_15=`ret=tex;
warp_16=`    // darken (decay) over time
warp_17=`    ret *= 0.95; //or try: ret -= 0.004;
warp_18=`}
comp_1=`
comp_2=`shader_body
comp_3=`{
comp_4=`    float3 txr = float3(uv,q2);
comp_5=`txr-=roam_sin.zyx*roam_cos.ywx;
comp_6=`    float2 uv_echo = (uv - 0.5)*float2(-1,1) + 0.5;
comp_7=`    ret = lerp( tex2D(sampler_main, (uv-0.5)*0.98 + 0.5).xyz, 
comp_8=`                tex2D(sampler_main, (uv_echo-0.5)*0.98 + 0.5).xyz, 
comp_9=`                0.50 
comp_10=`              )  + GetBlur3(uv) + GetBlur3(uv_echo)
comp_11=`              + GetBlur1(uv) + GetBlur1(uv_echo); //video echo; //video echo
comp_12=`    ret *= tex3D(sampler_noisevol_hq, txr); 
comp_13=`   ret *= 2.0; //gamma
comp_14=`    //ret =  ret*(1 - ret)*10; //brighten
comp_15=`}
