MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.500000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.003
fWaveScale=0.010
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.010
fWarpScale=1.611
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00400
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.12532
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.650
wave_b=0.750
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.010
wavecode_0_g=0.900
wavecode_0_b=0.990
wavecode_0_a=1.000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs*4;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*20 + sin(tm*76 + time*4)*0.4;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2);
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=
wave_0_per_point31=
wave_0_per_point32=ang=tm*8;
wave_0_per_point33=sa=sin(ang);ca=cos(ang);
wave_0_per_point34=xp=xq*sa + yq*ca;
wave_0_per_point35=yp=xq*ca - yq*sa;
wave_0_per_point36=zp=zq;
wave_0_per_point37=
wave_0_per_point38=//forearm movement;
wave_0_per_point39=zp=zp-0.3;
wave_0_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_0_per_point41=xq=xp;
wave_0_per_point42=sa=sin(ang);ca=cos(ang);
wave_0_per_point43=yq=yp*sa + zp*ca;
wave_0_per_point44=zq=yp*ca - zp*sa;
wave_0_per_point45=
wave_0_per_point46=//upper arm twist
wave_0_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point48=xp=xq*sa + yq*ca;
wave_0_per_point49=yp=xq*ca - yq*sa;
wave_0_per_point50=zp=zq;
wave_0_per_point51=
wave_0_per_point52=//upper arm outward;
wave_0_per_point53=zp=zp-0.35;
wave_0_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_0_per_point55=sa=sin(ang);ca=cos(ang);
wave_0_per_point56=xq=xp*sa + zp*ca;
wave_0_per_point57=yq=yp;
wave_0_per_point58=zq=xp*ca - zp*sa;
wave_0_per_point59=
wave_0_per_point60=//upper arm up down;
wave_0_per_point61=ang=cos(tm);
wave_0_per_point62=xp=xq;
wave_0_per_point63=sa=sin(ang);ca=cos(ang);
wave_0_per_point64=yp=yq*ca - zq*sa;
wave_0_per_point65=zp=yq*sa + zq*ca;
wave_0_per_point66=
wave_0_per_point67=//xp=xq;yp=yq;zp=zq;
wave_0_per_point68=
wave_0_per_point69=
wave_0_per_point70=//project into screenspace and draw on screen
wave_0_per_point71=zp=zp+1.5;
wave_0_per_point72=xs=xp/zp;
wave_0_per_point73=ys=yp/zp;
wave_0_per_point74=
wave_0_per_point75=x=xs+0.5;
wave_0_per_point76=y=ys*1.3+0.5;
wave_0_per_point77=
wave_0_per_point78=
wave_0_per_point79=a=(1-sample);
wave_0_per_point80=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.010
wavecode_1_g=0.550
wavecode_1_b=0.750
wavecode_1_a=0.990
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q1 + phs*2 - 0.01;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.2-0.1)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=-tm*29 + sin(tm*76 + time*4)*0.4;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=sin(tm*2);
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=cos(tm);
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wave_1_per_point80=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.000
wavecode_2_g=0.800
wavecode_2_b=0.060
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.4 ;
wave_2_per_point3=tm=q1 + phs*2 - 0.02;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*2);
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=ang=tm*8;
wave_2_per_point33=sa=sin(ang);ca=cos(ang);
wave_2_per_point34=xp=xq*sa + yq*ca;
wave_2_per_point35=yp=xq*ca - yq*sa;
wave_2_per_point36=zp=zq;
wave_2_per_point37=
wave_2_per_point38=//forearm movement;
wave_2_per_point39=zp=zp-0.3;
wave_2_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_2_per_point41=xq=xp;
wave_2_per_point42=sa=sin(ang);ca=cos(ang);
wave_2_per_point43=yq=yp*sa + zp*ca;
wave_2_per_point44=zq=yp*ca - zp*sa;
wave_2_per_point45=
wave_2_per_point46=//upper arm twist
wave_2_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point48=xp=xq*sa + yq*ca;
wave_2_per_point49=yp=xq*ca - yq*sa;
wave_2_per_point50=zp=zq;
wave_2_per_point51=
wave_2_per_point52=//upper arm outward;
wave_2_per_point53=zp=zp-0.35;
wave_2_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_2_per_point55=sa=sin(ang);ca=cos(ang);
wave_2_per_point56=xq=xp*sa + zp*ca;
wave_2_per_point57=yq=yp;
wave_2_per_point58=zq=xp*ca - zp*sa;
wave_2_per_point59=
wave_2_per_point60=//upper arm up down;
wave_2_per_point61=ang=cos(tm);
wave_2_per_point62=xp=xq;
wave_2_per_point63=sa=sin(ang);ca=cos(ang);
wave_2_per_point64=yp=yq*ca - zq*sa;
wave_2_per_point65=zp=yq*sa + zq*ca;
wave_2_per_point66=
wave_2_per_point67=//xp=xq;yp=yq;zp=zq;
wave_2_per_point68=
wave_2_per_point69=
wave_2_per_point70=//project into screenspace and draw on screen
wave_2_per_point71=zp=zp+1.5;
wave_2_per_point72=xs=xp/zp;
wave_2_per_point73=ys=yp/zp;
wave_2_per_point74=
wave_2_per_point75=x=xs+0.5;
wave_2_per_point76=y=ys*1.3+0.5;
wave_2_per_point77=
wave_2_per_point78=
wave_2_per_point79=a=(1-sample);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.100
wavecode_3_g=0.150
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.4 ;
wave_3_per_point3=tm=q1 + phs*2 - 0.03;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.6-0.3)*(sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=-tm*4 + sin(tm*76 + time*4)*0.2;;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=zp=zr;
wave_3_per_point22=
wave_3_per_point23=//wrist movement;
wave_3_per_point24=ang=sin(tm*2);
wave_3_per_point25=
wave_3_per_point26=xq=xp;
wave_3_per_point27=sa=sin(ang);ca=cos(ang);
wave_3_per_point28=yq=yp*sa + zp*ca;
wave_3_per_point29=zq=yp*ca - zp*sa;
wave_3_per_point30=
wave_3_per_point31=
wave_3_per_point32=ang=tm*8;
wave_3_per_point33=sa=sin(ang);ca=cos(ang);
wave_3_per_point34=xp=xq*sa + yq*ca;
wave_3_per_point35=yp=xq*ca - yq*sa;
wave_3_per_point36=zp=zq;
wave_3_per_point37=
wave_3_per_point38=//forearm movement;
wave_3_per_point39=zp=zp-0.3;
wave_3_per_point40=ang=3.14 + sin(tm*2 - 0.5)*2.5;
wave_3_per_point41=xq=xp;
wave_3_per_point42=sa=sin(ang);ca=cos(ang);
wave_3_per_point43=yq=yp*sa + zp*ca;
wave_3_per_point44=zq=yp*ca - zp*sa;
wave_3_per_point45=
wave_3_per_point46=//upper arm twist
wave_3_per_point47=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point48=xp=xq*sa + yq*ca;
wave_3_per_point49=yp=xq*ca - yq*sa;
wave_3_per_point50=zp=zq;
wave_3_per_point51=
wave_3_per_point52=//upper arm outward;
wave_3_per_point53=zp=zp-0.35;
wave_3_per_point54=ang=cos(tm*1)*1.75 - 1.05;
wave_3_per_point55=sa=sin(ang);ca=cos(ang);
wave_3_per_point56=xq=xp*sa + zp*ca;
wave_3_per_point57=yq=yp;
wave_3_per_point58=zq=xp*ca - zp*sa;
wave_3_per_point59=
wave_3_per_point60=//upper arm up down;
wave_3_per_point61=ang=cos(tm);
wave_3_per_point62=xp=xq;
wave_3_per_point63=sa=sin(ang);ca=cos(ang);
wave_3_per_point64=yp=yq*ca - zq*sa;
wave_3_per_point65=zp=yq*sa + zq*ca;
wave_3_per_point66=
wave_3_per_point67=//xp=xq;yp=yq;zp=zq;
wave_3_per_point68=
wave_3_per_point69=
wave_3_per_point70=//project into screenspace and draw on screen
wave_3_per_point71=zp=zp+1.5;
wave_3_per_point72=xs=xp/zp;
wave_3_per_point73=ys=yp/zp;
wave_3_per_point74=
wave_3_per_point75=x=xs+0.5;
wave_3_per_point76=y=ys*1.3+0.5;
wave_3_per_point77=
wave_3_per_point78=
wave_3_per_point79=a=(1-sample);
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.04556
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=0.350
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.150
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=tm=q1;
shape_0_per_frame2=
shape_0_per_frame3=flip=flip+1;
shape_0_per_frame4=flip=flip*below(flip,2);
shape_0_per_frame5=
shape_0_per_frame6=xp=0;
shape_0_per_frame7=yp=0;
shape_0_per_frame8=zp=0;
shape_0_per_frame9=
shape_0_per_frame10=//spin;
shape_0_per_frame11=ang=tm*20 + sin(tm*76 + time*4)*0.4;
shape_0_per_frame12=sa=sin(ang);ca=cos(ang);
shape_0_per_frame13=xr=xp*sa + yp*ca;
shape_0_per_frame14=yr=xp*ca - yp*sa;
shape_0_per_frame15=zr=zp;
shape_0_per_frame16=
shape_0_per_frame17=xp=xr;
shape_0_per_frame18=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
shape_0_per_frame19=zp=zr;
shape_0_per_frame20=
shape_0_per_frame21=//wrist movement;
shape_0_per_frame22=ang=sin(tm*2);
shape_0_per_frame23=
shape_0_per_frame24=xq=xp;
shape_0_per_frame25=sa=sin(ang);ca=cos(ang);
shape_0_per_frame26=yq=yp*sa + zp*ca;
shape_0_per_frame27=zq=yp*ca - zp*sa;
shape_0_per_frame28=
shape_0_per_frame29=
shape_0_per_frame30=ang=tm*8;
shape_0_per_frame31=sa=sin(ang);ca=cos(ang);
shape_0_per_frame32=xp=xq*sa + yq*ca;
shape_0_per_frame33=yp=xq*ca - yq*sa;
shape_0_per_frame34=zp=zq;
shape_0_per_frame35=
shape_0_per_frame36=//forearm movement;
shape_0_per_frame37=zp=zp-0.3;
shape_0_per_frame38=ang=3.14 + sin(tm*2 - 0.5)*2.5;
shape_0_per_frame39=xq=xp;
shape_0_per_frame40=sa=sin(ang);ca=cos(ang);
shape_0_per_frame41=yq=yp*sa + zp*ca;
shape_0_per_frame42=zq=yp*ca - zp*sa;
shape_0_per_frame43=
shape_0_per_frame44=//upper arm twist
shape_0_per_frame45=ang=-1.0 + cos(tm*3 + 0.5);
shape_0_per_frame46=xp=xq*sa + yq*ca;
shape_0_per_frame47=yp=xq*ca - yq*sa;
shape_0_per_frame48=zp=zq;
shape_0_per_frame49=
shape_0_per_frame50=//upper arm outward;
shape_0_per_frame51=zp=zp-0.35;
shape_0_per_frame52=ang=cos(tm*1)*1.75 - 1.05;
shape_0_per_frame53=sa=sin(ang);ca=cos(ang);
shape_0_per_frame54=xq=xp*sa + zp*ca;
shape_0_per_frame55=yq=yp;
shape_0_per_frame56=zq=xp*ca - zp*sa;
shape_0_per_frame57=
shape_0_per_frame58=//upper arm up down;
shape_0_per_frame59=ang=cos(tm);
shape_0_per_frame60=xp=xq;
shape_0_per_frame61=sa=sin(ang);ca=cos(ang);
shape_0_per_frame62=yp=yq*ca - zq*sa;
shape_0_per_frame63=zp=yq*sa + zq*ca;
shape_0_per_frame64=
shape_0_per_frame65=//xp=xq;yp=yq;zp=zq;
shape_0_per_frame66=
shape_0_per_frame67=
shape_0_per_frame68=//project into screenspace and draw on screen
shape_0_per_frame69=zp=zp+1.5;
shape_0_per_frame70=xs=xp/zp;
shape_0_per_frame71=ys=yp/zp;
shape_0_per_frame72=
shape_0_per_frame73=x=xs+0.5;
shape_0_per_frame74=y=ys*1.3+0.5;
shape_0_per_frame75=
shape_0_per_frame76=
shape_0_per_frame77=a=0.7;
shape_0_per_frame78=
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.002;
per_frame_3=
per_frame_4=q1=time*0.9;
per_frame_5=
per_frame_6=
per_frame_7=
per_frame_8=
warp_1=`#define MyGet GetPixel //GetBlur1
warp_2=`shader_body
warp_3=`{
warp_4=`    // GROW EFFECT - bright pixels spread radially outward.
warp_5=`    // BE CAREFUL - this can really thrash the texture cache! (SLOW)
warp_6=`    float grad_rad = 3.5;  //TWEAK
warp_7=`    float str = 2.8;      //TWEAK
warp_8=`    float3 d = float3(texsize.zw, 0) * grad_rad;
warp_9=`    float4 lums = 0;
warp_10=`    lums.x = lum( MyGet(uv + texsize.zw*d.xz) );
warp_11=`    lums.y = lum( MyGet(uv - texsize.zw*d.xz) );
warp_12=`    lums.z = lum( MyGet(uv + texsize.zw*d.zy) );
warp_13=`    lums.w = lum( MyGet(uv - texsize.zw*d.zy) );
warp_14=`    float2 grad = float2(lums.x-lums.y, lums.z-lums.w)*str*1000/grad_rad;
warp_15=`    grad = (saturate(grad*0.5+0.5)*2-1)*1.4;
warp_16=`    // sample previous frame
warp_17=`    ret = tex2D( sampler_fc_main, uv + grad*texsize.zw ).xyz;
warp_18=`
warp_19=`    // darken (decay) over time
warp_20=`    ret *= 0.965; //or try: ret -= 0.004;
warp_21=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    uv = 0.05 + 0.9*uv;
comp_4=`
comp_5=`    // equivalent of a laplacian: [center*4 - each of the 4 neighbors*1]
comp_6=`    ret = 0;
comp_7=`    ret += tex2D(sampler_main, uv ).xyz*4;
comp_8=`    ret -= GetBlur1(uv)*4;
comp_9=`ret *= -1;
comp_10=`
comp_11=`    // little bit of noise:
comp_12=`    //ret *= 1 + 0.12*(tex2D(sampler_noise_lq, rand_frame.xy 
comp_13=`    //       + uv*texsize.xy*texsize_noise_lq.zw).xxx*2-1);
comp_14=` 
comp_15=`    // palettize:
comp_16=`    ret = pow(ret, float3(0.5, 0.5, 0.7));
comp_17=`
comp_18=`    ret = (ret-0.1)*1.1;
comp_19=`   
comp_20=`    //ret.xyz *= 2; // a little bit of overbright
comp_21=`}
comp_22=`
comp_23=`
