MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=0.940
fVideoEchoZoom=0.597
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.630
fWaveParam=-1.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=13.29089
rot=0.00000
cx=0.500
cy=0.500
dx=-0.28000
dy=-0.32000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=12.800
nMotionVectorsY=9.600
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=0.910
mv_b=0.710
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.49138
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.700
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=x=.5+q4;y=.5+q5;
shape_0_per_frame2=a=bass_att+mid_att+treb_att;
shape_0_per_frame3=a=a*0.25;
shape_0_per_frame4=a=a*a*1.5;
shape_0_per_frame5=r2 = 0.5*sin(bass*1.31);
shape_0_per_frame6=g2 = 0.5*sin(bass*1.32);
shape_0_per_frame7=b2 = 0.5*sin(bass*1.33);
shape_0_per_frame8=rad = sin(bass+vol);
shape_0_per_frame9=r = bass+1.31*time;
shape_0_per_frame10=g = bass+1.32*time/2;
shape_0_per_frame11=b = bass+1.33*time/3;
shape_0_per_frame12=zoom = sin(bass);
shapecode_1_enabled=0
shapecode_1_sides=24
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.01842
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.81954
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=tex_ang=0.01;
shape_1_per_frame2=x=.5-q4;
shape_1_per_frame3=y=.5-q5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=
per_frame_init_2=zoom=1;
per_frame_init_3=xpos=0;
per_frame_init_4=ypos=0;
per_frame_1=decay=1;
per_frame_2=
per_frame_3=vol= (bass+mid+treb)*0.55;
per_frame_4=vol=vol;
per_frame_5=
per_frame_6=
per_frame_7=mv_r = 0.5 + 0.4*sin(time*1.324);
per_frame_8=mv_g = 0.5 + 0.4*cos(time*1.371);
per_frame_9=
per_frame_10=
per_frame_11=
per_frame_12=
per_frame_13=zoom=1;
per_frame_14=
per_frame_15=musictime=musictime+vol;
per_frame_16=
per_frame_17=//=sin(musictime*0.02)*0.3;
per_frame_18=//q5=sin(musictime*0.01)*0.3;
per_frame_19=
per_frame_20=dx=sin(musictime*0.1)*0.07;
per_frame_21=dy=cos(musictime*0.069)*0.07;
per_frame_22=
per_frame_23=q8=musictime;
per_frame_24=
per_frame_25=
per_frame_26=q4=sin(musictime*0.03*0.5)*0.1;
per_frame_27=q5=cos(musictime*0.03*2)*0.1;
per_frame_28=
per_frame_29=monitor=rot;
per_pixel_1=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) )+0.001;
per_pixel_2=cx=0.5+q4;
per_pixel_3=cy=0.5-q5;
per_pixel_4=
per_pixel_5=zm=pow(rd,sin(q8*0.02)+2.5)*2;
per_pixel_6=zm=max(zm,0.5);
per_pixel_7=sx=zm;
per_pixel_8=sy=zm
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float k2 = (20*uv)%2;
warp_13=`
warp_14=`float2 zz = uv.xy * texsize.xy *.08;
warp_15=`float h1 = (tan(zz.x));
warp_16=`float h2 = (tan(zz.y));
warp_17=`
warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3;
warp_19=`
warp_20=`
warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30;
warp_22=`
warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_24=`    
warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18);
warp_26=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    //uv = lerp(uv, float2(rad,uv.x), roam_cos.x);
comp_4=`    //uv = lerp(uv, float2(uv.y,rad), roam_cos.y);
comp_5=`    uv = float2(rad,uv.y);
comp_6=`
comp_7=`    ret = tex2D(sampler_main, uv).xyz;
comp_8=`    ret += GetBlur1(uv);
comp_9=`    ret *= float3(1.3,0.8,0.5)*0.8;    
comp_10=`}
