MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=0.96190
rot=-0.01000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.500
ib_g=0.570
ib_b=0.400
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=20.160
mv_dx=0.000
mv_dy=0.000
mv_l=0.400
mv_r=1.000
mv_g=0.400
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=ma=.5;
wave_0_init2=my=.5;
wave_0_init3=md=0; //direction 0 1 2 3
wave_0_per_point1=oldmd=md;
wave_0_per_point2=md=(md+rand(4))%4;
wave_0_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_0_per_point4=
wave_0_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_0_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_0_per_point7=my=my+(equal(md,2)*.002*treb);
wave_0_per_point8=my=my-(equal(md,3)*.002*treb);
wave_0_per_point9=
wave_0_per_point10=mx=if(above(mx,.9),.5,mx);
wave_0_per_point11=mx=if(below(mx,.1),.5,mx);
wave_0_per_point12=my=if(above(my,.9),.5,my);
wave_0_per_point13=my=if(below(my,.1),.5,my);
wave_0_per_point14=
wave_0_per_point15=x=mx;
wave_0_per_point16=y=my;
wave_0_per_point17=a=bass*.1;
wave_0_per_point18=
wave_0_per_point19=r=bass*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=mx=.5;
wave_1_init2=my=.5;
wave_1_init3=md=1;
wave_1_per_point1=oldmd=md;
wave_1_per_point2=md=(md+rand(4))%4;
wave_1_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_1_per_point4=
wave_1_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_1_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_1_per_point7=my=my+(equal(md,2)*.002*treb);
wave_1_per_point8=my=my-(equal(md,3)*.002*treb);
wave_1_per_point9=
wave_1_per_point10=mx=if(above(mx,.9),.5,mx);
wave_1_per_point11=mx=if(below(mx,.1),.5,mx);
wave_1_per_point12=my=if(above(my,.9),.5,my);
wave_1_per_point13=my=if(below(my,.1),.5,my);
wave_1_per_point14=
wave_1_per_point15=x=mx;
wave_1_per_point16=y=my;
wave_1_per_point17=a=bass*.1;
wave_1_per_point18=
wave_1_per_point19=g=treb*.5;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=mx=.5;
wave_2_init2=my=.5;
wave_2_init3=md=2;
wave_2_per_point1=oldmd=md;
wave_2_per_point2=md=(md+rand(4))%4;
wave_2_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_2_per_point4=
wave_2_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_2_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_2_per_point7=my=my+(equal(md,2)*.002*treb);
wave_2_per_point8=my=my-(equal(md,3)*.002*treb);
wave_2_per_point9=
wave_2_per_point10=mx=if(above(mx,.9),.5,mx);
wave_2_per_point11=mx=if(below(mx,.1),.5,mx);
wave_2_per_point12=my=if(above(my,.9),.5,my);
wave_2_per_point13=my=if(below(my,.1),.5,my);
wave_2_per_point14=
wave_2_per_point15=x=mx;
wave_2_per_point16=y=my;
wave_2_per_point17=a=bass*.1;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=mx=.5;
wave_3_init2=my=.4;
wave_3_init3=md=3;
wave_3_per_point1=oldmd=md;
wave_3_per_point2=md=(md+rand(4))%4;
wave_3_per_point3=md=if(equal(md,oldmd),(md+1)%4,md);
wave_3_per_point4=
wave_3_per_point5=mx=mx+(equal(md,0)*.002*bass);
wave_3_per_point6=mx=mx-(equal(md,1)*.002*bass);
wave_3_per_point7=my=my+(equal(md,2)*.002*treb);
wave_3_per_point8=my=my-(equal(md,3)*.002*treb);
wave_3_per_point9=
wave_3_per_point10=mx=if(above(mx,.9),.5,mx);
wave_3_per_point11=mx=if(below(mx,.1),.5,mx);
wave_3_per_point12=my=if(above(my,.9),.5,my);
wave_3_per_point13=my=if(below(my,.1),.5,my);
wave_3_per_point14=
wave_3_per_point15=x=mx;
wave_3_per_point16=y=my;
wave_3_per_point17=a=bass*.1;
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.20321
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.22019
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.500
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.1*(0.6*sin(0.933*time) + 0.4*sin(1.072*time));
per_frame_2=wave_g = wave_g + 0.1*(0.6*sin(0.888*time) + 0.4*sin(0.918*time));
per_frame_3=wave_b = wave_b + 0.2*(0.6*sin(0.335*time) + 0.4*sin(0.4*time));
per_frame_4=wave_mystery = 0.5*sin(0.35*bass);
per_frame_5=decay = decay - 0.01*equal(frame%50,0);
per_frame_6=mv_b = mv_b + 0.2*sin(time*1.411);
per_frame_7=cx = cx + 0.08*sin(time*1.315);
per_frame_8=cy = cy + 0.08*sin(time*1.127);
per_frame_9=q1 = sin(sin(1.211*time)+ cos(0.887*time)-sin(1.453*time));
per_pixel_1=zoom = zoom + (0.1*rad);
per_pixel_2=rot = rot - 0.15*sin(q1-ang);
warp_1=`shader_body
warp_2=`{
warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_4=`
warp_5=`ret = GetPixel(uv) - 0.08;
warp_6=`float2 uv1 = uv;
warp_7=`float2 d = texsize.zw*4;
warp_8=`float3 dx = GetBlur1(uv1 + float2(1,0)*d) - GetBlur1(uv1 - float2(1,0)*d);
warp_9=`float3 dy = GetBlur1(uv1 + float2(0,1)*d) - GetBlur1(uv1 - float2(0,1)*d);
warp_10=`d *= float2(dx.x,dy.x)*0.4;
warp_11=`uv1+=d;
warp_12=`//uv1 = frac(uv1);
warp_13=`ret.x = tex2d(sampler_fc_main, uv1).x;
warp_14=`ret.x -=(GetBlur1(uv1).x-ret.x)*0.05 + 0.004;
warp_15=`
warp_16=`ret.z = max(length(float2(dx.x,dy.x))*1.4,GetPixel(lerp(uv_orig,uv,-1) - float2(dx.z,dy.z)*texsize.zw*4).z) - 0.004;
warp_17=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float2 uv_echo = (uv - 0.5)*1.003*float2(-1,-1) + 0.5;
comp_4=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_5=`                tex2D(sampler_main, uv_echo).xyz, 
comp_6=`                0.50 
comp_7=`              ); //video echo
comp_8=`    ret *= 2.75; //gamma
comp_9=`    ret *= ret; //darken
comp_10=`}