MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.700
fDecay=0.960
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.037
fWarpScale=0.015
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.03300
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.060
wavecode_0_g=0.040
wavecode_0_b=0.110
wavecode_0_a=1.000
wave_0_per_frame1=t1=time*0.5;
wave_0_per_frame2=t2=time*0.33;
wave_0_per_frame3=t3=time*0.23;
wave_0_per_frame4=t8=-1
wave_0_per_point1=scale=1+q1;
wave_0_per_point2=
wave_0_per_point3=n=sample*6.283*4;
wave_0_per_point4=third=6.283/3;
wave_0_per_point5=cycle=int(sample*4);
wave_0_per_point6=pos=t8;
wave_0_per_point7=pos=if( equal(pos,1) , -1 , pos+1 );
wave_0_per_point8=pos=if( equal(sample*4-cycle,0) , 0 , pos);
wave_0_per_point9=t8=pos;
wave_0_per_point10=points= equal(pos,0);
wave_0_per_point11=a=equal(pos,0)*q2;
wave_0_per_point12=
wave_0_per_point13=xp=sin(n) * 0.05 *points *scale;
wave_0_per_point14=yp=pos;
wave_0_per_point15=zp=cos(n) * 0.05 *points *scale;
wave_0_per_point16=
wave_0_per_point17=//rot x
wave_0_per_point18=ang=3.1415/2 - above(cycle,0.99) * third;
wave_0_per_point19=
wave_0_per_point20=sang=sin(ang);cang=cos(ang);
wave_0_per_point21=xq=xp*sang + yp*cang;
wave_0_per_point22=yq=xp*cang - yp*sang;
wave_0_per_point23=zq=zp;
wave_0_per_point24=xp=xq;yp=yq;zp=zq;
wave_0_per_point25=
wave_0_per_point26=//rot y
wave_0_per_point27=ang=3.1415/2;
wave_0_per_point28=step1=equal(cycle,2)*third;
wave_0_per_point29=step2=equal(cycle,3)*third*2;
wave_0_per_point30=ang=ang+step1+step2;
wave_0_per_point31=ang=ang ;
wave_0_per_point32=
wave_0_per_point33=sang=sin(ang);cang=cos(ang);
wave_0_per_point34=xq=xp*sang + zp*cang;
wave_0_per_point35=yq=yp;
wave_0_per_point36=zq=xp*cang - zp*sang;
wave_0_per_point37=xp=xq;yp=yq;zp=zq;
wave_0_per_point38=
wave_0_per_point39=ang=time*0.23;
wave_0_per_point40=sang=sin(ang);cang=cos(ang);
wave_0_per_point41=xq=xp;;
wave_0_per_point42=yq=yp*sang + zp*cang;
wave_0_per_point43=zq=yp*cang - zp*sang;
wave_0_per_point44=xp=xq;yp=yq;zp=zq;
wave_0_per_point45=
wave_0_per_point46=ang=time*0.6;
wave_0_per_point47=sang=sin(ang);cang=cos(ang);
wave_0_per_point48=xq=xp*sang + zp*cang;
wave_0_per_point49=yq=yp;
wave_0_per_point50=zq=xp*cang - zp*sang;
wave_0_per_point51=xp=xq;yp=yq;zp=zq;
wave_0_per_point52=
wave_0_per_point53=
wave_0_per_point54=zp=zp+4.1;
wave_0_per_point55=xs=xp/zp + 0.5;
wave_0_per_point56=ys=yp/zp *1.333 + 0.5;
wave_0_per_point57=
wave_0_per_point58=x=xs;y=ys;
wave_0_per_point59=
wave_0_per_point60=
wave_0_per_point61=
wave_0_per_point62=black=1 - equal(pos,0);
wave_0_per_point63=r=r*black;
wave_0_per_point64=g=g*black;
wave_0_per_point65=b=b*black;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.060
wavecode_1_g=0.040
wavecode_1_b=0.020
wavecode_1_a=1.000
wave_1_per_point1=scale=1+q1;
wave_1_per_point2=
wave_1_per_point3=n=sample*6.283*4;
wave_1_per_point4=third=6.283/3;
wave_1_per_point5=cycle=int(sample*4);
wave_1_per_point6=pos=t8;
wave_1_per_point7=pos=if( equal(pos,1) , -1 , pos+1 );
wave_1_per_point8=pos=if( equal(sample*4-cycle,0) , 0 , pos);
wave_1_per_point9=t8=pos;
wave_1_per_point10=points= equal(pos,0);
wave_1_per_point11=a=equal(pos,0)*q2;
wave_1_per_point12=
wave_1_per_point13=xp=sin(n) * 0.05 *points *scale;
wave_1_per_point14=yp=pos;
wave_1_per_point15=zp=cos(n) * 0.05 *points *scale;
wave_1_per_point16=
wave_1_per_point17=//rot x
wave_1_per_point18=ang=3.1415/2 - above(cycle,0.99) * third;
wave_1_per_point19=
wave_1_per_point20=sang=sin(ang);cang=cos(ang);
wave_1_per_point21=xq=xp*sang + yp*cang;
wave_1_per_point22=yq=xp*cang - yp*sang;
wave_1_per_point23=zq=zp;
wave_1_per_point24=xp=xq;yp=yq;zp=zq;
wave_1_per_point25=
wave_1_per_point26=//rot y
wave_1_per_point27=ang=3.1415/2;
wave_1_per_point28=step1=equal(cycle,2)*third;
wave_1_per_point29=step2=equal(cycle,3)*third*2;
wave_1_per_point30=ang=ang+step1+step2;
wave_1_per_point31=ang=ang ;
wave_1_per_point32=sang=sin(ang);cang=cos(ang);
wave_1_per_point33=xq=xp*sang + zp*cang;
wave_1_per_point34=yq=yp;
wave_1_per_point35=zq=xp*cang - zp*sang;
wave_1_per_point36=xp=xq;yp=yq;zp=zq;
wave_1_per_point37=
wave_1_per_point38=yp=-yp;
wave_1_per_point39=ang=time*0.23;
wave_1_per_point40=sang=sin(ang);cang=cos(ang);
wave_1_per_point41=xq=xp;;
wave_1_per_point42=yq=yp*sang + zp*cang;
wave_1_per_point43=zq=yp*cang - zp*sang;
wave_1_per_point44=xp=xq;yp=yq;zp=zq;
wave_1_per_point45=
wave_1_per_point46=ang=time*0.6;
wave_1_per_point47=sang=sin(ang);cang=cos(ang);
wave_1_per_point48=xq=xp*sang + zp*cang;
wave_1_per_point49=yq=yp;
wave_1_per_point50=zq=xp*cang - zp*sang;
wave_1_per_point51=xp=xq;yp=yq;zp=zq;
wave_1_per_point52=
wave_1_per_point53=
wave_1_per_point54=zp=zp+4.1;
wave_1_per_point55=xs=xp/zp + 0.5;
wave_1_per_point56=ys=yp/zp *1.333 + 0.5;
wave_1_per_point57=
wave_1_per_point58=x=xs;y=ys;
wave_1_per_point59=
wave_1_per_point60=
wave_1_per_point61=a=a*(1-q8*0.5);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=0.210
wavecode_2_g=0.120
wavecode_2_b=0.050
wavecode_2_a=1.000
wave_2_per_frame1=advance=advance+ 0.005;
wave_2_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_2_per_frame3=t1=advance
wave_2_per_point1=
wave_2_per_point2=s=sample*6.28;
wave_2_per_point3=
wave_2_per_point4=//plot random x position via function of sample pos;
wave_2_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_2_per_point6=xp=xp*0.20;
wave_2_per_point7=
wave_2_per_point8=//plot random y position via function of sample pos;
wave_2_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
wave_2_per_point10=yp=yp*0.20;
wave_2_per_point11=
wave_2_per_point12=//plot random z position via function of sample pos;
wave_2_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
wave_2_per_point14=zp=zp*0.25;
wave_2_per_point15=
wave_2_per_point16=//pull stars toward screen
wave_2_per_point17=zp=zp + 1 - t1;
wave_2_per_point18=
wave_2_per_point19=//correct when below 0
wave_2_per_point20=zp=if( below(zp,0) , zp+2 , zp );
wave_2_per_point21=
wave_2_per_point22=//darken far stars
wave_2_per_point23=a=(1 - zp*0.5);
wave_2_per_point24=
wave_2_per_point25=zp=zp*0.7;
wave_2_per_point26=
wave_2_per_point27=x_screen=xp/zp + 0.5;
wave_2_per_point28=y_screen=yp/zp*1.333 + 0.5;
wave_2_per_point29=
wave_2_per_point30=x=x_screen;
wave_2_per_point31=y=y_screen;
wave_2_per_point32=
wave_2_per_point33=ag=atan( (y-0.5)/(x-0.5) );
wave_2_per_point34=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=0.610
wavecode_3_g=0.720
wavecode_3_b=0.950
wavecode_3_a=1.000
wave_3_per_frame1=advance=advance+ 0.008;
wave_3_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_3_per_frame3=t1=advance
wave_3_per_point1=sparkle=sin(sample*6.283*3+time*5)*0.5+0.5;
wave_3_per_point2=
wave_3_per_point3=s=sample*6.28;
wave_3_per_point4=
wave_3_per_point5=//plot random x position via function of sample pos;
wave_3_per_point6=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_3_per_point7=xp=xp*0.20;
wave_3_per_point8=
wave_3_per_point9=//plot random y position via function of sample pos;
wave_3_per_point10=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
wave_3_per_point11=yp=yp*0.20;
wave_3_per_point12=
wave_3_per_point13=//plot random z position via function of sample pos;
wave_3_per_point14=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
wave_3_per_point15=zp=zp*0.25;
wave_3_per_point16=
wave_3_per_point17=//pull stars toward screen
wave_3_per_point18=zp=zp + 1 - t1;
wave_3_per_point19=
wave_3_per_point20=//correct when below 0
wave_3_per_point21=zp=if( below(zp,0) , zp+2 , zp );
wave_3_per_point22=
wave_3_per_point23=//darken far stars
wave_3_per_point24=a=(1 - zp*0.5);
wave_3_per_point25=a=a*sparkle;
wave_3_per_point26=
wave_3_per_point27=zp=zp*0.7;
wave_3_per_point28=
wave_3_per_point29=x_screen=xp/zp + 0.5;
wave_3_per_point30=y_screen=yp/zp*1.333 + 0.5;
wave_3_per_point31=
wave_3_per_point32=x=x_screen;
wave_3_per_point33=y=y_screen;
wave_3_per_point34=
wave_3_per_point35=ag=atan( (y-0.5)/(x-0.5) );
wave_3_per_point36=
shapecode_0_enabled=0
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.32353
shapecode_0_ang=0.31416
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=4.72208
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.800
shapecode_0_b2=0.700
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=a=q8
shapecode_1_enabled=1
shapecode_1_sides=36
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.91974
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.98030
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.940
shapecode_1_a2=0.060
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=tex_zoom=tex_zoom+ (sin(time*0.3)*0.2);
shape_1_per_frame2=
shape_1_per_frame3=ang=sin(time*0.5)*0.01;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.600
shapecode_2_g2=0.700
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=24
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=0.000
shapecode_3_r2=0.500
shapecode_3_g2=0.700
shapecode_3_b2=0.800
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.400
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=
per_frame_3=vol=(bass+mid+treb)*0.25;
per_frame_4=vol=vol*vol;
per_frame_5=
per_frame_6=vol2=(bass_att+mid_att+treb_att)*0.25;
per_frame_7=vol2=vol2*vol2;
per_frame_8=
per_frame_9=q2=vol2;
per_frame_10=
per_frame_11=mtime=mtime+(0.03 * (sin(time)*0.5 + 0.5))*(75/fps);
per_frame_12=
per_frame_13=q1=mtime*1;
per_frame_14=
per_frame_15=
per_frame_16=gamma=1 + min(vol*0.8,1)*0.7;
per_frame_17=
per_frame_18=
per_pixel_1=zm=1.002;
per_pixel_2=
per_pixel_3=sx=-zm;
per_pixel_4=sy=zm;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`//Geiss's Motion Blur
warp_5=`
warp_6=`    // sample previous frame
warp_7=`    ret = tex2D( sampler_main, uv ).xyz;
warp_8=`
warp_9=`    // this vector points exactly one pixel, in the direction of motion
warp_10=`    float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_11=`
warp_12=`    float3 s;
warp_13=`    ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_14=`    ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_15=`    ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_16=`    ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_17=`
warp_18=`    // darken over time
warp_19=`    ret *= 0.95;
warp_20=`
warp_21=`    // add noise
warp_22=`    //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
warp_23=`      //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
warp_24=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=`    float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
comp_6=`    float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); 
comp_7=`    float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
comp_8=`    ret3 = lerp(ret3,ret4,.5);
comp_9=`    ret3 *= ret3; //darken
comp_10=`    ret3 *= float3(.9,1.6,2.3);
comp_11=`    ret3 *= 2; //gamma
comp_12=`    //ret3 = pow(ret3,1-ret3);
comp_13=`   
comp_14=`
comp_15=`uv =(6+2*sin(q1))*uv-sin(q1);
comp_16=`float2 m = floor(frac(uv*0.5)*2);
comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
comp_18=`    uv = float2(rad,uv_orig.y);
comp_19=`
comp_20=`
comp_21=`    float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_22=`//  ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13); 
comp_23=`    float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
comp_24=`//  ret = lerp(ret,ret2,.5);
comp_25=`//  ret *= ret; //darken
comp_26=`    ret *= float3(.9,1.6,2.3);
comp_27=`    ret *= 3; //gamma
comp_28=`    //ret -= lum(ret3); 
comp_29=`    //ret *= 2;
comp_30=`    //ret = pow(ret,5);
comp_31=`    //ret = ret;
comp_32=`    ret = lerp(ret3.xyz,ret.zxy,.25);
comp_33=`}
