MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=2.000
fDecay=0.999
fVideoEchoZoom=1.028
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=1.118
fWaveSmoothing=0.000
fWaveParam=-1.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.10892
fShader=1.000
zoom=0.75070
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=2.70480
sx=0.97900
sy=0.99990
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=5.000
nMotionVectorsY=5.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=//martin no religion / my omniversal absence for changing the background light
per_frame_2=vb = vb*0.95 + (1-vb)*pow(abs(bass-bass_att),2)*0.02;
per_frame_3=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_4=vm = vm*0.95 + (1-vm)*pow(abs(mid-mid_att),2)*0.02;
per_frame_5=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_6=vt = vt*0.95 + (1-vt)*pow(abs(treb-treb_att),2)*0.02;
per_frame_7=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_8=vvb = min(1,max(0,vvb));
per_frame_9=vvm = min(1,max(0,vvm));
per_frame_10=vvt = min(1,max(0,vvt));
per_frame_11=runbass=runbass+vvb;
per_frame_12=runmids=runmids+vvm ;
per_frame_13=runtreb=runtreb+vvt;
per_frame_14=pi23=4*asin(-1)*.33333333333333;
per_frame_15=atime=(runtreb+runmids+runbass)*1.85;
per_frame_16=q8= (sin(atime-0*pi23)+1)*.4;
per_frame_17=q9= (sin(atime-1*pi23)+1)*.4;
per_frame_18=q10=(sin(atime-2*pi23)+1)*.4;
per_frame_19=q1 = (vvt+vvm+vvb)*100;
per_frame_20=q2 = (vvt+vvm+vvb)*100;
per_frame_21=q3 = (vvt+vvm+vvb)*100;
per_frame_22=q4 =(vvt+vvm+vvb)*100;
per_frame_23=q5 =(vvt+vvm+vvb)*100;
per_frame_24=q6 =(vvt+vvm+vvb)*100;
per_frame_25=q4 =(vvt+vvm+vvb)*100;
per_frame_26=q5 =(vvt+vvm+vvb)*100;
per_frame_27=q6 =(vvt+vvm+vvb)*100;
per_frame_28=q7 =(vvt+vvm+vvb)*100;
per_frame_29=q11=(vvt+vvm+vvb)*100;
per_frame_30=q12=(vvt+vvm+vvb)*100;
per_frame_31=q13=(vvt+vvm+vvb)*100;
per_frame_32=q14=(vvt+vvm+vvb)*100;
per_frame_33=q15=(vvt+vvm+vvb)*100;
per_frame_34=q16=(vvt+vvm+vvb)*100;
per_frame_35=q17=(vvt+vvm+vvb)*100;
per_frame_36=q18=(vvt+vvm+vvb)*100;
per_frame_37=q19=(vvt+vvm+vvb)*100;
per_frame_38=q20=(vvt+vvm+vvb)*100;
per_frame_39=q21=(vvt+vvm+vvb)*100;
per_frame_40=q22=(vvt+vvm+vvb)*100;
per_frame_41=q23=(vvt+vvm+vvb)*100;
per_frame_42=q24=(vvt+vvm+vvb)*100;
per_frame_43=q25=(vvt+vvm+vvb)*100;
per_frame_44=q26=(vvt+vvm+vvb)*100;
per_frame_45=q27=(vvt+vvm+vvb)*100;
per_frame_46=q28=(vvt+vvm+vvb)*100;
per_frame_47=q29=(vvt+vvm+vvb)*100;
per_frame_48=q30=(vvt+vvm+vvb)*100;
per_frame_49=q31=(vvt+vvm+vvb)*100;
per_frame_50=q32=(vvt+vvm+vvb)*100;
per_frame_51=
per_frame_52=warp = 0;
per_frame_53=wave_r = wave_r - 0.6*sin(time);
per_frame_54=wave_b = 0.2 + abs(cos(time)/4);
per_frame_55=wave_r = wave_r + atan(2*time)/6;
per_frame_56=wave_mystery = -sin(time);
per_frame_57=rot = 0 +abs(sin(time)/(bass*20))-bass/50 * if(above(treb_att,1),2,-4);
per_frame_58=chng=sin(time*.5);
per_frame_59=cthr=.9999;
per_frame_60=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_61=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_62=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_63=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_64=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_65=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_66=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_67=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_68=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_69=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_70=monitor=chng;
per_frame_71=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_72=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_73=
per_frame_74=monitor=mq1;
per_frame_75=vol=bass+treb+mid;
per_frame_76=atime=atime+vol;
per_frame_77=q11=.4+sin(atime*.006        )*.4;
per_frame_78=q12=.4+cos(atime*.00613828348)*.4;
per_frame_79=q13=.4+sin(atime*.00598593455)*.4;
per_frame_80=monitor=q13;
per_frame_81=
per_pixel_1=zoom = zoom + atan(atan(rad)*3*rad/2)+if(above(bass_att,1),-.1,.3*acos(x*2-1));
warp_1=`shader_body
warp_2=`{
warp_3=`    // PAINTERLY EFFECT:
warp_4=`    float2 uv2 = uv;
warp_5=`    const float mipbias = 0;
warp_6=`    float2 delta2 = texsize.zw*float2(1,1);
warp_7=`    float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
warp_8=`    uv2.xy += (blurry_color.xy-0.37) * 0.03;
warp_9=`
warp_10=`    // sample previous frame
warp_11=`    ret = tex2D( sampler_main, uv2 ).xyz;
warp_12=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_13=`                      ((uv2.xyy*q27
warp_14=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_15=`                      ).xyz*
warp_16=`                      float3(1,1,0)*0.05 + 
warp_17=`                      time*float3(0,0,1)*q29
warp_18=`                     );
warp_19=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y -= (noise9).x*.5; 
warp_20=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z -= (noise9).y*.5; 
warp_21=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x -= (noise9).z*.5; 
warp_22=`    // darken over time
warp_23=`    ret -= 0.004;
warp_24=`}
comp_1=`float3 ret1, neu, blur;
comp_2=`
comp_3=`shader_body
comp_4=`{
comp_5=`float2 uv2;
comp_6=`float ang2, c, s;
comp_7=`
comp_8=`float dist = 1;
comp_9=`float inten = 1;
comp_10=`ret1 = 0;
comp_11=`int anz = 4;
comp_12=`int n = 1;
comp_13=`while (n <= anz) {
comp_14=`    ang2 = n/anz;
comp_15=`    c = (ang2);
comp_16=`    s = 1-(ang2);
comp_17=`    uv2.x =  uv.x*c - uv.y*s;
comp_18=`    uv2.y =  uv.x*s + uv.y*c;
comp_19=`    uv2 *= aspect.yx;
comp_20=`uv2 *=2;
comp_21=`float2 m = floor(frac(uv2*0.5)*2);
comp_22=`uv2 = frac(uv2)*(1-m) + (m)*frac(1-uv2);
comp_23=`uv*=q8*1.5;
comp_24=`    dist = 1-frac(.25*n+q29); //evtl sqrt !
comp_25=`    inten =  pow(dist,.5)*(1-dist*dist)*2;
comp_26=`    float2 uv3 = frac(3*uv2*dist + .5 + q31);;
comp_27=`uv3 *=2;
comp_28=`m = floor(frac(uv3*0.5)*2);
comp_29=`uv3 = frac(uv3)*(1-m) + (m)*frac(1-uv3);
comp_30=`uv3*=q9*1.5;
comp_31=`
comp_32=`    neu =  GetPixel (uv3) + 2*GetBlur1(uv3);
comp_33=`
comp_34=`    ret1 = max(ret1*.9,neu*inten);
comp_35=`n++;
comp_36=`}
comp_37=`
comp_38=`ret = .5*ret1 + 0.5*float3(0,0,.3)*(.5+uv.y) ;
comp_39=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_40=`                      ((uv2.xyy*q28
comp_41=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_42=`                      ).xyz*
comp_43=`                      float3(1,1,0)*0.05 + 
comp_44=`                      time*float3(0,0,1)*q31
comp_45=`                     );
comp_46=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_47=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_48=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_49=`}
