MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.391580
fWaveScale=0.010000
fWaveSmoothing=0.504000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.700000
wave_g=0.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.000000
mv_r=0.500000
mv_g=0.500000
mv_b=0.500000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=256
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.503300
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=0.600000
wavecode_0_b=0.400000
wavecode_0_a=1.000000
wave_0_per_point1=  
wave_0_per_point2=t_abs = sample;
wave_0_per_point3=t_rel = sample-time/1;
wave_0_per_point4=ampl = time;
wave_0_per_point5=
wave_0_per_point6=ox = ampl*10*sin (t_abs*68);
wave_0_per_point7=oy = ampl*10*cos (t_abs*28);
wave_0_per_point8=oz = ampl*10*cos (t_abs*128);
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=r = 1;
wave_0_per_point12=g = .5 ;
wave_0_per_point13=b = 1 ;
wave_0_per_point14=a=q26/18;
wave_0_per_point15=
wave_0_per_point16=xang = t1 ;
wave_0_per_point17=yang = t1*2;
wave_0_per_point18=zang = t1;
wave_0_per_point19=fov = 0.12;
wave_0_per_point20=
wave_0_per_point21=
wave_0_per_point22=// Rotation um x,y,z
wave_0_per_point23=
wave_0_per_point24=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point25=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point26=
wave_0_per_point27=ox = mx;
wave_0_per_point28=oy = my;
wave_0_per_point29=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point31=ox = mx;
wave_0_per_point32=oz = mz;
wave_0_per_point33=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point34=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point35=oy = my;
wave_0_per_point36=oz = mz;
wave_0_per_point37=
wave_0_per_point38=oz = oz - 6;
wave_0_per_point39=x = ox*fov/oz +0.5;
wave_0_per_point40=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point41=y = oy*fov/oz + 0.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_per_point1=a = max(sin(time/8)-.5,0);
wave_1_per_point2=r = .4; g = .2; b = .7;
wave_1_per_point3=
wave_1_per_point4=x = sample + .01*cos(sample*243+time);
wave_1_per_point5=y = .5+.5*sin(time/13) + .02*sin(sample*143);
wave_1_per_point6=a = .7 ;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.300000
shapecode_0_y=0.500000
shapecode_0_rad=0.379365
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.628319
shapecode_0_tex_zoom=4.141529
shapecode_0_r=0.300000
shapecode_0_g=0.700000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.700000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shape_0_per_frame1=x = q1/6 + .5;
shape_0_per_frame2=y = q2/6 + .5;
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.986000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=3.141590
shapecode_1_tex_zoom=0.999790
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.900000
shapecode_2_y=0.500000
shapecode_2_rad=0.226130
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.600000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.400000
shapecode_2_a2=0.300000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_init1=t_rel = 5*time;
shape_2_init2=t1 = int(t_rel);
shape_2_per_frame1=dx =  rand(1000)/1000-.5;
shape_2_per_frame2=dy =  rand(1000)/1000-.5;
shape_2_per_frame3=
shape_2_per_frame4=x = .5 + dx*(1-q22/4);
shape_2_per_frame5=y = .5 + dy*(1-q22/4);
shape_2_per_frame6=
shape_2_per_frame7=ang = time;
shape_2_per_frame8=
shape_2_per_frame9=a = 1;
shape_2_per_frame10=rad = .1*q24+0.08 +q22/40; 
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.510000
shapecode_3_y=0.500000
shapecode_3_rad=0.249779
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.125664
shapecode_3_tex_zoom=5.536972
shapecode_3_r=0.600000
shapecode_3_g=0.300000
shapecode_3_b=0.400000
shapecode_3_a=0.600000
shapecode_3_r2=0.000000
shapecode_3_g2=0.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=a = max(q22-2,0);
per_frame_1=dec_med = pow (0.9, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass + mid + treb;
per_frame_19=
per_frame_20=//k1 =  is_beat*bnot(index)*bnot(index2);
per_frame_21=
per_frame_22=k1 =  is_beat*equal(index,0);
per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_slow * p2+ (1-dec_slow)*p1;
per_frame_25=rott = p2 * 3.14159265359/2;
per_frame_26=
per_frame_27=q27 = 8-index;
per_frame_28=q28 = .5 + sin(time/7)/10;
per_frame_29=q29 = index4;
per_frame_30=
per_frame_31=mv_a = 0.2;
per_frame_32=t_rel = time/3;
per_frame_33=wave_a = max(sin(time/8)-.5,0);
per_frame_34=wave_a = 0;
per_frame_35=wave_x = .5+.5*sin(time/13);
per_frame_36=
per_frame_37=q1 = cos(rott);
per_frame_38=q2 = sin(rott);
per_frame_39=q3 = -q2;
per_frame_40=q4 = q1;
per_frame_41=
per_frame_42=movez = movez + .01 * 30/fps ;
per_frame_43=q29 = movez;
per_frame_44=
per_frame_45=
per_frame_46=zoom = 1;
per_frame_47=rot = .0;
per_frame_48=dx = .003
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 Feedback = GetBlur1(1-uv);
warp_6=`
warp_7=`float2 zz = uv1 *texsize.xy *.03; //*q27
warp_8=`//zz =mul(zz,float2x2(_qa));
warp_9=`zz = zz.yx;
warp_10=`float2 h1 = clamp(tan(zz.yx),-12,12) * cos(zz*zz);
warp_11=`
warp_12=`uv.xy += h1*texsize.zw * 12;
warp_13=`
warp_14=`float3 crisp = tex2D(sampler_main,uv);
warp_15=`
warp_16=`ret = .99*crisp-.01;
warp_17=`}
comp_1=`float3 ret1, neu;
comp_2=`float2 uv2, uv3;
comp_3=`shader_body
comp_4=`{
comp_5=`float c, s;
comp_6=`uv -= 0.5;
comp_7=`uv *= aspect.xy;    
comp_8=`
comp_9=`float dist = 1;
comp_10=`float inten = 1;
comp_11=`ret1 = 0;
comp_12=`int anz = 4;
comp_13=`int n = 1;
comp_14=`while (n <= anz) {
comp_15=`    c = n%2;
comp_16=`    s = (n+1)%2;
comp_17=`    uv2.x =  uv.x*c - uv.y*s;
comp_18=`    uv2.y =  uv.x*s + uv.y*c;
comp_19=`//    uv2 *= aspect.yx;
comp_20=`    dist = 1-frac(1.0/anz*n+q29);
comp_21=`    inten =  sqrt(dist)*(1-dist*dist);
comp_22=`    uv3 = frac(2*uv2*dist +.5-.0*dist);
comp_23=`
comp_24=`    neu = GetPixel(uv3);
comp_25=`
comp_26=`    ret1 = max(ret1,neu*inten);
comp_27=`n++;
comp_28=`}
comp_29=`
comp_30=`ret = ret1*3;
comp_31=`
comp_32=`}
