MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000
fWaveScale=0.010
fWaveSmoothing=0.750
fWaveParam=-0.200
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=3.434
fWarpScale=1.295
fZoomExponent=1.00000
fShader=0.000
zoom=1.02500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.11284
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=0.000
mv_b=0.000
mv_a=1.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.53742
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.72509
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=//per frame less reactive volume for all unused q vars, put before other q vars are set for cop out mashing
per_frame_2=vb = vb*0.95 + (1-vb)*pow(bass_att,2)*0.02;
per_frame_3=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_4=vm = vm*0.95 + (1-vm)*pow(mid_att,2)*0.02;
per_frame_5=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_6=vt = vt*0.95 + (1-vt)*pow(treb_att,2)*0.02;
per_frame_7=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_8=vvb = min(1,max(0,vvb));
per_frame_9=vvm = min(1,max(0,vvm));
per_frame_10=vvt = min(1,max(0,vvt));
per_frame_11=q1   = (vvb+vvm+vvt)*10;
per_frame_12=q2   = (vvb+vvm+vvt)*10;
per_frame_13=q3   = (vvb+vvm+vvt)*10;
per_frame_14=q4   = (vvb+vvm+vvt)*10;
per_frame_15=q5   = (vvb+vvm+vvt)*10;
per_frame_16=q6   = (vvb+vvm+vvt)*10;
per_frame_17=q7   = (vvb+vvm+vvt)*10;
per_frame_18=q8   = (vvb+vvm+vvt)*10;
per_frame_19=q9   = (vvb+vvm+vvt)*10;
per_frame_20=q10  = (vvb+vvm+vvt)*10;
per_frame_21=q11  = (vvb+vvm+vvt)*10;
per_frame_22=q12  = (vvb+vvm+vvt)*10;
per_frame_23=q13  = (vvb+vvm+vvt)*10;
per_frame_24=q14  = (vvb+vvm+vvt)*10;
per_frame_25=q15  = (vvb+vvm+vvt)*10;
per_frame_26=q16  = (vvb+vvm+vvt)*10;
per_frame_27=q17  = (vvb+vvm+vvt)*10;
per_frame_28=q18  = (vvb+vvm+vvt)*10;
per_frame_29=q19  = (vvb+vvm+vvt)*10;
per_frame_30=q20  = (vvb+vvm+vvt)*10;
per_frame_31=q21  = (vvb+vvm+vvt)*10;
per_frame_32=q22  = (vvb+vvm+vvt)*10;
per_frame_33=q23  = (vvb+vvm+vvt)*10;
per_frame_34=q24  = (vvb+vvm+vvt)*10;
per_frame_35=q25  = (vvb+vvm+vvt)*10;
per_frame_36=q26  = (vvb+vvm+vvt)*10;
per_frame_37=q27  = (vvb+vvm+vvt)*10;
per_frame_38=q28  = (vvb+vvm+vvt)*10;
per_frame_39=q29  = (vvb+vvm+vvt)*10;
per_frame_40=q30  = (vvb+vvm+vvt)*10;
per_frame_41=q31  = (vvb+vvm+vvt)*10;
per_frame_42=q32  = (vvb+vvm+vvt)*10;
per_frame_43=
per_frame_44=zoom = .995;
per_frame_45=wave_a = 0;
per_frame_46=mv_g = 0.45 + 0.3*sin(time*1.33)+0.25*sin(treb);
per_frame_47=mv_r = 0.45 + 0.3*sin(time*1.13)+0.25*(0.33*(bass+treb+mid));
per_frame_48=mv_b = 0.45 + 0.3*sin(time*1.23)+0.25*sin(bass);
per_frame_49=mv_dx=.1*sin(time*.1);
per_frame_50=mv_dy=.13*cos(time*.084);
per_frame_51=mv_x=64-int((sin(time*1.5)+1)*32);
per_frame_52=mv_y=48-int((cos(time*1.5)+1)*22);
per_frame_53=monitor=mv_y;
per_pixel_1=//flexi per vertex
per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
per_pixel_4=dir = bass;
per_pixel_5=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_6=x1 = if( above(d,0.3),0,  sin(y-cy1)*0.05*dir);
per_pixel_7=y1 = if( above(d,0.3),0, -sin(x-cx1)*0.05*dir);
per_pixel_8=cx1 = 0.5+sin(time*2.618)*0.3;
per_pixel_9=cy1 = 0.5+cos(time*3.14)*0.3;
per_pixel_10=dir = -mid*2;
per_pixel_11=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_12=x2 = if( above(d,0.2),0,  sin(y-cy1)*0.05*dir);
per_pixel_13=y2 = if( above(d,0.2),0, -sin(x-cx1)*0.05*dir);
per_pixel_14=cx1 = 0.5+sin(-time*2.618)*0.4;
per_pixel_15=cy1 = 0.5+cos(-time*1.14)*0.4;
per_pixel_16=dir = treb*3;
per_pixel_17=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
per_pixel_18=x3 = if( above(d,0.1),0,  sin(y-cy1)*0.05*dir);
per_pixel_19=y3 = if( above(d,0.1),0, -sin(x-cx1)*0.05*dir);
per_pixel_20=dx = dx+x1+x2+x3;
per_pixel_21=dy = dy+y1+y2+y3;
per_pixel_22=
warp_1=`shader_body
warp_2=`{
warp_3=`uv = lerp(uv_orig,uv,0.3);
warp_4=`
warp_5=`float2 d = texsize.zw * 3;
warp_6=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_7=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_8=`
warp_9=`uv += float2(lum(dx),lum(dy))*texsize.zw*9;
warp_10=`ret = tex2d(sampler_fc_main, uv) - 0.01;
warp_11=`
warp_12=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`uv = 0.5 + (uv-0.5)*0.98;
comp_5=`    float2 d = texsize.zw*4;
comp_6=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_7=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_8=`
comp_9=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_10=`                                        + time*float3(0,0,1)*0.2 );
comp_11=`uv -= float2(lum(dx),lum(dy))*0.04;
comp_12=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv));
comp_13=`ret *= lum(noise)*3; 
comp_14=`ret = pow(ret,0.5);
comp_15=`}
