MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=0
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=1
fWaveAlpha=0.004
fWaveScale=0.653
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=1.766
fZoomExponent=1.00016
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=0.88745
sy=0.88745
wave_r=1.000
wave_g=1.000
wave_b=0.100
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.150
ob_b=0.150
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=25.600
nMotionVectorsY=14.400
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.48170
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.50266
shapecode_0_tex_zoom=1.58043
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=//r = r + 0.5*(sin(time)*.3);
shape_0_per_frame2=//g = g + 0.5*(cos(0.8*time)*.6);
shape_0_per_frame3=//b = b + 0.5*(sin(0.5*time)*.3);
shape_0_per_frame4=//b2=g;
shape_0_per_frame5=//g2=b;
shape_0_per_frame6=//r2=r+3;
shape_0_per_frame7=//ang=sin(time/3)
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.20321
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.69892
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=//g=sin(time)*1.3;
shape_1_per_frame2=//b=sin(time)*1.4;
shape_1_per_frame3=//r=cos(time)*1.5;
shapecode_2_enabled=0
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.98609
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.12622
shapecode_2_r=0.700
shapecode_2_g=0.300
shapecode_2_b=0.500
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=0.400
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=tm=tm+  pow( (bass*0.15),2 );
shape_2_per_frame2=tm2=tm2+ pow( (treb*0.15),2 );
shape_2_per_frame3=tm3=tm3+ pow( (mid*0.15),2 );
shape_2_per_frame4=
shape_2_per_frame5=ang=sin(tm2/3)*1.4;
shape_2_per_frame6=//a2=sin(time)*0.5 + 0.5;
shape_2_per_frame7=x=sin(tm/1.3) * 0.2 + 0.5;
shape_2_per_frame8=y=sin(tm3/1.3) * 0.1 + 0.5
shapecode_3_enabled=0
shapecode_3_sides=13
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.39872
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.84438
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=x=sin(time)* 0.3 + 0.5;
shape_3_per_frame2=y=cos(time)* 0.4 + 0.5;
per_frame_1=wave_r = wave_r + 9.35*sin(0.4*time) + 0.16*sin(0.5*time);
per_frame_2=wave_g = wave_g + 5.36*sin(0.7*time) + 0.15*sin(0.11*time);
per_frame_3=wave_b = wave_b + 3.37*sin(0.84*time) + 0.15*sin(0.3*time);
per_frame_4=warp =sin(time);
per_frame_5=//wave_mystery=sin(time);
per_frame_6=ob_r = wave_r;
per_frame_7=ob_g = wave_g;
per_frame_8=ob_b = wave_b;
per_frame_9=ib_r = wave_g;
per_frame_10=ib_b = wave_r;
per_frame_11=ib_g = wave_b;
per_frame_12=sy=.982;
per_frame_13=sx=sy;
per_pixel_1=inv_rad=(2.2-rad);
per_pixel_2=tm=time + (inv_rad*4 * bass_att );
per_pixel_3=rays=sin(rad*2 + tm)*0.5 + 0.5;
per_pixel_4=rads=cos(ang*4 + tm)*0.5+0.5;
per_pixel_5=zoom = 1 + pow(rays,64)*0.037;
per_pixel_6=zoom= zoom + pow(rads,32)*(treb_att*0.04);
per_pixel_7=sx=sx + pow(rays,10) * (mid_att*0.1);
per_pixel_8=q5=rays
warp_1=`shader_body {
warp_2=`
warp_3=`//uv = uv_orig;
warp_4=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_5=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_6=`
warp_7=`float2 tmp = uv1;
warp_8=`tmp.x = ang*3; tmp.y = rad;
warp_9=`uv1 = tmp;
warp_10=`
warp_11=`float3 noise = (tex2D(sampler_noise_lq,corr*uv/2+q23)+1);
warp_12=`
warp_13=`float3 ret1 = GetBlur1 (uv)-.3;
warp_14=`float3 crisp = tex2D(sampler_main, uv+ret1*.01 ) + noise*0.1;
warp_15=`float3 blur = GetBlur1 (uv/4+.4*float2(.3*ret1.x,ret1.y)) - noise*.1;
warp_16=`
warp_17=`ret = -.4*blur + crisp;
warp_18=`    
warp_19=` ret *= 0.98 * pow(1-.01*q28*q28*rad,2); 
warp_20=`  ret -= 0.04;
warp_21=`}
