[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.820000
fVideoEchoZoom=1.0500000
fVideoEchoAlpha=1.100000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=7.680042
nMotionVectorsY=6.240038
mv_dx=0.320000
mv_dy=-0.220000
mv_l=0.050000
mv_r=0.760000
mv_g=0.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.463735
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=//pi
wave_0_init2=t8=3.14159265;
wave_0_init3=t5 = 1;
wave_0_per_frame1=rotx = rotx+bass;
wave_0_per_frame2=roty = roty+mid;
wave_0_per_frame3=rotz = rotz+treb;
wave_0_per_frame4=//rotx = 0;
wave_0_per_frame5=//roty =0;
wave_0_per_frame6=//rotz = 0;
wave_0_per_frame7=
wave_0_per_frame8=//convert rotation values from degrees to radians
wave_0_per_frame9=t1= t8*rotx/180;
wave_0_per_frame10=t2 = t8*roty/180;
wave_0_per_frame11=t3 = t8*rotz/180;
wave_0_per_frame12=
wave_0_per_frame13=t4 = 3*sin(time);
wave_0_per_frame14=t5 = 10+8*cos(time);
wave_0_per_frame15=
wave_0_per_frame16=g = 0.5-0.4*cos(time);
wave_0_per_frame17=r = 0.5-0.4*sin(time);
wave_0_per_point1=//Define 3D Shape
wave_0_per_point2=
wave_0_per_point3=//Spiral
wave_0_per_point4=x1 = 0.5*sin(8*t8*sample);
wave_0_per_point5=y1 = 2*(sample-0.5)-value1;
wave_0_per_point6=z1= 0.5*cos(8*t8*sample);
wave_0_per_point7=
wave_0_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_0_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
wave_0_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
wave_0_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
wave_0_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
wave_0_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
wave_0_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
wave_0_per_point15=//move resulting shape in 3d space
wave_0_per_point16=x4 = x3+t4;
wave_0_per_point17=y4 = y3;
wave_0_per_point18=z4 = z3+t5;
wave_0_per_point19=//draw 3d shape in 2d
wave_0_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
wave_0_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
wave_0_per_point22=
wave_0_per_point23=b= r+value1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.463735
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=//pi
wave_1_init2=t8=3.14159265;
wave_1_init3=t5 = 1;
wave_1_per_frame1=rotx = rotx+bass;
wave_1_per_frame2=roty = roty+mid;
wave_1_per_frame3=rotz = rotz+treb;
wave_1_per_frame4=//rotx = 0;
wave_1_per_frame5=//roty =0;
wave_1_per_frame6=//rotz = 0;
wave_1_per_frame7=
wave_1_per_frame8=//convert rotation values from degrees to radians
wave_1_per_frame9=t1= t8*rotx/180;
wave_1_per_frame10=t2 = t8*roty/180;
wave_1_per_frame11=t3 = t8*rotz/180;
wave_1_per_frame12=
wave_1_per_frame13=t4 = 3*sin(0.66*t8);
wave_1_per_frame14=t5 = 10+8*cos(0.66*t8);
wave_1_per_point1=//Define 3D Shape
wave_1_per_point2=
wave_1_per_point3=//Sphere
wave_1_per_point4=fvar = sample*512;
wave_1_per_point5=svar = fvar/32;
wave_1_per_point6=tvar = 0&svar;
wave_1_per_point7=nsample = tvar*3.5;
wave_1_per_point8=x1 = (1)*sin(nsample+value1*5);
wave_1_per_point9=y1 = (4)*cos(sample*t8*2);
wave_1_per_point10=z1= (4)*sin(sample*(t8*2));
wave_1_per_point11=
wave_1_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_1_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
wave_1_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
wave_1_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
wave_1_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
wave_1_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
wave_1_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
wave_1_per_point19=//move resulting shape in 3d space
wave_1_per_point20=x4 = x3;
wave_1_per_point21=y4 = y3;
wave_1_per_point22=z4 = z3+10;
wave_1_per_point23=//draw 3d shape in 2d
wave_1_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
wave_1_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
wave_1_per_point26=
wave_1_per_point27=r = sin(nsample);
wave_1_per_point28=g = -.3+cos(sample*20+(time*5));
wave_1_per_point29=b = -.3-cos(-sample*20+(time*5));
wave_1_per_point30=g = if(below(g,0),0,g);
wave_1_per_point31=b = if(below(b,0),0,b);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.463735
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=//pi
wave_2_init2=t8=3.14159265;
wave_2_init3=t5 = 1;
wave_2_per_frame1=rotx = rotx+bass;
wave_2_per_frame2=roty = roty+mid;
wave_2_per_frame3=rotz = rotz+treb;
wave_2_per_frame4=//rotx = 0;
wave_2_per_frame5=//roty =0;
wave_2_per_frame6=//rotz = 0;
wave_2_per_frame7=
wave_2_per_frame8=//convert rotation values from degrees to radians
wave_2_per_frame9=t1= t8*rotx/180;
wave_2_per_frame10=t2 = t8*roty/180;
wave_2_per_frame11=t3 = t8*rotz/180;
wave_2_per_frame12=
wave_2_per_frame13=t4 = 3*sin(time+1.33*t8);
wave_2_per_frame14=t5 = 10+8*cos(time+1.33*t8);
wave_2_per_frame15=
wave_2_per_frame16=r = 0.5-0.4*cos(time+1.33*t8);
wave_2_per_frame17=b = 0.5-0.4*sin(time+1.33*t8);
wave_2_per_point1=//Define 3D Shape
wave_2_per_point2=
wave_2_per_point3=//Cube
wave_2_per_point4=x0 = if(below(sample*12,1),sample*12, if(below(sample*12,2),1, if(below(sample*12,3),abs(sample*12-3), if(below(sample*12,6),0, if(below(sample*12,8),1, if(below(sample*12,9),abs(sample*12-9), if(below(sample*12,10),0, if(below(sample*12,11),sample*12-10,1))))))));
wave_2_per_point5=y0 = if(below(sample*12,1),0, if(below(sample*12,2),sample*12-1, if(below(sample*12,3),1, if(below(sample*12,4),abs(sample*12-4), if(below(sample*12,5),0, if(below(sample*12,7),1, if(below(sample*12,9),0, if(below(sample*12,10),sample*12-9, if(below(sample*12,11),1,abs(sample*12-12))))))))));
wave_2_per_point6=z0 = if(below(sample*12,4),0, if(below(sample*12,5),sample*12-4, if(below(sample*12,6),abs(sample*12-6), if(below(sample*12,7),sample*12-6, if(below(sample*12,8),abs(sample*12-8),1)))));
wave_2_per_point7=x1 = 0.5-x0+if(below(sin(sample*12*3.1415),0),value1,0);
wave_2_per_point8=y1 = 0.5-y0+if(below(cos((sample*12-1.5)*3.1415),0),value1,0);
wave_2_per_point9=z1 = 0.5-z0+if(below(sample*12,4),0,if(below(sample*12,8),value1,0));
wave_2_per_point10=
wave_2_per_point11=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_2_per_point12=y2 = y1*cos(t1)-z1*sin(t1);
wave_2_per_point13=z2 = y1*sin(t1)+z1*cos(t1);
wave_2_per_point14=x2 = z2*sin(t2)+x1*cos(t2);
wave_2_per_point15=z3 = z2*cos(t2)-x1*sin(t2);
wave_2_per_point16=x3 = x2*cos(t3)-y2*sin(t3);
wave_2_per_point17=y3 = y2*cos(t3)+x2*sin(t3);
wave_2_per_point18=//move resulting shape in 3d space
wave_2_per_point19=x4 = x3+t4;
wave_2_per_point20=y4 = y3;
wave_2_per_point21=z4 = z3+t5;
wave_2_per_point22=//draw 3d shape in 2d
wave_2_per_point23=x=0.5+0.5*(x4/(1+z4*0.5));
wave_2_per_point24=y=0.5+0.5*(y4/(1+z4*0.5));
wave_2_per_point25=
wave_2_per_point26=g = b+value1;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_per_point1=x = .5 + (.12 + .02*sin(time*.8))*cos(sample*(100*sin(time*.1))+time*.8);
wave_3_per_point2=y = .5 + (.12 + .02*sin(time))*sin(sample*(100*sin(time*.5))+time*.5);
wave_3_per_point3=a = -.7+sin(sample*1000+time*2);
wave_3_per_point4=a = above(a,0);
wave_3_per_point5=
wave_3_per_point6=r = -.7+sin(sample*100+time*2);
wave_3_per_point7=g = -.7+sin((sample+.40)*100+time*2);
wave_3_per_point8=b = -.7+sin((sample+.77)*100+time*2);
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp=0;
per_frame_2=wave_a=0;
per_pixel_1=zoom = if(above(x,.3),if(below(x,.7),if(below(y,.7),if(above(y,.3),zoom+.01,.5),.5),.5),.5);
per_pixel_2=dx = if(above(x,.3),if(below(x,.7),if(below(y,.7),if(above(y,.3),0,.5),.5),.5),.5);
per_pixel_3=dy = if(above(x,.3),if(below(x,.7),if(below(y,.7),if(above(y,.3),0,.5),.5),.5),.5);
per_pixel_4=zoom = if(below(zoom,1),zoom + ((x)*-.4)+.02*sin(time+(bass*2)),zoom);
per_pixel_5=zoom = zoom + if(below(zoom,1),zoom + (y-.5+.5*sin(time*.66))*.2*sin(time*.5),0);
per_pixel_6=dx = if(above(dx,0),((rand(50)-25)*bass*.0045),dx);
per_pixel_7=
per_pixel_8=zoom = zoom + (.1+.1*sin(time*.3))*below(zoom,1)+0.025;
per_pixel_9=zoom = zoom*above(zoom,0);
