MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=2.0
fDecay=1.0
fVideoEchoZoom=0.388415
fVideoEchoAlpha=0.0
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=1
bDarken=0
bSolarize=1
bInvert=1
fWaveAlpha=0.001000
fWaveScale=1.0
fWaveSmoothing=0.750000
fWaveParam=0.0
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.0
fWarpScale=0.325446
fZoomExponent=1.0
fShader=0.0
zoom=1.0
rot=-0.220000
cx=0.5
cy=0.5
dx=0.0
dy=0.0
warp=0.010000
sx=1.0
sy=1.0
wave_r=0.0
wave_g=0.4
wave_b=0.0
wave_x=0.5
wave_y=0.5
ob_size=0.0
ob_r=0.0
ob_g=0.0
ob_b=1.0
ob_a=1.0
ib_size=0.0
ib_r=1.0
ib_g=1.0
ib_b=1.0
ib_a=1.0
nMotionVectorsX=44.799995
nMotionVectorsY=24.000004
mv_dx=0.0
mv_dy=0.0
mv_l=0.9
mv_r=1.0
mv_g=1.0
mv_b=1.0
mv_a=0.0
b1n=0.0
b2n=0.0
b3n=0.0
b1x=1.0
b2x=1.0
b3x=1.0
b1ed=0.25
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.0
wavecode_0_smoothing=0.0
wavecode_0_r=1.0
wavecode_0_g=1.0
wavecode_0_b=1.0
wavecode_0_a=1.0
wave_0_per_point1=//q1 = state;
wave_0_per_point2=//q2 = basstime;
wave_0_per_point3=
wave_0_per_point4=q1 = 0;
wave_0_per_point5=speed = bass_att*0.2;
wave_0_per_point6=v = sample*100000 + value2*bass*0.1;
wave_0_per_point7=
wave_0_per_point8=//state 0 elipse
wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
wave_0_per_point11=
wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + ys);
wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_0_per_point14=
wave_0_per_point15=x = x;
wave_0_per_point16=y = y;
wave_0_per_point17=y = y;
wave_0_per_point18=
wave_0_per_point19=//r = 0.5 + 0.5*sin(time*1.22) + 0.1;
wave_0_per_point20=g = 1;//0.4 + 0.4*sin(time*1.307) + x;
wave_0_per_point21=//b = 0.4 + 0.4*sin(time*1.959);
wave_0_per_point22=
wave_0_per_point23=
wave_0_per_point24=xs = if(above(xs,1000),0 ,xs);
wave_0_per_point25=ys = if(above(ys,1000),0 ,ys);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.0
wavecode_1_smoothing=0.0
wavecode_1_r=1.0
wavecode_1_g=1.0
wavecode_1_b=1.0
wavecode_1_a=1.0
wave_1_per_point1=//q1 = state;
wave_1_per_point2=//q2 = basstime;
wave_1_per_point3=
wave_1_per_point4=q1 = 0;
wave_1_per_point5=speed = bass_att*0.2;
wave_1_per_point6=v = sample*100000 + value2*bass*0.1;
wave_1_per_point7=
wave_1_per_point8=//state 0 elipse
wave_1_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
wave_1_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
wave_1_per_point11=
wave_1_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + ys + 0.7);
wave_1_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs + 0.7);
wave_1_per_point14=
wave_1_per_point15=x = x;
wave_1_per_point16=y = y;
wave_1_per_point17=y = y;
wave_1_per_point18=
wave_1_per_point19=//r = 0.5 + 0.5*sin(time*1.4) + 0.1;
wave_1_per_point20=g = 1;//0.4 + 0.4*sin(time*1.307) + x;
wave_1_per_point21=//b = 0.4 + 0.4*sin(time*1.259);
wave_1_per_point22=
wave_1_per_point23=
wave_1_per_point24=xs = if(above(xs,1000),0 ,xs);
wave_1_per_point25=ys = if(above(ys,1000),0 ,ys);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.0
wavecode_2_smoothing=0.0
wavecode_2_r=1.0
wavecode_2_g=1.0
wavecode_2_b=1.0
wavecode_2_a=1.0
wave_2_per_point1=//q1 = state;
wave_2_per_point2=//q2 = basstime;
wave_2_per_point3=
wave_2_per_point4=q1 = 0;
wave_2_per_point5=speed = bass_att*0.2;
wave_2_per_point6=v = sample*100000 + value2*bass*0.1;
wave_2_per_point7=
wave_2_per_point8=//state 0 elipse
wave_2_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
wave_2_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
wave_2_per_point11=
wave_2_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + ys + 1.4);
wave_2_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs + 1.4);
wave_2_per_point14=
wave_2_per_point15=x = x;
wave_2_per_point16=y = y;
wave_2_per_point17=y = y;
wave_2_per_point18=
wave_2_per_point19=//r = 0.5 + 0.5*sin(time*1.4674) + 0.1;
wave_2_per_point20=g = 1;//0.4 + 0.4*sin(time*1.807) + x;
wave_2_per_point21=//b = 0.4 + 0.4*sin(time*1.359);
wave_2_per_point22=
wave_2_per_point23=
wave_2_per_point24=xs = if(above(xs,1000),0 ,xs);
wave_2_per_point25=ys = if(above(ys,1000),0 ,ys);
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.0
wavecode_3_smoothing=0.0
wavecode_3_r=1.0
wavecode_3_g=1.0
wavecode_3_b=1.0
wavecode_3_a=1.0
wave_3_per_point1=speed = bass*0.1;
wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
wave_3_per_point3=
wave_3_per_point4=//state 0 elipse
wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
wave_3_per_point7=
wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
wave_3_per_point10=
wave_3_per_point11=y = y - sample*0.1;
wave_3_per_point12=
wave_3_per_point13=x = x*0.6 + 0.2;
wave_3_per_point14=y = y + bass*0.1;
wave_3_per_point15=y = y*0.8;
wave_3_per_point16=
wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
wave_3_per_point20=
wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=2.667100
shapecode_0_ang=0.0
shapecode_0_tex_ang=0.0
shapecode_0_tex_zoom=0.274246
shapecode_0_r=1.0
shapecode_0_g=1.0
shapecode_0_b=1.0
shapecode_0_a=0.1
shapecode_0_r2=1.0
shapecode_0_g2=0.0
shapecode_0_b2=0.0
shapecode_0_a2=0.4
shapecode_0_border_r=0.0
shapecode_0_border_g=0.0
shapecode_0_border_b=0.0
shapecode_0_border_a=0.1
shape_0_per_frame1=tex_capture  = q1;
shape_0_per_frame2=
shape_0_per_frame3=saw = saw - 0.001*bass;
shape_0_per_frame4=saw = if(below(saw,0.2),0.6,saw);
shape_0_per_frame5=
shape_0_per_frame6=tex_zoom = saw;
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=2.667100
shapecode_1_ang=0.0
shapecode_1_tex_ang=0.0
shapecode_1_tex_zoom=0.274246
shapecode_1_r=1.0
shapecode_1_g=1.0
shapecode_1_b=1.0
shapecode_1_a=0.1
shapecode_1_r2=1.0
shapecode_1_g2=0.0
shapecode_1_b2=0.0
shapecode_1_a2=0.4
shapecode_1_border_r=0.0
shapecode_1_border_g=0.0
shapecode_1_border_b=0.0
shapecode_1_border_a=0.1
shape_1_per_frame1=tex_capture  = q1;
shape_1_per_frame2=
shape_1_per_frame3=saw = saw - 0.001*bass;
shape_1_per_frame4=saw = if(below(saw,0.1),0.6,saw);
shape_1_per_frame5=
shape_1_per_frame6=tex_zoom = saw;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=2.667177
shapecode_2_ang=0.0
shapecode_2_tex_ang=0.0
shapecode_2_tex_zoom=0.369642
shapecode_2_r=1.0
shapecode_2_g=1.0
shapecode_2_b=1.0
shapecode_2_a=0.1
shapecode_2_r2=0.0
shapecode_2_g2=1.0
shapecode_2_b2=0.0
shapecode_2_a2=0.4
shapecode_2_border_r=1.0
shapecode_2_border_g=0.0
shapecode_2_border_b=0.0
shapecode_2_border_a=0.1
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.5
shapecode_3_y=0.5
shapecode_3_rad=2.667177
shapecode_3_ang=0.0
shapecode_3_tex_ang=0.0
shapecode_3_tex_zoom=0.302938
shapecode_3_r=1.0
shapecode_3_g=1.0
shapecode_3_b=1.0
shapecode_3_a=0.1
shapecode_3_r2=0.0
shapecode_3_g2=1.0
shapecode_3_b2=0.0
shapecode_3_a2=0.4
shapecode_3_border_r=1.0
shapecode_3_border_g=1.0
shapecode_3_border_b=1.0
shapecode_3_border_a=0.1
per_frame_1=//5 frame texture buffer
per_frame_2=
per_frame_3=dx = 0.0;
per_frame_4=
per_frame_5=basstime = basstime  + bass*0.13;
per_frame_6=q5 = basstime;
per_frame_7=
per_frame_8=decay_r = 0;
per_frame_9=decay_g = 0;
per_frame_10=decay_b = 0;
per_frame_11=
per_frame_12=
per_frame_13=ob_r = 0.5 + 0.5*sin(basstime*0.22);
per_frame_14=ob_g = 0.5 + 0.5*sin(time*0.307);
per_frame_15=ob_b = 0.5 + 0.5*sin(time*0.112);
per_frame_16=
per_frame_17=
per_frame_18=
per_frame_19=monitor = q1;
per_pixel_1=zoom = 1.05;
per_pixel_2=rot = 0;
per_pixel_3=
per_pixel_4=dx = 0;
per_pixel_5=dy = 0;
per_pixel_6=
per_pixel_7=warp = 0;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`    
warp_6=`    // darken (decay) over time
warp_7=`    ret *= 1.00; //or try: ret -= 0.004;
warp_8=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret += tex2D(sampler_fc_main, GetBlur3(uv)*2).xyz;
comp_5=`    //ret += tex2D(sampler_fw_main, uv).xyz;
comp_6=`
comp_7=`
comp_8=`    ret *= 2.00; //gamma
comp_9=`    ret *= ret - ret*0.2; //darken
comp_10=`}
