MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=1.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.015
fWaveScale=0.010
fWaveSmoothing=0.270
fWaveParam=-0.400
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=5.996
fWarpScale=1.331
fZoomExponent=1.01000
fShader=0.000
zoom=0.99853
rot=0.00200
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.100
wave_y=0.900
ob_size=0.010
ob_r=0.000
ob_g=0.900
ob_b=0.200
ob_a=1.000
ib_size=0.000
ib_r=0.201
ib_g=0.500
ib_b=0.500
ib_a=1.000
nMotionVectorsX=63.936
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=0.630
mv_g=0.200
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=beatcounter =0;
per_frame_1=ob_r = 0.21 - 0.2*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
per_frame_2=ob_g = 0.5 - 0.46*sin(time*1.724);
per_frame_3=ob_b = 0.65 - 0.3*cos(time*1.816);
per_frame_4=warp =0;
per_frame_5=ib_size = 0.025;
per_frame_6=ib_r = ib_r + 0.2*(0.6*sin(time*3.034)+0.4*cos(time*2.14));
per_frame_7=ib_g = ib_g + 0.5*(0.6*sin(time*3.147)+0.4*cos(time*2.015));
per_frame_8=ib_b = ib_b - 0.5*(0.6*sin(time*3.431)+0.4*cos(time*1.842));
per_frame_9=dx = dx +0.001+abs(0.003*(0.6*sin(time*0.234) + 0.4*cos(time*0.437)));
per_frame_10=dy = dy + abs(0.003*(0.7*sin(time*0.213) + 0.3*cos(time*0.315)));
per_frame_11=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att);
per_frame_12=xamptarg = if(equal((frame+.5)%15,0),min(0.5*volume*bass_att,0.5),xamptarg);
per_frame_13=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_14=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_15=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_16=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_17=xpos = xpos + 0.001*xspeed;
per_frame_18=q2 = xpos;
per_frame_19=yamptarg = if(equal((frame+.5)%15,0),min(0.3*volume*treb_att,0.5),yamptarg);
per_frame_20=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_21=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_22=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_23=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_24=ypos = ypos + 0.001*yspeed;
per_frame_25=q4 = ypos;
per_frame_26=bass_effect = max(max(bass,bass_att)-1.2,0);
per_frame_27=echo_zoom = 1.32 + 0.3*(0.59*sin(q4+time*0.865) + 0.41*cos(q2+time*1.192)) + 0.05*bass_effect;
per_frame_28=volume = 0.15*(bass_att+bass+mid+mid_att);
per_frame_29=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
per_frame_30=lastbeat = if(equal(lastbeat,0),time,lastbeat);
per_frame_31=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_32=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
per_frame_33=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
per_frame_34=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_35=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
per_frame_36=lastbeat = if(beat,time,lastbeat);
per_frame_37=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
per_frame_38=beatcounter = if(above(beat,0),beatcounter +1, beatcounter);
per_frame_39=beatcounter = if(above(beatcounter,7), 0, beatcounter);
per_frame_40=beateven = (beatcounter+.5)%2;
per_frame_41=mode = if(beat,(mode+(int(rand(3))+1)+.5)%4,mode);
per_frame_42=echo_orient = mode;
per_frame_43=wave_a = if(beat,1,0);
per_frame_44=wave_r = wave_r + 0.2*sin(time*0.7854) - 0.2*beateven;
per_frame_45=wave_b = wave_b + 0.1*sin(time*0.8254) + 0.2*beateven;
per_frame_46=wave_g = wave_g + 0.1*sin(time*0.854) + 0.2*beateven;
per_frame_47=q6 = beat;
per_frame_48=wave_mode = if(beateven,7,0);
per_frame_49=mv_a = if(beat,if(equal(beatcounter,6),1,0),0);
per_frame_50=mv_r = if(mv_a,int(rand(2)),0);
per_frame_51=mv_b = if(mv_a,int(rand(2)),0);
per_frame_52=mv_g= if(mv_a,int(rand(2)),0);
per_pixel_1=box =0.5+0.8*((2*x+.5)%4+(2*y+.5)%2);
per_pixel_2=q1 = 8.45+0.3*(sin(pow(x,3)+0.177*time)-cos(pow(y,3)+0.223*time));
per_pixel_3=q7 = above(box,1);
per_pixel_4=zoom = if(q7,(q1*.1) + q6*6 ,zoom);
per_pixel_5=rot = if(q7,0.63*sin(0.385*time + 0.12*sin(0.67*time) + 0.1*q4 + 0.12*q2 +q6*50),rot);
per_pixel_6=cx = cx - 0.15*sin(2*q4);
per_pixel_7=cy = cy + 0.14*sin(2*q2);
per_pixel_8=sx = if(q7,sx+q6*18,sx);
per_pixel_9=sy = if(q7,sy+q6*18,sy);
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 d = texsize.zw * 4;
warp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=`
warp_7=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_8=`
warp_9=`    float2 my_uv =  lerp(uv_orig,uv,1) ;
warp_10=`    float2 uv_x= my_uv + float2(dx.x,dy.x)*texsize.zw  *8;
warp_11=`    float2 uv_y= my_uv + float2(dx.y,dy.y)*texsize.zw  *8;
warp_12=`    float2 uv_z= my_uv + float2(dx.z,dy.z)*texsize.zw  *8;
warp_13=`    ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x  * 0.02;
warp_14=`    ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y  * 0.02;
warp_15=`    ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z  * 0.02;
warp_16=`
warp_17=`//    ret += - 0.004  +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0;
warp_18=`ret -= ret.yzx*0.2 - 0.06;
warp_19=`
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`uv = 0.5 + (uv-0.5)*0.98;
comp_5=`    float2 d = texsize.zw*4;
comp_6=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_7=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_8=`
comp_9=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_10=`                                        + time*float3(0,0,1)*0.2 );
comp_11=`uv -= float2(lum(dx),lum(dy))*0.04;
comp_12=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv));
comp_13=`ret *= lum(noise)*3; 
comp_14=`ret = pow(ret,0.5);
comp_15=`ret=1-ret;
comp_16=`}
