MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.401
fWaveScale=3.177
fWaveSmoothing=0.000
fWaveParam=-0.400
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=2.289
fWarpScale=5.472
fZoomExponent=0.01000
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.85660
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=1.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.200
wavecode_0_g=0.000
wavecode_0_b=0.000
wavecode_0_a=0.300
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=time*0.4 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//wrist movement;
wave_0_per_point13=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point14=
wave_0_per_point15=xq=xp;
wave_0_per_point16=yq=yp*sin(ang) + zp*cos(ang);
wave_0_per_point17=zq=yp*cos(ang) - zp*sin(ang);
wave_0_per_point18=yq=yp;
wave_0_per_point19=zq=zp;
wave_0_per_point20=
wave_0_per_point21=ang=tm*8;
wave_0_per_point22=xp=xq*sin(ang) + yq*cos(ang);
wave_0_per_point23=yp=xq*cos(ang) - yq*sin(ang);
wave_0_per_point24=zp=zq;
wave_0_per_point25=
wave_0_per_point26=//forearm movement;
wave_0_per_point27=zp=zp-0.3;
wave_0_per_point28=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point29=xq=xp;
wave_0_per_point30=yq=yp*sin(ang) + zp*cos(ang);
wave_0_per_point31=zq=yp*cos(ang) - zp*sin(ang);
wave_0_per_point32=
wave_0_per_point33=//upper arm twist
wave_0_per_point34=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point35=xp=xq*sin(ang) + yq*cos(ang);
wave_0_per_point36=yp=xq*cos(ang) - yq*sin(ang);
wave_0_per_point37=zp=zq;
wave_0_per_point38=
wave_0_per_point39=//upper arm outward;
wave_0_per_point40=zp=zp-0.35;
wave_0_per_point41=ang=cos(tm*2)*0.75 - 1.05;
wave_0_per_point42=xq=xp*sin(ang) + zp*cos(ang);
wave_0_per_point43=yq=yp;
wave_0_per_point44=zq=xp*cos(ang) - zp*sin(ang);
wave_0_per_point45=
wave_0_per_point46=//upper arm up down;
wave_0_per_point47=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point48=xp=xq;
wave_0_per_point49=yp=yq*cos(ang) - zq*sin(ang);
wave_0_per_point50=zp=yq*sin(ang) + zq*cos(ang);
wave_0_per_point51=
wave_0_per_point52=//xp=xq;yp=yq;zp=zq;
wave_0_per_point53=
wave_0_per_point54=
wave_0_per_point55=//project into screenspace and draw on screen
wave_0_per_point56=zp=zp+2;
wave_0_per_point57=xs=xp/zp;
wave_0_per_point58=ys=yp/zp;
wave_0_per_point59=
wave_0_per_point60=x=xs+0.5;
wave_0_per_point61=y=ys*1.3+0.5;
wave_0_per_point62=
wave_0_per_point63=
wave_0_per_point64=//a=(1-sample)*flip;
wave_0_per_point65=
wave_0_per_point66=//b=b+pow(1-sample,2)*0.3;
wave_0_per_point67=
wave_0_per_point68=x = 0.5 + (x-0.5)/q1;
wave_0_per_point69=y = 0.5 + (y-0.5)/q2 + 0.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=0.200
wavecode_1_g=0.000
wavecode_1_b=0.000
wavecode_1_a=0.300
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=time*0.4 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
wave_1_per_point10=yp=-yp;
wave_1_per_point11=zp=0;
wave_1_per_point12=
wave_1_per_point13=//wrist movement;
wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point15=
wave_1_per_point16=xq=xp;
wave_1_per_point17=yq=yp*sin(ang) + zp*cos(ang);
wave_1_per_point18=zq=yp*cos(ang) - zp*sin(ang);
wave_1_per_point19=yq=yp;
wave_1_per_point20=zq=zp;
wave_1_per_point21=
wave_1_per_point22=ang=tm*8;
wave_1_per_point23=xp=xq*sin(ang) + yq*cos(ang);
wave_1_per_point24=yp=xq*cos(ang) - yq*sin(ang);
wave_1_per_point25=zp=zq;
wave_1_per_point26=
wave_1_per_point27=//forearm movement;
wave_1_per_point28=zp=zp-0.3;
wave_1_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point30=xq=xp;
wave_1_per_point31=yq=yp*sin(ang) + zp*cos(ang);
wave_1_per_point32=zq=yp*cos(ang) - zp*sin(ang);
wave_1_per_point33=
wave_1_per_point34=//upper arm twist
wave_1_per_point35=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point36=xp=xq*sin(ang) + yq*cos(ang);
wave_1_per_point37=yp=xq*cos(ang) - yq*sin(ang);
wave_1_per_point38=zp=zq;
wave_1_per_point39=
wave_1_per_point40=//upper arm outward;
wave_1_per_point41=zp=zp-0.35;
wave_1_per_point42=ang=cos(tm*2)*0.75 - 1.05;
wave_1_per_point43=xq=xp*sin(ang) + zp*cos(ang);
wave_1_per_point44=yq=yp;
wave_1_per_point45=zq=xp*cos(ang) - zp*sin(ang);
wave_1_per_point46=
wave_1_per_point47=//upper arm up down;
wave_1_per_point48=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point49=xp=xq;
wave_1_per_point50=yp=yq*cos(ang) - zq*sin(ang);
wave_1_per_point51=zp=yq*sin(ang) + zq*cos(ang);
wave_1_per_point52=
wave_1_per_point53=//xp=xq;yp=yq;zp=zq;
wave_1_per_point54=
wave_1_per_point55=
wave_1_per_point56=//project into screenspace and draw on screen
wave_1_per_point57=zp=zp+2;
wave_1_per_point58=xs=xp/zp;
wave_1_per_point59=ys=yp/zp;
wave_1_per_point60=
wave_1_per_point61=x=xs+0.5;
wave_1_per_point62=y=ys*1.3+0.5;
wave_1_per_point63=
wave_1_per_point64=
wave_1_per_point65=//a=(1-sample)*flip;
wave_1_per_point66=
wave_1_per_point67=
wave_1_per_point68=//b=b+pow(1-sample,2)*0.3;
wave_1_per_point69=
wave_1_per_point70=
wave_1_per_point71=x = 0.5 + (x-0.5)/q1;
wave_1_per_point72=y = 0.5 + (y-0.5)/q2 + 0.1;
wave_1_per_point73=
wavecode_2_enabled=0
wavecode_2_samples=61
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=2.44415
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point2=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point3=
wave_2_per_point4=y = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wavecode_3_enabled=0
wavecode_3_samples=61
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0
wave_3_per_frame1=t1 = q1;
wave_3_per_frame2=t2 = q2;
wave_3_per_frame3=t3 = q3;
wave_3_per_frame4=t4 = q4;
wave_3_per_frame5=t5 = q5;
wave_3_per_frame6=t6 = q6;
wave_3_per_frame7=t7 = q7;
wave_3_per_frame8=t8 = q8;
wave_3_per_point1=x = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_3_per_point2=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_3_per_point3=
wave_3_per_point4=y = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=512
shapecode_0_x=0.500
shapecode_0_y=0.550
shapecode_0_rad=0.06689
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.78748
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=
shape_0_per_frame2=
shape_0_per_frame3=d = 1.4; // makes the perspective impact
shape_0_per_frame4=zoom = 0.7;
shape_0_per_frame5=
shape_0_per_frame6=
shape_0_per_frame7=// Kardan angles
shape_0_per_frame8=
shape_0_per_frame9=w1 = q3; // first rotation: clockwise in the desktop pane
shape_0_per_frame10=w2 = q4; // rotation around vertical axis
shape_0_per_frame11=w3 = q5; // rotation around horizontal axis
shape_0_per_frame12=
shape_0_per_frame13=
shape_0_per_frame14=// definition of the 3D shape
shape_0_per_frame15=
shape_0_per_frame16=i = instance;
shape_0_per_frame17=
shape_0_per_frame18=my_x = (i % 8)/8 - 0.5;
shape_0_per_frame19=my_y = (i % 64 - (i % 8))/64 - 0.5;
shape_0_per_frame20=my_z = (i - (i % 64 - (i % 8))/64)/512 - 0.5;
shape_0_per_frame21=
shape_0_per_frame22=
shape_0_per_frame23=// 3D rotations
shape_0_per_frame24=
shape_0_per_frame25=x1 = cos(w1)*my_x + sin(w1)*my_y;
shape_0_per_frame26=y1 = -sin(w1)*my_x + cos(w1)*my_y;
shape_0_per_frame27=z1 = my_z;
shape_0_per_frame28=
shape_0_per_frame29=x2 = cos(w2)*x1 + sin(w2)*z1;
shape_0_per_frame30=z2 = -sin(w2)*x1 + cos(w2)*z1;
shape_0_per_frame31=y2 = y1;
shape_0_per_frame32=
shape_0_per_frame33=y3 = cos(w3)*y2 + sin(w3)*z2;
shape_0_per_frame34=z3 = -sin(w3)*y2 + cos(w3)*z2;
shape_0_per_frame35=x3 = x2;
shape_0_per_frame36=
shape_0_per_frame37=// perspective calculation
shape_0_per_frame38=
shape_0_per_frame39=l = sqrt(x3*x3 + y3*y3);
shape_0_per_frame40=w = atan2(x3,y3);
shape_0_per_frame41=p = tan(asin(1) + atan2(d+z3,l));
shape_0_per_frame42=d = sqrt(x3*x3 + y3*y3 + (z3+d)*(z3+d));
shape_0_per_frame43=
shape_0_per_frame44=rad = rad/d;
shape_0_per_frame45=my_x = zoom*sin(w)*p;
shape_0_per_frame46=my_y = zoom*cos(w)*p;
shape_0_per_frame47=
shape_0_per_frame48=x = 0.5 + my_x;
shape_0_per_frame49=y = 0.5 + my_y;
shape_0_per_frame50=
shape_0_per_frame51=x = 0.5 + (x-0.5)/q2;
shape_0_per_frame52=y = 0.5 + (y-0.5)/q1;
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.520
shapecode_1_y=0.410
shapecode_1_rad=0.52160
shapecode_1_ang=0.18850
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.73458
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.750
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_init1=vx = 0
shapecode_2_enabled=0
shapecode_2_sides=100
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.480
shapecode_2_y=0.410
shapecode_2_rad=0.61162
shapecode_2_ang=5.96903
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.73458
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.750
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_init1=vx = 0
shapecode_3_enabled=0
shapecode_3_sides=100
shapecode_3_additive=1
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.750
shapecode_3_rad=0.07059
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.73458
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_init1=vx = 0
shape_3_per_frame1=x = q1;
shape_3_per_frame2=y = q5;
per_frame_1=//per frame less reactive volume for all unused q vars, put before other q vars are set for cop out mashing
per_frame_2=vb = vb*0.95 + (1-vb)*pow(bass_att*treb_att*mid_att,2)*0.02;
per_frame_3=vvb = vvb*0.95 + (1-vvb)*vb*0.01;
per_frame_4=vm = vm*0.95 + (1-vm)*pow(mid_att,2)*0.02;
per_frame_5=vvm = vvm*0.95 + (1-vvm)*vm*0.01;
per_frame_6=vt = vt*0.95 + (1-vt)*pow(treb_att,2)*0.02;
per_frame_7=vvt = vvt*0.95 + (1-vvt)*vt*0.01;
per_frame_8=vvb = min(1,max(0,vvb));
per_frame_9=vvm = min(1,max(0,vvm));
per_frame_10=vvt = min(1,max(0,vvt));
per_frame_11=q1 = vvb*10;//0.5 + vb - vvb;
per_frame_12=q2 = vvm*10;//0.5 + vm - vvm;
per_frame_13=q3 = vvt*10;//0.5 + vt - vvt;
per_frame_14=v=2;
per_frame_15=bb = bb - vvb*v;
per_frame_16=mm = mm - vvm*v;
per_frame_17=tt = tt - vvt*v;
per_frame_18=q4 = -bb;
per_frame_19=q5 = -mm;
per_frame_20=q6 = -tt;
per_frame_21=q4=(q1+q2+q3)*5;
per_frame_22=q5=(q1+q2+q3)*5;
per_frame_23=q6=(q1+q2+q3)*5;
per_frame_24=q7=(q1+q2+q3)*5;
per_frame_25=q8=(q1+q2+q3)*5;
per_frame_26=q9=(q1+q2+q3)*5;
per_frame_27=q10=(q1+q2+q3)*5;
per_frame_28=q11=(q1+q2+q3)*5;
per_frame_29=q12=(q1+q2+q3)*5;
per_frame_30=q13=(q1+q2+q3)*5;
per_frame_31=q14=(q1+q2+q3)*5;
per_frame_32=q15=(q1+q2+q3)*5;
per_frame_33=q16=(q1+q2+q3)*5;
per_frame_34=q17=(q1+q2+q3)*5;
per_frame_35=q18=(q1+q2+q3)*5;
per_frame_36=q19=(q1+q2+q3)*5;
per_frame_37=q20=(q1+q2+q3)*5;
per_frame_38=q21=(q1+q2+q3)*5;
per_frame_39=q22=(q1+q2+q3)*5;
per_frame_40=q23=(q1+q2+q3)*5;
per_frame_41=q24=(q1+q2+q3)*5;
per_frame_42=q25=(q1+q2+q3)*5;
per_frame_43=q26=(q1+q2+q3)*5;
per_frame_44=q27=(q1+q2+q3)*5;
per_frame_45=q28=(q1+q2+q3)*5;
per_frame_46=q29=(q1+q2+q3)*5;
per_frame_47=q30=(q1+q2+q3)*5;
per_frame_48=q31=(q1+q2+q3)*5;
per_frame_49=q32=(q1+q2+q3)*5;
per_frame_50=
per_frame_51=
per_frame_52=wave_a = 0;
per_frame_53=//q1 =aspectx;
per_frame_54=//q2 = aspecty;
per_frame_55=
per_frame_56=
per_frame_57=b = b + bass*bass*0.5;
per_frame_58=m = m + mid*mid*0.5;
per_frame_59=t = t + treb*treb*0.5;
per_frame_60=
per_frame_61=q3 = b*0.012;
per_frame_62=q4 = m*0.012;
per_frame_63=q5 = t*0.012;
per_frame_64=q20=bass+treb+mid;
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`
warp_4=`shader_body {
warp_5=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_6=`
warp_7=`float2 uv1 = (uv-.5);
warp_8=`float2 uv6 = uv1;
warp_9=`
warp_10=`float rota = lum(tex2D (sampler_noise_hq,uv/4))*q31;
warp_11=`
warp_12=`uv6 = mul(uv1,float2x2(cos(rota),-sin(rota),sin(rota),cos(rota)));
warp_13=`uv6 += sin(q32*uv1);
warp_14=`mus = .2/(sqrt(uv6.x)+.2);
warp_15=`
warp_16=`mus *= float3 (1.1,1,.95);
warp_17=`mus *= .9+.1*tex2D (sampler_noise_hq,uv);
warp_18=`
warp_19=`float3 blur = GetBlur1(frac(uv));
warp_20=`
warp_21=`float2 hor = float2 (0.005,0);
warp_22=`float2 ver = float2 (0,.005);
warp_23=`
warp_24=`float dx = lum(tex2D(sampler_main,uv+hor) 
warp_25=`         - tex2D(sampler_main,uv-hor));
warp_26=`float dy = lum(tex2D(sampler_main,uv+ver) 
warp_27=`         - tex2D(sampler_main,uv-ver));
warp_28=`
warp_29=`
warp_30=`float2 zz = float2 (dx,dy);
warp_31=`
warp_32=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
warp_33=`float3 crisp2 = tex2D(sampler_main,uv);
warp_34=`crisp += crisp2/2;
warp_35=`crisp *= .67;
warp_36=`crisp +=.08 * mus - length(zz)*blur;
warp_37=`
warp_38=`float3 ret1 = crisp - lum(blur)*.04;
warp_39=`ret = ret1 * .99 -  .04 ;
warp_40=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`//Code bits by Flexi and Geiss
comp_5=`
comp_6=`    float2 d = texsize.zw*6;
comp_7=`    float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_8=`    float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_9=`float2 uv_y = uv-0.25*(float2(lum(dx),lum(dy)));
comp_10=`
comp_11=`ret = .25*lum(saturate(2*GetBlur3(uv)));
comp_12=`ret -= .8*lum(saturate(20*(0.6*GetBlur2(uv)-.01)-2));
comp_13=`ret = ret + lum(saturate(30*((GetPixel(uv)+GetBlur1(uv)*.15)-.01)-2))-.1;
comp_14=`ret += .55;
comp_15=`ret = lerp(ret,ret*(GetBlur3(uv_y)-GetBlur1(uv_y)),pow(hue_shader,ret+q20));
comp_16=`
comp_17=`float3 ret2 = -.5*lum(GetBlur3(uv_y));
comp_18=`ret2 += .8*GetBlur1(uv_y);
comp_19=`ret2 = ret-.9*GetPixel(uv_y)-.1;
comp_20=`ret2 -= .75;
comp_21=`ret2 = lerp(ret2,1.2*ret2*(GetBlur3(uv)-GetBlur1(uv)),pow(hue_shader.zxy,ret));
comp_22=`
comp_23=`ret = abs(ret-1.2*ret2);
comp_24=`//ret = ret2;
comp_25=`ret *= ret;
comp_26=`
comp_27=`}
