MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.900
fDecay=0.982
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.216
fWaveScale=0.948
fWaveSmoothing=0.500
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=0.99817
fShader=0.200
zoom=0.98001
rot=0.00000
cx=0.440
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.600
wave_g=0.600
wave_b=0.600
wave_x=0.500
wave_y=0.470
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.500
ib_g=0.500
ib_b=0.500
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=warp=0;
per_frame_2=old_bass_flop=bass_flop;
per_frame_3=old_treb_flop=treb_flop;
per_frame_4=old_mid_flop=mid_flop;
per_frame_5=chaos=.9+.1*sin(pulse);
per_frame_6=entropy=if(bnot(entropy),2,if(equal(pulse,-20),1+int(rand(6)),entropy));
per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_16=pulse=if(above(abs(pulse),20),-20,pulse+.01*chaos*bor(bor(bass_changed,treb_changed),mid_changed)+(mid+bass+treb)*.025);
per_frame_17=q3=sin(pulse);
per_frame_18=q2=(pulse/entropy)*.5*chaos;
per_frame_19=q4=sin(q2);
per_frame_20=q5=entropy;
per_frame_21=q1=(1+1*above(q4,0))*(1+2*above(q3,0))*(1+4*mid_changed*above(q3,0))*(1+6*above(pulse,0));
per_frame_22=wave_r=if(treb_flop,abs(.5*q4),if(bass_flop,.5+.5*q4,1));
per_frame_23=wave_g=if(treb_changed,0,if(mid_changed,0,.49));
per_frame_24=wave_b=if(treb_flop,.8+.2*q4,bass_changed*mid_changed);
per_frame_25=cx=.5+.2*q3;
per_frame_26=cy=.5+.2*q4;
per_frame_27=wave_x=.5+.2*q4*bnot(q1%7);
per_frame_28=wave_y=.5+if(bnot(q1%2),.2*q3,0)+.1*bnot(q1%3)-.1*bnot(q1%5);
per_frame_29=ob_r=if(bass_flop,treb_flop,wave_g);
per_frame_30=ob_b=if(treb_flop,.5+.5*q3,wave_b);
per_frame_31=ob_g=if(mid_flop,wave_r,wave_b);
per_frame_32=ob_a=.07+.05*q3;
per_frame_33=ob_size=.01*entropy*bnot(q1%6);
per_frame_34=ib_r=ib_r+.4*bnot(q1%10)-.4*bnot(q1%30);
per_frame_35=ib_b=ib_b+.4*bnot(q1%42)-.4*bnot(q1%21);
per_frame_36=ib_g=ib_g+.5*sin(time*.02*entropy);
per_frame_37=ib_a=.07+.05*q3*q4;
per_frame_38=ib_size=.01+.009*q3;
per_frame_39=zoom=zoom+.03*bnot(q1%3)-.03*bnot(q1%35);
per_pixel_1=g1=sin(q2*.1);
per_pixel_2=g2=sin(q2*.2);
per_pixel_3=g3=sin(q2*.3);
per_pixel_4=x_shift=if(bnot(q1%3),(pow(x,2)+x*g1*2+sqr(g3)),g2*3);
per_pixel_5=y_shift=if(bnot(q1%5),(pow(y,2)+y*g2*2+sqr(g1)),g3*3);
per_pixel_6=r_shift=if(bnot(q1%7),(pow(rad,2)+rad*g3*2+sqr(g2*3)),g1);
per_pixel_7=funk=x_shift+y_shift+r_shift;
per_pixel_8=zoom=zoom+cos(funk)*.05*q5;
per_pixel_9=rot=if(bnot(q1%14),g2*rad,q3*.1);
per_pixel_10=dx=dx+.33*(4-q5)*bnot(q1%70)*g1;
per_pixel_11=cx=cy+.33*(4-q5)*bnot(q1%105)*g2;
warp_1=`shader_body
warp_2=`{
warp_3=`    // PAINTERLY EFFECT:
warp_4=`    float2 uv2 = uv;
warp_5=`    const float mipbias = 0;
warp_6=`    float2 delta2 = texsize.zw*float2(1,1);
warp_7=`    float3 blurry_color = tex2D( sampler_main, uv2 + delta2 ).xyz;
warp_8=`    uv2.xy += (blurry_color.xy-0.37) * 0.03;
warp_9=`
warp_10=`    // sample previous frame
warp_11=`    ret = tex2D( sampler_main, uv2 ).xyz;
warp_12=`
warp_13=`    // darken over time
warp_14=`    ret -= 0.004;
warp_15=`}
comp_1=`
comp_2=`
comp_3=`
comp_4=`
comp_5=`shader_body
comp_6=`{
comp_7=`    uv = 0.05 + 0.9*uv;
comp_8=`    ret = tex2D(sampler_main, uv).xyz;
comp_9=`      // SUPER GLOW EDGES - looks awesome w/octopus
comp_10=`      float3 avg_col = GetBlur1(uv);
comp_11=`      ret = abs(avg_col - ret)*6;
comp_12=`    ret *= 1.333; // a little bit of overbright
comp_13=`}
