MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000
fGammaAdj=1.998
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.020
fWaveScale=0.701
fWaveSmoothing=0.684
fWaveParam=0.580
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=100.000
fZoomExponent=0.20313
fShader=0.000
zoom=0.99010
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.350
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=bb = bb*0.99 + bass*0.02;
wave_0_per_frame2=mm = mm*0.99 + mid*0.02;
wave_0_per_frame3=tt = tt*0.99 + treb*0.02;
wave_0_per_frame4=
wave_0_per_frame5=mx = max(max(bb,mm),tt);
wave_0_per_frame6=mn = min(min(bb,mm),tt);
wave_0_per_frame7=
wave_0_per_frame8=r = (bb-mn)/(mx-mn);
wave_0_per_frame9=g = (mm-mn)/(mx-mn);
wave_0_per_frame10=b = (tt-mn)/(mx-mn);
wave_0_per_frame11=
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=x = 0.5 + d*sample*(1-sample);
wave_0_per_point7=y =  -0.05 + sample*1.1;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=6
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_frame1=h=q5;
wave_1_per_frame2=s = 0.8;
wave_1_per_frame3=l= 0.5;
wave_1_per_frame4=//
wave_1_per_frame5=//                            HSL to RGB by PieturP
wave_1_per_frame6=cc=(6*h);
wave_1_per_frame7=cc=if(below(cc,1),0,if(below(cc,2),1,if(below(cc,3),2,if(below(cc,4),3,if(below(cc,5),4,5)))));
wave_1_per_frame8=zf=(6*h)-cc;
wave_1_per_frame9=zm=l;
wave_1_per_frame10=zp=l*(1-s);
wave_1_per_frame11=zq=l*(1-s*zf);
wave_1_per_frame12=zt=l*(1-s*(1-zf));
wave_1_per_frame13=monitor=zq;
wave_1_per_frame14=rr=if(equal(cc,0),zm,if(equal(cc,1),zq,if(equal(cc,2),zp,if(equal(cc,3),zp,if(equal(cc,4),zt,zm)))));
wave_1_per_frame15=gg=if(equal(cc,0),zt,if(equal(cc,1),zm,if(equal(cc,2),zm,if(equal(cc,3),zq,if(equal(cc,4),zp,zp)))));
wave_1_per_frame16=bb=if(equal(cc,0),zp,if(equal(cc,1),zp,if(equal(cc,2),zt,if(equal(cc,3),zm,if(equal(cc,4),zm,zq)))));
wave_1_per_frame17=rr=if(equal(s,0),l,rr);
wave_1_per_frame18=gg=if(equal(s,0),l,gg);
wave_1_per_frame19=bb=if(equal(s,0),l,bb);
wave_1_per_frame20=r=rr;
wave_1_per_frame21=g=gg;
wave_1_per_frame22=b=bb;
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.4 ;
wave_1_per_point3=tm=q4 + phs*2 - 0.02;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.4-0.2)*(sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=tm*23 + sin(tm*76 + time*4)*0.3;;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=zp=zr;
wave_1_per_point22=
wave_1_per_point23=//wrist movement;
wave_1_per_point24=ang=0.5*(sin(tm*2)+sin(tm*1.248));
wave_1_per_point25=
wave_1_per_point26=xq=xp;
wave_1_per_point27=sa=sin(ang);ca=cos(ang);
wave_1_per_point28=yq=yp*sa + zp*ca;
wave_1_per_point29=zq=yp*ca - zp*sa;
wave_1_per_point30=
wave_1_per_point31=
wave_1_per_point32=ang=tm*8;
wave_1_per_point33=sa=sin(ang);ca=cos(ang);
wave_1_per_point34=xp=xq*sa + yq*ca;
wave_1_per_point35=yp=xq*ca - yq*sa;
wave_1_per_point36=zp=zq;
wave_1_per_point37=
wave_1_per_point38=//forearm movement;
wave_1_per_point39=zp=zp-0.3;
wave_1_per_point40=ang=3.14 + (sin(tm*2 - 0.5)+sin(tm*1.237))*1.25;
wave_1_per_point41=xq=xp;
wave_1_per_point42=sa=sin(ang);ca=cos(ang);
wave_1_per_point43=yq=yp*sa + zp*ca;
wave_1_per_point44=zq=yp*ca - zp*sa;
wave_1_per_point45=
wave_1_per_point46=//upper arm twist
wave_1_per_point47=ang=-1.0 + 0.5*(cos(tm*3 + 0.5)+cos(tm*0.867));
wave_1_per_point48=xp=xq*sa + yq*ca;
wave_1_per_point49=yp=xq*ca - yq*sa;
wave_1_per_point50=zp=zq;
wave_1_per_point51=
wave_1_per_point52=//upper arm outward;
wave_1_per_point53=zp=zp-0.35;
wave_1_per_point54=ang=(cos(tm*1)+cos(tm*0.653))*0.875 - 1.05;
wave_1_per_point55=sa=sin(ang);ca=cos(ang);
wave_1_per_point56=xq=xp*sa + zp*ca;
wave_1_per_point57=yq=yp;
wave_1_per_point58=zq=xp*ca - zp*sa;
wave_1_per_point59=
wave_1_per_point60=//upper arm up down;
wave_1_per_point61=ang=0.5*(cos(tm*1.273)+cos(tm));
wave_1_per_point62=xp=xq;
wave_1_per_point63=sa=sin(ang);ca=cos(ang);
wave_1_per_point64=yp=yq*ca - zq*sa;
wave_1_per_point65=zp=yq*sa + zq*ca;
wave_1_per_point66=
wave_1_per_point67=//xp=xq;yp=yq;zp=zq;
wave_1_per_point68=
wave_1_per_point69=
wave_1_per_point70=//project into screenspace and draw on screen
wave_1_per_point71=zp=zp+1.5;
wave_1_per_point72=xs=xp/zp;
wave_1_per_point73=ys=yp/zp;
wave_1_per_point74=
wave_1_per_point75=x=xs+0.5;
wave_1_per_point76=y=ys*1.3+0.5;
wave_1_per_point77=
wave_1_per_point78=
wave_1_per_point79=a=(1-sample);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=27
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=7
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.48652
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.200
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=21
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.17987
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=1.000
shape_1_per_frame1=ang = ang + 10*sin(time*.8);
shape_1_per_frame2=vol = 0.167*(bass+mid+att);
shape_1_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_1_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_1_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_1_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_1_per_frame7=xpos = xpos + 0.001*xspeed;
shape_1_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_1_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_1_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_1_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_1_per_frame12=ypos = ypos + 0.001*yspeed;
shape_1_per_frame13=x = centerx;
shape_1_per_frame14=y = abs(centery-1);
shape_1_per_frame15=centerx = 1.75*xpos + 0.5;
shape_1_per_frame16=centery = 1.75*ypos + 0.5;
shape_1_per_frame17=r2 = .5+.2*sin(time*.666);
shape_1_per_frame18=g2 = .5+.2*sin(time*.555);
shape_1_per_frame19=b2 = .5+.2*sin(time*.777);
shape_1_per_frame20=rad = rad + bass*.1;
shape_1_per_frame21=border_r = bass*.3;
shape_1_per_frame22=border_g = treb*.3;
shape_1_per_frame23=border_b = mis*.3;
shape_1_per_frame24=r = if(above(bass,1.3),1,0);
shape_1_per_frame25=g = if(above(bass,1.3),1,0);
shape_1_per_frame26=b = if(above(bass,1.3),1,0);
shape_1_per_frame27=//thanks zylot
shapecode_2_enabled=1
shapecode_2_sides=6
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=15
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.23067
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.400
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=1.000
shape_2_per_frame1=ang = ang + 10*sin(time*.8);
shape_2_per_frame2=vol = 0.167*(bass+mid+att);
shape_2_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_2_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_2_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_2_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_2_per_frame7=xpos = xpos + 0.001*xspeed;
shape_2_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_2_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_2_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_2_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_2_per_frame12=ypos = ypos + 0.001*yspeed;
shape_2_per_frame13=x = centerx;
shape_2_per_frame14=y = abs(centery-1);
shape_2_per_frame15=centerx = 1.75*xpos + 0.5;
shape_2_per_frame16=centery = 1.75*ypos + 0.5;
shape_2_per_frame17=r2 = .5+.2*sin(time*.666);
shape_2_per_frame18=g2 = .5+.2*sin(time*.555);
shape_2_per_frame19=b2 = .5+.2*sin(time*.777);
shape_2_per_frame20=rad = rad + bass*.1;
shape_2_per_frame21=border_r = bass*.3;
shape_2_per_frame22=border_g = treb*.3;
shape_2_per_frame23=border_b = mis*.3;
shape_2_per_frame24=r = if(above(bass,1.3),1,0);
shape_2_per_frame25=g = if(above(bass,1.3),1,0);
shape_2_per_frame26=b = if(above(bass,1.3),1,0);
shape_2_per_frame27=//thanks zylot
shapecode_3_enabled=1
shapecode_3_sides=6
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=7
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.27048
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.200
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=1.000
shape_3_per_frame1=ang = ang + 10*sin(time*.8);
shape_3_per_frame2=vol = 0.167*(bass+mid+att);
shape_3_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_3_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_3_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_3_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_3_per_frame7=xpos = xpos + 0.001*xspeed;
shape_3_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_3_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_3_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_3_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_3_per_frame12=ypos = ypos + 0.001*yspeed;
shape_3_per_frame13=x = centerx;
shape_3_per_frame14=y = abs(centery-1);
shape_3_per_frame15=centerx = 1.75*xpos + 0.5;
shape_3_per_frame16=centery = 1.75*ypos + 0.5;
shape_3_per_frame17=r2 = .5+.2*sin(time*.666);
shape_3_per_frame18=g2 = .5+.2*sin(time*.555);
shape_3_per_frame19=b2 = .5+.2*sin(time*.777);
shape_3_per_frame20=rad = rad + bass*.1;
shape_3_per_frame21=border_r = bass*.3;
shape_3_per_frame22=border_g = treb*.3;
shape_3_per_frame23=border_b = mis*.3;
shape_3_per_frame24=r = if(above(bass,1.3),1,0);
shape_3_per_frame25=g = if(above(bass,1.3),1,0);
shape_3_per_frame26=b = if(above(bass,1.3),1,0);
shape_3_per_frame27=//thanks zylot
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=decay = 1;
per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
per_frame_5=
per_frame_6=x1 = 0.5 + xx1-xx2;
per_frame_7=y1 = 0.5 + yy1;
per_frame_8=
per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
per_frame_10=
per_frame_11=spring = 10;
per_frame_12=grav = .5;
per_frame_13=resist = 1;
per_frame_14=bounce = 0.5;
per_frame_15=dt = 0.0005;
per_frame_16=
per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
per_frame_23=
per_frame_24=x2 = x2 + vx2;
per_frame_25=y2 = y2 + vy2;
per_frame_26=x3 = x3 + vx3;
per_frame_27=y3 = y3 + vy3;
per_frame_28=x4 = x4 + vx4;
per_frame_29=y4 = y4 + vy4;
per_frame_30=
per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
per_frame_37=
per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
per_frame_44=
per_frame_45=
per_frame_46=q1 = x1;
per_frame_47=q2 = x2;
per_frame_48=q3 = x3;
per_frame_49=q4 = x4;
per_frame_50=
per_frame_51=q5 = y1;
per_frame_52=q6 = y2;
per_frame_53=q7 = y3;
per_frame_54=q8 = y4;
per_frame_55=
per_frame_56=
per_frame_57=zoom = 0.997;
per_frame_58=
per_frame_59=
per_frame_60=
per_frame_61=bb = bb*0.99 + bass*0.02;
per_frame_62=mm = mm*0.99 + mid*0.02;
per_frame_63=tt = tt*0.99 + treb*0.02;
per_frame_64=
per_frame_65=mx = max(max(bb,mm),tt);
per_frame_66=mn = min(min(bb,mm),tt);
per_frame_67=
per_frame_68=ob_r = (bb-mn)/(mx-mn);
per_frame_69=ob_g = (mm-mn)/(mx-mn);
per_frame_70=ob_b = (tt-mn)/(mx-mn);
per_frame_71=q6 = atan2(vx4,vy4);
per_frame_72=q5 = sqrt(vx4*vx4 + vy4*vy4);
per_pixel_1=
per_pixel_2=dir = -q6*1 + asin(1)*1;
per_pixel_3=
per_pixel_4=b1 = 0.06; // distance
per_pixel_5=m1 = -0.6 + q5*200; // size
per_pixel_6=t1 = 0.05; // velocity
per_pixel_7=
per_pixel_8=xx = q4;
per_pixel_9=yy = 1-q8;
per_pixel_10=
per_pixel_11=
per_pixel_12=x1 = xx   +cos(dir+1.5708)*b1;
per_pixel_13=y1 = yy -sin(dir+1.5708)*b1;
per_pixel_14=
per_pixel_15=x2 = xx   -cos(dir+1.5708)*b1;
per_pixel_16=y2 = yy +sin(dir+1.5708)*b1;
per_pixel_17=
per_pixel_18=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;
per_pixel_19=si1 = 1- 1/(1+pow(2,-d1*100));
per_pixel_20=
per_pixel_21=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;
per_pixel_22=si2 = 1- 1/(1+pow(2,-d2*100));
per_pixel_23=
per_pixel_24=si3 = -0.05;
per_pixel_25=
per_pixel_26=dx = (si1*sin(y1-y)*m1*d1  - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2;
per_pixel_27=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`    // sample previous frame
warp_5=`   
warp_6=`   float3 a = tex2d(sampler_main, float2(tex2d(sampler_main,uv).x*0.01+uv.x,tex2d(sampler_main,uv).y*0.01-uv.y)).xyz;
warp_7=`    float3 b = GetBlur1(uv)*5;
warp_8=`
warp_9=`    float2 uv2 = uv + (a-b).xy*texsize.zw*5;
warp_10=`    ret = tex2d(sampler_main, uv2).xyz;
warp_11=`    
warp_12=`    // add noise
warp_13=`    float t = 0.01;
warp_14=`    ret += (tex2D(sampler_noise_lq, uv_orig.xy*texsize.xy*texsize_noise_lq.zw).xyz*2-1)*t;
warp_15=` 
warp_16=`    // darken
warp_17=`    ret -= 0.00014;
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`ret=tex2D(sampler_main,uv);
comp_4=`//ret=lum(ret)>0+(lum(ret)<=0.75)*ret;
comp_5=`ret=pow(GetBlur1(uv).xyz/treb_att,1-lum(saturate(ret.xyz)));
comp_6=`ret=pow(GetBlur2(uv).xyz/bass_att,1-lum(saturate(ret.xyz)));
comp_7=`ret=1-ret;
comp_8=`}
