MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.000
fWaveScale=0.900
fWaveSmoothing=0.630
fWaveParam=1.000
fModWaveAlphaStart=2.000
fModWaveAlphaEnd=2.000
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00600
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=0.000
nMotionVectorsY=48.000
mv_dx=-0.941
mv_dy=0.426
mv_l=5.000
mv_r=0.316
mv_g=0.078
mv_b=0.942
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=c_x = 0.5;
per_frame_init_2=c_y = 0.5;
per_frame_init_3=v=0.05
per_frame_1=q1 = aspectx;
per_frame_2=q2 = aspecty;
per_frame_3=rot = 0;
per_frame_4=zoom = 1;
per_frame_5=warp = 0;
per_frame_6=
per_frame_7=num0=beat*(abs(num-num_att)+pump)+bnot(beat)*num0;
per_frame_8=pump=beat*(sin(t)*.1+.1)+bnot(beat)*pump;
per_frame_9=pump=pump*.98;
per_frame_10=
per_frame_11=num_b0=num_b;
per_frame_12=num=abs((bass-bass_att)+(mid-mid_att)+(treb-treb_att));
per_frame_13=num_att=num_att*.95+num*.05;
per_frame_14=num_b=above(num,1-pump)*above(abs(num-num_att),num0);
per_frame_15=beat=bnot(equal(num_b0,num_b));
per_frame_16=
per_frame_17=t=t+num*.1;
per_frame_18=
per_frame_19=r = if(beat, 0.02*(int(rand(200))-100)*0.01,r);
per_frame_20=rot = r;
per_frame_21=
per_frame_22=c_x = if(beat,0.5 + 0.5*(int(rand(200))-100)*0.01, c_x);
per_frame_23=c_y = if(beat,0.5 + 0.5*(int(rand(200))-100)*0.01, c_y);
per_frame_24=v = if(beat,0.035 + 0.025*(int(rand(200))-100)*0.01, v);
per_frame_25=
per_frame_26=
per_frame_27=q3 = c_x;
per_frame_28=q4 = c_y;
per_frame_29=q5 = v;
per_frame_30=q6 = beat;
per_frame_31=
per_frame_32=bb = bb*0.98 + bass*0.5;
per_frame_33=mm = mm*0.98 + mid*0.5;
per_frame_34=tt = tt*0.98 + treb*0.5;
per_frame_35=
per_frame_36=mx = max(max(bb,mm),tt);
per_frame_37=mn = min(min(bb,mm),tt);
per_frame_38=
per_frame_39=h1 = (bb-mn)/(mx-mn);
per_frame_40=h2 = (mm-mn)/(mx-mn);
per_frame_41=h3 = (tt-mn)/(mx-mn);
per_frame_42=
per_frame_43=v = 0.2/fps;
per_frame_44=bm = bm + (h1-h2)*v;
per_frame_45=mt = mt + (h2-h3)*v;
per_frame_46=bt = bt + (h1-h3)*v;
per_frame_47=
per_frame_48=w = bm;
per_frame_49=q3 = sin(w);
per_frame_50=q4 = cos(w);
per_frame_51=
per_frame_52=
per_frame_53=q10 = bm;
per_frame_54=q11 = mt;
per_frame_55=q12 = bt;
per_pixel_1=d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),0.5)-0.);
per_pixel_2=v = q5;
per_pixel_3=dx = v*(x-q3)*d;
per_pixel_4=dy = v*(y-q4)*d;
warp_1=`
warp_2=`shader_body
warp_3=`{
warp_4=`
warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_6=`float3 rand = tex2D(sampler_noise_lq, dither_uv).xyz-0.5;
warp_7=`
warp_8=`float2 d = texsize.zw * 4;
warp_9=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_10=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_11=`d = lerp(uv_orig,uv,0.35);
warp_12=`float2 uv_y =d - float2(dx.y,dy.y)*texsize.zw*4;
warp_13=`float2 uv_z =d - float2(dx.z,dy.z)*texsize.zw*4;
warp_14=`
warp_15=`ret.y = GetPixel(uv_y).y - (GetBlur1(uv).y-GetPixel(uv_y).y)*0.024 - 0.009 + (1-GetPixel(uv_orig).x)*0.014 + rand*0.02;
warp_16=`ret.z = GetPixel(uv_z).z - (GetBlur1(uv).z-GetPixel(uv_z).z)*0.024 - 0.009 + (0+GetPixel(uv_orig).x)*0.014 + rand*0.02;
warp_17=`
warp_18=`ret.x = tex2D( sampler_fc_main, uv+rand*texsize.zw*.5 ).x;
warp_19=`ret.x += (ret.x - GetBlur3(uv).x)*0.4 + rand*0.0052;
warp_20=`
warp_21=`//ret = 0;
warp_22=`}
comp_1=`float2 complex_div(float2 numerator, float2 denominator){
comp_2=`   return float2( numerator.x*denominator.x + numerator.y*denominator.y,
comp_3=`                  numerator.y*denominator.x - numerator.x*denominator.y)/
comp_4=`          (denominator.x*denominator.x + denominator.y*denominator.y);
comp_5=`}
comp_6=`
comp_7=`float2 uv_polar(float2 domain, float2 center){
comp_8=`   float2 c = domain - center;
comp_9=`   float rad_hq = length(c);
comp_10=`   float ang_hq = atan2(c.x,c.y);
comp_11=`   return float2(ang_hq*M_INV_PI_2, rad_hq);
comp_12=`}
comp_13=`
comp_14=`float2 uv_polar_logarithmic(float2 domain, float2 center, int fins, float log_factor, float2 coord){
comp_15=`   float2 polar = uv_polar(domain, center);
comp_16=`   return float2(polar.x*fins+coord.x, log_factor*log(polar.y) + coord.y);
comp_17=`}
comp_18=`
comp_19=`float2 uv_moebius_transformation(float2 domain, float2 zeroPoint, float2 infinityPoint,float zoom){
comp_20=`   return complex_div((domain - zeroPoint)*zoom, domain - infinityPoint)+0.5;
comp_21=`}
comp_22=`
comp_23=`float2 uv_bipolar(float2 domain, float2 northPole, float2 southPole, int fins, float log_factor, float2 coord){
comp_24=`   float2 help_uv = uv_moebius_transformation(domain, northPole, southPole, 1);
comp_25=`   return uv_polar_logarithmic(help_uv,0.5,fins,log_factor,coord);
comp_26=`}
comp_27=`
comp_28=`
comp_29=`float2 uv_rotate( float2 domain, float2 center, float sinw, float cosw, float scale){
comp_30=`   float2 uv_r = (domain-center);
comp_31=`   return center + float2( cosw*uv_r.x - sinw*uv_r.y, sinw*uv_r.x + cosw*uv_r.y)*scale;
comp_32=`}
comp_33=`
comp_34=`
comp_35=`shader_body
comp_36=`{
comp_37=`float2 uvo = uv;
comp_38=`uv = 0.5 + (uv-0.5)*1.5;
comp_39=`float2 rotate_uv = 0.5+uv_rotate(0 + (uv-0.5)*aspect.xy, 0, q3, q4, 2);
comp_40=`float2 bipolar_uv = uv_bipolar(rotate_uv,float2(0,0.5),float2(1,0.5), 2, 0.35, float2(q11,q12));
comp_41=`float2 mirror_uv = 0.5 + (0.5 - abs( frac( bipolar_uv * 0.5 ) * 2.0 - 1.0 ));
comp_42=`uv = mirror_uv;
comp_43=`    float2 uv_grid=uv+0.03*float2(sin(uv.y*31+0.59*time),sin(uv.x*26+0.37*time));
comp_44=`    ret = tex2D(sampler_main, uv).xyz;
comp_45=`    ret=max(ret,tex2D(sampler_main,uv_grid).xyz); //video distort
comp_46=`    ret *= 1.33; //gamma
comp_47=`    ret=lum(ret);
comp_48=`    ret=pow(ret,2.5);
comp_49=`    ret+=GetBlur1((uv+uv_grid)/2);
comp_50=` }
