MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.004
fWaveScale=0.242
fWaveSmoothing=0.000
fWaveParam=-0.440
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.880
fWarpScale=9.181
fZoomExponent=0.65309
fShader=0.000
zoom=0.87866
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.04914
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.040
ob_size=0.050
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=2.02310
wavecode_0_smoothing=0.00000
wavecode_0_r=0.000
wavecode_0_g=1.000
wavecode_0_b=0.000
wavecode_0_a=1.000
wave_0_init1=t2 = 0;
wave_0_init2=t3 = 0;
wave_0_init3=t4 = 0;
wave_0_init4=cl = 0;
wave_0_per_frame1=r = 1; g = 0; b = 1;
wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
wave_0_per_point4=d = d*0.9 + tt1*0.2;
wave_0_per_point5=
wave_0_per_point6=y = 0.6 + d*sample*(1-sample)*2;
wave_0_per_point7=x =  -0.05 + sample*1.1;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=2.44415
wavecode_1_smoothing=0.00000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=t2 = 0;
wave_1_init2=t3 = 0;
wave_1_init3=t4 = 0;
wave_1_init4=cl = 0;
wave_1_per_frame1=t8 = 1;
wave_1_per_point1=t8 = -t8;
wave_1_per_point2=y = sample;
wave_1_per_point3=x = 0.5 + t8*0.005;
wave_1_per_point4=
wave_1_per_point5=pi3 = 3.1415*2*0.3333;
wave_1_per_point6=t = time + sample*2;
wave_1_per_point7=c=2;
wave_1_per_point8=
wave_1_per_point9=r = sin(t)*c;
wave_1_per_point10=g = sin(t+pi3)*c;
wave_1_per_point11=
wave_1_per_point12=b = sin(t-pi3)*c;
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=r = if(above(r,1),1,r);
wave_1_per_point16=r = if(below(r,0),0,r);
wave_1_per_point17=g = if(above(g,1),1,g);
wave_1_per_point18=g = if(below(g,0),0,g);
wave_1_per_point19=b = if(above(b,1),1,b);
wave_1_per_point20=b = if(below(b,0),0,b);
wave_1_per_point21=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=100.00000
wavecode_2_smoothing=0.60000
wavecode_2_r=0.000
wavecode_2_g=0.400
wavecode_2_b=1.000
wavecode_2_a=0.300
wave_2_per_frame1=t1 = q1;
wave_2_per_frame2=t2 = q2;
wave_2_per_frame3=t3 = q3;
wave_2_per_frame4=t4 = q4;
wave_2_per_frame5=t5 = q5;
wave_2_per_frame6=t6 = q6;
wave_2_per_frame7=t7 = q7;
wave_2_per_frame8=t8 = q8;
wave_2_per_point1=sample = 1-sample;
wave_2_per_point2=xxx = xx;
wave_2_per_point3=yyy = yy;
wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
wave_2_per_point6=
wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=2.44415
wavecode_3_smoothing=0.00000
wavecode_3_r=0.000
wavecode_3_g=0.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_init1=t2 = 0;
wave_3_init2=t3 = 0;
wave_3_init3=t4 = 0;
wave_3_init4=cl = 0;
wave_3_per_frame1=t8 = 1;
wave_3_per_point1=t8 = -t8;
wave_3_per_point2=y = (1+t8)*0.01;
wave_3_per_point3=x = sample;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.040
shapecode_0_rad=0.01000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.12566
shapecode_0_tex_zoom=1.51878
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=0.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.010
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=100
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.490
shapecode_1_y=0.500
shapecode_1_rad=1.32907
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.49831
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.990
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=1.000
shapecode_2_y=0.500
shapecode_2_rad=3.00540
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.12566
shapecode_2_tex_zoom=1.51878
shapecode_2_r=0.000
shapecode_2_g=1.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=1.000
shapecode_3_y=0.500
shapecode_3_rad=0.39872
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.12566
shapecode_3_tex_zoom=1.51878
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=x1 = 0.9;
per_frame_init_2=y1 = 0.5;
per_frame_init_3=
per_frame_init_4=x2 = 0.5; y2 = 0.5;
per_frame_init_5=x3 = 0.5; y3 = 0.5;
per_frame_init_6=x4 = 0.5; y4 = 0.5;
per_frame_1=zoom = 1;
per_frame_2=//warp = 0;
per_frame_3=scale = 1;
per_frame_4=angle = time*.1;
per_frame_5=translation_x = 0;
per_frame_6=translation_y = 0.12;
per_frame_7=
per_frame_8=a_r = cos(angle)*scale;
per_frame_9=a_i = sin(angle)*scale;
per_frame_10=b_r = translation_x;
per_frame_11=b_i = translation_y;
per_frame_12=
per_frame_13=//complex inverted
per_frame_14=scale = 1.6;
per_frame_15=angle = 0;
per_frame_16=translation_u = 0;
per_frame_17=translation_v = 0;
per_frame_18=
per_frame_19=// c
per_frame_20=q15 = cos(angle)*scale;
per_frame_21=q16 = sin(angle)*scale;
per_frame_22=
per_frame_23=// d
per_frame_24=q17 = translation_u;
per_frame_25=q18 = translation_v;
per_frame_26=
per_frame_27=// c^(-1)
per_frame_28=c_inv_r = q15/(q15*q15+q16*q16);
per_frame_29=c_inv_i = q16/(q15*q15+q16*q16);
per_frame_30=
per_frame_31=// a*c^(-1)
per_frame_32=q11 = (a_r*c_inv_r - a_i*c_inv_i);
per_frame_33=q12 = (a_r*c_inv_i - a_i*c_inv_r);
per_frame_34=
per_frame_35=// (bc-ad)
per_frame_36=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);
per_frame_37=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);
per_frame_38=
per_frame_39=// mu*c^(-1)
per_frame_40=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i;
per_frame_41=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r;
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`    float1 d = 0.02;
warp_5=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*1280*texsize.z;
warp_6=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*1024*texsize.w;
warp_7=`    float2 my_uv = uv - float2(dx,dy)*0.004;
warp_8=`
warp_9=`
warp_10=`
warp_11=`    ret.y = tex2D( sampler_pc_main, my_uv).y;
warp_12=`    ret.y += (ret.y - GetBlur1(uv).y - 0.1)*.1 +0.02;
warp_13=`
warp_14=`ret.z = tex2d(sampler_fc_main, uv - float2(0,1)*texsize.zw).z - 0.004;
warp_15=`
warp_16=`
warp_17=`uv = uv_orig;
warp_18=`float2 pixelsize = texsize.zw;
warp_19=`float1 conway = tex2D( sampler_pw_main, uv + float2(-1,-1)*pixelsize).x;
warp_20=`       conway += tex2D( sampler_pw_main, uv + float2(0,-1)*pixelsize).x;
warp_21=`       conway += tex2D( sampler_pw_main, uv + float2(1,-1)*pixelsize).x;
warp_22=`       conway += tex2D( sampler_pw_main, uv + float2(-1,0)*pixelsize).x;
warp_23=`       conway += tex2D( sampler_pw_main, uv + float2(1,0)*pixelsize).x;
warp_24=`       conway += tex2D( sampler_pw_main, uv + float2(-1,1)*pixelsize).x;
warp_25=`       conway += tex2D( sampler_pw_main, uv + float2(0,1)*pixelsize).x;
warp_26=`       conway += tex2D( sampler_pw_main, uv + float2(1,1)*pixelsize).x;
warp_27=`conway -= frac(conway);
warp_28=`float1 p = saturate (tex2D( sampler_pc_main, uv).x);
warp_29=`ret.x = saturate((1-abs(conway-3)))*(1-p);
warp_30=`ret.x += saturate(max(1-abs(conway-2),1-abs(conway-3)))*p;
warp_31=`
warp_32=`
warp_33=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 ac = float2(q11,q12);
comp_5=`float2 mu = float2(q13,q14);
comp_6=`float2 c = float2(q15,q16);
comp_7=`float2 d = float2(q17,q18);
comp_8=`
comp_9=`float2 z = (uv-0.5)*aspect.xy;
comp_10=`
comp_11=`// (c*z + d)
comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x) + d;
comp_13=`// mu/(cz+d)
comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
comp_15=`
comp_16=`moebius*=0.5;
comp_17=`float l = length(moebius);
comp_18=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.95;
comp_19=`
comp_20=`float2 uvr = 0.5 + (uv-0.5)*0.2;
comp_21=`
comp_22=`ret = GetPixel(uvr).z*float3(0.4,0,0.7);
comp_23=`ret = lerp(ret,float3(0,1,1),saturate(tex2d(sampler_fc_main,moebius).y))*(1.4-pow(l*0.8,0.3));
comp_24=`ret = lerp(ret,float3(4,1,0),saturate(tex2d(sampler_fc_main,uvr).y-tex2d(sampler_pc_main,uvr).y)*4*(l*l));
comp_25=`ret = lerp(ret,-4,GetPixel(uvr).x);
comp_26=`ret = lerp(ret,2,tex2d(sampler_pc_main,uvr).x*0.75);
comp_27=`//ret = GetPixel(uv);
comp_28=`}
