MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=2.700
fDecay=0.715
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=1
bInvert=0
fWaveAlpha=1.170
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=0.248
fZoomExponent=1.10460
fShader=0.000
zoom=0.56470
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.81670
sy=1.79870
wave_r=0.200
wave_g=0.000
wave_b=0.000
wave_x=0.000
wave_y=0.000
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=20
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=410
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.01000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.100
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.006
shape_0_per_frame1=q1 = time/5;
shape_0_per_frame2=q2 = time/6;
shape_0_per_frame3=rad = 0.005+bass/90;
shape_0_per_frame4=m5 = bass_att/70;
shape_0_per_frame5=b2 = treb*0.7-bass/2;
shape_0_per_frame6=r = instance/num_inst;
shape_0_per_frame7=g = abs(treb_att/5-bass);
shape_0_per_frame8=//b = abs(treb_att/5-bass);
shape_0_per_frame9=size = 0.3+bass_att/300-(1-q5)*0.1;
shape_0_per_frame10=
shape_0_per_frame11=nc = sqrt(num_inst);
shape_0_per_frame12=xs=sin(6.28*(instance%nc)/nc)*sin(3.14*int(instance/nc)/nc);
shape_0_per_frame13=ys=cos(6.28*(instance%nc)/nc)*sin(3.14*int(instance/nc)/nc);
shape_0_per_frame14=zs=cos(3.14*int(instance/nc)/nc);
shape_0_per_frame15=
shape_0_per_frame16=//modulate to allow rotation
shape_0_per_frame17=y1 = ys*cos(q1)-zs*sin(q1);
shape_0_per_frame18=z1 = ys*sin(q1)+zs*cos(q1);
shape_0_per_frame19=x1 = z1*sin(q2)+xs*cos(q2);
shape_0_per_frame20=z2 = z1*cos(q2)-xs*sin(q2);
shape_0_per_frame21=x2 = x1*cos(q3)-y1*sin(q3);
shape_0_per_frame22=y2 = y1*cos(q3)+x1*sin(q3);
shape_0_per_frame23=
shape_0_per_frame24=//translate shape
shape_0_per_frame25=x3 = x2+q4;
shape_0_per_frame26=y3 = y2;
shape_0_per_frame27=z3 = z2+m5;
shape_0_per_frame28=
shape_0_per_frame29=x = 0.5 + size*(x3/(1+z3*size));
shape_0_per_frame30=y = 0.5 + size*(y3/(1+z3*size));
shape_0_per_frame31=a=below(z3,0);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.91+1.3);
per_frame_2=vol = 0.1*(vol*9 + (bass_att+mid_att+treb_att)*0.333333);
per_frame_3=q5 = vol;
per_frame_4=zoom = zoom - vol*0.01;
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 uv2 = (1-uv);
warp_4=`    float3 argebe = tex2D(sampler_fc_main, frac(uv2)).xyz;
warp_5=`    uv2 *= 1-(argebe.zy*0.24);
warp_6=`    
warp_7=`    ret = tex2D(sampler_main, uv).xyz;
warp_8=`    ret += tex2D(sampler_main, uv2).xyz*0.9;    
warp_9=`    
warp_10=`    ret *= 0.5; 
warp_11=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    ret = tex2D(sampler_main, uv).xyz;
comp_4=`    ret += GetBlur1(uv);
comp_5=`    ret *= 1.49; //gamma
comp_6=` }
