MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.325
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.880
fModWaveAlphaEnd=1.980
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=0.000
zoom=1.13500
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01605
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=1.000
mv_g=1.000
mv_b=0.900
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=332
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=100.00000
wavecode_0_smoothing=0.90000
wavecode_0_r=0.000
wavecode_0_g=0.700
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x=int(rand(100))*0.01;
wave_0_per_point2=y=int(rand(100))*0.01;
wave_0_per_point3=r=1;g=0.9;b=1.0
wavecode_1_enabled=1
wavecode_1_samples=42
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=81.95444
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=0.400
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_per_frame1=wave_x=1;
wave_1_per_point1=x=int(rand(1000))*0.001;
wave_1_per_point2=y=int(rand(1000))*0.001;
wave_1_per_point3=r=0.9;g=1;b=1
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=16
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=1.800
shapecode_0_rad=0.32544
shapecode_0_ang=0.18840
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=0.77829
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.900
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.500
shapecode_0_border_r=0.590
shapecode_0_border_g=0.810
shapecode_0_border_b=0.690
shapecode_0_border_a=0.000
shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);
shape_0_per_frame2=//a=DMT;
shape_0_per_frame3=//a2=.5*DMT;
shape_0_per_frame4=//border_a=0.4*DMT;
shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 );
shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);
shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5;
shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5;
shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2;
shape_0_per_frame10=//sides=bass*16
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=2
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.25237
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.25133
shapecode_1_tex_zoom=1.13600
shapecode_1_r=0.360
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.200
shapecode_1_a2=0.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.990
shapecode_1_border_a=0.000
shape_1_per_frame1=
shape_1_per_frame2=//adv=adv+(bass*bass)/15;
shape_1_per_frame3=
shape_1_per_frame4=r=int(rand(10))*0.1*0.5+0.5;
shape_1_per_frame5=g=r;
shape_1_per_frame6=b=r;
shape_1_per_frame7=
shape_1_per_frame8=x= q28;
shape_1_per_frame9=y= q29;
shape_1_per_frame10=rad=q32;
shape_1_per_frame11=ang= if(equal(instance,0),q30,q31);
shapecode_2_enabled=1
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=2
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=1.25237
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.25133
shapecode_2_tex_zoom=1.13600
shapecode_2_r=0.360
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.200
shapecode_2_a2=0.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.990
shapecode_2_border_a=0.000
shape_2_per_frame1=
shape_2_per_frame2=//adv=adv+(bass*bass)/15;
shape_2_per_frame3=
shape_2_per_frame4=r=int(rand(10))*0.1*0.5+0.5;
shape_2_per_frame5=g=r;
shape_2_per_frame6=b=r;
shape_2_per_frame7=
shape_2_per_frame8=x= q23;
shape_2_per_frame9=y= q24;
shape_2_per_frame10=rad=q27;
shape_2_per_frame11=ang= if(equal(instance,0),q25,q26);
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.03690
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.18423
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=0.900
shapecode_3_a2=0.100
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=rad = 0.04+0.005*bass_att;
per_frame_1=//wave_g = wave_g + 0.100*( 0.90*sin(0.583*time) + 0.10*sin(1.006*time) );
per_frame_2=//wave_b = wave_b + 0.100*( 0.90*sin(0.993*time) + 0.10*sin(0.933*time) );
per_frame_3=zoom = 0.935*zoom + 0.04*( 0.60*sin(0.339*bass_att) + 0.10*sin(0.276*bass_att) );
per_frame_4=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.003*( 0.60*sin(0.471*treb_att) + 0.40*sin(0.297*treb_att) );
per_frame_6=cy = cy + 0.003*( 0.60*sin(0.379*mid_att) + 0.40*sin(0.351*mid_att) );
per_frame_7=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=rot=rot+0.02*(sin(time*2.134)+sin(time*1.7134)+sin(time*2.834));
per_frame_9=dx=dx+0.01*(sin(time*1.134)+sin(time*0.7134)+sin(time*2.334));
per_frame_10=dy=dy+0.01*(sin(time*1.8834)+sin(time*1.0144)+sin(time*1.334));
per_frame_11=
per_frame_12=q23 = int(rand(1000))/1000;
per_frame_13=q24 = int(rand(1000))/1000;
per_frame_14=q25 = (int(rand(1000))/1000)*6.28;
per_frame_15=q26 = q25 - 3.14;
per_frame_16=q27 = (int(rand(1000))/12000)+0.1;
per_frame_17=
per_frame_18=q28 = int(rand(1000))/1000;
per_frame_19=q29 = int(rand(1000))/1000;
per_frame_20=q30 = (int(rand(1000))/1000)*6.28;
per_frame_21=q31 = q30 - 3.14;
per_frame_22=q32 = (int(rand(1000))/14000)+0.1;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz;
warp_5=`    
warp_6=`    // darken (decay) over time
warp_7=`    ret *= 0.98; //or try: ret -= 0.004;
warp_8=`}
comp_1=`shader_body
comp_2=`{
comp_3=` 
comp_4=`    uv = 0.05 + 0.9*uv;
comp_5=`    ret = GetBlur1(uv);
comp_6=`    uv += -.05*asin(3*ret.yx)+.05*cos(2*ret.zz)-0.025;
comp_7=`    
comp_8=`    ret = tex2D(sampler_main,uv);
comp_9=`    ret += GetBlur1(uv);
comp_10=` 
comp_11=`    // palettize:
comp_12=` //   ret = pow(lum(ret), float3(0.3, .76, 0.87));
comp_13=`
comp_14=`    // invert
comp_15=`    ret = saturate(ret);
comp_16=`    ret *= ret;
comp_17=`    //ret.xyz *= 2; // a little bit of overbright
comp_18=`}
comp_19=`
comp_20=`
