MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.008
fWaveScale=1.002
fWaveSmoothing=0.000
fWaveParam=0.500
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=0.99990
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.030
ob_r=0.050
ob_g=0.040
ob_b=0.030
ob_a=1.000
ib_size=0.040
ib_r=0.800
ib_g=0.800
ib_b=0.800
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.500
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=warp = 0;
per_frame_2=
per_frame_3=//q1 = .1*tan(time);
per_frame_4=//q1 = min(0.5,max(0.0,q1));
per_frame_5=//q1 = q1+0.5;
per_frame_6=
per_frame_7=q1=sin(time);
per_frame_8=q1sgn = sign(q1);
per_frame_9=q1=abs(q1);
per_frame_10=q1=pow(q1,6);
per_frame_11=q1=q1*q1sgn;
per_frame_12=q1=q1*0.4 + 0.5;
per_frame_13=
per_frame_14=
per_frame_15=
per_frame_16=q2 = .5 + .1*sin(time*.548);
per_frame_17=
per_frame_18=tic = min(time - tin,.1);
per_frame_19=tin = time;
per_frame_20=
per_frame_21=ra = 1;
per_frame_22=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_23=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_24=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_25=
per_frame_26=rb = 1;
per_frame_27=vav = tic*(vav*(1/tic - rb) + rb*(bass+treb+mid)*.33333);
per_frame_28=
per_frame_29=tt = tt + tic*treb_avg;
per_frame_30=mt = mt + tic*mid_avg;
per_frame_31=bt = bt + tic*bass_avg;
per_frame_32=vt = vt + tic*(treb_avg+mid_avg+bass_avg)*.33333;
per_frame_33=
per_frame_34=sp = abs(vav - slide)*.1;
per_frame_35=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav;
per_frame_36=toc = 1;
per_frame_37=
per_frame_38=q3 = (treb + bass + mid)*.3333;
per_frame_39=q3=q3*q3*0.5 + 0.1;
per_frame_40=
per_frame_41=q4 = mt;
per_frame_42=q5 = bt;
per_frame_43=
per_frame_44=cx = q1;
per_frame_45=cy = q2;
per_frame_46=
per_frame_47=rmod = ((treb_avg + mid_avg)*.5 - bass_avg*0.5)*.01;
per_frame_48=rmod = 0.02 * pow(rmod/0.02 , 2)*7;
per_frame_49=rmod = min(0.001 , max(rmod, -0.001));
per_frame_50=rmod=rmod*pow(sin(time)*1.1,2);
per_frame_51=rot = 0.02 * pow(rmod/0.02 , 2) *40;
per_frame_52=
per_frame_53=q6 = rmod;
per_frame_54=
per_frame_55=q7 = slide - below(q3,.5)*(6 + 2*sin(time*24))*pow(min(1,(.5 - q3)*2),5);
per_frame_56=
per_frame_57=q8=if( above(sin(time*0.5),0) , -1 , 1);
per_frame_58=
per_frame_59=//echo_zoom=1+(above(treb,.8)+treb);
per_frame_60=
per_frame_61=ib_size=.05-(bass*0.01);
per_pixel_1=tm=time/rad;
per_pixel_2=a = q1;
per_pixel_3=b = q2;
per_pixel_4=
per_pixel_5=//testcode
per_pixel_6=//a=0.5;b=0.5;
per_pixel_7=
per_pixel_8=mx = x-a;
per_pixel_9=my = y-b;
per_pixel_10=zm = -.45;
per_pixel_11=zm= if( above(sin(time*2.1),0.95) , 0.45 , zm);
per_pixel_12=
per_pixel_13=//test code
per_pixel_14=//zm= -0.5;
per_pixel_15=
per_pixel_16=dis = pow(mx*mx + my*my,.5)*.70710678;
per_pixel_17=
per_pixel_18=rot = rot*(1-dis);
per_pixel_19=rot=rot*20*q8 ;
per_pixel_20=
per_pixel_21=//testcode
per_pixel_22=//q3=3.1;
per_pixel_23=
per_pixel_24=dx = zm*mx*dis*cos(my*3.14)*q3;
per_pixel_25=dy = zm*my*dis*cos(mx*3.14)*q3;
per_pixel_26=
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`   uv = uv - float2(0,1)*texsize.zw*0;
warp_5=`
warp_6=`    float1 d = 0.024;
warp_7=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*1280*texsize.z;
warp_8=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*1024*texsize.w;
warp_9=`    float2 my_uv = uv - float2(dx,dy)*0.05;
warp_10=`
warp_11=`
warp_12=`
warp_13=`    ret.y = tex2D( sampler_fc_main, my_uv - floor(my_uv)).y;
warp_14=`    ret.y += (ret.y - GetBlur1(my_uv - floor(my_uv)).y - 0.1)*.1 +0.02;
warp_15=`    ret.z = (tex2D(sampler_main, uv_orig).y - ret.y)*2 + 0.5;
warp_16=`
warp_17=`    d = 0.01;
warp_18=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*1280*texsize.z;
warp_19=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*1024*texsize.w;
warp_20=`    my_uv = uv + float2(dx,dy)*0.01;
warp_21=`
warp_22=`    ret.x = tex2D( sampler_fw_main, my_uv).x;
warp_23=`
warp_24=`    
warp_25=`    ret.x += (ret.x - GetBlur3(uv).x - 0.02)*.5;
warp_26=`
warp_27=`//ret = 0;
warp_28=`
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=`ret = lerp(float3(0,0,0.1),float3(0,1,0),GetPixel(uv).y*1.4-0.5);
comp_4=`ret = lerp(ret, lerp(float3(1,0,0),float3(0,1,1),GetPixel(uv).y), 1-GetPixel(uv).x-GetPixel(uv).z);
comp_5=`ret *= 1-GetBlur1(uv).z*1.2;
comp_6=`ret += lerp(lerp(float3(1,0.6,-0.5),float3(0.2,-0.2,0.4),1-GetPixel(uv).x),
comp_7=`            float3(-1,0,1.5),GetPixel(uv).y)*GetPixel(uv).z;
comp_8=`}
