MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000
fGammaAdj=1.000
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=1
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.574
fWaveScale=1.286
fWaveSmoothing=0.810
fWaveParam=0.000
fModWaveAlphaStart=0.540
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.442
fWarpScale=0.498
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.050
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=0.200
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=0.89152
wavecode_3_smoothing=0.82000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=0.100
wave_3_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_3_init9=
wave_3_per_frame1=tm = time*.1;
wave_3_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_3_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_3_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_3_per_frame5=
wave_3_per_frame6=tic = min(time - tin,1);
wave_3_per_frame7=tin = time;
wave_3_per_frame8=
wave_3_per_frame9=tva = (tic*q1*.5);
wave_3_per_frame10=tvb = (tic*q2*.5);
wave_3_per_frame11=tvc = (tic*q3*.5);
wave_3_per_frame12=
wave_3_per_frame13=q1 = tva;
wave_3_per_frame14=q2 = tvb;
wave_3_per_frame15=q3 = tvc;
wave_3_per_frame16=
wave_3_per_frame17=sz = .5;
wave_3_per_frame18=ra = .1;
wave_3_per_frame19=len = if(above(q6,0),if(below(len,sz),len + ra*sz*tic,min(sz,len)),if(above(len,0),len - ra*sz*tic,max(0,len)));
wave_3_per_frame20=t4 = len;
wave_3_per_point1=ang = 0;
wave_3_per_point2=len = t4;
wave_3_per_point3=mad = .6;
wave_3_per_point4=
wave_3_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_3_per_point6=ita = (ita + 1)*above(sample,0);
wave_3_per_point7=
wave_3_per_point8=mod = if(equal(it%2,0),1,  if(equal((it+1)%4,0),2,  if(equal((it+3)%8,0),3,  if(equal((it+7)%16,0),4,  if(equal((it+15)%32,0),5,  if(equal((it+31)%64,0),6,  if(equal((it+63)%128,0),7,7)  ))))));
wave_3_per_point9=
wave_3_per_point10=sw = sw - 1;
wave_3_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_3_per_point12=
wave_3_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_3_per_point14=a = lev*.1*1.46;
wave_3_per_point15=a = equal(lev,7) + equal(lev,4) + equal(lev,1);
wave_3_per_point16=
wave_3_per_point17=ar = if(above(sample,0),ar,1);
wave_3_per_point18=ar = if(equal(lev,0),ar*-1,ar);
wave_3_per_point19=br = if(above(sample,0),br,1);
wave_3_per_point20=br = if(equal(lev,1),br*-1,br);
wave_3_per_point21=cr = if(above(sample,0),cr,1);
wave_3_per_point22=cr = if(equal(lev,2),cr*-1,cr);
wave_3_per_point23=dr = if(above(sample,0),dr,1);
wave_3_per_point24=dr = if(equal(lev,3),dr*-1,dr);
wave_3_per_point25=er = if(above(sample,0),er,1);
wave_3_per_point26=er = if(equal(lev,4),er*-1,er);
wave_3_per_point27=fr = if(above(sample,0),fr,1);
wave_3_per_point28=fr = if(equal(lev,5),fr*-1,fr);
wave_3_per_point29=gr = if(above(sample,0),gr,1);
wave_3_per_point30=gr = if(equal(lev,6),gr*-1,gr);
wave_3_per_point31=
wave_3_per_point32=mlev = lev*above(sample,0);
wave_3_per_point33=
wave_3_per_point34=swi = equal(q4,0)*equal(sample,0);
wave_3_per_point35=
wave_3_per_point36=ha = if(swi,1-2*rand(2),ha);
wave_3_per_point37=hb = if(swi,1-2*rand(2),hb);
wave_3_per_point38=hc = if(swi,1-2*rand(2),hc);
wave_3_per_point39=hd = if(swi,1-2*rand(2),hd);
wave_3_per_point40=he = if(swi,1-2*rand(2),he);
wave_3_per_point41=hf = if(swi,1-2*rand(2),hf);
wave_3_per_point42=hg = if(swi,1-2*rand(2),hg);
wave_3_per_point43=
wave_3_per_point44=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_3_per_point45=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_3_per_point46=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_3_per_point47=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_3_per_point48=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_3_per_point49=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_3_per_point50=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_3_per_point51=
wave_3_per_point52=len = len*mad;
wave_3_per_point53=x = .5 + above(lev,0)*sin(aang)*len*ar;
wave_3_per_point54=y = 0.5 + above(lev,0)*cos(aang)*len;
wave_3_per_point55=
wave_3_per_point56=an = bang*(ar + br)*br;
wave_3_per_point57=len = len*mad;
wave_3_per_point58=x = x + above(lev,1)*sin(an)*len*br;
wave_3_per_point59=y = y + above(lev,1)*cos(an)*len;
wave_3_per_point60=
wave_3_per_point61=an = cang*(ar + br + cr)*cr;
wave_3_per_point62=len = len*mad;
wave_3_per_point63=x = x + above(lev,2)*sin(an)*len*cr;
wave_3_per_point64=y = y + above(lev,2)*cos(an)*len;
wave_3_per_point65=
wave_3_per_point66=an = dang*(ar + br + cr + dr)*dr;
wave_3_per_point67=len = len*mad;
wave_3_per_point68=x = x + above(lev,3)*sin(an)*len*dr;
wave_3_per_point69=y = y + above(lev,3)*cos(an)*len;
wave_3_per_point70=
wave_3_per_point71=an = eang*(ar + br + cr + dr + er)*er;
wave_3_per_point72=len = len*mad;
wave_3_per_point73=x = x + above(lev,4)*sin(an)*len*er;
wave_3_per_point74=y = y + above(lev,4)*cos(an)*len;
wave_3_per_point75=
wave_3_per_point76=an = fang*(ar + br + cr + dr + er + fr)*fr;
wave_3_per_point77=len = len*mad;
wave_3_per_point78=x = x + above(lev,5)*sin(an)*len*fr;
wave_3_per_point79=y = y + above(lev,5)*cos(an)*len;
wave_3_per_point80=
wave_3_per_point81=an = gang*(ar + br + cr + dr + er + fr + gr)*gr;
wave_3_per_point82=len = len*mad;
wave_3_per_point83=x = x + above(lev,6)*sin(an)*len*gr;
wave_3_per_point84=y = y + above(lev,6)*cos(an)*len;
wave_3_per_point85=
wave_3_per_point86=x = (x-.5)*.75 + .5;
wave_3_per_point87=
wave_3_per_point88=g = t1 + lev*.1;
wave_3_per_point89=r = t2 - lev*.1;
wave_3_per_point90=b = t3;
wave_3_per_point91=
wave_3_per_point92=r = if(equal(q5,1),1,r);
wave_3_per_point93=g = if(equal(q5,2),1,g);
wave_3_per_point94=b = if(equal(q5,3),1,b);
wave_3_per_point95=
wave_3_per_point96=r = r - int(r);
wave_3_per_point97=g = g - int(g);
wave_3_per_point98=b = b - int(b);
wave_3_per_point99=
wave_3_per_point100=y = (y-.5)/q20+.5;
shapecode_0_enabled=1
shapecode_0_sides=16
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.18647
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.66609
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.800
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=tex_zoom = .8;
shape_0_per_frame2=a = max(0,q29);
shapecode_1_enabled=0
shapecode_1_sides=40
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.100
shapecode_1_y=0.800
shapecode_1_rad=0.83346
shapecode_1_ang=3.14159
shapecode_1_tex_ang=5.40354
shapecode_1_tex_zoom=0.49981
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=40
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.800
shapecode_2_y=0.200
shapecode_2_rad=0.41532
shapecode_2_ang=3.14159
shapecode_2_tex_ang=5.40354
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=40
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=1.84754
shapecode_3_ang=3.14159
shapecode_3_tex_ang=5.59203
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_init_1=index = rand(32);
per_frame_init_2=index2 = rand(32);
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.9, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, -.5+avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %64;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q24 = is_beat;
per_frame_15=q29 = 2 * (index2%2-.5);
per_frame_16=q25 = min(1,q22/2);
per_frame_17=
per_frame_18=k1 =  is_beat*equal(index%4,0);
per_frame_19=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_20=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_21=rott = p2 * 3.1416/4;
per_frame_22=q1 = cos(rott);
per_frame_23=q2 = sin(rott);
per_frame_24=q3 = -q2;
per_frame_25=q4 = q1;
per_frame_26=
per_frame_27=q26 = (8+index2*8);
per_frame_28=q27 = index;
per_frame_29=q28 = index2;
per_frame_30=
per_frame_31=
per_frame_32=trot = index*6.28/4;
per_frame_33=q5 = cos(trot);
per_frame_34=q6 = sin(trot);
per_frame_35=q7 = -q6;
per_frame_36=q8 = q5;
per_frame_37=
per_frame_38=q29= sin(time/4);
per_frame_39=wave_mystery = q29/2;
per_frame_40=
per_frame_41=q30 = .03*(index%32)/32;
per_frame_42=
per_frame_43=monitor = q30;
per_pixel_1=zoom = 1. +.02*rad;
warp_1=`float2 dd;
warp_2=`shader_body {
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 mus = GetBlur1(uv);
warp_6=`//float k = dot(mus,roam_sin)*8;
warp_7=`float k = mus*4;
warp_8=`dd = mul(uv1,float2x2(cos(k),sin(k),-sin(k),cos(k)));
warp_9=`uv1 += .20*lum(GetBlur1(uv))*dd;
warp_10=`uv = uv1-.5 +q5*0;
warp_11=`
warp_12=`
warp_13=`float2 zz = uv * texsize.xy *q30;
warp_14=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_15=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_16=`
warp_17=`uv -= float2(h1,h2)*texsize.zw * q26;
warp_18=`
warp_19=`float3 crisp = tex2D(sampler_main,uv) ;
warp_20=`
warp_21=`ret = crisp*.996 -.006;
warp_22=`q25 = 1;
warp_23=`ret = q25*ret + (1-q25)*GetPixel(uv_orig);
warp_24=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`
comp_5=`
comp_6=`float2 uva = uv;
comp_7=`float2 uvb = float2(1-uv.x,uv.y);
comp_8=`
comp_9=`ret = tex2D(sampler_main, uva).x + tex2D(sampler_main, uvb).x;
comp_10=`
comp_11=`float3 blurs = GetBlur1(uva).x + GetBlur3(uva).x;
comp_12=`blurs += GetBlur1(uvb).x + GetBlur3(uvb).x;
comp_13=`
comp_14=`
comp_15=`float2 uv3 = (uv-.5)*(1-GetBlur1(uv).zzz)+.5;
comp_16=`ret += saturate(pow(tex2D(sampler_main, uv3).zzz,.5)*(1-ret.x*2)),
comp_17=`ret += saturate(pow(GetBlur1(uv3).zzz,.5)*(1-ret.x*2)),
comp_18=`ret = lerp (blurs,ret,pow(ret,1));
comp_19=`ret = pow(ret,.5+4*roam_cos);
comp_20=`ret += pow(tex2D(sampler_main, float2(uv.x,1-uv.y)).yyy+tex2D(sampler_main, 1-uv).yyy,float3(.6,.95,5));
comp_21=`
comp_22=`ret = 1-exp(-2*ret);
comp_23=`}
