MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.088
fWaveScale=15.000
fWaveSmoothing=0.000
fWaveParam=0.000
fModWaveAlphaStart=0.900
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.015
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=1.000
nMotionVectorsX=23.520
nMotionVectorsY=17.832
mv_dx=0.006
mv_dy=0.040
mv_l=0.000
mv_r=0.830
mv_g=0.590
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03333
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_per_frame1=x = int(rand(100))*.01;
shape_0_per_frame2=y = int(rand(100))*.01;
shape_0_per_frame3=
shape_0_per_frame4=a = if(above(frame%7,0),0,1);
shape_0_per_frame5=a2 = if(above(frame%7,0),0,1);
shape_0_per_frame6=border_a = 0;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=
per_frame_4=rainbow_speed=0.2;//bass_att*0.15;
per_frame_5=monitor=rainbow_speed;
per_frame_6=
per_frame_7=//Thanks to Zylot for rainbow generator
per_frame_8=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+rainbow_speed),1);
per_frame_9=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+rainbow_speed),1);
per_frame_10=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
per_frame_11=cdelay2 = if(equal(cdelay1,2),1,0);
per_frame_12=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
per_frame_13=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
per_frame_14=ib_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
per_frame_15=ib_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
per_frame_16=ib_bass=min(bass_att*1+0.2 , 1);
per_frame_17=ib_r=ib_r*ib_bass;
per_frame_18=ib_g=ib_g*ib_bass;
per_frame_19=ib_b=ib_b*ib_bass;
per_frame_20=gamma=1+min(bass,1)*0.3;
per_frame_21=
per_frame_22=
per_frame_23=ob_r=ib_r-0.5;
per_frame_24=ob_g=ib_g-0.5;
per_frame_25=ob_b=ib_b-0.5;
per_frame_26=q1=ib_r;
per_frame_27=q2=ib_g;
per_frame_28=q3=ib_b;
per_frame_29=
per_frame_30=
per_frame_31=
per_frame_32=decay = 0.99;
per_frame_33=
per_frame_34=
per_frame_35=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
per_frame_36=//solarize=above(0.5,bass);
per_frame_37=//darken=above(0.4,treb);
per_frame_38=
per_frame_39=musictime=musictime+(bass*bass)*0.003;
per_frame_40=basstime=basstime+(bass*bass)*0.03;
per_frame_41=
per_frame_42=
per_frame_43=xpos=sin(musictime*0.6)*0.2;
per_frame_44=ypos=sin(musictime*0.4)*0.2;
per_frame_45=q4=xpos;
per_frame_46=q5=ypos;
per_frame_47=q6=basstime
per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
per_pixel_2=//var=(bass+mid+treb)/3;
per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
per_pixel_4=//sx=.99-(var*0.01);
per_pixel_5=//cx=var*0.1*(ang/12);
per_pixel_6=//sy=sx;
per_pixel_7=
per_pixel_8=zoom=1;
per_pixel_9=
per_pixel_10=//move center based on musictime
per_pixel_11=cx=0.5+q4;
per_pixel_12=cy=0.5-q5;
per_pixel_13=dx=dx+0.003*sin((y*2-1)*64)+0.001*sin((y*2-1)*96);
per_pixel_14=dy=dy+0.004*cos((x*2-1)*64)+0.002*cos((x*2-1)*96);
per_pixel_15=ak=-sin(6*rad+((q1%5)*3)%5*ang+q1)*(1-rad+.2*sin(.54*q1))*above(rad,0);
per_pixel_16=block=if(below(ak,-.15),ak,0);
per_pixel_17=dx=dx+0.005*sin((y*2-1)*48)+0.001*tan((y*2-1)*64)+0.000*tan((ang-3.1415)*8);
per_pixel_18=dy =dy+0.005*sin((x*2-1)*48)+0.001*tan((x*2-1)*64)+0.000*tan((ang-3.1415)*6);
per_pixel_19=//dx=dx+0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64);
per_pixel_20=//dy=dy+0.008*cos((y-0.5)*64);
per_pixel_21=dx=if(block,dx,0.008*sin((x-0.5)*48)+0.008*sin((x-0.5)*64));
per_pixel_22=dy=if(block,dy,0.008*cos((y-0.5)*64));
per_pixel_23=
per_pixel_24=zoom = if(block,1,0.97);
per_pixel_25=dx = sin((1000+sin(q8))/x)/200;
per_pixel_26=dy = cos((1000+sin(q8))/y)/200;
per_pixel_27=
per_pixel_28=
per_pixel_29=rd=sqrt( sqr( (x-0.5-q4)*1.7) + sqr( (y-0.5+q5)*1.2 ) );
per_pixel_30=cx=0.5+q4;
per_pixel_31=cy=0.5-q5;
per_pixel_32=
per_pixel_33=zoom=(rd*rd)*2;
per_pixel_34=
per_pixel_35=//adjust x,y values based on musictime
per_pixel_36=nx=(x-0.5-q4)*2;
per_pixel_37=ny=(y-0.5+q5)*1.5;
per_pixel_38=//radians based on adjusted x,y
per_pixel_39=rd=sqrt( sqr(nx) + sqr(ny) );
per_pixel_40=
per_pixel_41=//ang based on adjusted x,y
per_pixel_42=ag=atan( ny/nx );
per_pixel_43=
per_pixel_44=zm=(1.1-(rd/4));
per_pixel_45=//zm=1;
per_pixel_46=
per_pixel_47=shapechange=tan(q6*0.2)*2+2;
per_pixel_48=
per_pixel_49=star=(sin(ag*(2+shapechange)+q6)*(1-rd)*0.5 + 0.5)+pow((tan(rd*6.28*32)*0.5+0.5),2)*0.001;
per_pixel_50=star=min(star,8);star=max(star,-8);
per_pixel_51=star=star*star*3 -0.4;
per_pixel_52=zm=zm+star*0.1;
per_pixel_53=sx=zm;
per_pixel_54=sy=zm;
per_pixel_55=rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)*0.6 * -sin(ag*6)
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`    float3 txr = float3(uv,q1*0.1);
warp_5=`    float2  uv2 =  uv;
warp_6=`    uv2 = uv + texsize.zx*(q3,q3);
warp_7=`    float3 color = tex2D(sampler_noise_lq, uv2) - 0.5; 
warp_8=`    color += tex2D(sampler_noise_mq, uv2) - 0.5; 
warp_9=`    color += tex2D(sampler_noise_hq, uv2) - 0.5; 
warp_10=`    uv += color*0.01; 
warp_11=`    //uv.y += abs(color*0.01) + bass_att*0.01;
warp_12=`    
warp_13=`    float2x2 rot = { cos(q9), sin(q9),
warp_14=`                      -sin(q9), cos(q9) }; 
warp_15=`
warp_16=`
warp_17=`    ret = tex2D( sampler_main, mul(((uv-0.5)*(0.97 + rad*0.02)),rot) + 0.5  
warp_18=`          + GetBlur1((uv - 0.5)*0.9 + 0.5)*(uv.y*0.1)  - 0.01).xyz;    
warp_19=`    ret = ret-0.001;// - 0.08; //or try: ret -= 0.004;
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float3 crisp = tex2D(sampler_main,uv);
comp_5=`float3 blur = GetBlur1(uv - 0.01*crisp);
comp_6=`   
comp_7=`float3 ret1 = crisp + saturate(3* (blur-float3(0.1,.1,.2)));
comp_8=`
comp_9=`ret = ret1*1.3;
comp_10=`}
