MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=0.05741
fShader=0.000
zoom=1.00950
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00909
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*tan(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=1-mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wave_0_per_point16=pi23=4*asin(1)*.333333333;
wave_0_per_point17=t1=bass+mid+treb;
wave_0_per_point18=r=(sin(time*.3+t1-0*pi23)+1)*.5;
wave_0_per_point19=g=(sin(time*.3+t1-1*pi23)+1)*.5;
wave_0_per_point20=b=(sin(time*.3+t1-2*pi23)+1)*.5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*tan(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=1-mx;
wave_1_per_point13=y=1-my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wave_1_per_point16=pi23=4*asin(1)*.333333333;
wave_1_per_point17=t1=bass+mid+treb;
wave_1_per_point18=r=(sin(time*.3+t1-0*pi23)+1)*.5;
wave_1_per_point19=g=(sin(time*.3+t1-1*pi23)+1)*.5;
wave_1_per_point20=b=(sin(time*.3+t1-2*pi23)+1)*.5;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=311
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.03340
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*tan(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=1-mx;
shape_0_per_frame13=y=1-my;
shape_0_per_frame14=
shape_0_per_frame15=ang=(sin(time*.35)+1)*3;
shape_0_per_frame16=a=(above(bass+mid+treb,.8));
shape_0_per_frame17=pi23=4*asin(1)*.333333333;
shape_0_per_frame18=t1=bass+mid+treb;
shape_0_per_frame19=r=(sin(time*.3+t1-0*pi23)+1)*.5;
shape_0_per_frame20=g=(sin(time*.3+t1-1*pi23)+1)*.5;
shape_0_per_frame21=b=(sin(time*.3+t1-2*pi23)+1)*.5;
shape_0_per_frame22=r2=(sin(time*.3+t1-0*pi23)+1)*.5;
shape_0_per_frame23=g2=(sin(time*.3+t1-1*pi23)+1)*.5;
shape_0_per_frame24=b2=(sin(time*.3+t1-2*pi23)+1)*.5;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=281
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.01000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*tan(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=1-mx;
shape_1_per_frame13=y=1-my;
shape_1_per_frame14=
shape_1_per_frame15=ang=(sin(time*.30)+1)*3.3;
shape_1_per_frame16=a=(above(bass+mid+treb,.8));
shape_1_per_frame17=pi23=4*asin(1)*.333333333;
shape_1_per_frame18=t2=0;//bass+mid+treb;
shape_1_per_frame19=r=(sin(time*.3+t2-0*pi23)+1)*.5;
shape_1_per_frame20=g=(sin(time*.3+t2-1*pi23)+1)*.5;
shape_1_per_frame21=b=(sin(time*.3+t2-2*pi23)+1)*.5;
shape_1_per_frame22=r2=(sin(time*.3+t2-0*pi23)+1)*.5;
shape_1_per_frame23=g2=(sin(time*.3+t2-1*pi23)+1)*.5;
shape_1_per_frame24=b2=(sin(time*.3+t2-2*pi23)+1)*.5;
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=q1 = aspectx;
per_frame_2=q2 = aspecty;
per_frame_3=wave_a = 0;
per_frame_4=v = 0.5;
per_frame_5=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_6=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_7=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_8=
per_frame_9=n = n + j1*0.0052;
per_frame_10=n1 = n1 + j2*0.0052;
per_frame_11=n2 = n2 + j3*0.0052;
per_frame_12=
per_frame_13=
per_frame_14=q3 = n*0.01; // passing the 3 room angles
per_frame_15=q4 = n1*0.01;
per_frame_16=q5 = n2*0.01;
per_frame_17=
per_frame_18=
per_frame_19=// lorenz-attractor calc
per_frame_20=a = 10;
per_frame_21=b = 28;
per_frame_22=c = 9/5;
per_frame_23=dx1 = a*(y1-x1);
per_frame_24=dy1 = x1*(b-z1)-y1;
per_frame_25=dz1 = x1*y1-c*z1;
per_frame_26=d = 1;
per_frame_27=dd = sqrt(dx1*dx1 + dy1*dy1 + dz1*dz1);
per_frame_28=x1 = x1 + d*dx1/dd;
per_frame_29=y1 = y1 + d*dy1/dd;
per_frame_30=z1 = z1 + d*dz1/dd;
per_frame_31=
per_frame_32=q11 = x1;
per_frame_33=q12 = y1;
per_frame_34=q13 = z1;
per_frame_35=q14 = a;
per_frame_36=q15 = b;
per_frame_37=q16 = c;
per_frame_38=q17 = d;
per_frame_39=
per_frame_40=//a code snippet from Eo.S...
per_frame_41=vol = (bass_att+treb_att+mid_att)*.25;
per_frame_42=vol = vol*vol;
per_frame_43=voltime = voltime + .1*vol;
per_frame_44=q32 = .4*voltime;
per_frame_45=
per_frame_46=//slow color changes
per_frame_47=
per_frame_48=q18 = .5+.5*sin(.1134*q32);
per_frame_49=q19 = .6+.4*cos(.1312*q32);
per_frame_50=q20 = .5 +.5*sin(.174*q32);
per_frame_51=q21 = .5 +.4*sin(.154*q32);
warp_1=`sampler sampler_grad3;
warp_2=`
warp_3=`shader_body
warp_4=`{
warp_5=`
warp_6=`    float3 txr = float3(uv,q1*0.1);
warp_7=`    float2  uv2 =  uv;
warp_8=`    uv2 = uv + texsize.zx*(q3,q3);
warp_9=`    float3 color = tex2D(sampler_noise_lq, uv2) - 0.5; 
warp_10=`    color += tex2D(sampler_noise_mq, uv2) - 0.5; 
warp_11=`    color += tex2D(sampler_noise_hq, uv2) - 0.5; 
warp_12=`//    uv += color*0.01; 
warp_13=`    //uv.y += abs(color*0.01) + bass_att*0.01;
warp_14=`    
warp_15=`    float2x2 rot = { cos(q9), sin(q9),
warp_16=`                      -sin(q9), cos(q9) }; 
warp_17=`
warp_18=`
warp_19=`    ret = tex2D( sampler_main, ((uv-0.5)*(1 - 0.01)) + 0.5  + GetBlur1((uv - 0.5)*0.9 + 0.5)*0.1 - 0.01).xyz;    
warp_20=`    ret = ret-0.002;// - 0.08; //or try: ret -= 0.004;
warp_21=`}
comp_1=`float2 numerator, denominator, fraction;
comp_2=`float2 c1,bipolar;
comp_3=`int depth, n1;
comp_4=`float cutoff,  s1;
comp_5=`
comp_6=`shader_body
comp_7=`{
comp_8=`uv = 0.5 + (uv-0.5)*4; // try apply some overall zoom in or out, works good in play with number of iterations
comp_9=`cutoff = 1.0;
comp_10=`n1 = 1; // number of radial mirrors
comp_11=`s1 = 0.33; // logarithmic zoom factor
comp_12=`depth = 3; //number of fractal iterations
comp_13=`
comp_14=`for(int i = 0; i<depth;i++){
comp_15=` c1 = (uv-0.5)*2*aspect.wz;
comp_16=`   numerator = (c1 + float2(q21,q22))*64;
comp_17=`   denominator = c1 + float2(q23,q24);
comp_18=`   fraction = float2( numerator.x*denominator.x + numerator.y*denominator.y,
comp_19=`                      numerator.y*denominator.x - numerator.x*denominator.y)/
comp_20=`                      (denominator.x*denominator.x + denominator.y*denominator.y);
comp_21=`   c1 = fraction-0.5; // kind of a Moebius transformation
comp_22=`   bipolar = float2(n1*atan2(c1.x,c1.y)*M_INV_PI_2*2+q26,s1*aspect.w*log(length(c1))+q27);
comp_23=`   uv = 0.5 + (0.5 - abs( frac( bipolar * 0.5 ) * 2.0 - 1.0 ))*cutoff; // mirror
comp_24=`}
comp_25=`
comp_26=`uv = 0.5 + (uv-0.5); // try apply some overall zoom in or out, works good in play with number of iterations
comp_27=`cutoff = 1;
comp_28=`n1 = 4; // number of radial mirrors
comp_29=`s1 = 1.5; // logarithmic zoom factor
comp_30=`depth = 1; //number of fractal iterations
comp_31=`
comp_32=`for(int i = 0; i<depth;i++){
comp_33=` c1 = (uv-0.5)*2*aspect.wz;
comp_34=`   numerator = (c1 + float2(q21,q22))*64;
comp_35=`   denominator = c1 + float2(q23,q24);
comp_36=`   fraction = float2( numerator.x*denominator.x + numerator.y*denominator.y,
comp_37=`                      numerator.y*denominator.x - numerator.x*denominator.y)/
comp_38=`                      (denominator.x*denominator.x + denominator.y*denominator.y);
comp_39=`   c1 = fraction-0.5; // kind of a Moebius transformation
comp_40=`   bipolar = float2(n1*atan2(c1.x,c1.y)*M_INV_PI_2*2+q26,s1*aspect.w*log(length(c1))+q27);
comp_41=`   uv = 0.5 + (0.5 - abs( frac( bipolar * 0.5 ) * 2.0 - 1.0 ))*cutoff; // mirror
comp_42=`}
comp_43=`    ret = GetPixel(uv)*0.4 + GetBlur2(uv)*1.75;
comp_44=`}
comp_45=`
comp_46=`
