MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=2.000000
fDecay=0.970000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.030000
ob_r=0.200000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.010000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.250000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=it = it + 1;
wave_0_per_frame2=
wave_0_per_frame3=a = equal(it%20,0);
wave_0_per_frame4=a = 1;
wave_0_per_point1=x = int(rand(101))*.01;
wave_0_per_point2=y = int(rand(101))*.01;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=51
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.327350
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=3.000000
wavecode_1_a=1.000000
wave_1_per_frame1=tm = int(rand(101))*.01*6.24;
wave_1_per_frame2=dt = int(rand(101))*.01;
wave_1_per_frame3=
wave_1_per_frame4=
wave_1_per_frame5=t1 = .5 + .5*sin(tm)*dt;
wave_1_per_frame6=t2 = .5 + .5*cos(tm)*dt;
wave_1_per_frame7=
wave_1_per_frame8=r = .5 + .5*sin(time*1.132);
wave_1_per_frame9=g = .5 + .5*sin(time*1.121);
wave_1_per_frame10=b = .5 + .5*sin(time*1.187);
wave_1_per_point1=sp = int(sample*4);
wave_1_per_point2=sw = equal(it%2,0);
wave_1_per_point3=it = if(equal(sample,0),0,it + 1);
wave_1_per_point4=
wave_1_per_point5=mod = bass;
wave_1_per_point6=
wave_1_per_point7=ax = t1 + sin(sample*6.28)*mod*.1;
wave_1_per_point8=ay = t2 + cos(sample*6.28)*mod*.1;
wave_1_per_point9=bx = t1 + sin(sample*6.28)*mod*.005;
wave_1_per_point10=by = t2 + cos(sample*6.28)*mod*.005;
wave_1_per_point11=
wave_1_per_point12=x = if(sw,bx,ax);
wave_1_per_point13=y = if(sw,by,ay);
wave_1_per_point14=
wave_1_per_point15=a = if(sw,equal(int(rand(7)),0)*.1,0);
wave_1_per_point16=
wave_1_per_point17=a = sw*.2;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=51
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.327350
wavecode_2_smoothing=0.820000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=3.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = int(rand(101))*.01*6.24;
wave_2_per_frame2=dt = int(rand(101))*.01;
wave_2_per_frame3=
wave_2_per_frame4=
wave_2_per_frame5=t1 = .5 + .5*sin(tm)*dt;
wave_2_per_frame6=t2 = .5 + .5*cos(tm)*dt;
wave_2_per_frame7=
wave_2_per_frame8=r = .5 + .5*sin(time*1.132);
wave_2_per_frame9=g = .5 + .5*sin(time*1.121);
wave_2_per_frame10=b = .5 + .5*sin(time*1.187);
wave_2_per_point1=sp = int(sample*4);
wave_2_per_point2=sw = equal(it%2,0);
wave_2_per_point3=it = if(equal(sample,0),0,it + 1);
wave_2_per_point4=
wave_2_per_point5=mod = treb;
wave_2_per_point6=
wave_2_per_point7=ax = t1 + sin(sample*6.28)*mod*.1;
wave_2_per_point8=ay = t2 + cos(sample*6.28)*mod*.1;
wave_2_per_point9=bx = t1 + sin(sample*6.28)*mod*.005;
wave_2_per_point10=by = t2 + cos(sample*6.28)*mod*.005;
wave_2_per_point11=
wave_2_per_point12=x = if(sw,bx,ax);
wave_2_per_point13=y = if(sw,by,ay);
wave_2_per_point14=
wave_2_per_point15=a = if(sw,equal(int(rand(7)),0)*.1,0);
wave_2_per_point16=
wave_2_per_point17=a = sw*.2;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=51
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.327350
wavecode_3_smoothing=0.820000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=3.000000
wavecode_3_a=1.000000
wave_3_per_frame1=tm = int(rand(101))*.01*6.24;
wave_3_per_frame2=dt = int(rand(101))*.01;
wave_3_per_frame3=
wave_3_per_frame4=t1 = .5 + .5*sin(tm)*dt;
wave_3_per_frame5=t2 = .5 + .5*cos(tm)*dt;
wave_3_per_frame6=
wave_3_per_frame7=r = .5 + .5*sin(time*1.132);
wave_3_per_frame8=g = .5 + .5*sin(time*1.121);
wave_3_per_frame9=b = .5 + .5*sin(time*1.187);
wave_3_per_point1=sp = int(sample*4);
wave_3_per_point2=sw = equal(it%2,0);
wave_3_per_point3=it = if(equal(sample,0),0,it + 1);
wave_3_per_point4=
wave_3_per_point5=ax = t1 + sin(sample*6.28)*mid*.1;
wave_3_per_point6=ay = t2 + cos(sample*6.28)*mid*.1;
wave_3_per_point7=bx = t1 + sin(sample*6.28)*mid*.005;
wave_3_per_point8=by = t2 + cos(sample*6.28)*mid*.005;
wave_3_per_point9=
wave_3_per_point10=x = if(sw,bx,ax);
wave_3_per_point11=y = if(sw,by,ay);
wave_3_per_point12=
wave_3_per_point13=a = if(sw,equal(int(rand(7)),0)*.1,0);
wave_3_per_point14=
wave_3_per_point15=a = sw*.2
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=colorcounter = 1;
per_frame_init_2=counter1 = 0;
per_frame_init_3=counter2 = 1;
per_frame_init_4=cdelay1 = 0;
per_frame_init_5=cdelay2 = 0;
per_frame_init_6=rx = .5;
per_frame_init_7=ry = .5;
per_frame_init_8=xm = 0;
per_frame_init_9=ym =0;
per_frame_init_10=orx = .5;
per_frame_init_11=ory = .5;
per_frame_init_12=wave_x = .5;
per_frame_init_13=wave_y = .5;
per_frame_init_14=oldx = int(rand(100))*.01;
per_frame_init_15=oldy = int(rand(100))*.01;
per_frame_1=warp = 0;
per_frame_2=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.05),1);
per_frame_3=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.05),1);
per_frame_4=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
per_frame_5=cdelay2 = if(equal(cdelay1,2),1,0);
per_frame_6=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
per_frame_7=oldx = if(equal(colorcounter%2,1),if(equal(counter1,.95),rx,oldx),if(equal(counter2,.95),rx,oldx));
per_frame_8=oldy = if(equal(colorcounter%2,1),if(equal(counter1,.95),ry,oldy),if(equal(counter2,.95),ry,oldy));
per_frame_9=rx = if(equal(cdelay1,1),int(rand(100))*.01,rx);
per_frame_10=ry = if(equal(cdelay1,1),int(rand(100))*.01,ry);
per_frame_11=xm = if(equal(cdelay1,1),(rx - oldx)*.05,xm);
per_frame_12=ym = if(equal(cdelay1,1),(ry - oldy)*.05,ym);
per_frame_13=monitor = colorcounter;
per_frame_14=wave_r = bass*.4;
per_frame_15=wave_g = treb*.4;
per_frame_16=wave_b = mid*.4;
per_frame_17=wave_a = bass;
per_frame_18=wave_mystery = -.5+bass*.1;
per_frame_19=wave_x = rx - (if(equal(colorcounter%2,1),abs(counter1-1)*(xm*20),abs(counter2-1)*(xm*20)));
per_frame_20=wave_y = ry - (if(equal(colorcounter%2,1),abs(counter1-1)*(ym*20),abs(counter2-1)*(ym*20)));
per_frame_21=zoom = .995;
comp_1=`shader_body
comp_2=`{
comp_3=`  //rad = frac(rad*2);
comp_4=`  rad = pow(rad,2)*3.5;
comp_5=`
comp_6=`
comp_7=`  float ang2 = frac(ang/6.28*9 + time*0.05);
comp_8=`  float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));    
comp_9=`
comp_10=`  uv = uv2;
comp_11=`  //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
comp_12=`
comp_13=`
comp_14=`  ret = tex2D(sampler_main, uv).xyz;
comp_15=`
comp_16=`  float3 orig = ret;
comp_17=`  ret = lum(ret);
comp_18=`  ret.x = orig.x;
comp_19=`
comp_20=`  ret = -0.3 + 1.6*ret;
comp_21=`}
comp_22=`
comp_23=`
