[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.030293
fVideoEchoAlpha=0.330000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.997757
fWaveScale=6.006700
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999987
fShader=1.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.500000
ob_g=0.100000
ob_b=0.200000
ob_a=0.500000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=21.119997
nMotionVectorsY=21.119987
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.600000
mv_r=0.000000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
per_frame_1=wave_g = abs(sin(time*.675 + .945));
per_frame_2=wave_b= abs(cos(time + .422));
per_frame_3=wave_r = abs(sin(time*1.526 + .321 ));
per_frame_4=warp=0;
per_frame_5=vol = bass+mid+treb;
per_frame_6=q5=vol;
per_frame_7=q5=if(above(q5,2),q5,0);
per_frame_8=q1=21-int(2.5*q5);
per_frame_9=q1=max(2,q1);
per_frame_10=q2=sqrt( sqr(1/(2*q1))+sqr(1/(2*q1)) ) ;
per_frame_11=q3=sin(time);
per_frame_12=q3= if( below(q3,0),0,q3);
per_frame_13=ib_size=time%2;ib_r=1-wave_r;ib_g=1-wave_g;ib_b=1-wave_b;ib_a=.02;
per_frame_14=q8=0;
per_pixel_1=blockX = int(q1*x);
per_pixel_2=blockY=int(q1*y);
per_pixel_3=centerX=blockX/q1+1/(2*q1);
per_pixel_4=centerY=blockY/q1+1/(2*q1);
per_pixel_5=dist=sqrt( sqr(x-centerX)+sqr(y-centerY) );
per_pixel_6=dx=dx+.4*(x-centerX);
per_pixel_7=dy=dy+.4*(y-centerY);
per_pixel_8=boost = if( above(blockX,2*q1/3) ,mid, 0 );
per_pixel_9=boost = if( below(blockX, q1/3 ) , bass , boost );
per_pixel_10=boost = if( equal(boost, 0), treb, boost);
per_pixel_11=height= .75*(1.5-abs(.5-y));
per_pixel_12=poustia = .5+.75*abs(sin(cos(4.2*time+.389)+7.6*time*frame*(blockX+1)));
per_pixel_13=zoom=zoom-.08*(1-boost*poustia*height);
per_pixel_14=zoom=if( above(zoom,1.1),1.1,zoom);
per_frame_init_1=
per_frame_init_2=q6 = frame;
