MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=2.000
fDecay=0.960
fVideoEchoZoom=1.905
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.009
fWaveScale=0.010
fWaveSmoothing=0.630
fWaveParam=-0.800
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.000
fZoomExponent=1.00000
fShader=10.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=1.00000
sx=0.98030
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=1.000
ib_g=0.000
ib_b=0.000
ib_a=0.470
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=-0.280
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=0.000
mv_b=0.000
mv_a=0.800
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=20
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1024
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.01000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.100
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.006
shape_0_per_frame1=pigtemp=int(pow(4,bass+treb+mid));
shape_0_per_frame2=num_inst=if(above(pigtemp,1024),1024,pigtemp);
shape_0_per_frame3=
shape_0_per_frame4=t1 = time/5;
shape_0_per_frame5=t2 = time/6;
shape_0_per_frame6=rad = 0.005+bass/100;
shape_0_per_frame7=t3 = bass_att/70;
shape_0_per_frame8=b2 = treb*0.7-bass/2;
shape_0_per_frame9=r = instance/num_inst;
shape_0_per_frame10=g = abs(treb_att/5-bass);
shape_0_per_frame11=//b = abs(treb_att/5-bass);
shape_0_per_frame12=size = 0.3+bass_att/300;
shape_0_per_frame13=
shape_0_per_frame14=nc = sqrt(num_inst);
shape_0_per_frame15=xs=sin(6.28*(instance%nc)/nc)*sin(3.14*int(instance/nc)/nc);
shape_0_per_frame16=ys=cos(6.28*(instance%nc)/nc)*sin(3.14*int(instance/nc)/nc);
shape_0_per_frame17=zs=cos(3.14*int(instance/nc)/nc);
shape_0_per_frame18=
shape_0_per_frame19=//modulate to allow rotation
shape_0_per_frame20=y1 = ys*cos(t1)-zs*sin(t1);
shape_0_per_frame21=z1 = ys*sin(t1)+zs*cos(t1);
shape_0_per_frame22=x1 = z1*sin(t2)+xs*cos(t2);
shape_0_per_frame23=z2 = z1*cos(t2)-xs*sin(t2);
shape_0_per_frame24=x2 = x1*cos(t3)-y1*sin(t3);
shape_0_per_frame25=y2 = y1*cos(t3)+x1*sin(t3);
shape_0_per_frame26=
shape_0_per_frame27=//translate shape
shape_0_per_frame28=x3 = x2;
shape_0_per_frame29=y3 = y2;
shape_0_per_frame30=z3 = z2;
shape_0_per_frame31=
shape_0_per_frame32=x = 0.5 + size*(x3/(1+z3*size));
shape_0_per_frame33=y = 0.5 + size*(y3/(1+z3*size));
shape_0_per_frame34=a=below(z3,0);
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=33
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.500
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.500
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = int(rand(int(q30)))/5+instance-instance;
shape_1_per_frame2=trans2 = int(rand(int(q30)))/5+instance-instance;
shape_1_per_frame3=trans3 = int(rand(int(q30)))/5+instance-instance;
shape_1_per_frame4=a = trans;
shape_1_per_frame5=a2 = trans2;
shape_1_per_frame6=border_a = trans3;
shape_1_per_frame7=
shape_1_per_frame8=x = q1 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame9=y = q2 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame10=rad = .09 + int(rand(int(q30)))/15+instance-instance;
shape_1_per_frame11=r=int(rand(q3))*.1+instance-instance;
shape_1_per_frame12=g=int(rand(q3))*.1+instance-instance;
shape_1_per_frame13=b=int(rand(q3))*.1+instance-instance;
shape_1_per_frame14=r2=int(rand(q3))*.1+instance-instance;
shape_1_per_frame15=g2=int(rand(q3))*.1+instance-instance;
shape_1_per_frame16=b2=int(rand(q3))*.1+instance-instance;
shape_1_per_frame17=border_r=int(rand(q3))*.1+instance-instance;
shape_1_per_frame18=border_g=int(rand(q3))*.1+instance-instance;
shape_1_per_frame19=border_b=int(rand(q3))*.1+instance-instance;
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_num_inst=7
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=0.500
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.500
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = int(rand(int(q30)))/5+instance-instance;
shape_2_per_frame2=trans2 = int(rand(int(q30)))/5+instance-instance;
shape_2_per_frame3=trans3 = int(rand(int(q30)))/5+instance-instance;
shape_2_per_frame4=a = trans;
shape_2_per_frame5=a2 = trans2;
shape_2_per_frame6=border_a = trans3;
shape_2_per_frame7=
shape_2_per_frame8=x = q1 + int(rand(15))*0.01*mid_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame9=y = q2 + int(rand(15))*0.01*mid_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_2_per_frame10=rad = .09 + int(rand(int(q30)))/15+instance-instance;
shape_2_per_frame11=r=int(rand(q3))*.1+instance-instance;
shape_2_per_frame12=g=int(rand(q3))*.1+instance-instance;
shape_2_per_frame13=b=int(rand(q3))*.1+instance-instance;
shape_2_per_frame14=r2=int(rand(q3))*.1+instance-instance;
shape_2_per_frame15=g2=int(rand(q3))*.1+instance-instance;
shape_2_per_frame16=b2=int(rand(q3))*.1+instance-instance;
shape_2_per_frame17=border_r=int(rand(q3))*.1+instance-instance;
shape_2_per_frame18=border_g=int(rand(q3))*.1+instance-instance;
shape_2_per_frame19=border_b=int(rand(q3))*.1+instance-instance;
shape_2_per_frame20=
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=//wave_mystery = 1;
per_frame_2=bassrun=bass+bassrun;
per_frame_3=trebrun=treb+trebrun;
per_frame_4=midrun=mid+midrun;
per_frame_5=vol=(bassrun+midrun+trebrun)*.03;
per_frame_6=vol2=vol*.001;
per_frame_7=warp = 0;
per_frame_8=zoom = 1.4 +0.15*cos(vol*0.42);
per_frame_9=rot = 0.01*sin(1.34*vol);
per_frame_10=dx = 0.005*sin(vol*0.646);
per_frame_11=dy=0.005*sin(vol*0.314);
per_frame_12=cx = 0.5 + 0.05*sin(0.497*vol);
per_frame_13=cy = 0.5 +0.05*sin(0.413*vol);
per_frame_14=
per_frame_15=pi23=4*asin(-1)*.33333333333333;
per_frame_16=q6= (sin(vol-0*pi23)+1)*.5;
per_frame_17=q7= (sin(vol-1*pi23)+1)*.5;
per_frame_18=q8=(sin(vol-2*pi23)+1)*.5;
per_frame_19=mv_r=q6;
per_frame_20=mv_g=q7;
per_frame_21=mv_b=q8;
per_frame_22=q9=q6+1;
per_frame_23=vol3=(bass+mid+treb)*.3;
per_frame_24=q26=vol3;
per_frame_25=q20=vol3;
per_frame_26=q1=.5;//q6*.3;
per_frame_27=q2=.5;//q7*.3;
per_frame_28=q3=q8*.3;
per_frame_29=q4=q8/q6*2;
per_frame_30=q30=vol3*2.5;
per_frame_31=q3=q30*1.33;
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 d = texsize.zw * 4;
warp_4=`    float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
warp_5=`    float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
warp_6=`
warp_7=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
warp_8=`
warp_9=`    float2 my_uv =  lerp(uv_orig,uv,1) ;
warp_10=`    float2 uv_x= my_uv + float2(dx.x,dy.x)*texsize.zw  *8;
warp_11=`    float2 uv_y= my_uv + float2(dx.y,dy.y)*texsize.zw  *8;
warp_12=`    float2 uv_z= my_uv + float2(dx.z,dy.z)*texsize.zw  *8;
warp_13=`    ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x  * 0.02;
warp_14=`    ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y  * 0.02;
warp_15=`    ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z  * 0.02;
warp_16=`
warp_17=`//    ret += - 0.004  +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0;
warp_18=`ret -= ret.yzx*0.2 - 0.06;
warp_19=`
warp_20=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`
comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
comp_7=`
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
comp_16=`float3 dots = saturate(.03/length(uv1));
comp_17=`
comp_18=`
comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
comp_20=`
comp_21=`ret = ret1;
comp_22=`}
