MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.010
fWarpScale=0.010
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.110
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=branch=int(rand(2));
wave_0_per_point2=
wave_0_per_point3=//base
wave_0_per_point4=wx=if(equal(sc,0),.5,wx);
wave_0_per_point5=wy=if(equal(sc,0),0,wy);
wave_0_per_point6=
wave_0_per_point7=wx=if(equal(sc,1),.5,wx);
wave_0_per_point8=wy=if(equal(sc,1),.1,wy);
wave_0_per_point9=
wave_0_per_point10=//calculate previous branch length
wave_0_per_point11=d=if(below(sc,2),.3,.7*d);
wave_0_per_point12=
wave_0_per_point13=//angle
wave_0_per_point14=wainc=if(equal(branch,1),.2+sin(time),-.2);
wave_0_per_point15=
wave_0_per_point16=wa=if(below(sc,2),3.1415927*.5,wa+wainc);
wave_0_per_point17=
wave_0_per_point18=//branches
wave_0_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_0_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_0_per_point21=
wave_0_per_point22=//sample count
wave_0_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_0_per_point24=
wave_0_per_point25=a=if(below(sc,2),0,.1);
wave_0_per_point26=
wave_0_per_point27=x=wx;
wave_0_per_point28=y=wy;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=branch=int(rand(2));
wave_1_per_point2=
wave_1_per_point3=//base
wave_1_per_point4=wx=if(equal(sc,0),.5,wx);
wave_1_per_point5=wy=if(equal(sc,0),1,wy);
wave_1_per_point6=
wave_1_per_point7=wx=if(equal(sc,1),.5,wx);
wave_1_per_point8=wy=if(equal(sc,1),.9,wy);
wave_1_per_point9=
wave_1_per_point10=//calculate previous branch length
wave_1_per_point11=d=if(below(sc,2),.3,.7*d);
wave_1_per_point12=
wave_1_per_point13=//angle
wave_1_per_point14=wainc=if(equal(branch,1),.2+sin(time),-.2);
wave_1_per_point15=
wave_1_per_point16=wa=if(below(sc,2),3.1415927*1.5,wa+wainc);
wave_1_per_point17=
wave_1_per_point18=//branches
wave_1_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_1_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_1_per_point21=
wave_1_per_point22=//sample count
wave_1_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_1_per_point24=
wave_1_per_point25=a=if(below(sc,2),0,.1);
wave_1_per_point26=
wave_1_per_point27=x=wx;
wave_1_per_point28=y=wy;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=branch=int(rand(2));
wave_2_per_point2=
wave_2_per_point3=//base
wave_2_per_point4=wx=if(equal(sc,0),0,wx);
wave_2_per_point5=wy=if(equal(sc,0),.5,wy);
wave_2_per_point6=
wave_2_per_point7=wx=if(equal(sc,1),.1,wx);
wave_2_per_point8=wy=if(equal(sc,1),.5,wy);
wave_2_per_point9=
wave_2_per_point10=//calculate previous branch length
wave_2_per_point11=d=if(below(sc,2),.3,.7*d);
wave_2_per_point12=
wave_2_per_point13=//angle
wave_2_per_point14=wainc=if(equal(branch,1),.25+cos(time),-.25);
wave_2_per_point15=
wave_2_per_point16=wa=if(below(sc,2),3.1415927*2,wa+wainc);
wave_2_per_point17=
wave_2_per_point18=//branches
wave_2_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_2_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_2_per_point21=
wave_2_per_point22=//sample count
wave_2_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_2_per_point24=
wave_2_per_point25=a=if(below(sc,2),0,.1);
wave_2_per_point26=
wave_2_per_point27=x=wx;
wave_2_per_point28=y=wy;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=branch=int(rand(2));
wave_3_per_point2=
wave_3_per_point3=//base
wave_3_per_point4=wx=if(equal(sc,0),1,wx);
wave_3_per_point5=wy=if(equal(sc,0),.5,wy);
wave_3_per_point6=
wave_3_per_point7=wx=if(equal(sc,1),.9,wx);
wave_3_per_point8=wy=if(equal(sc,1),.5,wy);
wave_3_per_point9=
wave_3_per_point10=//calculate previous branch length
wave_3_per_point11=d=if(below(sc,2),.3,.7*d);
wave_3_per_point12=
wave_3_per_point13=//angle
wave_3_per_point14=wainc=if(equal(branch,1),.25+cos(time),-.25);
wave_3_per_point15=
wave_3_per_point16=wa=if(below(sc,2),3.1415927*1,wa+wainc);
wave_3_per_point17=
wave_3_per_point18=//branches
wave_3_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_3_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_3_per_point21=
wave_3_per_point22=//sample count
wave_3_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_3_per_point24=
wave_3_per_point25=a=if(below(sc,2),0,.1);
wave_3_per_point26=
wave_3_per_point27=x=wx;
wave_3_per_point28=y=wy;
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.46815
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.63904
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.500
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=time*.1;
shape_0_per_frame2=
shape_0_per_frame3=sides=int(abs(sin(time*.5)*7));
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.02743
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.050
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=time*.1;
shape_1_per_frame2=
shape_1_per_frame3=r=.7+(sin(time)*.3);
shape_1_per_frame4=g=.7+(cos(time)*.3);
shape_1_per_frame5=b=.7+(sin(time+.12)*.3);
shape_1_per_frame6=
shape_1_per_frame7=rad=rad+(treb_att*bass_att*.5);
shape_1_per_frame8=x=.5+(sin(time)*.5);
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.02508
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.050
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=time*.25;
shape_2_per_frame2=
shape_2_per_frame3=g=.7+(sin(time)*.3);
shape_2_per_frame4=b=.7+(cos(time)*.3);
shape_2_per_frame5=r=.7+(sin(time+.12)*.3);
shape_2_per_frame6=
shape_2_per_frame7=r2=.7+(sin(time)*.3);
shape_2_per_frame8=g2=.7+(cos(time)*.3);
shape_2_per_frame9=b2=.7+(sin(time+.12)*.3);
shape_2_per_frame10=
shape_2_per_frame11=rad=rad+(treb_att*bass_att*.5);
shape_2_per_frame12=y=.5+(sin(time)*.25);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=2.66717
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.60804
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.100
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.010
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.97;
per_frame_2=zoom=1.01;
per_frame_3=
per_frame_4=q1=time;
per_frame_5=q2=time;
per_frame_6=q3=time;
per_frame_7=
per_frame_8=
per_frame_9=
per_frame_10=
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`    // sample previous frame
warp_5=`    ret.xyz = tex2D( sampler_main, uv ).xyz;
warp_6=`
warp_7=`      // take the difference between the crisp and blurred images,
warp_8=`      // then add it back into the image.  Creates spots and stripes over time.
warp_9=`      ret.xyz += (ret - GetBlur3(uv))*0.35;
warp_10=`      ret.xyz -= 0.004;
warp_11=`
warp_12=`      // add noise:
warp_13=`      float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
warp_14=`      ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.18;
warp_15=`
warp_16=`      // desaturate over time, to keep the globs white
warp_17=`      ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
warp_18=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    
comp_4=`    //rotate texture cords
comp_5=`    float texRotU2 = (uv[0] - 0.5)*cos(-q8*0.29) + (uv[1] - 0.5)*sin(-q8*0.29);
comp_6=`    float texRotv2 = -(uv[0] - 0.5)*sin(-q8*0.29) + (uv[1] - 0.5)*cos(-q8*0.29);
comp_7=`
comp_8=`	
comp_9=`	    float2 uv2 = float2(texRotU2*0.8 +0.5, texRotv2*0.8 + 0.5);
comp_10=`
comp_11=`    float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
comp_12=`    ret = lerp( tex2D(sampler_main, uv).xyz, 
comp_13=`                tex2D(sampler_main, uv_echo).xyz, 
comp_14=`                0.50 
comp_15=`              )*0.8;
comp_16=`    
comp_17=`    ret += tex2D(sampler_main, uv2*q9).xyz*0.2;
comp_18=`    ret *= 1.00; //gamma
comp_19=`    ret = 1 - ret*(1 - ret)*4; //invert
comp_20=`}
