MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=1.000
ob_g=1.000
ob_b=1.000
ob_a=0.000
ib_size=0.110
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=0.300
wavecode_0_b=0.600
wavecode_0_a=1.000
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=phs=-sample * 0.2;
wave_0_per_point3=tm=q1 + phs;
wave_0_per_point4=
wave_0_per_point5=flip=flip+1;
wave_0_per_point6=flip=flip*below(flip,2);
wave_0_per_point7=
wave_0_per_point8=xp=0;
wave_0_per_point9=yp=(flip*0.1-0.05)*(1-sample);
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//spin;
wave_0_per_point13=ang=tm*50;
wave_0_per_point14=sa=sin(ang);ca=cos(ang);
wave_0_per_point15=xr=xp*sa + yp*ca;
wave_0_per_point16=yr=xp*ca - yp*sa;
wave_0_per_point17=zr=zp;
wave_0_per_point18=
wave_0_per_point19=xp=xr;
wave_0_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_0_per_point21=zp=zr;
wave_0_per_point22=
wave_0_per_point23=//wrist movement;
wave_0_per_point24=ang=sin(tm*2)*0.5 +0.5;
wave_0_per_point25=
wave_0_per_point26=xq=xp;
wave_0_per_point27=sa=sin(ang);ca=cos(ang);
wave_0_per_point28=yq=yp*sa + zp*ca;
wave_0_per_point29=zq=yp*ca - zp*sa;
wave_0_per_point30=yq=yp;
wave_0_per_point31=zq=zp;
wave_0_per_point32=
wave_0_per_point33=ang=tm*8;
wave_0_per_point34=sa=sin(ang);ca=cos(ang);
wave_0_per_point35=xp=xq*sa + yq*ca;
wave_0_per_point36=yp=xq*ca - yq*sa;
wave_0_per_point37=zp=zq;
wave_0_per_point38=
wave_0_per_point39=//forearm movement;
wave_0_per_point40=zp=zp-0.3;
wave_0_per_point41=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_0_per_point42=xq=xp;
wave_0_per_point43=sa=sin(ang);ca=cos(ang);
wave_0_per_point44=yq=yp*sa + zp*ca;
wave_0_per_point45=zq=yp*ca - zp*sa;
wave_0_per_point46=
wave_0_per_point47=//upper arm twist
wave_0_per_point48=ang=-1.0 + cos(tm*3 + 0.5);
wave_0_per_point49=xp=xq*sa + yq*ca;
wave_0_per_point50=yp=xq*ca - yq*sa;
wave_0_per_point51=zp=zq;
wave_0_per_point52=
wave_0_per_point53=//upper arm outward;
wave_0_per_point54=zp=zp-0.35;
wave_0_per_point55=ang=cos(tm*2)*0.75 - 1.05;
wave_0_per_point56=sa=sin(ang);ca=cos(ang);
wave_0_per_point57=xq=xp*sa + zp*ca;
wave_0_per_point58=yq=yp;
wave_0_per_point59=zq=xp*ca - zp*sa;
wave_0_per_point60=
wave_0_per_point61=//upper arm up down;
wave_0_per_point62=ang=cos(tm)*0.5 - 0.5;
wave_0_per_point63=xp=xq;
wave_0_per_point64=sa=sin(ang);ca=cos(ang);
wave_0_per_point65=yp=yq*ca - zq*sa;
wave_0_per_point66=zp=yq*sa + zq*ca;
wave_0_per_point67=
wave_0_per_point68=//xp=xq;yp=yq;zp=zq;
wave_0_per_point69=
wave_0_per_point70=
wave_0_per_point71=//project into screenspace and draw on screen
wave_0_per_point72=zp=zp+2;
wave_0_per_point73=xs=xp/zp;
wave_0_per_point74=ys=yp/zp;
wave_0_per_point75=
wave_0_per_point76=x=xs+0.5;
wave_0_per_point77=y=ys*1.3+0.5;
wave_0_per_point78=
wave_0_per_point79=
wave_0_per_point80=a=(1-sample);
wave_0_per_point81=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=0.300
wavecode_1_b=0.600
wavecode_1_a=1.000
wave_1_per_point1=n=sample*6.283;
wave_1_per_point2=phs=-sample * 0.2;
wave_1_per_point3=tm=q1 + phs;
wave_1_per_point4=
wave_1_per_point5=flip=flip+1;
wave_1_per_point6=flip=flip*below(flip,2);
wave_1_per_point7=
wave_1_per_point8=xp=0;
wave_1_per_point9=yp=(flip*0.1-0.05)*(1-sample);
wave_1_per_point10=zp=0;
wave_1_per_point11=
wave_1_per_point12=//spin;
wave_1_per_point13=ang=tm*50;
wave_1_per_point14=sa=sin(ang);ca=cos(ang);
wave_1_per_point15=xr=xp*sa + yp*ca;
wave_1_per_point16=yr=xp*ca - yp*sa;
wave_1_per_point17=zr=zp;
wave_1_per_point18=
wave_1_per_point19=xp=xr;
wave_1_per_point20=yp=yr + 0.05 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_1_per_point21=yp=-yp;
wave_1_per_point22=zp=zr;
wave_1_per_point23=
wave_1_per_point24=//wrist movement;
wave_1_per_point25=ang=sin(tm*2)*0.5 +0.5;
wave_1_per_point26=
wave_1_per_point27=xq=xp;
wave_1_per_point28=sa=sin(ang);ca=cos(ang);
wave_1_per_point29=yq=yp*sa + zp*ca;
wave_1_per_point30=zq=yp*ca - zp*sa;
wave_1_per_point31=yq=yp;
wave_1_per_point32=zq=zp;
wave_1_per_point33=
wave_1_per_point34=ang=tm*8;
wave_1_per_point35=sa=sin(ang);ca=cos(ang);
wave_1_per_point36=xp=xq*sa + yq*ca;
wave_1_per_point37=yp=xq*ca - yq*sa;
wave_1_per_point38=zp=zq;
wave_1_per_point39=
wave_1_per_point40=//forearm movement;
wave_1_per_point41=zp=zp-0.3;
wave_1_per_point42=ang=3.14 + sin(tm*2 - 0.5)*1.5;
wave_1_per_point43=xq=xp;
wave_1_per_point44=sa=sin(ang);ca=cos(ang);
wave_1_per_point45=yq=yp*sa + zp*ca;
wave_1_per_point46=zq=yp*ca - zp*sa;
wave_1_per_point47=
wave_1_per_point48=//upper arm twist
wave_1_per_point49=ang=-1.0 + cos(tm*3 + 0.5);
wave_1_per_point50=xp=xq*sa + yq*ca;
wave_1_per_point51=yp=xq*ca - yq*sa;
wave_1_per_point52=zp=zq;
wave_1_per_point53=
wave_1_per_point54=//upper arm outward;
wave_1_per_point55=zp=zp-0.35;
wave_1_per_point56=ang=cos(tm*2)*0.75 - 1.05;
wave_1_per_point57=sa=sin(ang);ca=cos(ang);
wave_1_per_point58=xq=xp*sa + zp*ca;
wave_1_per_point59=yq=yp;
wave_1_per_point60=zq=xp*ca - zp*sa;
wave_1_per_point61=
wave_1_per_point62=//upper arm up down;
wave_1_per_point63=ang=cos(tm)*0.5 - 0.5;
wave_1_per_point64=xp=xq;
wave_1_per_point65=sa=sin(ang);ca=cos(ang);
wave_1_per_point66=yp=yq*ca - zq*sa;
wave_1_per_point67=zp=yq*sa + zq*ca;
wave_1_per_point68=
wave_1_per_point69=//xp=xq;yp=yq;zp=zq;
wave_1_per_point70=
wave_1_per_point71=
wave_1_per_point72=//project into screenspace and draw on screen
wave_1_per_point73=zp=zp+2;
wave_1_per_point74=xs=xp/zp;
wave_1_per_point75=ys=yp/zp;
wave_1_per_point76=
wave_1_per_point77=x=xs+0.5;
wave_1_per_point78=y=ys*1.3+0.5;
wave_1_per_point79=
wave_1_per_point80=
wave_1_per_point81=a=(1-sample);
wave_1_per_point82=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=0.720
wavecode_2_b=0.100
wavecode_2_a=1.000
wave_2_per_point1=n=sample*6.283;
wave_2_per_point2=phs=-sample * 0.2;
wave_2_per_point3=tm=q1 + phs;
wave_2_per_point4=
wave_2_per_point5=flip=flip+1;
wave_2_per_point6=flip=flip*below(flip,2);
wave_2_per_point7=
wave_2_per_point8=xp=0;
wave_2_per_point9=yp=(flip*0.05-0.025)*(1-sample);
wave_2_per_point10=zp=0;
wave_2_per_point11=
wave_2_per_point12=//spin;
wave_2_per_point13=ang=tm*50;
wave_2_per_point14=sa=sin(ang);ca=cos(ang);
wave_2_per_point15=xr=xp*sa + yp*ca;
wave_2_per_point16=yr=xp*ca - yp*sa;
wave_2_per_point17=zr=zp;
wave_2_per_point18=
wave_2_per_point19=xp=xr;
wave_2_per_point20=yp=yr + 0.025 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_2_per_point21=zp=zr;
wave_2_per_point22=
wave_2_per_point23=//wrist movement;
wave_2_per_point24=ang=sin(tm*1.9)*0.5 +0.5;
wave_2_per_point25=
wave_2_per_point26=xq=xp;
wave_2_per_point27=sa=sin(ang);ca=cos(ang);
wave_2_per_point28=yq=yp*sa + zp*ca;
wave_2_per_point29=zq=yp*ca - zp*sa;
wave_2_per_point30=yq=yp;
wave_2_per_point31=zq=zp;
wave_2_per_point32=
wave_2_per_point33=ang=tm*8;
wave_2_per_point34=sa=sin(ang);ca=cos(ang);
wave_2_per_point35=xp=xq*sa + yq*ca;
wave_2_per_point36=yp=xq*ca - yq*sa;
wave_2_per_point37=zp=zq;
wave_2_per_point38=
wave_2_per_point39=//forearm movement;
wave_2_per_point40=zp=zp-0.3;
wave_2_per_point41=ang=3.14 + sin(tm*2.3 - 0.5)*1.5;
wave_2_per_point42=xq=xp;
wave_2_per_point43=sa=sin(ang);ca=cos(ang);
wave_2_per_point44=yq=yp*sa + zp*ca;
wave_2_per_point45=zq=yp*ca - zp*sa;
wave_2_per_point46=
wave_2_per_point47=//upper arm twist
wave_2_per_point48=ang=-1.0 + cos(tm*3 + 0.5);
wave_2_per_point49=sa=sin(ang);ca=cos(ang);
wave_2_per_point50=xp=xq*sa + yq*ca;
wave_2_per_point51=yp=xq*ca - yq*sa;
wave_2_per_point52=zp=zq;
wave_2_per_point53=
wave_2_per_point54=//upper arm outward;
wave_2_per_point55=zp=zp-0.35;
wave_2_per_point56=ang=cos(tm*2)*0.75 - 1.05;
wave_2_per_point57=sa=sin(ang);ca=cos(ang);
wave_2_per_point58=xq=xp*sa + zp*ca;
wave_2_per_point59=yq=yp;
wave_2_per_point60=zq=xp*ca - zp*sa;
wave_2_per_point61=
wave_2_per_point62=//upper arm up down;
wave_2_per_point63=ang=cos(tm*0.9)*0.5 - 0.5;
wave_2_per_point64=xp=xq;
wave_2_per_point65=sa=sin(ang);ca=cos(ang);
wave_2_per_point66=yp=yq*ca - zq*sa;
wave_2_per_point67=zp=yq*sa + zq*ca;
wave_2_per_point68=
wave_2_per_point69=//xp=xq;yp=yq;zp=zq;
wave_2_per_point70=
wave_2_per_point71=
wave_2_per_point72=//project into screenspace and draw on screen
wave_2_per_point73=zp=zp+2;
wave_2_per_point74=xs=-xp/zp;
wave_2_per_point75=ys=yp/zp;
wave_2_per_point76=
wave_2_per_point77=x=xs+0.5;
wave_2_per_point78=y=ys*1.3+0.5;
wave_2_per_point79=
wave_2_per_point80=
wave_2_per_point81=a=(1-sample);
wave_2_per_point82=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.700
wavecode_3_b=0.100
wavecode_3_a=1.000
wave_3_per_point1=n=sample*6.283;
wave_3_per_point2=phs=-sample * 0.2;
wave_3_per_point3=tm=q1 + phs;
wave_3_per_point4=
wave_3_per_point5=flip=flip+1;
wave_3_per_point6=flip=flip*below(flip,2);
wave_3_per_point7=
wave_3_per_point8=xp=0;
wave_3_per_point9=yp=(flip*0.05-0.025)*(1-sample);
wave_3_per_point10=zp=0;
wave_3_per_point11=
wave_3_per_point12=//spin;
wave_3_per_point13=ang=tm*50;
wave_3_per_point14=sa=sin(ang);ca=cos(ang);
wave_3_per_point15=xr=xp*sa + yp*ca;
wave_3_per_point16=yr=xp*ca - yp*sa;
wave_3_per_point17=zr=zp;
wave_3_per_point18=
wave_3_per_point19=xp=xr;
wave_3_per_point20=yp=yr + 0.025 + (sin(tm)*0.5 + 0.5)*0.2 + 0.05;
wave_3_per_point21=yp=-yp;
wave_3_per_point22=zp=zr;
wave_3_per_point23=
wave_3_per_point24=//wrist movement;
wave_3_per_point25=ang=sin(tm*1.9)*0.5 +0.5;
wave_3_per_point26=
wave_3_per_point27=xq=xp;
wave_3_per_point28=sa=sin(ang);ca=cos(ang);
wave_3_per_point29=yq=yp*sa + zp*ca;
wave_3_per_point30=zq=yp*ca - zp*sa;
wave_3_per_point31=yq=yp;
wave_3_per_point32=zq=zp;
wave_3_per_point33=
wave_3_per_point34=ang=tm*8;
wave_3_per_point35=sa=sin(ang);ca=cos(ang);
wave_3_per_point36=xp=xq*sa + yq*ca;
wave_3_per_point37=yp=xq*ca - yq*sa;
wave_3_per_point38=zp=zq;
wave_3_per_point39=
wave_3_per_point40=//forearm movement;
wave_3_per_point41=zp=zp-0.3;
wave_3_per_point42=ang=3.14 + sin(tm*2.3 - 0.5)*1.5;
wave_3_per_point43=xq=xp;
wave_3_per_point44=sa=sin(ang);ca=cos(ang);
wave_3_per_point45=yq=yp*sa + zp*ca;
wave_3_per_point46=zq=yp*ca - zp*sa;
wave_3_per_point47=
wave_3_per_point48=//upper arm twist
wave_3_per_point49=ang=-1.0 + cos(tm*3 + 0.5);
wave_3_per_point50=sa=sin(ang);ca=cos(ang);
wave_3_per_point51=xp=xq*sa + yq*ca;
wave_3_per_point52=yp=xq*ca - yq*sa;
wave_3_per_point53=zp=zq;
wave_3_per_point54=
wave_3_per_point55=//upper arm outward;
wave_3_per_point56=zp=zp-0.35;
wave_3_per_point57=ang=cos(tm*2)*0.75 - 1.05;
wave_3_per_point58=sa=sin(ang);ca=cos(ang);
wave_3_per_point59=xq=xp*sa + zp*ca;
wave_3_per_point60=yq=yp;
wave_3_per_point61=zq=xp*ca - zp*sa;
wave_3_per_point62=
wave_3_per_point63=//upper arm up down;
wave_3_per_point64=ang=cos(tm*0.9)*0.5 - 0.5;
wave_3_per_point65=xp=xq;
wave_3_per_point66=sa=sin(ang);ca=cos(ang);
wave_3_per_point67=yp=yq*ca - zq*sa;
wave_3_per_point68=zp=yq*sa + zq*ca;
wave_3_per_point69=
wave_3_per_point70=//xp=xq;yp=yq;zp=zq;
wave_3_per_point71=
wave_3_per_point72=
wave_3_per_point73=//project into screenspace and draw on screen
wave_3_per_point74=zp=zp+2;
wave_3_per_point75=xs=-xp/zp;
wave_3_per_point76=ys=yp/zp;
wave_3_per_point77=
wave_3_per_point78=x=xs+0.5;
wave_3_per_point79=y=ys*1.3+0.5;
wave_3_per_point80=
wave_3_per_point81=
wave_3_per_point82=a=(1-sample);
wave_3_per_point83=
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.79142
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.56151
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.000
shapecode_0_r2=1.000
shapecode_0_g2=0.700
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shape_0_per_frame1=tex_ang=0.01;
shapecode_1_enabled=0
shapecode_1_sides=5
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.32910
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.75684
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.96, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q21 = beat;
per_frame_14=q22 = peak;
per_frame_15=q23 = index;
per_frame_16=q24 = is_beat;
per_frame_17=q26 = bass_att + mid_att + treb_att ;
per_frame_18=q27 = index + 1;
per_frame_19=q28 = index2;
per_frame_20=
per_frame_21=
per_frame_22=k1 =  is_beat*equal(index%2,0);
per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/2;
per_frame_26=
per_frame_27=q1 = cos(rott);
per_frame_28=q2 = sin(rott);
per_frame_29=q3 = -q2;
per_frame_30=q4 = q1;
per_frame_31=
per_frame_32=
per_frame_33=vol = vol*dec_slow + q26 * (1-dec_slow) + q24*q1;
per_frame_34=q10 = q27*q28;;
per_frame_35=
per_frame_36=
per_frame_37=movex = movex + .03*30/fps;
per_frame_38=q29 = movex;
per_frame_39=movez = movez + .07*30/fps;
per_frame_40=q30 = movez;
per_frame_41=
per_frame_42=crawl = crawl + .001*(2+q22)*30/fps;
per_frame_43=q31 = crawl;
per_frame_44=
per_frame_45=q32 = 2 + sin(time/7);
per_frame_46=monitor = index2;
per_frame_47=
per_frame_48=zoom = 1.0+.01*q1;
per_frame_49=dy = .005;
per_frame_50=dx = .0;
per_frame_51=warp = 0;
per_frame_52=rot = .0;
per_frame_53=
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float3 noiseVal =.03*(tex2D(sampler_noise_lq, uv*.3+.01*rand_frame));
warp_6=`noiseVal = .01;
warp_7=`float3 Feedback = GetBlur1(1-uv);
warp_8=`
warp_9=`float2 zz = uv1 *texsize.xy *.015;
warp_10=`//zz =mul(zz,float2x2(_qa));
warp_11=`zz = zz.yx;
warp_12=`float2 h1 = clamp(tan(zz.yx),-12,12) * cos(4*(q2+1)*zz);
warp_13=`
warp_14=`uv.xy += h1*texsize.zw * 4*(2+q1);
warp_15=`
warp_16=`
warp_17=`float r = tex2D (sampler_noise_hq,uv/14).x*12;
warp_18=`float2 uv6 = uv1;
warp_19=`uv6 = mul(uv6, float2x2(cos(r),sin(r),-sin(r),cos(r)));
warp_20=`float3 mus = .1/(sqrt(uv6.y));
warp_21=`
warp_22=`float3 crisp = tex2D(sampler_main,uv);
warp_23=`//crisp = lerp(crisp.bgr,crisp.rgb,2*crisp);
warp_24=`ret = .995*crisp+noiseVal-.02;
warp_25=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`//float ang1 = atan2(uv1.y, uv1.x);
comp_6=`//float rad1 = log(length(uv1)-0.1);
comp_7=`
comp_8=`float rad2 = length(uv1) + .1;
comp_9=`float rad1 = .1/rad2 ;
comp_10=`
comp_11=`float2 uv2 = float2 (ang/3.14, rad1);
comp_12=`uv2.y = uv2.y  +0.1*time;
comp_13=`uv2.x = uv2.x  +.0*time;
comp_14=`
comp_15=`float2 uv3 = float2 (ang/3.14, rad1*1.5);
comp_16=`uv3.y = uv3.y  +0.08*time ;
comp_17=`uv3.x = uv3.x  + time/32;
comp_18=`
comp_19=`float3 crisp = 2*GetPixel(uv2) + GetPixel(uv3);
comp_20=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3));
comp_21=`
comp_22=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8);
comp_23=`
comp_24=`crisp = 3*crisp * pow(rad,1);
comp_25=`
comp_26=`float mask = saturate(1-4*rad);
comp_27=`
comp_28=`ret = crisp + lay1*mask + mask * GetPixel(uv);
comp_29=`
comp_30=`}
