MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=0.160
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99950
rot=0.10000
cx=2.000
cy=2.000
dx=0.00000
dy=0.00000
warp=0.01105
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.300
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=repeats=10;
wave_0_per_point2=samplerepeat=sample*repeats;
wave_0_per_point3=cycle=int(samplerepeat);
wave_0_per_point4=sampcyc=samplerepeat - cycle;
wave_0_per_point5=cycleto1=cycle/repeats;
wave_0_per_point6=
wave_0_per_point7=n=sampcyc*6.283;
wave_0_per_point8=phs=sampcyc;
wave_0_per_point9=tm=q1+phs+(cycleto1)*0.1;
wave_0_per_point10=tmm=time;
wave_0_per_point11=rsample=(1-sampcyc*0.9)*2.2*(cycleto1+1);
wave_0_per_point12=a=sampcyc * below(sampcyc,0.95);
wave_0_per_point13=a=a*a;
wave_0_per_point14=
wave_0_per_point15=//waving
wave_0_per_point16=tmc=tm+cycle-phs*0.2;
wave_0_per_point17=variation=sin(cycleto1*6.283)*9;
wave_0_per_point18=swap=above(sample,0.5)*2-1;
wave_0_per_point19=wavex=sin(tmc*(19+variation)*swap)*rsample*0.04;
wave_0_per_point20=wavey=cos(tmc*(19+variation)*swap)*rsample*0.04;
wave_0_per_point21=
wave_0_per_point22=xp=sin(tm)*0.4 ;
wave_0_per_point23=yp=cos(tm)*0.4 ;
wave_0_per_point24=
wave_0_per_point25=xp=xp*sin(tm*3);
wave_0_per_point26=yp=yp*cos(tm*2.6);
wave_0_per_point27=
wave_0_per_point28=xp=xp*sin(tm*0.43);
wave_0_per_point29=yp=yp*(cos(tm*1.79)*0.5+0.5);
wave_0_per_point30=
wave_0_per_point31=xp=xp+wavex;
wave_0_per_point32=yp=yp+wavey;
wave_0_per_point33=
wave_0_per_point34=x=xp+0.5;
wave_0_per_point35=y=yp*1.333 + 0.5;
wave_0_per_point36=
wave_0_per_point37=
wave_0_per_point38=trailsize=0.85;
wave_0_per_point39=head=above(a,trailsize);
wave_0_per_point40=tail=1-head;
wave_0_per_point41=r=1*head + 0.5*tail;
wave_0_per_point42=g=0.8*head + 0.3*tail;
wave_0_per_point43=b=0.5*head;
wave_0_per_point44= 
wave_0_per_point45=a=a*0.25
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=repeats=8;
wave_1_per_point2=samplerepeat=sample*repeats;
wave_1_per_point3=cycle=int(samplerepeat);
wave_1_per_point4=sampcyc=samplerepeat - cycle;
wave_1_per_point5=cycleto1=cycle/repeats;
wave_1_per_point6=
wave_1_per_point7=n=sampcyc*6.283;
wave_1_per_point8=phs=sampcyc+0.15;
wave_1_per_point9=tm=q1+phs+(cycleto1)*0.1;
wave_1_per_point10=tmm=time;
wave_1_per_point11=rsample=(1-sampcyc*0.9)*1.5*(cycleto1+1);
wave_1_per_point12=a=sampcyc * below(sampcyc,0.95);
wave_1_per_point13=a=a*a;
wave_1_per_point14=
wave_1_per_point15=//waving
wave_1_per_point16=tmc=tm+cycle-phs*0.2;
wave_1_per_point17=variation=sin(cycleto1*6.283)*9;
wave_1_per_point18=swap=above(sample,0.5)*2-1;
wave_1_per_point19=wavex=sin(tmc*(19+variation)*swap)*rsample*0.04;
wave_1_per_point20=wavey=cos(tmc*(19+variation)*swap)*rsample*0.04;
wave_1_per_point21=
wave_1_per_point22=xp=sin(tm)*0.4 ;
wave_1_per_point23=yp=cos(tm)*0.4 ;
wave_1_per_point24=
wave_1_per_point25=xp=xp*sin(tm*3);
wave_1_per_point26=yp=yp*cos(tm*2.6);
wave_1_per_point27=
wave_1_per_point28=xp=xp*sin(tm*0.43);
wave_1_per_point29=yp=yp*(cos(tm*1.79)*0.5+0.5);
wave_1_per_point30=
wave_1_per_point31=xp=xp+wavex;
wave_1_per_point32=yp=yp+wavey;
wave_1_per_point33=
wave_1_per_point34=x=xp+0.5;
wave_1_per_point35=y=yp*1.333 + 0.5;
wave_1_per_point36=
wave_1_per_point37=
wave_1_per_point38=trailsize=0.85;
wave_1_per_point39=head=above(a,trailsize);
wave_1_per_point40=tail=1-head;
wave_1_per_point41=r=1*head + 0.5*tail;
wave_1_per_point42=g=0.8*head + 0.3*tail;
wave_1_per_point43=b=0.5*head;
wave_1_per_point44=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=repeats=6;
wave_2_per_point2=samplerepeat=sample*repeats;
wave_2_per_point3=cycle=int(samplerepeat);
wave_2_per_point4=sampcyc=samplerepeat - cycle;
wave_2_per_point5=cycleto1=cycle/repeats;
wave_2_per_point6=
wave_2_per_point7=n=sampcyc*6.283;
wave_2_per_point8=phs=sampcyc+0.25;
wave_2_per_point9=tm=q1+phs+(cycleto1)*0.1;
wave_2_per_point10=tmm=time;
wave_2_per_point11=rsample=(1-sampcyc*0.9)*1.5*(cycleto1+1);
wave_2_per_point12=a=sampcyc * below(sampcyc,0.95);
wave_2_per_point13=a=a*a;
wave_2_per_point14=
wave_2_per_point15=//waving
wave_2_per_point16=tmc=tm+cycle-phs*0.2;
wave_2_per_point17=variation=sin(cycleto1*6.283)*9;
wave_2_per_point18=swap=above(sample,0.5)*2-1;
wave_2_per_point19=wavex=sin(tmc*(19+variation)*swap)*rsample*0.04;
wave_2_per_point20=wavey=cos(tmc*(19+variation)*swap)*rsample*0.04;
wave_2_per_point21=
wave_2_per_point22=xp=sin(tm)*0.4 ;
wave_2_per_point23=yp=cos(tm)*0.4 ;
wave_2_per_point24=
wave_2_per_point25=xp=xp*sin(tm*3);
wave_2_per_point26=yp=yp*cos(tm*2.6);
wave_2_per_point27=
wave_2_per_point28=xp=xp*sin(tm*0.43);
wave_2_per_point29=yp=yp*(cos(tm*1.79)*0.5+0.5);
wave_2_per_point30=
wave_2_per_point31=xp=xp+wavex;
wave_2_per_point32=yp=yp+wavey;
wave_2_per_point33=
wave_2_per_point34=x=xp+0.5;
wave_2_per_point35=y=yp*1.333 + 0.5;
wave_2_per_point36=
wave_2_per_point37=
wave_2_per_point38=trailsize=0.85;
wave_2_per_point39=head=above(a,trailsize);
wave_2_per_point40=tail=1-head;
wave_2_per_point41=r=1*head + 0.5*tail;
wave_2_per_point42=g=0.8*head + 0.3*tail;
wave_2_per_point43=b=0.5*head;
wave_2_per_point44=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=6
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.680
shapecode_0_rad=0.80814
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.19380
shapecode_0_tex_zoom=1.04060
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.600
shapecode_0_g2=0.700
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=time*0.1
shapecode_1_enabled=1
shapecode_1_sides=6
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.210
shapecode_1_rad=0.56483
shapecode_1_ang=0.00000
shapecode_1_tex_ang=1.19380
shapecode_1_tex_zoom=1.04060
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.150
shapecode_1_r2=0.600
shapecode_1_g2=0.700
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=-time*0.13;
shape_1_per_frame2=x=sin(time*0.29)*0.2 + 0.5
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.600
shapecode_2_g2=0.700
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.500
shapecode_3_g2=0.700
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=warp = 0;
per_frame_2=//zoom = 1;
per_frame_3=
per_frame_4=tic = min(time-tin,.1);
per_frame_5=tin = time;
per_frame_6=
per_frame_7=vol = (bass_att + treb_att + mid_att)*.333333;
per_frame_8=
per_frame_9=ra = 1/tic*.25;
per_frame_10=
per_frame_11=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
per_frame_12=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
per_frame_13=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
per_frame_14=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
per_frame_15=
per_frame_16=tt = tt + tic*treb;
per_frame_17=mt = mt + tic*mid;
per_frame_18=bt = bt + tic*bass;
per_frame_19=vt = vt + tic*vav;
per_frame_20=
per_frame_21=q1 = tt*1.8;// wave morph speeds
per_frame_22=q2 = mt*3;
per_frame_23=q3 = bt*3;
per_frame_24=
per_frame_25=q4 = vt; // wave colour cycle
per_frame_26=
per_frame_27=rb = if(rb,rb,.2 + rand(1001)*.001*.6);
per_frame_28=rc = if(rc,rc,.2 + rand(1001)*.001*.6);
per_frame_29=rd = if(rd,rd,.2 + rand(1001)*.001*.6);
per_frame_30=re = if(re,re,.2 + rand(1001)*.001*.6);
per_frame_31=
per_frame_32=
per_frame_33=ti = vt*2;
per_frame_34=cx = .3 + .1*sin(ti*re) + .1*cos(ti*rc);
per_frame_35=cy = .5 + .2*sin(ti*rb) + .1*cos(ti*rd);
per_frame_36=
per_frame_37=
per_frame_38=q7 = 6;
per_frame_39=q8 = 2.8;
per_pixel_1=xnum = q7;
per_pixel_2=ynum = q8;
per_pixel_3=pi = 3.141592654;
per_pixel_4=
per_pixel_5=xseg = int(x*xnum);
per_pixel_6=yseg = int(y*ynum);
per_pixel_7=
per_pixel_8=xsw = equal((xseg+equal(yseg%2,0))%2,0);
per_pixel_9=ysw = equal((yseg+1)%2,0);
per_pixel_10=
per_pixel_11=
per_pixel_12=ox = x - xseg*(1/xnum);
per_pixel_13=ox = if(xsw,1/xnum - ox,ox);
per_pixel_14=
per_pixel_15=oy = y - yseg*(1/ynum);
per_pixel_16=oy = if(ysw,1/ynum - oy,oy);
per_pixel_17=
per_pixel_18=dx = above(xseg+yseg,0)*(x-ox);
per_pixel_19=dy = above(xseg+yseg,0)*(y-oy);
per_pixel_20=
per_pixel_21=rot = rot*(1-above(xseg+yseg,0));
per_pixel_22=
per_pixel_23=//dx = equal(seg,1)*(x - .5)*2;
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    ret = tex2D( sampler_main, uv ).xyz*.85;
warp_5=`
warp_6=`    // darken over time
warp_7=`    ret -= 0.002;
warp_8=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv1 = (uv-0.5)*aspect.xy;
comp_4=`
comp_5=`//float ang1 = atan2(uv1.y, uv1.x);
comp_6=`//float rad1 = log(length(uv1)-0.1);
comp_7=`
comp_8=`float rad2 = length(uv1) + .1;
comp_9=`float rad1 = .1/rad2 ;
comp_10=`
comp_11=`float2 uv2 = float2 (ang/3.14, rad1*2.5);
comp_12=`uv2.y = uv2.y  +0.25*time;
comp_13=`//uv2.x = uv2.x  +.0*time;
comp_14=`uv2.x = uv2.x + time/32;
comp_15=`
comp_16=`float2 uv3 = float2 (ang/3.14, rad1*2.5);
comp_17=`uv3.y = uv3.y  +0.08*time ;
comp_18=`//uv3.x = uv3.x  + time/32;
comp_19=`
comp_20=`float3 crisp = 1*GetPixel(uv2) + GetPixel(uv3);
comp_21=`crisp += 2*GetBlur2(frac(uv2)) + 2*GetBlur2(frac(uv3));
comp_22=`
comp_23=`float3 lay1 = float3 (0,0,1)*uv.y*pow(1-rad,8);
comp_24=`
comp_25=`crisp = 3.5*crisp * pow(rad,1);
comp_26=`
comp_27=`float mask = saturate(1-200*rad);
comp_28=`
comp_29=`ret = crisp + lay1*mask + mask * GetPixel(uv);
comp_30=`
comp_31=`}
