MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=4.000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=0.803
fWarpScale=1.220
fZoomExponent=0.99999
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.31218
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=1.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=0
shapecode_0_sides=14
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=10
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.01525
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_0_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0008*cos(ma));
shape_0_per_frame5=my=my+(.0008*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=
shape_0_per_frame15=a=(above(bass+mid+treb,.2));
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=warp = 0;
per_frame_2=zoom = 1;
per_frame_3=wave_a = 0;
per_frame_4=w = w1; // forward vector angle
per_frame_5=ww = -(y1-y2)*(1+(70/fps-1)*2) - y1*0.8; // bending indication
per_frame_6=w = w - ww*5;
per_frame_7=q1 = cos(ww);
per_frame_8=q2 = sin(ww);
per_frame_9=q3 = 1.12;
per_frame_10=q4 = sin(w)*0.042;
per_frame_11=q5 = cos(w)*0.042;
per_frame_12=a = asin(1)*0.5;
per_frame_13=d = 0.08;
per_frame_14=q6 = cos(a+0*ww);
per_frame_15=q7 = sin(a+0*ww);
per_frame_16=q8 = 3.3;
per_frame_17=q9 = cos(-w + asin(1))*d*aspectx;
per_frame_18=q10 = sin(-w+asin(1))*d*aspecty;
per_frame_19=q11 = cos(-a+0*ww);
per_frame_20=q12 = sin(-a+0*ww);
per_frame_21=q13 = q8;
per_frame_22=q14 = cos(-w + asin(1))*d*aspectx;
per_frame_23=q15 = sin(-w+asin(1))*d*aspecty;
per_frame_24=bb = bb*0.97 + bass*0.04;
per_frame_25=mm = mm*0.97 + mid*0.04;
per_frame_26=tt = tt*0.97 + treb*0.04;
per_frame_27=w1 = w1 + ww1*sqrt(vx*vx+vy*vy)*a*2;
per_frame_28=ww1 = ww1*0.94 + y1*0.1;
per_frame_29=q16 = (bb-tt)*0.2;
per_frame_30=y1 = y1 + v1*0.1;
per_frame_31=y2 = y2 + v2*0.2;
per_frame_32=v1 = v1*0.95 - (y1-q16)*0.1;
per_frame_33=v2 = v2*0.99 - (y2-y1)*0.2;
per_frame_34=a = abs(y2-y1)*2.2/fps;
per_frame_35=q17 = sin(w)*a;
per_frame_36=q18 = -cos(w)*a;
per_frame_37=v = 0.25;
per_frame_38=x = x + vx*v; x=min(1,max(-1,x));
per_frame_39=y = y + vy*v; y=min(1,max(-1,y));
per_frame_40=vx = vx*0.97 +sin(w)*a  + (equal(x,-1)- equal(x,1))*0.2;
per_frame_41=vy = vy*0.97 -cos(w)*a  + (equal(y,-1)- equal(y,1))*0.2;
per_frame_42=q19 = x*0.5;
per_frame_43=q20 = y*0.5;
per_frame_44=
per_frame_45=q21 = -w1 - ww*4*0;
per_frame_46=
per_frame_47=mx = max(max(bb,mm),tt);
per_frame_48=mn = min(min(bb,mm),tt);
per_frame_49=ob_r  = (bb-mn)/(mx-mn);
per_frame_50=ob_g = (mm-mn)/(mx-mn);
per_frame_51=ob_b = (tt-mn)/(mx-mn);
per_frame_52=v = 1/fps;
per_frame_53=xx = xx + v*(ob_r-ob_g);
per_frame_54=yy = yy + v*(ob_g-ob_b);
per_frame_55=q32 = xx;
per_frame_56=q31 = yy;
per_pixel_1=xo = x;
per_pixel_2=yo = y;
per_pixel_3=
per_pixel_4=x = 0.5 +(x-0.5)*aspectx;
per_pixel_5=y = 0.5 +(y-0.5)*aspecty;
per_pixel_6=
per_pixel_7=// geiss' tokamak code
per_pixel_8=du = (x*2-1) - q19*2;
per_pixel_9=dv = (y*2-1) + q20*2;
per_pixel_10=dist = sqrt(du*du+dv*dv);
per_pixel_11=ang2 = (atan2(du,dv))*3 + q21*2;// + q22;
per_pixel_12=mult = -pow(dist,2)*0.02;
per_pixel_13=dx2 = mult*sin(ang2)*aspectx;
per_pixel_14=dy2 = mult*cos(ang2)*aspecty;
per_pixel_15=
per_pixel_16=
per_pixel_17=x = xo;
per_pixel_18=y = yo;
per_pixel_19=
per_pixel_20=
per_pixel_21=// have a nice warp effect? - rotate it like a shape!
per_pixel_22=
per_pixel_23=  angle = q21  + 1.579;
per_pixel_24=
per_pixel_25=/////////////////////////////////////////////////////////
per_pixel_26=X1 = (x-0.5)*aspectx; // center
per_pixel_27=Y1 = (y-0.5)*aspecty;
per_pixel_28=x = cos(-angle)*X1 -sin(-angle)*Y1; // rotate the x/y pane
per_pixel_29=y = sin(-angle)*X1 +cos(-angle)*Y1;
per_pixel_30=/////////////////////////////////////////////////////////
per_pixel_31=
per_pixel_32=  // place your original code here
per_pixel_33=
per_pixel_34=  t = time*2;
per_pixel_35=  v = 0.003;
per_pixel_36=  n = 25;
per_pixel_37=
per_pixel_38=  dx = v*(cos((-x+y)*n+t) + sin((x+y)*n+t));
per_pixel_39=  dy = v*(cos((x-y)*n-t) + sin((-x-y)*n-t));
per_pixel_40=
per_pixel_41=
per_pixel_42=/////////////////////////////////////////////////////////
per_pixel_43=dx1 = cos(angle)*dx - sin(angle)*dy; // rotate the dx/dy value to match the x/y pane
per_pixel_44=dy1 = sin(angle)*dx + cos(angle)*dy;
per_pixel_45=dx = dx1*aspectx;
per_pixel_46=dy = dy1*aspecty;
per_pixel_47=/////////////////////////////////////////////////////////
per_pixel_48=
per_pixel_49=dx = dx + dx2;
per_pixel_50=dy = dy + dy2;
warp_1=`shader_body
warp_2=`{
warp_3=`uv  = saturate(uv);
warp_4=`ret = GetPixel(uv) - float3(0.08,0.00,0.08);
warp_5=`float2 uv1 = uv;
warp_6=`float2 d = texsize.zw*4;
warp_7=`float3 dx = (2*GetBlur1(uv1 + float2(1,0)*d) - 2*GetBlur1(uv1 - float2(1,0)*d));
warp_8=`float3 dy = (2*GetBlur1(uv1 + float2(0,1)*d) - 2*GetBlur1(uv1 - float2(0,1)*d));
warp_9=`d *= float2(dx.x,dy.x)*0.4;
warp_10=`uv1+=d;
warp_11=`//uv1 = frac(uv1);
warp_12=`ret.x = tex2d(sampler_fc_main, uv1).x;
warp_13=`ret.x -=(GetBlur1(uv1).x-ret.x)*0.05 + 0.004;
warp_14=`
warp_15=`ret.z = max(length(float2(dx.x,dy.x))*1.4,GetPixel(saturate(lerp(uv_orig,uv,-1)) - float2(dx.z,dy.z)*texsize.zw*4).z) - 0.004;
warp_16=`}
comp_1=`shader_body
comp_2=`{
comp_3=`ret = GetPixel(uv);
comp_4=`}
