MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.229
fWaveSmoothing=0.900
fWaveParam=0.200
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=0.000
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_0_init9=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=1.00000
wavecode_1_r=1.000
wavecode_1_g=0.600
wavecode_1_b=0.000
wavecode_1_a=1.000
wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_1_init9=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.01348
wavecode_2_smoothing=0.00000
wavecode_2_r=1.000
wavecode_2_g=0.600
wavecode_2_b=0.000
wavecode_2_a=0.310
wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
wave_2_init9=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=0.600
wavecode_3_b=0.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=33
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.80375
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.06283
shapecode_0_tex_zoom=1.03922
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=39
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=41
shapecode_1_x=0.600
shapecode_1_y=0.500
shapecode_1_rad=0.03300
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=6.16617
shapecode_1_r=0.400
shapecode_1_g=1.000
shapecode_1_b=0.700
shapecode_1_a=0.900
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=1.000
shape_1_per_frame1=rad = q21*.2;
shapecode_2_enabled=1
shapecode_2_sides=12
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=256
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.20303
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.000
shape_2_per_frame1=k1 = instance/num_inst*6.3;
shape_2_per_frame2=//q15 = 0; q16 = 0;
shape_2_per_frame3=
shape_2_per_frame4=x = .5 +q15 *cos(k1+q17) + q11*-.2; 
shape_2_per_frame5=y = .5 +q16 *q32*sin(k1+q17+time)+q12*.2;
shape_2_per_frame6=
shape_2_per_frame7=
shape_2_per_frame8=a = .5;
shape_2_per_frame9=a2 = .1; r = .5; b = 1; g = 1;
shape_2_per_frame10=rad = max(max(abs(q15),abs(q16))*.2,.04);
shape_2_per_frame11=
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.01645
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.31212
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_1=dec_med = pow (0.85, 30/fps);
per_frame_2=dec_slow = pow (0.96, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, -.5+avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %32;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=q22 = peak;
per_frame_11=q27 = index;
per_frame_12=q28 = index2+1;
per_frame_13=q24 = is_beat;
per_frame_14=
per_frame_15=trig =  is_beat*equal(index%2,0);
per_frame_16=p1 =  trig*(p1+1) + (1-trig)*p1;
per_frame_17=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_18=rott = p2 * 3.1416/4;
per_frame_19=q1 = cos(rott);
per_frame_20=q2 = sin(rott);
per_frame_21=
per_frame_22=
per_frame_23=trig = is_beat*equal(index%24,0);
per_frame_24=ran1 = if(trig,(rand(100)/100-.5)*2,ran1);
per_frame_25=
per_frame_26=trig = is_beat*equal(index%16,0);
per_frame_27=ran2 = if(trig,(rand(100)/100-.5)*2,ran2);
per_frame_28=
per_frame_29=trig = is_beat*equal(index%12,0);
per_frame_30=ran3 = if(trig,(rand(100)/100-.5)*2,ran3);
per_frame_31=
per_frame_32=ran1_ = dec_med*ran1_ + (1-dec_med)*ran1;
per_frame_33=ran2_ = dec_med*ran2_ + (1-dec_med)*ran2;
per_frame_34=ran3_ = dec_med*ran3_ + (1-dec_med)*ran3;
per_frame_35=q11 = ran1_;
per_frame_36=q12 = ran2_;
per_frame_37=
per_frame_38=
per_frame_39=dx = .02*ran1_;
per_frame_40=dy = .02*ran2_;
per_frame_41=zoom = 1+.05*ran3_;
per_frame_42=
per_frame_43=peak_ = dec_med*peak_ + (1-dec_med)*peak;
per_frame_44=peak__ = dec_slow*peak__ + (1-dec_slow)*peak_;
per_frame_45=//peak__ = 1;
per_frame_46=
per_frame_47=ma = ma + (peak_-peak__)*50/fps * bnot(index%2);
per_frame_48=mx=mx*dec_slow+(1-dec_slow)*cos(ma*1.3);
per_frame_49=my=my*dec_slow+(1-dec_slow)*sin(ma);
per_frame_50=
per_frame_51=q15 = mx;
per_frame_52=q16 = my*.8;
per_frame_53=q17 = ma*.8;
per_frame_54=q32 = aspecty;
per_frame_55=monitor = q28;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5);//*aspect.xy;
warp_4=`
warp_5=`float2 d = (uv1);
warp_6=`float3 mus = GetBlur1(uv);
warp_7=`float k = lum(mus)*4;
warp_8=`
warp_9=`d = mul(uv1,float2x2(cos(k),sin(k),-sin(k),cos(k)));
warp_10=`uv1 += .10*lum(GetBlur1(uv))*d;
warp_11=`uv = uv1-.5 + q5;;
warp_12=`
warp_13=`float2 zz = uv * texsize.xy *.02;
warp_14=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_15=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_16=`
warp_17=`uv -= float2(h1,h2)*texsize.zw * q28*4;
warp_18=`
warp_19=`float3 crisp = tex2D(sampler_main,uv) ;
warp_20=`
warp_21=`ret = crisp*.99 -.02;
warp_22=`}
comp_1=`
comp_2=`float2 rs, rs0, uv2, uv3,uv4,dz;
comp_3=`float3 noise, ret1, neu;
comp_4=`
comp_5=`shader_body {
comp_6=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_7=`
comp_8=`float2 hor = float2 (texsize.z,0)*4;
comp_9=`float2 ver = float2 (0, texsize.w)*4;
comp_10=`
comp_11=`//    uv *= aspect.yx;
comp_12=`uv3 = uv;
comp_13=`
comp_14=`dz.x = (2*lum(GetPixel(uv3+hor))- 2*lum(GetPixel(uv3-hor)));
comp_15=`dz.y = (2*lum(GetPixel(uv3+ver))- 2*lum(GetPixel(uv3-ver)));
comp_16=`neu = GetPixel(uv3+dz.yx*0);
comp_17=`ret1 = neu;
comp_18=`
comp_19=`dz = dz*12;
comp_20=`float2 pos = 1;
comp_21=`float2 uv_rr = sin(2*uv1 + dz*.8 + pos);
comp_22=`float2 uv_gg = sin(2*uv1 + dz*1 + pos);
comp_23=`float2 uv_bb = sin(2*uv1 + dz*1.2 +pos);
comp_24=`float3 fac = .1;
comp_25=`float3 mus = float3(fac.x/length(uv_rr),
comp_26=`fac.y/length(uv_gg),
comp_27=`fac.z/length(uv_bb));
comp_28=`
comp_29=`ret = mus -  ret1 *.15 + ret1.g/2;
comp_30=`ret *= 1+ret;
comp_31=`}
