MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=0
PSVERSION_COMP=2
[preset00]
fRating=1.000000
fGammaAdj=2.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=1
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.133
fWaveSmoothing=0.750
fWaveParam=-0.380
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=1.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=r = .8+.2*sin(time*1.444);
wave_0_per_frame2=g = .8+.2*sin(time*1.2233);
wave_0_per_frame3=b = .8+.2*sin(time*1.332211);
wave_0_per_point1=x = .5+.3*sin(sample*20)*(value1*10);
wave_0_per_point2=y = .5+.3*cos(sample*20)*(value2*10);
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_init1=tme = 0;
wave_1_per_point1=tme = tme+bass*.5;
wave_1_per_point2=
wave_1_per_point3=x = .5+.24*sin(sample*3.1415926*2);
wave_1_per_point4=y = .5+.24*cos(sample*3.1415926*2);
wave_1_per_point5=r = sin((sample*20)+(tme*.0002));
wave_1_per_point6=g = 0;
wave_1_per_point7=b = 0;
wave_1_per_point8=a = .5+sin((sample*20)+(tme*.0002));
wave_1_per_point9=a = if(below(a,0),0,a);
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_init1=tme = 0;
wave_2_per_point1=tme = tme+treb*.5;
wave_2_per_point2=
wave_2_per_point3=x = .5+.241*sin(sample*3.1415926*2);
wave_2_per_point4=y = .5+.241*cos(sample*3.1415926*2);
wave_2_per_point5=r = 0;
wave_2_per_point6=g = sin((sample*20)+(tme*.0002));
wave_2_per_point7=b = 0;
wave_2_per_point8=a = .5+sin((sample*20)+(tme*.0002));
wave_2_per_point9=a = if(below(a,0),0,a);
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=tme = tme+mid*.5;
wave_3_per_point2=
wave_3_per_point3=x = .5+.242*sin(sample*3.1415926*2);
wave_3_per_point4=y = .5+.242*cos(sample*3.1415926*2);
wave_3_per_point5=r = 0;
wave_3_per_point6=g = 0;
wave_3_per_point7=b = sin((sample*20)+(tme*.0002));
wave_3_per_point8=a = .5+sin((sample*20)+(tme*.0002));
wave_3_per_point9=a = if(below(a,0),0,a);
shapecode_0_enabled=0
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.16446
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=a = if(above(bass,2.5),1,0);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_a = 0;
per_frame_2=
per_frame_3=
per_frame_4=
per_frame_5=//Thanks to Zylot for rainbow generator
per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
per_frame_11=ib_rr = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
per_frame_12=ib_gg = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
per_frame_13=ib_bb = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
per_frame_14=
per_frame_15=
per_frame_16=
per_frame_17=
per_frame_18=
per_frame_19=ib_r=tan(time*24);
per_frame_20=ib_r=min(ib_r,1);
per_frame_21=ib_r=max(ib_r,0);
per_frame_22=ib_g=tan(time*24+3.14);
per_frame_23=ib_g=min(ib_g,1);
per_frame_24=ib_g=max(ib_g,0);
per_frame_25=ib_b=tan(time*24+6.28);
per_frame_26=ib_b=min(ib_b,1);
per_frame_27=ib_b=max(ib_b,0);
per_frame_28=
per_frame_29=ob_r=ib_r-0.5;
per_frame_30=ob_g=ib_g-0.5;
per_frame_31=ob_b=ib_b-0.5;
per_frame_32=q1=ib_rr;
per_frame_33=q2=1-ib_gg;
per_frame_34=q3=ib_bb;
per_frame_35=
per_frame_36=
per_frame_37=
per_frame_38=decay = 1;
per_frame_39=
per_frame_40=
per_frame_41=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
per_frame_42=//solarize=above(0.5,bass);
per_frame_43=//darken=above(0.4,treb);
per_frame_44=
per_frame_45=musictime=musictime+(mid*mid*mid)*0.01*(75/fps);
per_frame_46=
per_frame_47=xpos=sin(musictime*0.6)*0.5;
per_frame_48=ypos=sin(musictime*0.4)*0.5;
per_frame_49=q4=xpos;
per_frame_50=q5=ypos;
per_frame_51=
per_frame_52=
per_frame_53=//invert=above(sin(time),0.5);
per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
per_pixel_2=//var=(bass+mid+treb)/3;
per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
per_pixel_4=//sx=.99-(var*0.01);
per_pixel_5=//cx=var*0.1*(ang/12);
per_pixel_6=//sy=sx;
per_pixel_7=
per_pixel_8=zoom=.91;
per_pixel_9=
per_pixel_10=cx=0.5+q4;
per_pixel_11=cy=0.5-q5;
per_pixel_12=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
per_pixel_13=//zm=(1.1-(rd/4));
per_pixel_14=zm=1.00;
per_pixel_15=
per_pixel_16=ag=atan( (y-0.5+q5)/(x-0.5-q4) );
per_pixel_17=star=(sin(ag/5)*(2-rd)+pow((tan(rd*6.28*32)*0.5+0.5),2)*0.1)+(rd/3);
per_pixel_18=star=min(star,8);star=max(star,-8);
per_pixel_19=zm=zm+star/20;
per_pixel_20=sx=zm;
per_pixel_21=sy=zm;
per_pixel_22=rot=above(rd,0.7)/(rd+7)*(bass_att*0.1)/rd;
per_pixel_23=dx=sin(x*50)*(bass*0.005)*ag;
per_pixel_24=dy=cos(y*50)*(bass*0.005)*ag;
per_pixel_25=
per_pixel_26=b1a=mid*0.13;
per_pixel_27=b1b=(bass+mid+treb)*0.12;
per_pixel_28=b1=b1b *1.1*rd*rd*rd*rd;
per_pixel_29=zoom=0.97+(b1*.1);
comp_1=`sampler sampler_smalltiled_electric_nebula;
comp_2=`float4 texsize_smalltiled_electric_nebula;
comp_3=`shader_body
comp_4=`{
comp_5=`  ret = tex2D(sampler_main,uv).xyz;
comp_6=`  float2 uv2 = float2(uv.x+.5+(q1),uv.y+.5+(q2));
comp_7=`  float3 ret2 = tex2D(sampler_smalltiled_electric_nebula,uv2*texsize.xy*texsize_smalltiled_electric_nebula.zw).xyz;
comp_8=`  ret = lerp(ret2*((bass+mid+treb)*.5),ret,ret*2.5);
comp_9=`}
