MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=20.944651
fWaveSmoothing=0.000000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.990000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.891519
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8; 
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.020000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.054080
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.200000
shapecode_0_g=0.700000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=0.000000
shapecode_0_b2=0.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=x = .5; y = .5;
shape_0_per_frame3=a = q24; 
shape_0_per_frame4=a2 = 0;
shape_0_per_frame5=//a = 1;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.700000
shapecode_1_y=0.500000
shapecode_1_rad=0.161220
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.993053
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.000000
shapecode_1_border_a=0.050000
shape_1_per_frame1=textured = 1;
shape_1_per_frame2=
shape_1_per_frame3=
shape_1_per_frame4=
shape_1_per_frame5=x1 = (1-q24)*x1 + q24*(.3+rand(100)/200);
shape_1_per_frame6=y1 = (1-q24)*y1 + q24*(.3+rand(100)/200);;
shape_1_per_frame7=
shape_1_per_frame8=x = x1;
shape_1_per_frame9=y = y1;
shape_1_per_frame10=ang = 3*time;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = .5+.5*(rand(100)-50)/100;
shape_2_per_frame2=y = .5+.5*(rand(100)-50)/100;
shape_2_per_frame3=
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=
shape_2_per_frame8=
shape_2_per_frame9=is_beat = above(time, t0+.05);
shape_2_per_frame10=t0 = is_beat*time + (1-is_beat)*t0;
shape_2_per_frame11=
shape_2_per_frame12=
shape_2_per_frame13=a = min(q21 ,.9) * is_beat;
shape_2_per_frame14=rad = a*a/3 ;
shape_2_per_frame15=
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %4;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass_att + mid_att + treb_att;
per_frame_17=q27 = index +1;
per_frame_18=q28 = index2;
per_frame_19=
per_frame_20=
per_frame_21=
per_frame_22=k1 =  is_
per_frame_23=beat*equal(index%2,0);
per_frame_24=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_26=rott = p2 * 3.1416/4;
per_frame_27=
per_frame_28=q1 = cos(rott);
per_frame_29=q2 = sin(rott);
per_frame_30=q3 = -q2;
per_frame_31=q4 = q1;
per_frame_32=
per_frame_33=alt = alt * .2 + q26*.8;
per_frame_34=q26 = q26 - alt;
per_frame_35=
per_frame_36=step = step + 100*max(q26-0.01,0) + q24 ;
per_frame_37=q30 = step;
per_frame_38=
per_frame_39=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_40=q31 = p4;
per_frame_41=
per_frame_42=//zoom = 1 + .05*q1;
per_frame_43=//rot = -0.01 * (index);
per_frame_44=zoom = 1;
per_frame_45=rot = .003;
per_frame_46=
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`
warp_6=`float2 uv1 = (uv_orig-.5) * aspect.xy;
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q30 +.5*q27*length(uv1);
warp_10=`float2 d = normalize(uv1);
warp_11=`
warp_12=`float2 rs = clamp(tan(z)*d,-8,8);
warp_13=`rs = mul(rs+.1,float2x2(_qa));
warp_14=`
warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*11) ;}
warp_16=`
warp_17=`uv += rs/30;
warp_18=`
warp_19=`
warp_20=`uv6 = (uv-.5);
warp_21=`uv6 = mul(uv6,float2x2(_qa));
warp_22=`
warp_23=`mus = .2/(sqrt(uv6.y-.1*q27));
warp_24=`mus = abs(mus);
warp_25=`mus *= float3 (1,.8,.5);
warp_26=`
warp_27=`
warp_28=`
warp_29=`
warp_30=`
warp_31=`float3 blur = GetBlur1(frac(uv));
warp_32=`
warp_33=`float3 crisp= tex2D(sampler_main,uv);
warp_34=`
warp_35=`float3 ret1 = crisp - blur*.05 + .06*mus;
warp_36=`ret = ret1 * .98 -  .01;
warp_37=`
warp_38=`
warp_39=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`//uv = (uv-.5) * aspect.xy + .5;
comp_5=`
comp_6=`
comp_7=`float2 hor = float2 (texsize.z,0)*2;
comp_8=`float2 ver = float2 (0,texsize.w)*2;
comp_9=`float dx = GetBlur1 (uv-hor) - GetBlur1 (uv+hor);
comp_10=`float dy = GetBlur1 (uv-ver) - GetBlur1 (uv+ver);
comp_11=`float2 dz = float2 (dx,dy)*0.5;
comp_12=`
comp_13=`
comp_14=`
comp_15=`float3 crisp = tex2D(sampler_main, uv + dz) * 
comp_16=`               tex2D(sampler_main, 1-uv - dz);
comp_17=`float3 blur = GetBlur1(frac(uv + dz));
comp_18=`
comp_19=`float2 uv1 = uv-.5 + dz/4;
comp_20=`float2 uv2 = uv1*0+.2*float2 (cos(uv1*4+time));;
comp_21=`float3 dots = saturate(.01/(length(uv2))) * float3 (1,1,1);
comp_22=`
comp_23=`
comp_24=`ret = (crisp + blur*2) + q21*dots * (1-blur);
comp_25=`ret *= .7 ;
comp_26=`}
