MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=2
PSVERSION_COMP=3
[preset00]
fRating=5.000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=1.136
fWaveScale=1.229
fWaveSmoothing=0.000
fWaveParam=0.200
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=1.000
ob_b=1.000
ob_a=1.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_init1=t1 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init2=t2 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init3=t3 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init4=t4 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init5=t5 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init6=t6 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init7=t7 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init8=t8 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_0_init9=
wave_0_per_frame1=t1 = time - int (time);
wave_0_per_point1=
wave_0_per_point2=t_abs = sample*3;
wave_0_per_point3=t_rel = sample-time/5;
wave_0_per_point4=
wave_0_per_point5=ampl = 2*t_abs/2 ;
wave_0_per_point6=
wave_0_per_point7=k1=sin(time/13);
wave_0_per_point8=k2=sin(time/12);
wave_0_per_point9=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4  ;
wave_0_per_point10=oy = ampl*cos (t_abs*(31+5*k2));
wave_0_per_point11=oz = -1  ;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=r = sqr(sin(t_rel*3.4));
wave_0_per_point15=g = sqr(sin(t_rel));
wave_0_per_point16=b = sqr (cos(t_rel*1.8));
wave_0_per_point17=
wave_0_per_point18=a=0.1*(sin(t_abs*3)) 
wave_0_per_point19=  + 0.6*q3*below (abs(1-t_abs-t1 ),0.3);
wave_0_per_point20=
wave_0_per_point21=xang = time/9.5;
wave_0_per_point22=yang = 0*time/7;
wave_0_per_point23=zang = -time/22;
wave_0_per_point24=fov = 0.5;
wave_0_per_point25=
wave_0_per_point26=
wave_0_per_point27=// Rotation um x,y,z
wave_0_per_point28=
wave_0_per_point29=mx = ox*cos(zang) - oy*sin(zang);
wave_0_per_point30=my = ox*sin(zang) + oy*cos(zang);
wave_0_per_point31=
wave_0_per_point32=ox = mx;
wave_0_per_point33=oy = my;
wave_0_per_point34=mx = ox*cos(yang) + oz*sin(yang);
wave_0_per_point35=mz = - ox*sin(yang) + oz*cos(yang);
wave_0_per_point36=ox = mx;
wave_0_per_point37=oz = mz;
wave_0_per_point38=my = oy*cos(xang) - oz*sin(xang);
wave_0_per_point39=mz = oy*sin(xang) + oz*cos(xang);
wave_0_per_point40=oy = my;
wave_0_per_point41=oz = mz;
wave_0_per_point42=
wave_0_per_point43=oz = oz - 6;
wave_0_per_point44=x = ox*fov/oz +0.5;
wave_0_per_point45=//x = (x-.5)*0.75 + 0.5;
wave_0_per_point46=y = oy*fov/oz + 0.5;
wave_0_per_point47=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.100
wave_1_init1=t1 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init2=t2 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init3=t3 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init4=t4 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init5=t5 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init6=t6 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init7=t7 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init8=t8 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_1_init9=
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wave_1_per_point1=ang = 0;
wave_1_per_point2=len = t4;
wave_1_per_point3=mad = .6;
wave_1_per_point4=
wave_1_per_point5=it = if(above(sample,0),(it+equal(lev,7)),1);
wave_1_per_point6=ita = (ita + 1)*above(sample,0);
wave_1_per_point7=
wave_1_per_point8=mod = if(equal(it%2,0),1,  if(equal((it+1)%4,0),2,  if(equal((it+3)%8,0),3,  if(equal((it+7)%16,0),4,  if(equal((it+15)%32,0),5,  if(equal((it+31)%64,0),6,  if(equal((it+63)%128,0),7,7)  ))))));
wave_1_per_point9=
wave_1_per_point10=sw = sw - 1;
wave_1_per_point11=sw = if(equal(lev,7),mod,sw)*above(sample,0);
wave_1_per_point12=
wave_1_per_point13=lev = if(above(sample,0),if(above(sw,0),lev-1,lev+1),7);
wave_1_per_point14=a = lev*.1*1.46;
wave_1_per_point15=
wave_1_per_point16=ar = if(above(sample,0),ar,1);
wave_1_per_point17=ar = if(equal(lev,0),ar*-1,ar);
wave_1_per_point18=br = if(above(sample,0),br,1);
wave_1_per_point19=br = if(equal(lev,1),br*-1,br);
wave_1_per_point20=cr = if(above(sample,0),cr,1);
wave_1_per_point21=cr = if(equal(lev,2),cr*-1,cr);
wave_1_per_point22=dr = if(above(sample,0),dr,1);
wave_1_per_point23=dr = if(equal(lev,3),dr*-1,dr);
wave_1_per_point24=er = if(above(sample,0),er,1);
wave_1_per_point25=er = if(equal(lev,4),er*-1,er);
wave_1_per_point26=fr = if(above(sample,0),fr,1);
wave_1_per_point27=fr = if(equal(lev,5),fr*-1,fr);
wave_1_per_point28=gr = if(above(sample,0),gr,1);
wave_1_per_point29=gr = if(equal(lev,6),gr*-1,gr);
wave_1_per_point30=
wave_1_per_point31=mlev = lev*above(sample,0);
wave_1_per_point32=
wave_1_per_point33=swi = equal(q4,0)*equal(sample,0);
wave_1_per_point34=
wave_1_per_point35=ha = if(swi,1-2*int(rand(2)),ha);
wave_1_per_point36=hb = if(swi,1-2*int(rand(2)),hb);
wave_1_per_point37=hc = if(swi,1-2*int(rand(2)),hc);
wave_1_per_point38=hd = if(swi,1-2*int(rand(2)),hd);
wave_1_per_point39=he = if(swi,1-2*int(rand(2)),he);
wave_1_per_point40=hf = if(swi,1-2*int(rand(2)),hf);
wave_1_per_point41=hg = if(swi,1-2*int(rand(2)),hg);
wave_1_per_point42=
wave_1_per_point43=aang = if(above(sample,0),aang,aang + (q1*.8 + q2*.1 + q3*.1)*ha*1);
wave_1_per_point44=bang = if(above(sample,0),bang,bang + (q1*.57 + q2*.33 + q3*.1)*hb*1.33);
wave_1_per_point45=cang = if(above(sample,0),cang,cang + (q1*.33 + q2*.57 + q3*.1)*hc*1.67);
wave_1_per_point46=dang = if(above(sample,0),dang,dang + (q1*.1 + q2*.8 + q3*.1)*hd*2);
wave_1_per_point47=eang = if(above(sample,0),eang,eang + (q1*.1 + q2*.57 + q3*.33)*he*2.33);
wave_1_per_point48=fang = if(above(sample,0),fang,fang + (q1*.1 + q2*.33 + q3*.57)*hf*2.67);
wave_1_per_point49=gang = if(above(sample,0),gang,gang + (q1*.1 + q2*.1 + q3*.8)*hg*3);
wave_1_per_point50=
wave_1_per_point51=aang = 1.57;
wave_1_per_point52=bang = 1.57;
wave_1_per_point53=cang = 1.57;
wave_1_per_point54=dang = 1.57;
wave_1_per_point55=eang = 1.57;
wave_1_per_point56=fang = 1.57;
wave_1_per_point57=gang = 1.57;
wave_1_per_point58=
wave_1_per_point59=oz = 0;
wave_1_per_point60=
wave_1_per_point61=len = len*mad;
wave_1_per_point62=ox = above(lev,0)*sin(aang)*len*ar;
wave_1_per_point63=oy = above(lev,0)*cos(aang)*len;
wave_1_per_point64=
wave_1_per_point65=an = (ar*aang + br*bang)*br;
wave_1_per_point66=len = len*mad;
wave_1_per_point67=oy = oy + above(lev,1)*sin(an)*len*br;
wave_1_per_point68=oz = oz + above(lev,1)*cos(an)*len;
wave_1_per_point69=
wave_1_per_point70=an = (ar*aang + br*bang + cr*cang)*cr;
wave_1_per_point71=len = len*mad;
wave_1_per_point72=ox = ox + above(lev,2)*sin(an)*len*cr;
wave_1_per_point73=oz = oz + above(lev,2)*cos(an)*len;
wave_1_per_point74=
wave_1_per_point75=an = (ar*aang + br*bang + cr*cang + dr*dang)*dr;
wave_1_per_point76=len = len*mad;
wave_1_per_point77=ox = ox + above(lev,3)*sin(an)*len*dr;
wave_1_per_point78=oy = oy + above(lev,3)*cos(an)*len;
wave_1_per_point79=
wave_1_per_point80=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang)*er;
wave_1_per_point81=len = len*mad;
wave_1_per_point82=ox = ox + above(lev,4)*sin(an)*len*er;
wave_1_per_point83=oz = oz + above(lev,4)*cos(an)*len;
wave_1_per_point84=
wave_1_per_point85=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang)*fr;
wave_1_per_point86=len = len*mad;
wave_1_per_point87=ox = ox + above(lev,5)*sin(an)*len*fr;
wave_1_per_point88=oz = oz + above(lev,5)*cos(an)*len;
wave_1_per_point89=
wave_1_per_point90=an = (ar*aang + br*bang + cr*cang + dr*dang + er*eang + fr*fang + gr*gang)*gr;
wave_1_per_point91=len = len*mad;
wave_1_per_point92=oy = oy + above(lev,6)*sin(an)*len*gr;
wave_1_per_point93=ox = ox + above(lev,6)*cos(an)*len;
wave_1_per_point94=
wave_1_per_point95=
wave_1_per_point96=xang = time*1.132;
wave_1_per_point97=xang = q5;
wave_1_per_point98=yang = time*1.153;
wave_1_per_point99=yang = q6;
wave_1_per_point100=zang = time*1.110;
wave_1_per_point101=zang = q7 + 1.57;
wave_1_per_point102=fov = .5;
wave_1_per_point103=
wave_1_per_point104=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point105=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point106=ox = mx;
wave_1_per_point107=oy = my;
wave_1_per_point108=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point109=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point110=ox = mx;
wave_1_per_point111=oz = mz;
wave_1_per_point112=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point113=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point114=oy = my;
wave_1_per_point115=oz = mz;
wave_1_per_point116=
wave_1_per_point117=oz = oz - 2;
wave_1_per_point118=x = ox*fov/oz + 0.5;
wave_1_per_point119=x = (x-.5)*0.75 + 0.5;
wave_1_per_point120=y = oy*fov/oz + 0.5;
wave_1_per_point121=
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=0.100
wave_2_init1=t1 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init2=t2 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init3=t3 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init4=t4 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init5=t5 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init6=t6 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init7=t7 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init8=t8 = 1 + (int(rand(101))*.01 - int(rand(101))*.01)*.3;
wave_2_init9=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=12
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=92
shapecode_0_x=0.800
shapecode_0_y=0.500
shapecode_0_rad=0.19790
shapecode_0_ang=1.57080
shapecode_0_tex_ang=1.25664
shapecode_0_tex_zoom=3.07268
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=t1 = time - int (time);
shape_0_per_frame2=sample = instance/num_inst;
shape_0_per_frame3=t_abs = sample*3;
shape_0_per_frame4=t_rel = sample-time/5;
shape_0_per_frame5=
shape_0_per_frame6=ampl = 2*t_abs/2 ;
shape_0_per_frame7=
shape_0_per_frame8=k1=sin(time/13);
shape_0_per_frame9=k2=sin(time/12);
shape_0_per_frame10=ox = ampl*sin (t_abs*(31+5*k1)) + sin(time/25)*(1-t_abs)*0.4  ;
shape_0_per_frame11=oy = ampl*cos (t_abs*(31+5*k2));
shape_0_per_frame12=oz = -1  ;
shape_0_per_frame13=
shape_0_per_frame14=
shape_0_per_frame15=r = sqr(sin(t_rel*3.4));
shape_0_per_frame16=g = sqr(sin(t_rel));
shape_0_per_frame17=b = sqr (cos(t_rel*1.8));
shape_0_per_frame18=
shape_0_per_frame19=//a=(0.1*(sin(t_abs*3)) + 0.6*q3*below (abs(1-t_abs-t1 ),0.3))*a;
shape_0_per_frame20=
shape_0_per_frame21=xang = time/9.5;
shape_0_per_frame22=yang = 0*time/7;
shape_0_per_frame23=zang = -time/22;
shape_0_per_frame24=fov = 0.5;
shape_0_per_frame25=
shape_0_per_frame26=
shape_0_per_frame27=// Rotation um x,y,z
shape_0_per_frame28=
shape_0_per_frame29=mx = ox*cos(zang) - oy*sin(zang);
shape_0_per_frame30=my = ox*sin(zang) + oy*cos(zang);
shape_0_per_frame31=
shape_0_per_frame32=ox = mx;
shape_0_per_frame33=oy = my;
shape_0_per_frame34=mx = ox*cos(yang) + oz*sin(yang);
shape_0_per_frame35=mz = - ox*sin(yang) + oz*cos(yang);
shape_0_per_frame36=ox = mx;
shape_0_per_frame37=oz = mz;
shape_0_per_frame38=my = oy*cos(xang) - oz*sin(xang);
shape_0_per_frame39=mz = oy*sin(xang) + oz*cos(xang);
shape_0_per_frame40=oy = my;
shape_0_per_frame41=oz = mz;
shape_0_per_frame42=
shape_0_per_frame43=oz = oz - 6;
shape_0_per_frame44=x = ox*fov/oz +0.5;
shape_0_per_frame45=//x = (x-.5)*0.75 + 0.5;
shape_0_per_frame46=y = oy*fov/oz + 0.5;
shape_0_per_frame47=
shape_0_per_frame48=sides=int(rand(100));
shape_0_per_frame49=ang=int(rand(628))/100;
shape_0_per_frame50=a=int(rand(1000))/1000;
shape_0_per_frame51=rad=int(rand(1000))/4000;
shapecode_1_enabled=0
shapecode_1_sides=63
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=1.99863
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.49981
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=0.100
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.600
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.500
shapecode_1_border_a=0.000
shapecode_2_enabled=0
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.123
shapecode_2_y=0.000
shapecode_2_rad=0.27319
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.49981
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.500
shapecode_2_border_g=0.500
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_init_1=movx = int(rand(10));
per_frame_init_2=movy = int(rand(10));
per_frame_init_3=sw3 = 0;
per_frame_init_4=sw4 = -.7;
per_frame_init_5=speed = .1;
per_frame_init_6=zang_ = int(rand(2));
per_frame_1=dec_m = pow (0.85, 30/fps); dec_s = pow (0.95, 30/fps); 
per_frame_2=
per_frame_3=beat = bass+mid+treb; 
per_frame_4=avg = avg*dec_s + beat*(1-dec_s);
per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
per_frame_6=t0a = if(bnot(is_beat),t0a,t0);
per_frame_7=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_8=peak = is_beat * beat + (1-is_beat)*peak*dec_m;
per_frame_9=index = (index + is_beat) %32;
per_frame_10=index2 = (index2 + is_beat*bnot(index))%8;
per_frame_11=
per_frame_12=q20 = avg;
per_frame_13=q22 = peak;
per_frame_14=q24 = is_beat;
per_frame_15=q27 = index +1;
per_frame_16=q28 = index2;
per_frame_17=ZDist =  .25 + .5*pow(sin(zang_/2),2) ; //zoom ;
per_frame_18=q29 = .08/ZDist ;
per_frame_19=q31 = ZDist;
per_frame_20=trig = q24 * bnot(index%8);
per_frame_21=sw0 = if (bnot(trig),sw0,1-above(int(rand(100)),90));
per_frame_22=
per_frame_23=
per_frame_24=trig = q24 * bnot(index%4);
per_frame_25=sw1 = if (bnot(trig), sw1, int(rand(5)-2)*3.1416/2); 
per_frame_26=sw2 = if (bnot(trig), sw2, int(rand(8))-4); 
per_frame_27=
per_frame_28=trig = q24 * above (abs(beat-avg), 2) * bnot(index%4);
per_frame_29=//speed = .2 * sw2 * ZDist * pow(xang,2) + .1;
per_frame_30=fps_ = fps_ * dec_s + (1-dec_s) * min(fps/30,2);
per_frame_31=speed = (.4 + (index2%2)*.3)*ZDist;
per_frame_32=dir = dir + min(max(sw1-dir,-.5),.5)/fps*16;
per_frame_33=monitor = speed;
per_frame_34=
per_frame_35=movx = movx + cos(dir)/fps*speed ;
per_frame_36=movy = movy + sin(dir)/fps*speed ;
per_frame_37=q5 = movx; q6 = movy;; 
per_frame_38=
per_frame_39=trig = q24 * bnot((index+8)%20);
per_frame_40=sw4 = if (bnot(trig), sw4, sin(int(rand(100)))*.7); 
per_frame_41=xang = xang + min(max(sw4-xang,-.2),.2)/fps*4;
per_frame_42=
per_frame_43=trig = q24 * bnot(index%12);
per_frame_44=sw3 = if (bnot(trig), sw3, sw3+int(rand(4)-2)*3.1416/2); 
per_frame_45=pulse = q27 * bnot((2+index2)%4)*3.1416/2*0;
per_frame_46=zang_ = zang_ + max(min(sw3-zang_,.1),-.1)/fps*16;
per_frame_47=//pulse = q27*1.57*bnot(index2%3);
per_frame_48=zang = zang_ + cos((movx-movy)/3)*2; 
per_frame_49=yang = (.8-abs(xang))*sin(movy+movx);
per_frame_50=
per_frame_51=ox = -0; oy = .0; oz = ZDist;
per_frame_52=mx = ox*cos(zang) - oy*sin(zang);
per_frame_53=my = ox*sin(zang) + oy*cos(zang);
per_frame_54=ox = mx;oy = my;
per_frame_55=mx = ox*cos(yang) + oz*sin(yang);
per_frame_56=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_57=ox = mx;oz = mz;
per_frame_58=my = oy*cos(xang) - oz*sin(xang);
per_frame_59=mz = oy*sin(xang) + oz*cos(xang);
per_frame_60=oy = my;oz = mz;
per_frame_61=q11=ox; q12 = oy; q13 = oz; //Position
per_frame_62=
per_frame_63=//Vektor x nach rechts
per_frame_64=ox = 1; oy = 0; oz = 0;
per_frame_65=mx = ox*cos(zang) - oy*sin(zang);
per_frame_66=my = ox*sin(zang) + oy*cos(zang);
per_frame_67=ox = mx;oy = my;
per_frame_68=mx = ox*cos(yang) + oz*sin(yang);
per_frame_69=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_70=ox = mx;oz = mz;
per_frame_71=my = oy*cos(xang) - oz*sin(xang);
per_frame_72=mz = oy*sin(xang) + oz*cos(xang);
per_frame_73=oy = my;oz = mz;
per_frame_74=q14=ox; q15 = oy; q16 = oz;
per_frame_75=
per_frame_76=
per_frame_77=//Vektor z nach hinten
per_frame_78=ox = 0; oy = 0; oz = 1;;
per_frame_79=
per_frame_80=mx = ox*cos(zang) - oy*sin(zang);
per_frame_81=my = ox*sin(zang) + oy*cos(zang);
per_frame_82=ox = mx;oy = my;
per_frame_83=mx = ox*cos(yang) + oz*sin(yang);
per_frame_84=mz = - ox*sin(yang) + oz*cos(yang);
per_frame_85=ox = mx;oz = mz;
per_frame_86=my = oy*cos(xang) - oz*sin(xang);
per_frame_87=mz = oy*sin(xang) + oz*cos(xang);
per_frame_88=oy = my;
per_frame_89=oz = mz;
per_frame_90=q17=ox; q18 = oy; q19 = oz;
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`shader_body {
warp_4=`
warp_5=`float2 uv1 = (uv-.5);// * aspect.xy;
warp_6=`
warp_7=`float2 uv6 = uv1;
warp_8=`float z = 12*(1+rand_preset)*length((abs(uv1.x)-abs(uv1.y)));
warp_9=`float2 d = normalize(uv1);
warp_10=`float2 rs = clamp(tan(z)*d,-4,4);
warp_11=`uv1 -= rs/40;
warp_12=`
warp_13=`uv6 = .4*cos(uv1*8);
warp_14=`mus = .002/(length(uv6.y+uv6.x));
warp_15=`mus *= (1+roam_cos);
warp_16=`
warp_17=`float3 crisp= tex2D(sampler_main,uv1*(1-q28/12+.4*z)+.5);
warp_18=`
warp_19=`float3 ret1 = crisp + mus;
warp_20=`
warp_21=`ret = (ret1*.99-.025);
warp_22=`
warp_23=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`static const float quality = 4, depth = .25;
comp_3=`float3 front, neu, rsl, rsl2, ret1, screen3, back;
comp_4=`float2 dz, uv0, uv1, uv2, uv4;
comp_5=`float  lprof,lprof2,m,n,noise,sun,cloud,sky,mask, shadow, mask1, gmask,mask2;
comp_6=`float  dist;
comp_7=`static float lav_gnd = 0;
comp_8=`static const float anz = 2;
comp_9=`static float2 mov = float2 (q5,q6);
comp_10=`
comp_11=`static float3 t = float3(q14,q15,q16);
comp_12=`static float3 s = float3(q17,q18,q19);
comp_13=`static float3 ts = -cross(s,t);
comp_14=`static float3 pos = float3 (q11,q12,q13);
comp_15=`
comp_16=`float3 project (float dist) {  float z;
comp_17=`  z = dist/mul(cross(ts,-t),screen3) *(1-lav_gnd);
comp_18=`  gmask = (z >= -12) * (z <= 0);
comp_19=`  return gmask * float3(mul(float2x3(ts,t),cross(pos,screen3))*z/1,-z);}
comp_20=`
comp_21=`shader_body {uv0 = uv;
comp_22=`screen3 = float3 ((uv-.5)*aspect.xy, 1-rad/4);
comp_23=`
comp_24=`rsl = project (.5);
comp_25=`lprof2 = 0;
comp_26=`ret1 = float3 (.1,.15,.2);
comp_27=`mask2 = 0;
comp_28=`for (n=anz; n >= 1; n--) {
comp_29=`//  if (q28%3 == 0) {mov = -mov/2 ;}
comp_30=`  dist = n-.5+q31; lav_gnd = 0;  
comp_31=`  for (m=1; m <= quality; m++) {
comp_32=`    rsl = project (dist)+float3 (mov,0) + n/2;
comp_33=`    lprof =  .5-lum(GetBlur1(frac(rsl.xy))); //mittelwert null !#
comp_34=`    lav_gnd -= lprof/quality*depth/rsl.z; 
comp_35=`  }
comp_36=`
comp_37=`  rsl = project (dist)+float3 (mov,0) +n/2; 
comp_38=`  rsl2 = project (dist)+float3 (mov*.9,0); 
comp_39=`  shadow = saturate(4*GetBlur1(frac(rsl2.xy)));// * !(n == 1);
comp_40=`  neu = GetPixel(frac(rsl.xy));
comp_41=`  mask = saturate(8*neu);
comp_42=`  neu *= 1-.7*lum(tex2D (sampler_noise_lq,rsl.xy*4));
comp_43=`  neu *= (1-shadow*rand_preset.z/2) ;
comp_44=`//  neu *= saturate(3-abs(rsl.z)) ; // Abdunkelung hinten
comp_45=`//  neu = lerp(0, neu, saturate(15-rsl.z/4)); // Nebel
comp_46=`  ret1 = lerp(ret1,neu,mask) ;
comp_47=`  lprof2 = lerp(lprof2,lprof,mask);
comp_48=`  mask2 = lerp(mask2,mask,mask);
comp_49=`}
comp_50=`
comp_51=`rsl = project (dist)+float3 (mov+lprof2/4,0); 
comp_52=`float2 noise = tex2D (sampler_noise_hq,rsl+time*.1).xy;
comp_53=`float3 sun = ret1/length(sin(rsl.xy*16+noise));
comp_54=`ret1 +=  sun* (1+0*q22)*float3(.3,.6,1);
comp_55=`
comp_56=`ret = 1-exp(.1-ret1) ;
comp_57=`}
comp_58=`
comp_59=`//written by martin
comp_60=`//END
