MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=1.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.169
fWaveSmoothing=0.000
fWaveParam=0.080
fModWaveAlphaStart=0.000
fModWaveAlphaEnd=1.320
fWarpAnimSpeed=1.459
fWarpScale=2.007
fZoomExponent=1.00000
fShader=0.000
zoom=0.99990
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=0.99990
sy=1.00000
wave_r=0.000
wave_g=0.990
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.015
ob_r=0.000
ob_g=0.000
ob_b=1.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=120
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.89152
wavecode_0_smoothing=0.82000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.600
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=k1 = (sample*100)%8;
wave_0_per_point2=k2 = bnot (k1);
wave_0_per_point3=xi = value1*k2 + xi*(1-k2);
wave_0_per_point4=yi = value2*(1-k2) + yi*k2;
wave_0_per_point5=
wave_0_per_point6=dx = dx*.99 + xi;
wave_0_per_point7=dy = dy*.99 + yi;
wave_0_per_point8=
wave_0_per_point9=x = .5 + xi/2;
wave_0_per_point10=y = .5 + yi/2;
wave_0_per_point11=
wave_0_per_point12=a = q22/8; 
wave_0_per_point13=a = min(a,.4);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.89152
wavecode_1_smoothing=0.82000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.020
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.89152
wavecode_2_smoothing=0.82000
wavecode_2_r=0.000
wavecode_2_g=0.200
wavecode_2_b=0.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=53
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.02440
shapecode_0_ang=0.00000
shapecode_0_tex_ang=1.00531
shapecode_0_tex_zoom=1.53117
shapecode_0_r=0.200
shapecode_0_g=0.700
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.200
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=a = min(q22/4,1); a2 = 1;
shape_0_per_frame2=
shape_0_per_frame3=
shape_0_per_frame4=r0 = bnot(q24)*r0 + q24 * int(rand(10))/10;
shape_0_per_frame5=b0 = bnot(q24)*b0 + q24 * int(rand(10))/10;
shape_0_per_frame6=g0 = bnot(q24)*g0 + q24 * int(rand(10))/10;
shape_0_per_frame7=rad = q22/40;
shape_0_per_frame8=r = r0; b = b0; g = g0;
shape_0_per_frame9=r2 = 0; b2 = 0; g2 = 0;
shapecode_1_enabled=1
shapecode_1_sides=44
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.700
shapecode_1_y=0.500
shapecode_1_rad=0.21730
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.63319
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=0.990
shapecode_1_g2=0.990
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.500
shapecode_1_border_g=0.500
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=textured = 1;
shape_1_per_frame2=rot0 = rot0 + 1/fps * q1;
shape_1_per_frame3=
shape_1_per_frame4=posx = (1-q24)*posx + q24*(.3+int(rand(100))/200);
shape_1_per_frame5=posy = (1-q24)*posy + q24*(.3+int(rand(100))/200);;
shape_1_per_frame6=
shape_1_per_frame7=rad0  = (1-q24)*rad0 + q24*(.05+int(rand(100))/300);
shape_1_per_frame8=rad = rad0;
shape_1_per_frame9=
shape_1_per_frame10=
shape_1_per_frame11=x =  posx;
shape_1_per_frame12=y =  posy;
shape_1_per_frame13=ang = rot0;
shapecode_2_enabled=1
shapecode_2_sides=63
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.503
shapecode_2_y=0.500
shapecode_2_rad=0.03886
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=2.22330
shapecode_2_r=1.000
shapecode_2_g=0.100
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.700
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=textured = 1;
shape_2_per_frame2=rot0 = rot0 + .1/fps * q2;
shape_2_per_frame3=
shape_2_per_frame4=
shape_2_per_frame5=posx = (1-q24)*posx + q24*(.3+int(rand(100))/200);
shape_2_per_frame6=posy = (1-q24)*posy + q24*(.3+int(rand(100))/200);;
shape_2_per_frame7=
shape_2_per_frame8=rad0  = (1-q24)*rad0 + q24*(.05+int(rand(100))/400);
shape_2_per_frame9=rad = rad0;
shape_2_per_frame10=
shape_2_per_frame11=
shape_2_per_frame12=x =  posx+q26;
shape_2_per_frame13=y =  posy;
shape_2_per_frame14=ang = rot0;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=1.000
shapecode_3_rad=0.54822
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.49981
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=0.500
shapecode_3_border_g=0.500
shapecode_3_border_b=0.500
shapecode_3_border_a=0.000
per_frame_init_1=step = 0;
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb); 
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, -2+avg+peak) * above (time, t0+.1);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %16;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_10=
per_frame_11=q20 = avg;
per_frame_12=q21 = beat;
per_frame_13=q22 = peak;
per_frame_14=q23 = index;
per_frame_15=q24 = is_beat;
per_frame_16=q26 = bass_att + mid_att + treb_att;
per_frame_17=q27 = index + 1;
per_frame_18=q28 = index2;
per_frame_19=
per_frame_20=q29 = ((index%2)-.5)*2;
per_frame_21=
per_frame_22=k1 =  is_beat*equal(index%2,0);
per_frame_23=p1 =  k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.1416/8;
per_frame_26=
per_frame_27=q1 = cos(rott);
per_frame_28=q2 = sin(rott);
per_frame_29=q3 = -q2;
per_frame_30=q4 = q1;
per_frame_31=
per_frame_32=//ds = max ((q26-.2),0);
per_frame_33=//step = step + ds/10;
per_frame_34=
per_frame_35=step = step + q24 ;
per_frame_36=
per_frame_37=p3 = p3*dec_slow + (1-dec_slow) * step;
per_frame_38=q30 = step;
per_frame_39=
per_frame_40=p4 = dec_slow*p4 + (1-dec_slow)*q27;
per_frame_41=q31 = p4;
per_frame_42=
per_frame_43=q12 = time -t0;
per_frame_44=monitor = q12;
per_frame_45=
per_frame_46=
per_frame_47=
per_frame_48=zoom = 1;
per_frame_49=rot = -0 ;
per_frame_50=dx = .00;
per_frame_51=
per_frame_52=
per_pixel_1=zoom = 1.3;
warp_1=`float3 color, mus;
warp_2=`float dx,dy;
warp_3=`shader_body {
warp_4=`
warp_5=`float2 uv1 = (uv-.5);// * aspect.xy;
warp_6=`
warp_7=`float2 uv6 = uv1;
warp_8=`float z = 12*length((abs(uv1.x)-abs(uv1.y)));
warp_9=`float2 d = normalize(uv1);
warp_10=`float2 rs = clamp(tan(z)*d,-3,3);
warp_11=`uv1 -= rs/40;
warp_12=`
warp_13=`uv6 = .4*cos(uv1*14+time);
warp_14=`mus = .004/(length(uv6));
warp_15=`
warp_16=`float3 crisp= tex2D(sampler_main,(uv1)*(.95-q28/16+.4*z)+.5);
warp_17=`
warp_18=`float3 ret1 = crisp + mus;
warp_19=`
warp_20=`ret = (ret1*.99-.03);
warp_21=`
warp_22=`}
comp_1=`sampler sampler_pw_noise_lq;
comp_2=`
comp_3=`float2 rs;
comp_4=`float3 noise, ret1;
comp_5=`
comp_6=`shader_body {
comp_7=`float corr = texsize.xy*texsize_noise_lq.zw;
comp_8=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_9=`
comp_10=`float h1 = .5;
comp_11=`
comp_12=`float z = +h1/abs(uv1.y);
comp_13=`rs.x = 1/rad + time*4;
comp_14=`rs.y = ang;
comp_15=`noise = tex2D(sampler_pw_noise_lq,rs/3/q27);
comp_16=`noise *= (noise >= .8);
comp_17=`ret1 = noise;
comp_18=`
comp_19=`
comp_20=`ret = (1+q22)*GetPixel(uv+ret1*rs) -.2*ret1;    
comp_21=`}
