MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000000
fGammaAdj=1.000
fDecay=0.950
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.478
fWaveScale=0.060
fWaveSmoothing=0.900
fWaveParam=-0.200
fModWaveAlphaStart=0.390
fModWaveAlphaEnd=1.180
fWarpAnimSpeed=1.000
fWarpScale=0.010
fZoomExponent=1.64462
fShader=0.000
zoom=1.07163
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.10059
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=4.480
nMotionVectorsY=4.320
mv_dx=0.000
mv_dy=0.000
mv_l=0.050
mv_r=1.000
mv_g=0.200
mv_b=0.200
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.74192
wavecode_0_smoothing=0.00000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=0.020
wave_0_per_point1=q3=bnot(q3);
wave_0_per_point2=
wave_0_per_point3=x=.5+(equal(q3,0)*(int(rand(50))-25)*.02);
wave_0_per_point4=y=.5+(equal(q3,0)*(int(rand(50))-25)*.02);
wavecode_1_enabled=1
wavecode_1_samples=62
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=0.200
wave_1_per_point1=r=bass*.05;
wave_1_per_point2=cd=cd+.001;
wave_1_per_point3=
wave_1_per_point4=c=int(rand(10))*3.1415927*.2;
wave_1_per_point5=c=c+cd;
wave_1_per_point6=
wave_1_per_point7=x=.5+(cos(c)*r);
wave_1_per_point8=y=.5+(sin(c)*r);
wave_1_per_point9=
wave_1_per_point10=r=abs(sin(time*.77));
wave_1_per_point11=g=treb*.5
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.150
shapecode_0_y=0.820
shapecode_0_rad=1.49765
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.36971
shapecode_0_r=1.000
shapecode_0_g=0.400
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ra=ra-(bass_att*.01);
shape_0_per_frame2=
shape_0_per_frame3=ang=ra;
shape_0_per_frame4=
shape_0_per_frame5=x=abs(sin(time*.1));
shape_0_per_frame6=y=abs(cos((time+.2)*.3));
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.830
shapecode_1_y=0.820
shapecode_1_rad=1.49766
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.36971
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.600
shapecode_1_b2=0.700
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ra=ra+(treb_att*.025);
shape_1_per_frame2=
shape_1_per_frame3=ang=ra;
shape_1_per_frame4=
shape_1_per_frame5=x=abs(sin(time*.2));
shape_1_per_frame6=y=abs(cos(time*.7));
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.270
shapecode_2_y=0.200
shapecode_2_rad=1.32910
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=0.40839
shapecode_2_r=0.400
shapecode_2_g=0.800
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.200
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ra=ra+if(above(treb,.5),treb*.03,.01);
shape_2_per_frame2=
shape_2_per_frame3=ang=ra;
shape_2_per_frame4=rad=rad+(treb_att*.1);
shape_2_per_frame5=
shape_2_per_frame6=y=abs(sin(time*.23));
shape_2_per_frame7=x=abs(cos(time*.7));
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.750
shapecode_3_y=0.250
shapecode_3_rad=1.46815
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.40839
shapecode_3_r=1.000
shapecode_3_g=0.900
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ra=ra-if(above(bass,1.3),bass*.02,.01);
shape_3_per_frame2=
shape_3_per_frame3=ang=ra;
shape_3_per_frame4=rad=rad+(bass_att*.1);
shape_3_per_frame5=
shape_3_per_frame6=x=abs(sin(time*.25));
shape_3_per_frame7=
per_frame_1=vol = min(((5*bass + 3*mid_att + 2*treb)/10+0.15),2.15);
per_frame_2=wave_r = wave_r + 0.05*sin(3.23*time)+ 0.05*sin(0.46*time);
per_frame_3=wave_g = wave_g + 0.2*sin(2.71*time)+ 0.05*sin(0.76*time);
per_frame_4=wave_b = wave_b + 0.15*sin(1.132*time)+ 0.05*sin(0.546*time);
per_frame_5=wave_g = if(below(wave_r+wave_g+wave_b,0.1),wave_g+0.5,wave_g);
per_frame_6=wave_x = wave_x + 0.03*vol*sin(0.727*time);
per_frame_7=wave_y = wave_y + 0.04*vol*sin(0.777*time);
per_frame_8=zoom = vol*0.3 + 0.06*sin(0.54*time) + 0.97;
per_frame_9=dx = dx + 0.0075*sin(1.23*time);
per_frame_10=dy = dy + 0.0075*sin(1.43*time);
per_frame_11=rot = rot + 0.05*sin(time);
per_frame_12=q2=bass+treb+mid;
per_pixel_1=zoom = zoom - rad*0.9;
warp_1=`#define sampler_pic sampler_prayerwheel
warp_2=`sampler2D sampler_pic;
warp_3=`
warp_4=`shader_body
warp_5=`{
warp_6=`    ret = tex2D( sampler_main, uv ).xyz;
warp_7=`
warp_8=`    // ERROR DIFFUSION DITHER - looks great
warp_9=`    float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
warp_10=`    ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1;
warp_11=`
warp_12=`    // mix in img...
warp_13=`    float3 pic = tex2D(sampler_pic, uv_orig).xyz;
warp_14=`    float lum = lum(pic);
warp_15=`    float use_it = abs(lum - frac((bass+mid+treb)*0.2));
warp_16=`    use_it = saturate(1 - use_it*33);
warp_17=`    ret = lerp(ret, pic, use_it.xxx);
warp_18=`
warp_19=`    // darken over time
warp_20=`    //ret -= 0.004;
warp_21=`    //ret *= 0.99;
warp_22=`    ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 );  // center only
warp_23=`}
warp_24=`
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`//Code bits by Flexi and Geiss
comp_5=`
comp_6=`    float2 d = texsize.zw*8;
comp_7=`    float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_8=`    float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_9=`    float2 uv_y = uv+float2(dx,dy)*0.55;  
comp_10=`    float2 uv_y2 = (uv_y*1.25)-.125;  
comp_11=`
comp_12=`  
comp_13=`    ret = lerp(ret,1-ret,.7*GetBlur1(uv_y)+.2*GetPixel(uv));
comp_14=`    ret = lerp(ret,ret-.1*GetBlur3(uv_y)+.1*GetBlur1(uv_y2)+.42*GetPixel(uv_y),.25);
comp_15=`    //ret *= .75;
comp_16=`    ret *= saturate(length(ret-0.5)*5);
comp_17=`    //ret = ret.xy;
comp_18=`    ret = lum(ret);
comp_19=`    ret += 1.25;
comp_20=`    ret *= ret*.45;
comp_21=`    float3 mask = GetBlur3(uv)-GetBlur1(uv)-.25*GetBlur2(uv_y);
comp_22=`    ret *= lerp(ret,1.3*ret*mask,pow(hue_shader.zxy,q2*(1-ret)));
comp_23=`    ret += .05;
comp_24=`    ret *= 1.1*ret;
comp_25=`    ret *= (hue_shader*4)-2.75;
comp_26=`    ret *= 3.5-.5*saturate(ret);
comp_27=`
comp_28=`}
