MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=1.000
fDecay=0.997
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.270
fWaveParam=-0.380
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=1.000
ib_g=1.000
ib_b=1.000
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.850
mv_r=0.500
mv_g=0.500
mv_b=0.500
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=x = .5 + (bass*.06)*sin(sample*2*(time*10*treb));
wave_0_per_point2=y = .5 + (bass*.06)*cos(sample*2*(time*10*treb));
wave_0_per_point3=r = 1 + .5*sin(sample*.10+(time*10*bass));
wave_0_per_point4=g = 1 + .5*sin(sample*2+(time*50*treb));
wave_0_per_point5=b = 1 + .5*sin(sample*5+(time*20*mid));
wave_0_per_point6=a = r;
wavecode_1_enabled=1
wavecode_1_samples=102
wavecode_1_sep=0
wavecode_1_bSpectrum=1
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.00000
wavecode_1_r=0.500
wavecode_1_g=0.100
wavecode_1_b=0.240
wavecode_1_a=1.000
wave_1_per_frame1=samples = 256 + 50*sin(time*.939493949);
wave_1_per_frame2=vol = (bass_att + mid_att + treb_att)*.333333;
wave_1_per_frame3=vol_avg = .1*(vol_avg*9 + vol);
wave_1_per_frame4=vg = vol_avg*.1;
wave_1_per_frame5=t1 = if(above(vg,1.8),1.8,vg);
wave_1_per_point1=tm = q1;
wave_1_per_point2=sp = sample*6.28*8*6*sin(time)*100;
wave_1_per_point3=
wave_1_per_point4=vol = (value1+value2)*.5;
wave_1_per_point5=it = it*above(sample,0);
wave_1_per_point6=it = it + 1;
wave_1_per_point7=//rad = .5 + vol + .01;
wave_1_per_point8=rad=1;
wave_1_per_point9=ra = rad*sin(sample*3.14);
wave_1_per_point10=ox = ra*sin(sp);
wave_1_per_point11=oy = sin(sample*3.14-1.57)*rad;
wave_1_per_point12=oz = ra*cos(sp);
wave_1_per_point13=
wave_1_per_point14=xang = q4;
wave_1_per_point15=yang = q5;
wave_1_per_point16=zang = q6;
wave_1_per_point17=fov = .5;
wave_1_per_point18=
wave_1_per_point19=mx = ox*cos(zang) - oy*sin(zang);
wave_1_per_point20=my = ox*sin(zang) + oy*cos(zang);
wave_1_per_point21=ox = mx;
wave_1_per_point22=oy = my;
wave_1_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point25=ox = mx;
wave_1_per_point26=oz = mz;
wave_1_per_point27=my = oy*cos(xang) - oz*sin(xang);
wave_1_per_point28=mz = oy*sin(xang) + oz*cos(xang);
wave_1_per_point29=oy = my;
wave_1_per_point30=oz = mz;
wave_1_per_point31=
wave_1_per_point32=yang = 0;//q8;
wave_1_per_point33=oz = oz + 5;
wave_1_per_point34=
wave_1_per_point35=mx = ox*cos(yang) + oz*sin(yang);
wave_1_per_point36=mz = - ox*sin(yang) + oz*cos(yang);
wave_1_per_point37=ox = mx;
wave_1_per_point38=oz = mz;
wave_1_per_point39=
wave_1_per_point40=oz = oz - 5;
wave_1_per_point41=
wave_1_per_point42=oz = oz - 2;
wave_1_per_point43=x = ox*fov/oz + 0.5;
wave_1_per_point44=x = (x-.5)*0.75 + 0.5;
wave_1_per_point45=y = oy*fov/oz + 0.5;
wave_1_per_point46=
wave_1_per_point47=r = 1 + .5*sin(sample*.10+(time*10*bass));
wave_1_per_point48=g = 1 + .5*sin(sample*2+(time*50*treb));
wave_1_per_point49=b = 1 + .5*sin(sample*5+(time*20*mid));
wavecode_2_enabled=1
wavecode_2_samples=102
wavecode_2_sep=0
wavecode_2_bSpectrum=1
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.00000
wavecode_2_r=0.000
wavecode_2_g=0.000
wavecode_2_b=0.000
wavecode_2_a=1.000
wave_2_per_frame1=samples = 256 + 50*sin(time*.939493949);
wave_2_per_frame2=vol = (bass_att + mid_att + treb_att)*.333333;
wave_2_per_frame3=vol_avg = .1*(vol_avg*9 + vol);
wave_2_per_frame4=vg = vol_avg*.1;
wave_2_per_frame5=t1 = if(above(vg,1.8),1.8,vg);
wave_2_per_point1=tm = q1;
wave_2_per_point2=sp = sample*6.28*8*6*sin(time)*100;
wave_2_per_point3=
wave_2_per_point4=vol = (value1+value2)*.5;
wave_2_per_point5=it = it*above(sample,0);
wave_2_per_point6=it = it + 1;
wave_2_per_point7=//rad = .5 + vol + .01;
wave_2_per_point8=rad=1;
wave_2_per_point9=ra = rad*sin(sample*3.14);
wave_2_per_point10=ox = ra*sin(sp);
wave_2_per_point11=oy = sin(sample*3.14-1.57)*rad;
wave_2_per_point12=oz = ra*cos(sp);
wave_2_per_point13=
wave_2_per_point14=xang = q4;
wave_2_per_point15=yang = q5;
wave_2_per_point16=zang = q6;
wave_2_per_point17=fov = .5;
wave_2_per_point18=
wave_2_per_point19=mx = ox*cos(zang) - oy*sin(zang);
wave_2_per_point20=my = ox*sin(zang) + oy*cos(zang);
wave_2_per_point21=ox = mx;
wave_2_per_point22=oy = my;
wave_2_per_point23=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point25=ox = mx;
wave_2_per_point26=oz = mz;
wave_2_per_point27=my = oy*cos(xang) - oz*sin(xang);
wave_2_per_point28=mz = oy*sin(xang) + oz*cos(xang);
wave_2_per_point29=oy = my;
wave_2_per_point30=oz = mz;
wave_2_per_point31=
wave_2_per_point32=yang = 0;//q8;
wave_2_per_point33=oz = oz + 5;
wave_2_per_point34=
wave_2_per_point35=mx = ox*cos(yang) + oz*sin(yang);
wave_2_per_point36=mz = - ox*sin(yang) + oz*cos(yang);
wave_2_per_point37=ox = mx;
wave_2_per_point38=oz = mz;
wave_2_per_point39=
wave_2_per_point40=oz = oz - 5;
wave_2_per_point41=
wave_2_per_point42=oz = oz - 2;
wave_2_per_point43=x = ox*fov/oz + 0.5;
wave_2_per_point44=x = (x-.5)*0.75 + 0.5;
wave_2_per_point45=y = oy*fov/oz + 0.5;
wave_2_per_point46=
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=20
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1024
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.01000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.26465
shapecode_0_r=0.200
shapecode_0_g=0.000
shapecode_0_b=0.700
shapecode_0_a=0.240
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=1.000
shapecode_0_a2=0.100
shapecode_0_border_r=0.500
shapecode_0_border_g=0.500
shapecode_0_border_b=0.500
shapecode_0_border_a=0.000
shape_0_init1=//samples = 256 + 50*sin(time*.939493949);
shape_0_init2=//num_inst = 256 + 50*sin(time*.939493949);
shape_0_init3=//samples = .5 + sin(time*.939493949);
shape_0_init4=num_inst = .5 + sin(time*.939493949);
shape_0_per_frame1=
shape_0_per_frame2=sample = instance/1024;
shape_0_per_frame3=//num_inst = .5 + sin(time*.939493949);
shape_0_per_frame4=tm = q1;
shape_0_per_frame5=sp = sample*6.28*8*6*sin(time)*100;
shape_0_per_frame6=
shape_0_per_frame7=vol = (value1+value2)*.5;
shape_0_per_frame8=it = it*above(sample,0);
shape_0_per_frame9=it = it + 1;
shape_0_per_frame10=//rad = .5 + vol + .01;
shape_0_per_frame11=rad2=1.3;
shape_0_per_frame12=ra = rad2*sin(sample*3.14);
shape_0_per_frame13=ox = ra*sin(sp);
shape_0_per_frame14=oy = sin(sample*3.14-1.57)*rad2;
shape_0_per_frame15=oz = ra*cos(sp);
shape_0_per_frame16=
shape_0_per_frame17=xang = q4;
shape_0_per_frame18=yang = q5;
shape_0_per_frame19=zang = q6;
shape_0_per_frame20=fov = .5;
shape_0_per_frame21=
shape_0_per_frame22=mx = ox*cos(zang) - oy*sin(zang);
shape_0_per_frame23=my = ox*sin(zang) + oy*cos(zang);
shape_0_per_frame24=ox = mx;
shape_0_per_frame25=oy = my;
shape_0_per_frame26=mx = ox*cos(yang) + oz*sin(yang);
shape_0_per_frame27=mz = - ox*sin(yang) + oz*cos(yang);
shape_0_per_frame28=ox = mx;
shape_0_per_frame29=oz = mz;
shape_0_per_frame30=my = oy*cos(xang) - oz*sin(xang);
shape_0_per_frame31=mz = oy*sin(xang) + oz*cos(xang);
shape_0_per_frame32=oy = my;
shape_0_per_frame33=oz = mz;
shape_0_per_frame34=
shape_0_per_frame35=yang = 0;//q8;
shape_0_per_frame36=oz = oz + 5;
shape_0_per_frame37=rad=rad*instance*.0041;//3d
shape_0_per_frame38=
shape_0_per_frame39=mx = ox*cos(yang) + oz*sin(yang);
shape_0_per_frame40=mz = - ox*sin(yang) + oz*cos(yang);
shape_0_per_frame41=ox = mx;
shape_0_per_frame42=oz = mz;
shape_0_per_frame43=
shape_0_per_frame44=oz = oz - 5;
shape_0_per_frame45=
shape_0_per_frame46=oz = oz - 2;
shape_0_per_frame47=x = ox*fov/oz + 0.5;
shape_0_per_frame48=x = (x-.5)*0.75 + 0.5;
shape_0_per_frame49=y = oy*fov/oz + 0.5;
shape_0_per_frame50=
shape_0_per_frame51=r = 1 + .5*sin(sample*.10+(time*10*bass));
shape_0_per_frame52=g = 1 + .5*sin(sample*2+(time*50*treb));
shape_0_per_frame53=b = 1 + .5*sin(sample*5+(time*20*mid));
shape_0_per_frame54=g2= 1 + .5*sin(sample*.10+(time*10*bass));
shape_0_per_frame55=b2= 1 + .5*sin(sample*2+(time*50*treb));
shape_0_per_frame56=r2= 1 + .5*sin(sample*5+(time*20*mid));
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=33
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.500
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.500
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = rand(int(q30))/15+instance-instance;
shape_1_per_frame2=trans2 = rand(int(q30))/15+instance-instance;
shape_1_per_frame3=trans3 = rand(int(q30))/15+instance-instance;
shape_1_per_frame4=a = trans;
shape_1_per_frame5=
shape_1_per_frame6=x = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame7=y = .5 + int(rand(15))*0.01*bass_att*if(equal(int(rand(2)),1),1,-1)+instance-instance;
shape_1_per_frame8=rad = .09 + rand(int(q30))/15+instance-instance;
shape_1_per_frame9=r=rand(q30)*.1+instance-instance;
shape_1_per_frame10=g=rand(q30)*.1+instance-instance;
shape_1_per_frame11=b=rand(q30)*.1+instance-instance;
shape_1_per_frame12=r2=rand(q30)*.1+instance-instance;
shape_1_per_frame13=g2=rand(q30)*.1+instance-instance;
shape_1_per_frame14=b2=rand(q30)*.1+instance-instance;
shape_1_per_frame15=border_r=rand(q30)*.1+instance-instance;
shape_1_per_frame16=border_g=rand(q30)*.1+instance-instance;
shape_1_per_frame17=border_b=rand(q30)*.1+instance-instance;
shapecode_2_enabled=0
shapecode_2_sides=3
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.21000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.840
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.580
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang = ang + time*4;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=tst = 10;
per_frame_init_2=tr1 = -5+rand(10);
per_frame_init_3=tr2 = -2+rand(4);
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=q4=sin(atime*.03);
per_frame_25=q5=cos(atime*.030383824);
per_frame_26=q6=tan(atime*.029384834);
per_frame_27=
per_frame_28=warp = 0;
per_frame_29=bassspin = if(above(bass*.09,bassspin),bassspin+.002,bassspin-.002);
per_frame_30=bassspin = bassspin*above(bassspin,0);
per_frame_31=bassc = bassc+bassspin;
per_frame_32=q1 = bassc;
per_frame_33=q2 = frame%int(36+12*sin(time*.1));
per_frame_34=tst = if(equal(q2,1),10+int(rand(45)),tst);
per_frame_35=q3 = tst;
per_frame_36=decay = .92;
per_frame_37=q4 = tr1*.1;
per_frame_38=q5 = tr2*.1;
per_frame_39=
per_frame_40=q30=(bass+treb+mid)*1;
per_pixel_1=zoom = zoom + (.01*(bass_att*bass_att))*rad;
per_pixel_2=rot = rot + rad*(-2.5&(cos(time)*5))*.01;
per_pixel_3=zoom = zoom+((treb_att*.005));
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame
warp_4=`    int nang;
warp_5=`    nang = int(q3);
warp_6=`    
warp_7=`    float2 uv2 = uv;
warp_8=`    uv2.x = uv.x + (.003*sin((ang*nang)+(q1*5)));
warp_9=`    uv2.y = uv.y + (.003*cos((ang*nang)+(q1*5)));
warp_10=`    ret = tex2D( sampler_fw_main, uv2 ).xyz;
warp_11=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_12=`                      ((uv2.xyy*q27
warp_13=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_14=`                      ).xyz*
warp_15=`                      float3(1,1,0)*0.05 + 
warp_16=`                      time*float3(0,0,1)*q29
warp_17=`                     );
warp_18=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_19=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_20=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_21=`    // darken (decay) over time
warp_22=`    if((ret.x +ret.y + ret.z)*.3333 <= .33){
warp_23=`       ret = ret - .1;
warp_24=`    }
warp_25=`    ret = ret*.9999;
warp_26=`}
comp_1=`sampler sampler_rand00;
comp_2=`float4 texsize_rand00;
comp_3=`
comp_4=`shader_body
comp_5=`{   
comp_6=`    float2 uv1 = uv-.5;
comp_7=`    float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv)*0;
comp_8=`    float2 uv_noise = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
comp_9=`    half4 noiseVal = tex2D(sampler_noise_lq, uv_noise);
comp_10=`    
comp_11=`    float2 hor = float2 (.001,0);
comp_12=`    float2 ver = float2 (0,.001);
comp_13=`    float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_14=`    float dy = GetPixel (uv-ver) - GetPixel (uv+ver);    
comp_15=`    float2 dz = float2 (dx,dy);
comp_16=`
comp_17=`    uv1 = uv1*0+.5*cos(uv1*1.5+1.6) - 3*dz;
comp_18=`    float dots = saturate(.001*q3/length(uv1));
comp_19=`
comp_20=`    ret1 = .2*lum(ret1)+dots*ret1*10*(.1*(bass+mid));
comp_21=`    //ret1 = lerp(noiseVal,ret1,abs(ret1-1));
comp_22=`    ret = .8*ret1;
comp_23=`
comp_24=`    float2 uv2 = float2(uv.x+.5-time*q4,uv.y+.5+time*q5);
comp_25=`    float3 ret2 = tex2D(sampler_rand00,uv2*texsize.xy*texsize_rand00.zw).xyz;
comp_26=`   
comp_27=`    ret2 = .2*lum(ret2)+dots*ret2*10*(.3*(bass+mid));
comp_28=`   
comp_29=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_30=`                      ((uv2.xyy*q28
comp_31=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_32=`                      ).xyz*
comp_33=`                      float3(1,1,0)*0.05 + 
comp_34=`                      time*float3(0,0,1)*q31
comp_35=`                     );
comp_36=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_37=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_38=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_39=`    if(ret.x == 0 && ret.y == 0 && ret.z == 0){
comp_40=`    ret = lerp(ret2*.5+((bass+mid+treb)*.01),ret,ret*5);
comp_41=`    }
comp_42=`}
comp_43=`//Props to satan who taught me how to love
comp_44=`//Props to martin for code I used to create the glossy effect.  Learning this pixel shader stuff!
