MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.010
fWarpScale=1.766
fZoomExponent=1.00016
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=1.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=1.000
mv_r=0.390
mv_g=0.440
mv_b=0.900
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.300
wavecode_0_g=0.700
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=r = 0.01*sin(bass+mid+time/2)+samples;
wave_0_per_frame2=g = 0.01*sin(bass+mid+time/4)+samples;
wave_0_per_frame3=b = 0.01*sin(bass+mid+time/6)+samples;
wave_0_per_frame4=a = 0.01*sin(bass+vol)*sqr(time);
wave_0_per_point1=n=sample*6.283;
wave_0_per_point2=
wave_0_per_point3=flip=flip+1;
wave_0_per_point4=flip=flip*below(flip,2);
wave_0_per_point5=
wave_0_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
wave_0_per_point7=
wave_0_per_point8=xp=sin(n+phase)*flip;
wave_0_per_point9=yp=cos(n+phase)*flip;
wave_0_per_point10=zp=0;
wave_0_per_point11=
wave_0_per_point12=//rotate on y during draw
wave_0_per_point13=ang=n*2+phase*0.2;
wave_0_per_point14=xq=xp*sin(ang) + zp*cos(ang);
wave_0_per_point15=yq=yp;
wave_0_per_point16=zq=xp*cos(ang) - zp*sin(ang);
wave_0_per_point17=
wave_0_per_point18=//rotation;
wave_0_per_point19=ang=time*0.1;
wave_0_per_point20=xp=xq*sin(ang) + zq*cos(ang);
wave_0_per_point21=yp=yq;
wave_0_per_point22=zp=xq*cos(ang) - zq*sin(ang);
wave_0_per_point23=
wave_0_per_point24=ang=time*0.17;
wave_0_per_point25=xq=xp;
wave_0_per_point26=yq=yp*sin(ang) + zp*cos(ang);
wave_0_per_point27=zq=yp*cos(ang) - zp*sin(ang);
wave_0_per_point28=
wave_0_per_point29=
wave_0_per_point30=//push into viewspace
wave_0_per_point31=zq=zq+3.1;
wave_0_per_point32=
wave_0_per_point33=
wave_0_per_point34=//project into screenspace
wave_0_per_point35=xs=xq/zq;
wave_0_per_point36=ys=yq/zq;
wave_0_per_point37=
wave_0_per_point38=
wave_0_per_point39=x=xs+0.5;
wave_0_per_point40=y=ys*1.3+0.5;
wave_0_per_point41=a=(1-flip)*0.05;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=10
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.41906
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.25716
shapecode_0_r=0.800
shapecode_0_g=0.900
shapecode_0_b=1.000
shapecode_0_a=0.200
shapecode_0_r2=0.000
shapecode_0_g2=0.500
shapecode_0_b2=1.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=chng=sin(time*.5);
per_frame_2=cthr=.9999;
per_frame_3=mq21=if(above(chng,cthr),rand(3),mq21);
per_frame_4=mq22=if(above(chng,cthr),rand(3),mq22);
per_frame_5=mq23=if(above(chng,cthr),rand(3),mq23);
per_frame_6=mq24=if(above(chng,cthr),rand(2),mq24);
per_frame_7=mq25=if(above(chng,cthr),rand(2),mq25);
per_frame_8=mq26=if(above(chng,cthr),rand(2),mq26);
per_frame_9=mq27=if(above(chng,cthr),rand(1),mq27);
per_frame_10=mq28=if(above(chng,cthr),rand(1),mq28);
per_frame_11=mq29=if(above(chng,cthr),rand(1)*.3,mq29);
per_frame_12=mq31=if(above(chng,cthr),rand(1)*.3,mq31);
per_frame_13=monitor=chng;
per_frame_14=q21=mq21;q22=mq22;q23=mq23;q24=mq24;q25=mq25;q26=mq26;
per_frame_15=q27=mq27;q28=mq28;q29=mq29;q31=mq31;
per_frame_16=
per_frame_17=monitor=mq1;
per_frame_18=vol=bass+treb+mid;
per_frame_19=atime=atime+vol;
per_frame_20=q11=.4+sin(atime*.006        )*.4;
per_frame_21=q12=.4+cos(atime*.00613828348)*.4;
per_frame_22=q13=.4+sin(atime*.00598593455)*.4;
per_frame_23=monitor=q13;
per_frame_24=q4=sin(atime*.03);
per_frame_25=q5=cos(atime*.030383824);
per_frame_26=q6=tan(atime*.029384834);
per_frame_27=
per_frame_28=wave_r = wave_r + 0.35*sin(0.4*time) + 0.16*sin(0.5*time);
per_frame_29=wave_g = wave_g + 0.36*sin(0.7*time) + 0.15*sin(0.11*time);
per_frame_30=wave_b = wave_b + 0.37*sin(0.84*time) + 0.15*sin(0.3*time);
per_frame_31=warp = 0;
per_frame_32=
per_frame_33=//ob_r = wave_r;
per_frame_34=//ob_g = wave_g;
per_frame_35=//ob_b = wave_b;
per_frame_36=//ib_r = wave_g;
per_frame_37=//ib_b = wave_r;
per_frame_38=//ib_g = wave_b;
per_pixel_1=myx = y-.5;
per_pixel_2=myy = x-0.25;
per_pixel_3=dy = 2*(2*myx*myy);
per_pixel_4=dx = 2*((myy*myy) - (myx*myx))+mid/1.52 +sin(time/2) /2 ;
per_pixel_5=it = 0.3*sin(time*0.2);
per_pixel_6=radm = rad*0.5;
per_pixel_7=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20));
per_pixel_8=mod = sin(ang*5);
per_pixel_9=mod = mod*mod;
per_pixel_10=zoom = .99 - abs(0.01*mod);
per_pixel_11=mx = (x-.5)*1.33;
per_pixel_12=my = y - .5;
per_pixel_13=ckdx=dx;//////////////////////////////////////////
per_pixel_14=ckdy=dy;
per_pixel_15=cksx=sx;
per_pixel_16=cksy=sy;
per_pixel_17=ckrt=rot;
per_pixel_18=ckzm=zoom;
per_pixel_19=ckcx=cx;
per_pixel_20=ckcy=cy;
per_pixel_21=ckwp=warp;
per_pixel_22=
per_pixel_23=dx=0;
per_pixel_24=dy=0;
per_pixel_25=sx=1;
per_pixel_26=sy=1;
per_pixel_27=rot=0;
per_pixel_28=zoom=1;
per_pixel_29=cx=.5;
per_pixel_30=cy=.5;
per_pixel_31=warp=0;/////////////////////////////////////////////////////
per_pixel_32=
per_pixel_33=
per_pixel_34=rf=if( above (x,.5),1,0);
per_pixel_35=
per_pixel_36=vt=(x-.5)*2;
per_pixel_37=dx=rf*vt+dx*(1-rf);
per_pixel_38=rf=1-rf;
per_pixel_39=rot=rf*rot;
per_pixel_40=zoom=rf*zoom+1*(1-rf);
per_pixel_41=dy=dy*rf;
per_pixel_42=sx=rf*sx+1*(1-rf);
per_pixel_43=rf=if( above (y,.5),1,0);
per_pixel_44=
per_pixel_45=vt=(y-.5)*2;
per_pixel_46=dy=rf*vt+dy*(1-rf);
per_pixel_47=rf=1-rf;
per_pixel_48=rot=rf*rot;
per_pixel_49=zoom=rf*zoom+1*(1-rf);
per_pixel_50=//dy=dy*rf;
per_pixel_51=sx=rf*sx+1*(1-rf);
per_pixel_52=//flip= (-2 * above(sin(time),-0.9) )+1;
per_pixel_53=//var=(bass+mid+treb)/3;
per_pixel_54=
per_pixel_55=//dx = equal(seg,1)*(x - .5)*2;
per_pixel_56=///////////////////////////////////////
per_pixel_57=cr1=(int(sin(treb*4+mid*2)/2+.5+.99));
per_pixel_58=cr2=cr1;
per_pixel_59=crx=cr2-cr1;
per_pixel_60=ci=rad;
per_pixel_61=cb=.25  ;
per_pixel_62=crs=2;
per_pixel_63=cr=pow(sin(ci*6.3-(cb*6.3))/2+.5,crs)*crx+cr1;
per_pixel_64=cqr=if( above (ci,.25+cb),cr,crx+cr1);crr=if( below(ci,1.5),cqr,crx+cr1);
per_pixel_65=jx1=crr;
per_pixel_66=kx1=1-crr;
per_pixel_67=
per_pixel_68=cjdx=dx;
per_pixel_69=cjdy=dy;
per_pixel_70=cjsx=sx;
per_pixel_71=cjsy=sy;
per_pixel_72=cjrt=rot;
per_pixel_73=cjzm=zoom;
per_pixel_74=cjcx=cx;
per_pixel_75=cjcy=cy;
per_pixel_76=cjwp=warp;
per_pixel_77=
per_pixel_78=dx=(jx1*cjdx+kx1*ckdx);
per_pixel_79=dy=(jx1*cjdy+kx1*ckdy);
per_pixel_80=sx=(jx1*cjsx+kx1*cksx);
per_pixel_81=sy=(jx1*cjsy+kx1*cksy);
per_pixel_82=rot=(jx1*cjrt+kx1*ckrt);
per_pixel_83=zoom=(jx1*cjzm+kx1*ckzm);
per_pixel_84=cx=(jx1*cjcx+kx1*ckcx);
per_pixel_85=cy=(jx1*cjcy+kx1*ckcy);
per_pixel_86=warp=(jx1*cjwp+kx1*ckwp);////////////////////////////////////////////////////
per_pixel_87=
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`    // sample previous frame
warp_5=`    float3 a = tex2d(sampler_main, uv).xyz;
warp_6=`    float3 b = GetBlur1(uv)*5;
warp_7=`
warp_8=`    float2 uv2 = uv + (a-b).xy*texsize.zw*5;
warp_9=`    ret = tex2d(sampler_main, uv2).xyz;
warp_10=`float4 noise9 = tex3D(sampler_noisevol_hq, 
warp_11=`                      ((uv2.xyy*q27
warp_12=`                       )*texsize.xyy*texsize_noisevol_hq.zww
warp_13=`                      ).xyz*
warp_14=`                      float3(1,1,0)*0.05 + 
warp_15=`                      time*float3(0,0,1)*q29
warp_16=`                     );
warp_17=`if(ret.x> q21*q13         && ret.x<= q24*q11        )ret.y += (noise9).x*.5; 
warp_18=`if(ret.y> q22*q11         && ret.y<= q25*q12        )ret.z += (noise9).y*.5; 
warp_19=`if(ret.z> q23*q12         && ret.z<= q26*q13        )ret.x += (noise9).z*.5; 
warp_20=`    
warp_21=`    // add noise
warp_22=`    float t = 0.01;
warp_23=`    ret += (tex2D(sampler_noise_lq, uv_orig.xy*texsize.xy*texsize_noise_lq.zw).xyz*2-1)*t;
warp_24=` 
warp_25=`    // darken
warp_26=`    ret -= 0.00014;
warp_27=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    uv *= 0.5;
comp_4=`    ret = tex2D(sampler_main, uv).xyz;
comp_5=`    ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0)).xyz);
comp_6=`float4 noise9 = tex3D(sampler_noisevol_hq, 
comp_7=`                      ((uv.xyy*q28
comp_8=`                       )*texsize.xyy*texsize_noisevol_hq.zww
comp_9=`                      ).xyz*
comp_10=`                      float3(1,1,0)*0.05 + 
comp_11=`                      time*float3(0,0,1)*q31
comp_12=`                     );
comp_13=`if(ret.x> q26*q13         && ret.x<= q23*q11        )ret.z -= (noise9).x*.5; 
comp_14=`if(ret.y> q25*q11         && ret.y<= q22*q12        )ret.x -= (noise9).y*.5; 
comp_15=`if(ret.z> q24*q12         && ret.z<= q21*q13        )ret.y -= (noise9).z*.5; 
comp_16=`    ret = max(ret, tex2D(sampler_main,uv + float2(0,0.5)).xyz);
comp_17=`    ret = max(ret, tex2D(sampler_main,uv + float2(0.5,0.5)).xyz);
comp_18=`    ret *= 1.666;
comp_19=`
comp_20=`}
comp_21=`
comp_22=`
