MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=0
[preset00]
fRating=3.000
fGammaAdj=1.399
fDecay=1.000
fVideoEchoZoom=1.488
fVideoEchoAlpha=0.300
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.286
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=1.000
zoom=0.99951
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01010
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.100
ib_size=0.000
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=branch=int(rand(2));
wave_0_per_point2=
wave_0_per_point3=//base
wave_0_per_point4=wx=if(equal(sc,0),.5,wx);
wave_0_per_point5=wy=if(equal(sc,0),0,wy);
wave_0_per_point6=
wave_0_per_point7=wx=if(equal(sc,1),.5,wx);
wave_0_per_point8=wy=if(equal(sc,1),.1,wy);
wave_0_per_point9=
wave_0_per_point10=//calculate previous branch length
wave_0_per_point11=d=if(below(sc,2),.3,.7*d);
wave_0_per_point12=
wave_0_per_point13=//angle
wave_0_per_point14=wainc=if(equal(branch,1),.2+sin(time),-.2);
wave_0_per_point15=
wave_0_per_point16=wa=if(below(sc,2),3.1415927*.5,wa+wainc);
wave_0_per_point17=
wave_0_per_point18=//branches
wave_0_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_0_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_0_per_point21=
wave_0_per_point22=//sample count
wave_0_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_0_per_point24=
wave_0_per_point25=a=if(below(sc,2),0,.1);
wave_0_per_point26=
wave_0_per_point27=x=wx;
wave_0_per_point28=y=wy;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=1
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=branch=int(rand(2));
wave_1_per_point2=
wave_1_per_point3=//base
wave_1_per_point4=wx=if(equal(sc,0),.5,wx);
wave_1_per_point5=wy=if(equal(sc,0),1,wy);
wave_1_per_point6=
wave_1_per_point7=wx=if(equal(sc,1),.5,wx);
wave_1_per_point8=wy=if(equal(sc,1),.9,wy);
wave_1_per_point9=
wave_1_per_point10=//calculate previous branch length
wave_1_per_point11=d=if(below(sc,2),.3,.7*d);
wave_1_per_point12=
wave_1_per_point13=//angle
wave_1_per_point14=wainc=if(equal(branch,1),.2+sin(time),-.2);
wave_1_per_point15=
wave_1_per_point16=wa=if(below(sc,2),3.1415927*1.5,wa+wainc);
wave_1_per_point17=
wave_1_per_point18=//branches
wave_1_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_1_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_1_per_point21=
wave_1_per_point22=//sample count
wave_1_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_1_per_point24=
wave_1_per_point25=a=if(below(sc,2),0,.1);
wave_1_per_point26=
wave_1_per_point27=x=wx;
wave_1_per_point28=y=wy;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=1
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=branch=int(rand(2));
wave_2_per_point2=
wave_2_per_point3=//base
wave_2_per_point4=wx=if(equal(sc,0),0,wx);
wave_2_per_point5=wy=if(equal(sc,0),.5,wy);
wave_2_per_point6=
wave_2_per_point7=wx=if(equal(sc,1),.1,wx);
wave_2_per_point8=wy=if(equal(sc,1),.5,wy);
wave_2_per_point9=
wave_2_per_point10=//calculate previous branch length
wave_2_per_point11=d=if(below(sc,2),.3,.7*d);
wave_2_per_point12=
wave_2_per_point13=//angle
wave_2_per_point14=wainc=if(equal(branch,1),.25+cos(time),-.25);
wave_2_per_point15=
wave_2_per_point16=wa=if(below(sc,2),3.1415927*2,wa+wainc);
wave_2_per_point17=
wave_2_per_point18=//branches
wave_2_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_2_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_2_per_point21=
wave_2_per_point22=//sample count
wave_2_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_2_per_point24=
wave_2_per_point25=a=if(below(sc,2),0,.1);
wave_2_per_point26=
wave_2_per_point27=x=wx;
wave_2_per_point28=y=wy;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=1
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=branch=int(rand(2));
wave_3_per_point2=
wave_3_per_point3=//base
wave_3_per_point4=wx=if(equal(sc,0),1,wx);
wave_3_per_point5=wy=if(equal(sc,0),.5,wy);
wave_3_per_point6=
wave_3_per_point7=wx=if(equal(sc,1),.9,wx);
wave_3_per_point8=wy=if(equal(sc,1),.5,wy);
wave_3_per_point9=
wave_3_per_point10=//calculate previous branch length
wave_3_per_point11=d=if(below(sc,2),.3,.7*d);
wave_3_per_point12=
wave_3_per_point13=//angle
wave_3_per_point14=wainc=if(equal(branch,1),.25+cos(time),-.25);
wave_3_per_point15=
wave_3_per_point16=wa=if(below(sc,2),3.1415927*1,wa+wainc);
wave_3_per_point17=
wave_3_per_point18=//branches
wave_3_per_point19=wx=if(above(sc,2),wx+cos(wa)*d,wx);
wave_3_per_point20=wy=if(above(sc,2),wy+sin(wa)*d,wy);
wave_3_per_point21=
wave_3_per_point22=//sample count
wave_3_per_point23=sc=if(equal(sc,11),0,sc+1);
wave_3_per_point24=
wave_3_per_point25=a=if(below(sc,2),0,.1);
wave_3_per_point26=
wave_3_per_point27=x=wx;
wave_3_per_point28=y=wy;
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=1.46815
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.63904
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=0.500
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=time*.1;
shape_0_per_frame2=
shape_0_per_frame3=sides=int(abs(sin(time*.5)*7));
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.02743
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.050
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=time*.1;
shape_1_per_frame2=
shape_1_per_frame3=r=.7+(sin(time)*.3);
shape_1_per_frame4=g=.7+(cos(time)*.3);
shape_1_per_frame5=b=.7+(sin(time+.12)*.3);
shape_1_per_frame6=
shape_1_per_frame7=rad=rad+(treb_att*bass_att*.5);
shape_1_per_frame8=x=.5+(sin(time)*.5);
shapecode_2_enabled=1
shapecode_2_sides=5
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.02508
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=0.050
shapecode_2_r2=1.000
shapecode_2_g2=1.000
shapecode_2_b2=1.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ang=time*.25;
shape_2_per_frame2=
shape_2_per_frame3=g=.7+(sin(time)*.3);
shape_2_per_frame4=b=.7+(cos(time)*.3);
shape_2_per_frame5=r=.7+(sin(time+.12)*.3);
shape_2_per_frame6=
shape_2_per_frame7=r2=.7+(sin(time)*.3);
shape_2_per_frame8=g2=.7+(cos(time)*.3);
shape_2_per_frame9=b2=.7+(sin(time+.12)*.3);
shape_2_per_frame10=
shape_2_per_frame11=rad=rad+(treb_att*bass_att*.5);
shape_2_per_frame12=y=.5+(sin(time)*.25);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=2.66717
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=0.60804
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=0.100
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.010
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.13);
per_frame_2=wave_g = wave_g + 0.5*sin(time*1.23);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.33);
per_frame_4=
per_frame_5=wave_x = wave_x + 0.2*sin(0.32*time);
per_frame_6=wave_y = wave_y + 0.2*cos(0.32*time);
per_frame_7=
per_frame_8=ob_r = wave_r;
per_frame_9=ob_g = wave_g;
per_frame_10=ob_b = wave_b;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=zoom = zoom + 0.0095*(sin(10*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
per_pixel_5=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
per_pixel_6=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_7=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_8=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);
warp_1=`shader_body
warp_2=`{
warp_3=`    // sample previous frame, with some trails...
warp_4=`    float trail_decay = 0.95;
warp_5=`    ret = tex2D( sampler_fc_main, uv ).xyz;
warp_6=`    float3 s2 = tex2D( sampler_fc_main, lerp(uv,uv_orig,0.33) ).xyz*trail_decay;
warp_7=`    ret = max(ret, s2);
warp_8=`
warp_9=`    // a color-holding posterize effect:  
warp_10=`    float3 m = float3(7,6,8);
warp_11=`    ret = lerp(ret, floor(ret*m+0.25)/m, 0.1);
warp_12=`
warp_13=`  
warp_14=`    // darken over time
warp_15=`    float center = 1-saturate(length(uv-uv_orig)*40);
warp_16=`    ret = (ret*0.99 - 0.0025 - center*0.003); 
warp_17=`    
warp_18=`}
