MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=5.000
fGammaAdj=1.900
fDecay=0.980
fVideoEchoZoom=1.169
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.535
fWaveSmoothing=0.000
fWaveParam=-0.480
fModWaveAlphaStart=1.000
fModWaveAlphaEnd=1.100
fWarpAnimSpeed=1.000
fWarpScale=2.853
fZoomExponent=1.00000
fShader=0.000
zoom=1.04000
rot=0.00000
cx=0.500
cy=0.500
dx=0.03000
dy=0.00000
warp=0.47402
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=0.650
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=6.400
nMotionVectorsY=48.000
mv_dx=0.500
mv_dy=0.500
mv_l=5.000
mv_r=0.014
mv_g=0.872
mv_b=0.522
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.74630
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=0.94204
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=0.000
shapecode_0_border_g=0.000
shapecode_0_border_b=0.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang=sin(time)*.5+.5;
shape_0_per_frame2=val=3;
shape_0_per_frame3=a2=val*.33;
shape_0_per_frame4=a=val*.33;
shape_0_per_frame5=rad=cos(time*.3)*.4+0.65;
shape_0_per_frame6=x=sin(time*.25)*.25+.5;
shape_0_per_frame7=y=cos(time*.45)*.25+.5;
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.74630
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.94204
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=0.000
shapecode_1_border_g=0.000
shapecode_1_border_b=0.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ang=cos(time*.3)*.5+.5;
shape_1_per_frame2=val=3;
shape_1_per_frame3=a2=val*.33;
shape_1_per_frame4=a=val*.33;
shape_1_per_frame5=rad=sin(time*.3)*.4+0.65;
shape_1_per_frame6=x=cos(time*.25)*.25+.5;
shape_1_per_frame7=y=sin(time*.45)*.25+.5;
shape_1_per_frame8=
shape_1_per_frame9=
shape_1_per_frame10=
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.36456
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.000
shape_2_per_frame1=
shape_2_per_frame2=h2=h2+(above(treb,1.32)*0.8)*.9;
shape_2_per_frame3=vr=sin(h2*.8)*.5+.5;
shape_2_per_frame4=vg=sin(h2*.5)*.5+.5;
shape_2_per_frame5=vb=sin(h2*.1)*.5+.5;
shape_2_per_frame6=
shape_2_per_frame7=g=vg;
shape_2_per_frame8=r=vr;
shape_2_per_frame9=b=vb;
shape_2_per_frame10=g2=g;
shape_2_per_frame11=r2=r;
shape_2_per_frame12=b2=b;
shape_2_per_frame13=dist=(frame%100)*.01;
shape_2_per_frame14=maat=maat+(above(bass_att,1.5));
shape_2_per_frame15=maat=below(maat,16)*maat;
shape_2_per_frame16=x=if(below(maat,8),if(below(maat,4),dist,1-dist),x);
shape_2_per_frame17=y=if(above(maat,8),if(above(maat,4),dist,1-dist),y);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.36456
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=0.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=0.000
shapecode_3_border_g=0.000
shapecode_3_border_b=0.000
shapecode_3_border_a=0.000
shape_3_per_frame1=
shape_3_per_frame2=h2=h2+(above(treb,1.32)*0.8)*.9;
shape_3_per_frame3=vr=sin(h2*.8)*.5+.5;
shape_3_per_frame4=vg=sin(h2*.5)*.5+.5;
shape_3_per_frame5=vb=sin(h2*.1)*.5+.5;
shape_3_per_frame6=
shape_3_per_frame7=g=vg;
shape_3_per_frame8=r=vr;
shape_3_per_frame9=b=vb;
shape_3_per_frame10=g2=g;
shape_3_per_frame11=r2=r;
shape_3_per_frame12=b2=b;
shape_3_per_frame13=dist=(frame%100)*.01;
shape_3_per_frame14=maat=maat+(above(bass_att,1.5));
shape_3_per_frame15=maat=below(maat,16)*maat;
shape_3_per_frame16=y=if(below(maat,8),if(below(maat,4),dist,1-dist),y);
shape_3_per_frame17=x=if(above(maat,8),if(above(maat,4),dist,1-dist),x);
per_frame_1=wave_r = wave_r + 0.700*( 0.20*sin(0.933*time) + 0.30*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.700*( 0.20*sin(0.900*time) + 0.30*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.200*( 0.20*sin(0.910*time) + 0.30*sin(0.920*time) );
per_frame_4=
per_frame_5=zoom = zoom + 0.02*cos(time*1.713+2);
per_frame_6=zoom = zoom + 0.02*cos(time*2.319+4);
per_frame_7=zoom = zoom + 0.02*cos(time*1.522+1);
per_pixel_1=dx= 0.002*cos(ang+1.57);
per_pixel_2=dy=-0.002*sin(ang+1.57);
warp_1=`shader_body
warp_2=`{
warp_3=`    float1 d = 0.005;
warp_4=`    float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
warp_5=`    float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
warp_6=`    float2 my_uv = uv - float2(dx,dy)*0.01;
warp_7=`
warp_8=`
warp_9=`
warp_10=`    float2 v = 0.01;
warp_11=`    ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
warp_12=`
warp_13=`    
warp_14=`    ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
warp_15=`    ret.y += 0.006-GetBlur3(uv-floor(uv)).x*5;
warp_16=`
warp_17=`    ret.y = lerp( ret.y, lum(ret).x, 0);
warp_18=`
warp_19=`//--------------------------------
warp_20=`
warp_21=`    d = 0.01;
warp_22=`    my_uv = float2(-dy,dx)*0.05;
warp_23=`
warp_24=`    dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
warp_25=`    dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
warp_26=`    my_uv += uv - float2(dx,dy)*0.005;
warp_27=`
warp_28=`
warp_29=`
warp_30=`    v = 0.01;
warp_31=`    ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
warp_32=`
warp_33=`    
warp_34=`    ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
warp_35=`    ret.z *= 0.95;
warp_36=`    ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
warp_37=`
warp_38=`    ret.x = tex2D( sampler_main, uv_orig).x - 0.3;
warp_39=`
warp_40=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    float rad_lq = rad * length(texsize.xy)*0.5;
comp_4=`    float ang_lq = ang;
comp_5=`    float2 uv_temp1 = (uv - 0.5) * texsize.xy;
comp_6=`    float rad_hq = length(uv_temp1);
comp_7=`    float ang_hq = atan2(-uv_temp1.y, uv_temp1.x);
comp_8=`
comp_9=`    float2 uv2 = (uv - 0.5);
comp_10=`    float rad2 = rad_lq*0.8;
comp_11=`    float ang2 = ang_lq * M_INV_PI_2;
comp_12=`
comp_13=`        // ROTATION OVER TIME
comp_14=`        #if 1
comp_15=`          ang2 += time*0.025;   //rotate over time
comp_16=`        #endif
comp_17=`
comp_18=`        // FIN TYPE
comp_19=`        float fins = 3 + floor(rand_preset.z*5.95);
comp_20=`        #if 1     // SHARP FINS
comp_21=`          ang2 = frac(ang2*fins)/fins;
comp_22=`              // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!)
comp_23=`              ang2 = abs(ang2 - 0.5/fins);
comp_24=`        #else     // COSINE FINS - a bit slow
comp_25=`          ang2 = cos(ang2*M_PI_2*fins) * 0.023;
comp_26=`        #endif
comp_27=`
comp_28=`        // RADIAL KALEIDOSCOPING?
comp_29=`        #if 0
comp_30=`          rad2 *= g_fTexSize.z;
comp_31=`            // choose one:
comp_32=`            //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5);
comp_33=`            rad2 = cos(rad2*5);
comp_34=`            //rad2 = sqrt(rad2)*0.5;
comp_35=`            //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15;  // stepifier
comp_36=`            //rad2 += cos(rad2*61)*0.02;
comp_37=`          rad2 *= g_fTexSize.x;
comp_38=`        #endif
comp_39=`
comp_40=`    ang2 *= M_PI_2;
comp_41=`    uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
comp_42=`
comp_43=`    ret = tex2D(sampler_main, uv2).xyz;
comp_44=`    ret *= 1.333; // a little bit of overbright
comp_45=`}
