[preset00]
fRating=4.000000
fGammaAdj=2.000000
fDecay=0.900000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=1.000000
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.200000
ob_a=0.500000
ib_size=0.005000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=1.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=1
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.463735
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=//pi
wave_0_init2=t8=3.14159265/2;
wave_0_init3=t5 = 1;
wave_0_per_frame1=rotx = rotx+bass;
wave_0_per_frame2=roty = roty+mid;
wave_0_per_frame3=rotz = rotz+treb;
wave_0_per_frame4=//rotx = 0;
wave_0_per_frame5=//roty =0;
wave_0_per_frame6=//rotz = 0;
wave_0_per_frame7=
wave_0_per_frame8=//convert rotation values from degrees to radians
wave_0_per_frame9=t1= t8*rotx/180;
wave_0_per_frame10=t2 = t8*roty/180;
wave_0_per_frame11=t3 = t8*rotz/180;
wave_0_per_frame12=
wave_0_per_frame13=t4 = sin(bass+0.86*t8);
wave_0_per_frame14=t5 = 10+8*cos(time+0.56*t8);
wave_0_per_point1=//Define 3D Shape
wave_0_per_point2=
wave_0_per_point3=//Sphere
wave_0_per_point4=fvar = sample*512;
wave_0_per_point5=svar = fvar*128;
wave_0_per_point6=tvar = 0&svar;
wave_0_per_point7=nsample = tvar*4.5;
wave_0_per_point8=x1 = -2.5+(1.5)*sin(sample);
wave_0_per_point9=y1 = (-1)*cos(t8*nsample);
wave_0_per_point10=z1 = (-1)*sin(t8*nsample);
wave_0_per_point11=
wave_0_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_0_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
wave_0_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
wave_0_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
wave_0_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
wave_0_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
wave_0_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
wave_0_per_point19=//move resulting shape in 3d space
wave_0_per_point20=x4 = x3;
wave_0_per_point21=y4 = y3;
wave_0_per_point22=z4 = z3+5;
wave_0_per_point23=//draw 3d shape in 2d
wave_0_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
wave_0_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
wave_0_per_point26=
wave_0_per_point27=a = -.9+sin(nsample+time);
wave_0_per_point28=a = if(below(a,0),0,a);
wave_0_per_point29=a=1;
wave_0_per_point30=r =sin(abs(x2*sin(time)))*0.5 + 0.5;
wave_0_per_point31=b = sin(abs(y3+sin(0.8765*time)))*0.5 + 0.5;
wave_0_per_point32=g = x2*z2;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.463735
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=//pi
wave_1_init2=t8=3.14159265;
wave_1_init3=t5 = 1;
wave_1_per_frame1=rotx = rotx+bass;
wave_1_per_frame2=roty = roty+mid;
wave_1_per_frame3=rotz = rotz+treb;
wave_1_per_frame4=//rotx = 0;
wave_1_per_frame5=//roty =0;
wave_1_per_frame6=//rotz = 0;
wave_1_per_frame7=
wave_1_per_frame8=//convert rotation values from degrees to radians
wave_1_per_frame9=t1= t8*rotx/180;
wave_1_per_frame10=t2 = t8*roty/180;
wave_1_per_frame11=t3 = t8*rotz/180;
wave_1_per_frame12=
wave_1_per_frame13=t4 = 3*sin(time+0.776*t8);
wave_1_per_frame14=t5 = 10+8*cos(time+0.56*t8);
wave_1_per_frame15=
wave_1_per_point1=//Define 3D Shape
wave_1_per_point2=
wave_1_per_point3=//Sphere
wave_1_per_point4=fvar = sample*512;
wave_1_per_point5=svar = fvar*128;
wave_1_per_point6=tvar = 0&svar;
wave_1_per_point7=nsample = tvar*4.5;
wave_1_per_point8=x1 = -.75+(1.5)*sin(sample);
wave_1_per_point9=y1 = (1)*cos(t8*nsample);
wave_1_per_point10=z1 = (1)*sin(t8*nsample);
wave_1_per_point11=
wave_1_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_1_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
wave_1_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
wave_1_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
wave_1_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
wave_1_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
wave_1_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
wave_1_per_point19=//move resulting shape in 3d space
wave_1_per_point20=x4 = x3;
wave_1_per_point21=y4 = y3;
wave_1_per_point22=z4 = z3+5;
wave_1_per_point23=//draw 3d shape in 2d
wave_1_per_point24=x=0.5+0.75*(x4/(1+z4*0.5));
wave_1_per_point25=y=0.5+0.75*(y4/(1+z4*0.5));
wave_1_per_point26=
wave_1_per_point27=a = -.9+sin(nsample+time);
wave_1_per_point28=a = if(below(a,0),0,a);
wave_1_per_point29=a=1;
wave_1_per_point30=r = y2*z2;
wave_1_per_point31=b = z3+y3;
wave_1_per_point32=g = z3/x2;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=1
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.463735
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=//pi
wave_2_init2=t8=3.14159265*1.56;
wave_2_init3=t5 = 1;
wave_2_per_frame1=rotx = rotx+bass;
wave_2_per_frame2=roty = roty+mid;
wave_2_per_frame3=rotz = rotz+treb;
wave_2_per_frame4=//rotx = 0;
wave_2_per_frame5=//roty =0;
wave_2_per_frame6=//rotz = 0;
wave_2_per_frame7=
wave_2_per_frame8=//convert rotation values from degrees to radians
wave_2_per_frame9=t1= t8*rotx/180;
wave_2_per_frame10=t2 = t8*roty/180;
wave_2_per_frame11=t3 = t8*rotz/180;
wave_2_per_frame12=
wave_2_per_frame13=t4 = 12+13*sin(time+2.46*t8);
wave_2_per_frame14=t5 = 2+8*cos(time+1.66*t8);
wave_2_per_frame15=r = 1;
wave_2_per_frame16=b = 0;
wave_2_per_frame17=g=0;
wave_2_per_point1=//Define 3D Shape
wave_2_per_point2=
wave_2_per_point3=//Sphere
wave_2_per_point4=fvar = sample*512;
wave_2_per_point5=svar = fvar*128;
wave_2_per_point6=tvar = 0&svar;
wave_2_per_point7=nsample = tvar*4.5;
wave_2_per_point8=x1 = -.5+(2.5)*sin(sample);
wave_2_per_point9=y1 = (1)*cos(t8*nsample);
wave_2_per_point10=z1 = (1)*sin(t8*nsample);
wave_2_per_point11=
wave_2_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_2_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
wave_2_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
wave_2_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
wave_2_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
wave_2_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
wave_2_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
wave_2_per_point19=//move resulting shape in 3d space
wave_2_per_point20=x4 = x3;
wave_2_per_point21=y4 = y3;
wave_2_per_point22=z4 = z3+5;
wave_2_per_point23=//draw 3d shape in 2d
wave_2_per_point24=x=0.5-1*(x4/(1+z4*0.5));
wave_2_per_point25=y=0.5-1*(y4/(1+z4*0.5));
wave_2_per_point26=
wave_2_per_point27=a = -.9+sin(nsample+time);
wave_2_per_point28=a = if(below(a,0),0,a);
wave_2_per_point29=a=1;
wave_2_per_point30=g=y2;
wave_2_per_point31=b=x2;
wave_2_per_point32=r= z2+z3;
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=0.463735
wavecode_3_smoothing=0.000000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_init1=//pi
wave_3_init2=t8=3.14159265*0.15;
wave_3_init3=t5 = 1;
wave_3_per_frame1=rotx = rotx+bass;
wave_3_per_frame2=roty = roty+mid;
wave_3_per_frame3=rotz = rotz+treb;
wave_3_per_frame4=//rotx = 0;
wave_3_per_frame5=//roty =0;
wave_3_per_frame6=//rotz = 0;
wave_3_per_frame7=
wave_3_per_frame8=//convert rotation values from degrees to radians
wave_3_per_frame9=t1= t8*rotx/180;
wave_3_per_frame10=t2 = t8*roty/180;
wave_3_per_frame11=t3 = t8*rotz/180;
wave_3_per_frame12=
wave_3_per_frame13=t4 = 3*sin(time+0.66*t8);
wave_3_per_frame14=t5 = 10+8*cos(time+0.66*t8);
wave_3_per_frame15=
wave_3_per_point1=//Define 3D Shape
wave_3_per_point2=
wave_3_per_point3=//Sphere
wave_3_per_point4=fvar = sample*512;
wave_3_per_point5=svar = fvar*128;
wave_3_per_point6=tvar = 0&svar;
wave_3_per_point7=nsample = tvar*4.5;
wave_3_per_point8=x1 = -.75+(1.5)*sin(sample);
wave_3_per_point9=y1 = (1)*cos(t8*nsample);
wave_3_per_point10=z1 = (1)*sin(t8*nsample);
wave_3_per_point11=
wave_3_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_3_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
wave_3_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
wave_3_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
wave_3_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
wave_3_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
wave_3_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
wave_3_per_point19=//move resulting shape in 3d space
wave_3_per_point20=x4 = x3;
wave_3_per_point21=y4 = y3;
wave_3_per_point22=z4 = z3+5;
wave_3_per_point23=//draw 3d shape in 2d
wave_3_per_point24=x=0.5+0.8*(x4/(1+z4*0.5));
wave_3_per_point25=y=0.5+0.8*(y4/(1+z4*0.5));
wave_3_per_point26=
wave_3_per_point27=a = -.9+sin(nsample+time);
wave_3_per_point28=a = if(below(a,0),0,a);
wave_3_per_point29=a=1;
wave_3_per_point30=
wave_3_per_point31=b = z4;
wave_3_per_point32=r=z2-x1;
wave_3_per_point33=g=y2+z2;
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_x=0.880000
shapecode_0_y=0.800000
shapecode_0_rad=0.330038
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x = 0.5+ 0.4*sin(0.2765*time+0.341*q8);
shape_0_per_frame2=y = 0.5+ 0.4*sin(0.311*time+0.213*q8);
shape_0_per_frame3=ang = 3.1415-3.1415*cos(time*0.1389);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_x=0.880000
shapecode_1_y=0.200000
shapecode_1_rad=0.330038
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x = 0.5+ 0.4*sin(0.212*time+0.1*q8);
shape_1_per_frame2=y = 0.5+ 0.4*sin(0.2891*time+0.121*q8);
shape_1_per_frame3=ang = 3.1415+3.1415*sin(time*0.181);
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.120000
shapecode_2_y=0.800000
shapecode_2_rad=0.330038
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=1.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = 0.5+ 0.4*sin(0.0932*time+0.421*q6);
shape_2_per_frame2=y = 0.5+ 0.4*sin(0.1178*time+0.2135*q6);
shape_2_per_frame3=ang = 3.1415-3.1415*cos(time*0.1154);
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.120000
shapecode_3_y=0.200000
shapecode_3_rad=0.330038
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=x = 0.5+ 0.4*sin(0.105*time+0.3*q4);
shape_3_per_frame2=y = 0.5+ 0.4*sin(0.1267*time+0.323*q4);
shape_3_per_frame3=ang = 3.1415+3.1415*sin(time*0.2654);
per_frame_1=warp=0;
per_frame_2=wave_a=0;
per_frame_3=decay = 0.976;
per_frame_4=decay=0.99;
per_frame_5=//q8 - bass tracking
per_frame_6=q8 =  oldq8+ 0.0002*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_7=oldq8 = q8;
per_frame_8=q7 = 0.00004*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_9=//q6 = treble tracking
per_frame_10=q6 =  oldq6+ 0.0002*(pow(1+0.1*bass+0.1*bass_att+1.2*treb+0.4*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_11=oldq6 = q6;
per_frame_12=//q4 = midrage tracking
per_frame_13=q4 =  oldq4+ 0.0002*(pow(1+0.1*bass+0.1*bass_att+0.1*treb+0.1*treb_att+1.2*mid+0.4*mid_att,6)/fps);
per_frame_14=oldq4 = q4;
per_frame_15=
per_frame_16=q8 =  oldq8+ 0.0002*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_17=oldq8 = q8;
per_frame_18=
per_frame_19=q8 =  oldq8+ 0.0002*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_20=oldq8 = q8;
per_frame_21=
per_frame_22=ob_size = min(max(0,q7-0.3)+0.005,0.9);
per_frame_23=ob_b = max(0,sin(q8*0.2542)*0.2 +0.1);
per_frame_24=ob_r = max(0,sin(q8*0.985)*0.4 + 0.2);
per_frame_25=ob_g = max(0,sin(q8*0.8711)*0.3 + 0.1);
per_frame_26=ob_a =max(0,0.3*(q7-0.2))+0.1;
per_frame_27=ib_r = 1-if(ob_size-0.005,0,1);
per_frame_28=ib_g = ib_r*(0.21*0.2*sin(time*0.643));
per_frame_29=ib_b = ib_r*(0.21*0.2*sin(time*0.853));
per_frame_30=ib_a =1;
per_frame_31=monitor = ob_a;
per_frame_32=//q6 = max(0.0005*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps),1)-1;
per_frame_33=//oldq6 = q6;
per_frame_34=monitor =q6;
per_pixel_1=dx=dx+0.008*sin((y*2-1)*meshx)+0.008*sin((y*2-1)*meshx*1.3333);
per_pixel_2=dy=dy+0.008*cos((x*2-1)*meshx*1.3333)+0.008*cos((x*2-1)*meshx);
