MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000
fGammaAdj=1.630
fDecay=0.960
fVideoEchoZoom=0.997
fVideoEchoAlpha=0.500
nVideoEchoOrientation=1
nWaveMode=2
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.012
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=0.010
fWarpScale=0.010
fZoomExponent=1.00000
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.400
wave_b=0.300
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.110
ob_g=0.400
ob_b=0.600
ob_a=0.400
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=3.000
nMotionVectorsY=2.000
mv_dx=0.020
mv_dy=-0.020
mv_l=0.150
mv_r=0.490
mv_g=0.480
mv_b=0.300
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=0.600
wavecode_0_g=0.300
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=n=sample*6.283 + q7*0.0015;
wave_0_per_point2=tm=time*0.1;
wave_0_per_point3=
wave_0_per_point4=phs=sin(n*50);
wave_0_per_point5=
wave_0_per_point6=xp=sin(n+phs);
wave_0_per_point7=yp=cos(n+phs);
wave_0_per_point8=
wave_0_per_point9=z=sin(n*3 + tm) * sin(n*7-tm);
wave_0_per_point10=
wave_0_per_point11=xp=xp*z;
wave_0_per_point12=yp=yp*z;
wave_0_per_point13=
wave_0_per_point14=x=xp*0.3 + 0.5;
wave_0_per_point15=y=yp*0.3*1.3 + 0.5;
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=13
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.46753
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.17258
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=0.990
shapecode_0_g2=0.990
shapecode_0_b2=0.990
shapecode_0_a2=0.000
shapecode_0_border_r=0.820
shapecode_0_border_g=0.720
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=tm=q6;
shape_0_per_frame2=
shape_0_per_frame3=x=0.5 + sin(tm)*0.3;
shape_0_per_frame4=y=0.5 + cos(tm*0.5)*0.4;
shape_0_per_frame5=
shape_0_per_frame6=ang=sin(tm*0.36)*3
shape_0_per_frame7=
shapecode_1_enabled=1
shapecode_1_sides=8
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.35738
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.55045
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=tm=q6;
shape_1_per_frame2=
shape_1_per_frame3=x=0.5 + sin(tm + 0.5)*0.3;
shape_1_per_frame4=y=0.5 + cos(tm*0.5)*0.4;
shape_1_per_frame5=
shape_1_per_frame6=ang=sin(tm*0.36)*3
shapecode_2_enabled=1
shapecode_2_sides=8
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.46290
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.500
shapecode_2_b=0.000
shapecode_2_a=0.040
shapecode_2_r2=1.000
shapecode_2_g2=0.300
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=0.000
shapecode_2_border_g=0.000
shapecode_2_border_b=0.000
shapecode_2_border_a=0.000
shape_2_per_frame1=tm=q6;
shape_2_per_frame2=
shape_2_per_frame3=x=0.5 + sin(tm + 1.4)*0.3;
shape_2_per_frame4=y=0.5 + cos(tm*0.5 + 0.3)*0.4;
shape_2_per_frame5=
shape_2_per_frame6=ang=sin(tm*0.36)*3
shapecode_3_enabled=1
shapecode_3_sides=29
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.46753
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=2.13022
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=0.990
shapecode_3_g2=0.990
shapecode_3_b2=0.990
shapecode_3_a2=0.650
shapecode_3_border_r=0.800
shapecode_3_border_g=0.500
shapecode_3_border_b=1.000
shapecode_3_border_a=1.000
shape_3_per_frame1=tm=q6;
shape_3_per_frame2=
shape_3_per_frame3=x=0.5 + sin(tm)*0.001;
shape_3_per_frame4=y=0.5 + cos(tm*0.5)*0.001;
shape_3_per_frame5=
shape_3_per_frame6=a=0.5 + min(q8,1)*0.5
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=0.98;
per_frame_2=zoom=1.003;
per_frame_3=
per_frame_4=vol=(bass_att+mid_att+treb_att)*0.25;
per_frame_5=vol=vol*vol;
per_frame_6=q7=vol;
per_frame_7=
per_frame_8=vol=(bass+mid+treb)*0.25;
per_frame_9=vol=vol*vol;
per_frame_10=q8=vol;
per_frame_11=
per_frame_12=mtime=mtime+vol*0.02;
per_frame_13=q6=mtime;
per_frame_14=
per_frame_15=
per_frame_16=ob_a = min(vol,1);
per_frame_17=
per_frame_18=
per_frame_19=
per_frame_20=
per_frame_21=
per_pixel_1=zoom=1.001 + sin(ang*3 + time*0.5)*0.005
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`
warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
warp_7=`
warp_8=`float2 k1 = float2((uv.x), (uv.y));
warp_9=`
warp_10=`float3 ret1 = GetBlur1(uv) ;
warp_11=`
warp_12=`float k2 = (20*uv)%2;
warp_13=`
warp_14=`float2 zz = uv.xy * texsize.xy *.08;
warp_15=`float h1 = (tan(zz.x));
warp_16=`float h2 = (tan(zz.y));
warp_17=`
warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3;
warp_19=`
warp_20=`
warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30;
warp_22=`
warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01);
warp_24=`    
warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18);
warp_26=`}
comp_1=`shader_body
comp_2=`{
comp_3=`    // use 3D noise 
comp_4=`    float3 uvw = float3(uv*3.3, 0.3);
comp_5=`    //uvw = mul(uvw, rot_s2);
comp_6=`    uvw.z += time*0.3;
comp_7=`
comp_8=`    // sample a high-quality 3D noise volume!
comp_9=`    float4 N = tex3D(sampler_noisevol_hq, uvw);
comp_10=`
comp_11=`    float2 uv2 = uv;
comp_12=`    uv2 += (N.xy*2-1)*texsize.zw*13;
comp_13=`
comp_14=`    ret = tex2D(sampler_main, uv2).xyz;
comp_15=`    ret += GetBlur1(uv)*0.4;
comp_16=` 
comp_17=`    // palettize:
comp_18=`    ret = pow(ret, float3(0.5, 0.8, 1.7));
comp_19=`   
comp_20=`    //ret.xyz *= 2; // a little bit of overbright
comp_21=`}
comp_22=`
comp_23=`
