MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.000
fDecay=1.000
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.010
fWaveSmoothing=0.900
fWaveParam=1.000
fModWaveAlphaStart=0.500
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=1.766
fZoomExponent=1.00016
fShader=0.000
zoom=1.00000
rot=0.00000
cx=0.500
cy=0.500
dx=0.00001
dy=0.00001
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.500
wave_g=0.500
wave_b=0.500
wave_x=0.500
wave_y=0.600
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.005
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.100
nMotionVectorsX=6.400
nMotionVectorsY=4.800
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_0_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0008*cos(ma));
wave_0_per_point5=my=my+(.0008*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.2));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.15774
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=1.000
shapecode_0_b=1.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=1.000
shapecode_0_b2=1.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ang = 1.571;
shape_0_per_frame2=x = int(rand(11))*.1;
shape_0_per_frame3=y = int(rand(11))*.13;
shape_0_per_frame4=
shape_0_per_frame5=r = int(rand(100))*.01;
shape_0_per_frame6=g = int(rand(100))*.01;
shape_0_per_frame7=b = int(rand(100))*.01;
shape_0_per_frame8=r2 = int(rand(100))*.01;
shape_0_per_frame9=g2 = int(rand(100))*.01;
shape_0_per_frame10=b2 = int(rand(100))*.01;
shapecode_1_enabled=1
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=1.800
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=1.800
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q11 = 0.5/asin(1);
per_frame_1=wave_r = wave_r + 0.35*sin(1.14*time) + 0.16*sin(1.5*time);
per_frame_2=wave_g = wave_g + 0.36*sin(1.27*time) + 0.15*sin(1.11*time);
per_frame_3=wave_b = wave_b + 0.37*sin(1.284*time) + 0.15*sin(1.3*time);
per_frame_4=warp = 0;
per_frame_5=
per_frame_6=ob_r = wave_g;
per_frame_7=ob_b = wave_r;
per_frame_8=ob_g = wave_b;
per_frame_9=ib_r = wave_r;
per_frame_10=ib_b = wave_g;
per_frame_11=ib_g = wave_r;
per_frame_12=
per_frame_13=bb = bb*0.98 + bass*0.5;
per_frame_14=mm = mm*0.98 + mid*0.5;
per_frame_15=tt = tt*0.98 + treb*0.5;
per_frame_16=
per_frame_17=mx = max(max(bb,mm),tt);
per_frame_18=mn = min(min(bb,mm),tt);
per_frame_19=
per_frame_20=h1 = (bb-mn)/(mx-mn);
per_frame_21=h2 = (mm-mn)/(mx-mn);
per_frame_22=h3 = (tt-mn)/(mx-mn);
per_frame_23=
per_frame_24=v = 0.2/fps;
per_frame_25=bm = bm + (h1-h2)*v;
per_frame_26=mt = mt + (h2-h3)*v;
per_frame_27=bt = bt + (h1-h3)*v;
per_frame_28=
per_frame_29=w = bm;
per_frame_30=q3 = sin(w);
per_frame_31=q4 = cos(w);
per_frame_32=
per_frame_33=
per_frame_34=q10 = bm;
per_frame_35=q11 = mt;
per_frame_36=q12 = bt;
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.15*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.165*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=six = sin(x);
per_pixel_6=
per_pixel_7=dx = dx + 0.01*sin(abs(12*y))*sin(time);
per_pixel_8=dy = dy + 0.01*sin(abs(12*x))*cos(time);
per_pixel_9=zoom = zoom + 0.0095*(sin(8+4*sin(0.2*time)*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);
per_pixel_10=rot = rot + 0.08*abs(0.746-rad)*sin(2.2*(0.5-rad)+5.7*sin(0.1*time));
per_pixel_11=sx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);
per_pixel_12=sy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);
per_pixel_13=zoom = zoom - 0.015*(0.5*abs(3)-rad)*below(rad,1.5);
per_pixel_14=dx = if(above(y,.93),.01,if(below(y,.01),if(below(x,.3),if(below(y,.5),0,-.01),-.01),0));
per_pixel_15=dy = if(below(x,.05),.01,if(above(x,(0.94 - q7)),-.01,0));
per_pixel_16=zoom = if(above(x,.09),if(below(x,.85),if(above(y,.09),if(below(y,.85),.95,1),1),1),1);
per_pixel_17=dy = if(below(y,.5),if(below(x,.3),.01,dy),dy);
per_pixel_18=rot = if(above(x,.09),if(below(x,.85),if(above(y,.09),if(below(y,.85),0.1*sin(sin(ang*0.1*ang)+rad*6+q8*.444),0),0),0),0);
warp_1=`shader_body
warp_2=`{
warp_3=`    float2 d = texsize.zw*4;
warp_4=`    float3 dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) );
warp_5=`    float3 dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) );
warp_6=`float2 dz = float2(dx.x,dy.x)*texsize.zw;
warp_7=`
warp_8=`//ret = GetPixel(uv);
warp_9=`ret = 0;
warp_10=`ret.x = tex2d(sampler_fw_main,uv - dz).x - 0.0 - (GetBlur3(uv).x-GetBlur1(uv+dz).x) ;
warp_11=`
warp_12=`dz = -float2(dx.y,dy.y)*texsize.zw;
warp_13=`ret.y = tex2d(sampler_fw_main,uv - dz).y - 0.06 - (GetBlur2(uv).y-GetBlur1(uv+dz).y)*1.3 ;
warp_14=`
warp_15=`float zoom = 1.8-(bass_att-treb_att)*0.015;
warp_16=`float2 cntr = float2(0,0);
warp_17=`float2 c = float2(0.28,0.4);
warp_18=`
warp_19=` float2 my_uv2 = (uv_orig-0.5-cntr)*zoom; // using uv_orig here - no contortion to the nice julia island
warp_20=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
warp_21=`uv = my_uv2;
warp_22=`d = texsize.zw*4;
warp_23=`dx = ( 2*GetBlur1(uv+float2(1,0)*d)-2*GetBlur1(uv-float2(1,0)*d) );
warp_24=`dy = ( 2*GetBlur1(uv+float2(0,1)*d)-2*GetBlur1(uv-float2(0,1)*d) );
warp_25=`dz = float2(dx.z,dy.z)*texsize.zw*1;
warp_26=`
warp_27=`ret.z = GetPixel(saturate(my_uv2+dz)).z - 0.014;
warp_28=`
warp_29=`}
comp_1=`float2 complex_div(float2 numerator, float2 denominator){
comp_2=`   return float2( numerator.x*denominator.x + numerator.y*denominator.y,
comp_3=`                  numerator.y*denominator.x - numerator.x*denominator.y)/
comp_4=`          (denominator.x*denominator.x + denominator.y*denominator.y);
comp_5=`}
comp_6=`
comp_7=`float2 uv_polar(float2 domain, float2 center){
comp_8=`   float2 c = domain - center;
comp_9=`   float rad_hq = length(c);
comp_10=`   float ang_hq = atan2(c.x,c.y);
comp_11=`   return float2(ang_hq*M_INV_PI_2, rad_hq);
comp_12=`}
comp_13=`
comp_14=`float2 uv_polar_logarithmic(float2 domain, float2 center, int fins, float log_factor, float2 coord){
comp_15=`   float2 polar = uv_polar(domain, center);
comp_16=`   return float2(polar.x*fins+coord.x, log_factor*log(polar.y) + coord.y);
comp_17=`}
comp_18=`
comp_19=`float2 uv_moebius_transformation(float2 domain, float2 zeroPoint, float2 infinityPoint,float zoom){
comp_20=`   return complex_div((domain - zeroPoint)*zoom, domain - infinityPoint)+0.5;
comp_21=`}
comp_22=`
comp_23=`float2 uv_bipolar(float2 domain, float2 northPole, float2 southPole, int fins, float log_factor, float2 coord){
comp_24=`   float2 help_uv = uv_moebius_transformation(domain, northPole, southPole, 1);
comp_25=`   return uv_polar_logarithmic(help_uv,0.5,fins,log_factor,coord);
comp_26=`}
comp_27=`
comp_28=`
comp_29=`float2 uv_rotate( float2 domain, float2 center, float sinw, float cosw, float scale){
comp_30=`   float2 uv_r = (domain-center);
comp_31=`   return center + float2( cosw*uv_r.x - sinw*uv_r.y, sinw*uv_r.x + cosw*uv_r.y)*scale;
comp_32=`}
comp_33=`
comp_34=`
comp_35=`shader_body
comp_36=`{
comp_37=`float2 uvo = uv;
comp_38=`
comp_39=`float2 rotate_uv = 0.5+uv_rotate(0 + (uv-0.5)*aspect.xy, 0, q3, q4, 2);
comp_40=`float2 bipolar_uv = uv_bipolar(rotate_uv,float2(0,0.5),float2(1,0.5), 2, 0.3, float2(q11,q12));
comp_41=`float2 mirror_uv = 0.5 + (0.5 - abs( frac( bipolar_uv * 0.5 ) * 2.0 - 1.0 ));
comp_42=`
comp_43=`float2 d = texsize.zw*3;
comp_44=`float3 dx = ( 2*GetBlur1(mirror_uv+float2(1,0)*d)-2*GetBlur1(mirror_uv-float2(1,0)*d) );
comp_45=`float3 dy = ( 2*GetBlur1(mirror_uv+float2(0,1)*d)-2*GetBlur1(mirror_uv-float2(0,1)*d) );
comp_46=`
comp_47=`mirror_uv += float2(dx.x,dy.x)*texsize.zw*4;
comp_48=`
comp_49=`float3 aura = pow(hue_shader,4)*1.4;
comp_50=`float3 glow = 3;
comp_51=`float3 blob = float3(1,0.75,0)*0;
comp_52=`
comp_53=`float2 uv_red = mirror_uv;
comp_54=`ret = lerp(ret,1,(GetBlur1(uv_red).x)*(1-GetBlur2(uv_red).x)*aura);
comp_55=`ret = lerp(blob, ret, GetPixel(uv_red).x);
comp_56=`ret += (1-GetPixel(uv_red).x)*GetBlur1(uv_red).x*glow;
comp_57=`
comp_58=`mirror_uv-= float2(dx.x,dy.x)*texsize.zw*24;
comp_59=`dx = ( 2*GetBlur1(mirror_uv+float2(1,0)*d)-2*GetBlur1(mirror_uv-float2(1,0)*d) );
comp_60=`dy = ( 2*GetBlur1(mirror_uv+float2(0,1)*d)-2*GetBlur1(mirror_uv-float2(0,1)*d) );
comp_61=`float2 dz = +float2(-dx.y,dy.y)*0.25;
comp_62=`float3 bg = lerp(float3(1,0.7,0.2),float3(0.15,0,0.5),mirror_uv.x*0.8 - mirror_uv.y + 0.75+dz.x+dz.y-0.1)*(GetPixel(mirror_uv).y);
comp_63=`ret = lerp(ret,1,bg);
comp_64=`
comp_65=`mirror_uv = uv_rotate(0.5 + (uvo-0.5)*aspect.wz, 0.5, q3, q4, 1).yx;
comp_66=`
comp_67=`d = texsize.zw;
comp_68=`dx = ( 2*GetPixel(mirror_uv+float2(1,0)*d)-2*GetPixel(mirror_uv-float2(1,0)*d) );
comp_69=`dy = ( 2*GetPixel(mirror_uv+float2(0,1)*d)-2*GetPixel(mirror_uv-float2(0,1)*d) );
comp_70=`dz = -float2(dx.z,dy.z);
comp_71=`
comp_72=`ret = 1-lerp(ret,float3(0.9,0.9,1),1-GetPixel(mirror_uv+dz).z) ;
comp_73=`}
